NMS Lore & More (SPOILERS!) - version 1.38

Oh yes, I certainly believe that the Gek, Vy’keen, Korvax, and the Travellers, are used as a metaphor. The latter being more obvious in all of the lore and referring to us humans or players echoed within the simulation. Similarly I think the Council is referencing the ruling authority, leaders of each alien race attempting to get together and work things out. The freighter lore describes parts of history and in this case apparently a time where the Vy’keen did not wish to co-operate.

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If you go back to the ARG, and look at the drivers behind the Atlas project, you have Scientists / Technologists, Big Business, and the Military. Scientists, Traders, and Warriors. Korvax, Gek, and Vy’keen. QED.

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I assumed the triad had to to with the predictive power of the atlas. The .pdf’s we got during the ARG said some of the possible uses for the atlas was predicting economic change, the outcome of wars and simulation of experiments. Thus the three races. They are used by the atlas to simulate events.

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Yes, of course. The “Military / Industrial Complex” has been thoroughly discussed by economists.

The point, in this case, is that the Atlas is a machine inside a glass box. It has been given minimal information, and instructed to go and imagine universes.

But it seems to have used, as its starting point, the world it could see through the glass. And what it could see, and communicate with, were scientists, businessmen, and soldiers.

So that was what it used as the basis of the universes it created.

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Speaking of glass box, reminds me of ‘black box’ versus ‘white box/glass box’:

I love the lore … :wink:

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Core Story / Artemis Quest #1 - NMS_UPDATE3_ENGLISH

Related IDs

Related IDs
ID Value (text)
Various
UI_GALAXYMAP_CORE_PATH Galactic Core (%DISTSTRING%)
Creative
UI_CORE_CREATIVE_TITLE Creative Mode
UI_CORE_CREATIVE_SUB Explore without restriction
UI_CORE_CREATIVE_OBJ UI_CORE_CREATIVE_TITLE :arrow_right:
Creative Mode
UI_CORE_CREATIVE_OBJ_TIP Build and explore free of hazards.
Antimatter
UI_CORE_ANTIM_WATCH_MSG Locate a new source of <FUEL>Antimatter<>
UI_CORE_ANTIM_WATCH_OSD ANTIMATTER LOST // LOCATE ALTERNATE SUPPLY
UI_CORE_ANTIM_WATCH_MARKER Antimatter Source Detected
Galaxy
UI_CORE_GALAXY_TIP Access the Galaxy Map with <IMG>QUICK_MENU<>
UI_CORE_GALAXY_TIP2 In space, access the Galaxy Map with <IMG>QUICK_MENU<>
UI_CORE_GALAXY_TIP3 UI_CORE_TUTORIAL3_MSG6 :arrow_right:
Make your way into space
HoloTerminus
UI_CORE_HOLOHUB_OBJ Locate and activate a HoloTerminus
UI_CORE_HOLOHUB_OBJ_TIP Locate a HoloTerminus by using <IMG>SCAN<> to scan your surroundings.
UI_CORE_HOLOHUB_MSG1 Locate a HoloTerminus Use <IMG>SCAN<> to scan your surroundings.
UI_CORE_HOLOHUB_OSD1 HOLO-TERMINUS DETECTED
UI_CORE_HOLOHUB_MARKER Holo-Terminus
UI_CORE_HOLOHUB_MSG2 Activate the Holo-Terminus
UI_CORE_HOLOHUB_MSG3_APL UI_CORE_ACT2_STEP13_MSG
UI_CORE_HOLOHUB_MSG3_ART Speak to Artemis
UI_CORE_HOLOHUB_MSG3_NLL Speak to -null-
UI_CORE_HOLOHUB_OPT_APL Tune to Apollo
UI_CORE_HOLOHUB_OPT_ART Tune to Artemis
UI_CORE_HOLOHUB_OPT_NLL Tune to -null-
UI_CORE_HOLOHUB_OSD2 Signal Match Detected
Communication
UI_CORE_COMMS_OBJ_ART Return to space and contact Artemis
UI_CORE_COMMS_OBJ_APL Return to space and contact Apollo
UI_CORE_COMMS_OBJ_TIP The starship Communicator must be clear of planetary interference for long-distance communications.
UI_CORE_COMMS_MSG1_ART Return to space to make contact with Artemis
UI_CORE_COMMS_MSG1_APL Return to space to make contact with Apollo
UI_CORE_COMMS_MSG2 Answer the Communicator by pressing <IMG>QUICK_MENU<>
UI_CORE_COMMS_OSD1 INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT
UI_CORE_COMMS_OSD2 INCOMING MESSAGE // FREQUENCY : SOURCE UNKNOWN
UI_CORE_COMMS_APL INCOMING MESSAGE // FREQUENCY : APOLLO
UI_CORE_COMMS_ART INCOMING MESSAGE // FREQUENCY : ARTEMIS
UI_CORE_COMMS_NLL INCOMING MESSAGE // FREQUENCY : -NULL-
UI_CORE_COMMS_STATION INCOMING MESSAGE // FREQUENCY : SPACE STATION
Monolith
UI_CORE_MONOLITH_MSG1 Locate a Monolith Use <IMG>SCAN<> to scan your surroundings.
Anomaly Terminal
ANOMALY_COMPUTER_NAME Korvax Simulation Terminal
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Core Story / Artemis Quest #2 - NMS_UPDATE3_ENGLISH

Tutorial

Tutorial
ID Value (text)
Tutorial
UI_CORE_TUTORIAL_TITLE Awakenings
UI_CORE_TUTORIAL_SUB Find Us, Hear Us


Tutorial 1
UI_CORE_TUTORIAL1_DESC I have awoken near a crashed starship. I can only assume it belongs to me, though I have no memory of it, no sense of a before. The crash must have affected my memory somehow.
UI_CORE_TUTORIAL1_OBJ1 Investigate the crash site
UI_CORE_TUTORIAL1_OBJ1_TIP The crash site may hold clues as to what has happened. At the very least, it should contain salvageable items.
The damaged starship appears the best starting point.
UI_CORE_TUTORIAL1_MSG1 Investigate the crashed ship
UI_CORE_TUTORIAL1_OSD1 STARSHIP LOCATED // DAMAGE READOUT: CRITICAL
UI_CORE_TUTORIAL1_OBJ2 Repair starship and multi-tool systems
UI_CORE_TUTORIAL1_OBJ2_TIP The starship is severly damaged and cannot fly.
Multitool analysis systems non-functional.
Gather materials to repair key systems. Individual systems are tracked in the mission log.
UI_CORE_TUTORIAL1_MSG2 Repair critical equipment
Select a subsystem to repair in the Log
Access the Log with <IMG>OPTIONS<>
UI_CORE_TUTORIAL1_OSD2 // SELF-GUIDED REPAIR PROTOCOLS INITIATED //
UI_CORE_TUTORIAL1_OBJ3 Leave the planet
UI_CORE_TUTORIAL1_OBJ3_TIP All systems functional and fueled. Seek answers among the stars.
Use <IMG>THRUST<> to take off.
UI_CORE_TUTORIAL1_MSG3A All systems functional
Return to your ship
UI_CORE_TUTORIAL1_MSG3 All systems functional
Seek answers among the stars.
Use <IMG>THRUST<> to take off
UI_CORE_TUTORIAL1_OSD3 STARSHIP REPAIRED // LAUNCH SYSTEMS ONLINE
UI_CORE_TUTORIAL1_MSG4 All systems functional
Seek answers among the stars
UI_CORE_TUTORIAL1_MSG5 Fuel Launch Thrusters
Use <IMG>SCAN<> to locate resources
Gather <FUEL>Plutonium<>: %CURRENT%/%AMOUNT%
UI_CORE_TUTORIAL1_MSG6 Refuel from the inventory (<IMG>INVENTORY<>)
UI_CORE_TUTORIAL1_MSG6A Refuel from the inventory (<IMG>INVENTORY<>) or from the Quick Menu (<IMG>QUICK_MENU<>)
UI_CORE_TUTORIAL1_OBJ_FUEL Fuel Launch Thrusters
UI_CORE_TUTORIAL1_OBJ_FUEL_LOG Use <IMG>SCAN<> to locate resources.
Gather <FUEL>Plutonium<>.
UI_CORE_TUTORIAL1_OBJ_FUEL_TIP Use <IMG>SCAN<> to locate resources
Gather <FUEL>Plutonium<>: %CURRENT%/%AMOUNT%
UI_CORE_TUTORIAL1_MSG7 Fuel Launch Thrusters
Use <IMG>SCAN<> to locate resources
Scanner damaged. Consult the Log (<IMG>OPTIONS<>)


Tutorial 1A
UI_CORE_TUTORIAL1A_TITLE Starship Repair: Launch Thrusters
UI_CORE_TUTORIAL1A_SUB Repair the damaged Launch Thrusters
UI_CORE_TUTORIAL1A_DESC If I want to get off this planet and find out more about where I am, I’ll need to repair the starship Launch Thrusters.
UI_CORE_TUTORIAL1A_OBJ1 Fix Starship Launch Thrusters: Craft Carite Sheets
UI_CORE_TUTORIAL1A_OBJ1_TIP Use carite sheets to repair the thrusters. Gather iron to craft carite sheets.
Harvest <COMMODITY>Iron<> from rocks using <IMG>ATTACK<>
UI_CORE_TUTORIAL1A_OBJ2 Fix Starship Launch Thrusters
UI_CORE_TUTORIAL1A_OBJ2_TIP Systems can be repaired / refuelled from the inventory (<IMG>INVENTORY<>) or from the Quick Menu (<IMG>QUICK_MENU<>).
UI_CORE_TUTORIAL1A_MSG1 Gather <COMMODITY>Iron<> for <COMMODITY>Carite Sheets<>: %CURRENT%/%AMOUNT%
Harvest <COMMODITY>Iron<> from rocks using <IMG>ATTACK<>
UI_CORE_TUTORIAL1A_MSG2 Build a <COMMODITY>Carite Sheet<>: %CURRENT%/4
Use <IMG>INVENTORY<> to access your inventory
Use <IMG>PRODMENU<> to craft in empty slots
UI_CORE_TUTORIAL1A_MSG3 Use <IMG>INVENTORY<> to access Starship Inventory
Repair equipment with <IMG>REPAIR<>
UI_CORE_TUTORIAL1A_OSD1 LOCATE A SOURCE OF IRON
UI_CORE_TUTORIAL1A_MSG4 Locate <FUEL>Thamium9<> to recharge
Scanner is damaged - repair to find Thamium9
Repair with <IMG>INVENTORY<> or <IMG>QUICK_MENU<>


Tutorial 1B
UI_CORE_TUTORIAL1B_TITLE Starship Repair: Pulse Engine
UI_CORE_TUTORIAL1B_SUB Repair the damaged Pulse Engine
UI_CORE_TUTORIAL1B_DESC If I want to get off this planet and find out more about where I am, I’ll need to repair the starship Pulse Engine.
UI_CORE_TUTORIAL1B_OBJ1 Fix Pulse Engine: Craft Carite Sheets
UI_CORE_TUTORIAL1B_OBJ1_TIP Use carite sheets to repair the Pulse Engine. Gather iron to craft carite sheets.
Systems can be repaired / refuelled from the inventory (<IMG>INVENTORY<>) or from the Quick Menu (<IMG>QUICK_MENU<>).
UI_CORE_TUTORIAL1B_OBJ2 Fix Pulse Engine: Gather Zinc
UI_CORE_TUTORIAL1B_OBJ2_TIP Use <COMMODITY>Zinc<> to repair the Pulse Engine. Use the Scanner (<IMG>SCAN<>) to locate nearby Zinc. Zinc is found on all worlds.
Zinc can be harvested from defeated Sentinel Drones. WARNING: Drones may become hostile.
Systems can be repaired / refuelled from the inventory (<IMG>INVENTORY<>) or from the Quick Menu (<IMG>QUICK_MENU<>).
UI_CORE_TUTORIAL1B_OBJ3 Fix Pulse Engine: Gather Heridium
UI_CORE_TUTORIAL1B_OBJ3_TIP Use Heridium to repair the Pulse Engine. Heridium is found in large deposits.
Locate a deposit using a Signal Booster (requires iron and plutonium).
Systems can be repaired / refuelled from the inventory (<IMG>INVENTORY<>) or from the Quick Menu (<IMG>QUICK_MENU<>).
UI_CORE_TUTORIAL1B_OBJ4 Fix Pulse Engine
UI_CORE_TUTORIAL1B_OBJ4_TIP UI_CORE_TUTORIAL1A_OBJ2_TIP :arrow_right:
Systems can be repaired / refuelled from the inventory (<IMG>INVENTORY<>) or from the Quick Menu (<IMG>QUICK_MENU<>).
UI_CORE_TUTORIAL1B_MSG1 UI_CORE_TUTORIAL1A_MSG1 :arrow_right:
Gather <COMMODITY>Iron<> for <COMMODITY>Carite Sheets<>: %CURRENT%/%AMOUNT%
Harvest <COMMODITY>Iron<> from rocks using <IMG>ATTACK<>
UI_CORE_TUTORIAL1B_MSG2 Build a <COMMODITY>Carite Sheet<>: %CURRENT%/2
Use <IMG>INVENTORY<> to access your inventory
Use <IMG>PRODMENU<> to craft in empty slots
UI_CORE_TUTORIAL1B_MSG3 Use <IMG>SCAN<> to locate resources
Scanner damaged. Consult the Log (<IMG>OPTIONS<>)
UI_CORE_TUTORIAL1B_MSG4 Use <IMG>SCAN<> to locate resources
Gather <COMMODITY>Zinc<>: %CURRENT%/%AMOUNT%
UI_CORE_TUTORIAL1B_MSG5 Locate Heridium with a <TECHNOLOGY>Signal Booster<>
Build Signal Booster with <COMMODITY>Iron<> & <FUEL>Plutonium<>
Gather <COMMODITY>Iron<>: %CURRENT%/%AMOUNT%
UI_CORE_TUTORIAL1B_MSG6 Locate Heridium with a <TECHNOLOGY>Signal Booster<>
Build Signal Booster with <COMMODITY>Iron<> & <FUEL>Plutonium<>
Gather <FUEL>Plutonium<>: %CURRENT%/%AMOUNT%
UI_CORE_TUTORIAL1B_MSG7 Locate Heridium with a <TECHNOLOGY>Signal Booster<>
Build Signal Booster with <COMMODITY>Iron<> & <FUEL>Plutonium<>
Use <IMG>BUILD_MENU<> to access the Build Menu
UI_CORE_TUTORIAL1B_MSG8 Use the <TECHNOLOGY>Signal Booster<> to locate <TECHNOLOGY>Heridium<>
<TECHNOLOGY>Heridium<> is found in large deposits
Scan for a <VAL_ON>Resource Deposit<>
UI_CORE_TUTORIAL1B_MSG9 Gather <TECHNOLOGY>Heridium<>: %CURRENT%/%AMOUNT%
UI_CORE_TUTORIAL1B_MSG10 UI_CORE_TUTORIAL1A_MSG3 :arrow_right:
Use <IMG>INVENTORY<> to access Starship Inventory
Repair equipment with <IMG>REPAIR<>


Tutorial 1C
UI_CORE_TUTORIAL1C_TITLE Multitool Repair: Scanner
UI_CORE_TUTORIAL1C_SUB Repair the damaged Multi-Tool Scanner
UI_CORE_TUTORIAL1C_DESC If I’m to locate the resources I need to fix my ship, I’ll need to first repair the Scanner component of my Multitool.
UI_CORE_TUTORIAL1C_OBJ1 Repair Scanner Damage
UI_CORE_TUTORIAL1C_OBJ1_TIP Use carbon to repair the Scanner. Gather carbon from nearby trees or other plants.
Systems can be repaired / refuelled from the inventory (<IMG>INVENTORY<>) or from the Quick Menu (<IMG>QUICK_MENU<>).
UI_CORE_TUTORIAL1C_MSG1 Gather <FUEL>Carbon<>: %CURRENT%/%AMOUNT%
Harvest <FUEL>Carbon<> from plants using <IMG>ATTACK<>
UI_CORE_TUTORIAL1C_MSG2 Use <IMG>INVENTORY<> to access Multi-Tool Inventory
Repair equipment with <IMG>REPAIR<>
UI_CORE_TUTORIAL1C_OSD1 LOCATE A SOURCE OF CARBON


Tutorial 1D
UI_CORE_TUTORIAL1D_TITLE Multi-Tool Repair: Analysis Visor
UI_CORE_TUTORIAL1D_SUB Repair the damaged Analysis Visor
UI_CORE_TUTORIAL1D_DESC If I’m to locate the resources I need to fix my ship, I’ll need to first repair the Analysis Visor component of my Multitool.
UI_CORE_TUTORIAL1D_OBJ1 Repair Analysis Visor Damage
UI_CORE_TUTORIAL1D_OBJ1_TIP Use iron to repair the Analysis Visor. Gather iron from mineral deposits.
Use <IMG>ATTACK<> to fire the Mining Beam at nearby minerals.
Systems can be repaired / refuelled from the inventory (<IMG>INVENTORY<>) or from the Quick Menu (<IMG>QUICK_MENU<>).
UI_CORE_TUTORIAL1D_MSG1 Gather <COMMODITY>Iron<>: %CURRENT%/%AMOUNT%
Harvest <COMMODITY>Iron<> from rocks using <IMG>ATTACK<>
UI_CORE_TUTORIAL1D_MSG2 UI_CORE_TUTORIAL1C_MSG2 :arrow_right:
Use <IMG>INVENTORY<> to access Multi-Tool Inventory
Repair equipment with <IMG>REPAIR<>


Tutorial 2
UI_CORE_TUTORIAL2_DESC The crashed ship responded to my commands, confirming my suspicion that it belonged to me. I have repaired the damage and taken it up into space, but the cause of my crash is still a mystery.
UI_CORE_TUTORIAL2_OBJ1 Track the mysterious signal
UI_CORE_TUTORIAL2_OBJ1_TIP Use the Starship Scanner (<IMG>SCAN<>) to pinpoint the location of the signal.
UI_CORE_TUTORIAL2_OBJ2 Visit the Signal Transmitter
UI_CORE_TUTORIAL2_OBJ2_TIP Follow the mysterious signal to learn more.
UI_CORE_TUTORIAL2_OBJ3 Reach the Distress Beacon
UI_CORE_TUTORIAL2_OBJ3_TIP The signal repeater appears to be transmitting on a distress channel.
Follow the signal to locate distress beacon.
UI_CORE_TUTORIAL2_OBJ4 Acquire Hyperdrive Components
UI_CORE_TUTORIAL2_OBJ4_TIP The wreckage of the crashed ship yielded the plans necessary to create a <TECHNOLOGY>hyperdrive<>.

The Hyperdrive requires a <COMMODITY>Dynamic Resonator<>.

The Dynamic Resonator can be purchased at a space station trade terminal, but is very expensive.
UI_CORE_TUTORIAL2_OBJ5 Construct Hyperdrive
UI_CORE_TUTORIAL2_OBJ5_TIP Access the ship inventory and craft with <IMG>TECHMENU<>.
Install the <TECHNOLOGY>hyperdrive<> in a <VAL_ON>Technology Slot<> to save space for cargo.
UI_CORE_TUTORIAL2_MSG1 Unusual Signal Detected
Scan (<IMG>SCAN<>) to pinpoint the source
UI_CORE_TUTORIAL2_OSD1 INCOMING SIGNAL // SCAN TO LOCATE
UI_CORE_TUTORIAL2_MSG2 Unusual Signal Detected
Locate the radio transmitter to find out more
UI_CORE_TUTORIAL2_OSD2 SIGNAL BEACON TRIANGULATED
UI_CORE_TUTORIAL2_MARKER2 Signal Beacon
UI_CORE_TUTORIAL2_MSG3 Find the source of the distress signal
UI_CORE_TUTORIAL2_OSD3 DISTRESS BEACON LOCATED :: LIFESIGNS DETECTED
UI_CORE_TUTORIAL2_MARKER3 Distress Signal
UI_CORE_TUTORIAL2_MSG4 Construct the <TECHNOLOGY>Hyperdrive<>
Buy a <COMMODITY>Dynamic Resonator<> from a Space Station
Units required: %CURRENT%/%AMOUNT%
Open the <HIGHLIGHT>Guide<> (<IMG>OPTIONS<>) to learn how to make money
UI_CORE_TUTORIAL2_MSG5 Construct the <TECHNOLOGY>Hyperdrive<>
Buy a <COMMODITY>Dynamic Resonator<> from a Space Station
UI_CORE_TUTORIAL2_OSD4 UI_CORE_TUTORIAL2_OBJ4 :arrow_right:
Acquire Hyperdrive Components
UI_CORE_TUTORIAL2_MARKER4 Space Station Terminal
UI_CORE_TUTORIAL2_MSG6 Construct the <TECHNOLOGY>Hyperdrive<>
<COMMODITY>Dynamic Resonator<>: 1/1
<TECHNOLOGY>Heridium<>: %CURRENT%/%AMOUNT%
UI_CORE_TUTORIAL2_MSG7 Construct the <TECHNOLOGY>Hyperdrive<>
Access the ship inventory and craft with <IMG>TECHMENU<>
Install the <TECHNOLOGY>hyperdrive<>
Use a <VAL_ON>Technology Slot<> to save space for cargo


Tutorial 3
UI_CORE_TUTORIAL3_DESC A strange signal led me to the rusted remains of freighter. I found a hyperdrive blueprint among the wreckage, accompanied by a strange message. It appears that someone has been leaving me messages.
UI_CORE_TUTORIAL3_OBJ1 Craft Warp Fuel: Find Antimatter
UI_CORE_TUTORIAL3_OBJ1_TIP Interstellar flight requires <FUEL>warp fuel<> to power the hyperdrive.
Most of the ingredients for warp fuel are easily acquired. <COMMODITY>Antimatter<> is not.
Find a source of antimatter to create warp fuel.
UI_CORE_TUTORIAL3_OBJ2 Craft Warp Fuel
UI_CORE_TUTORIAL3_OBJ2_TIP Access your inventory (<IMG>INVENTORY<>) and craft with <IMG>PRODMENU<>.
UI_CORE_TUTORIAL3_OBJ3 Fuel the Hyperdrive
UI_CORE_TUTORIAL3_OBJ3_TIP Fuel the <TECHNOLOGY>Hyperdrive<> from the inventory (<IMG>INVENTORY<>) or Quick Menu (<IMG>QUICK_MENU<>)
UI_CORE_TUTORIAL3_OBJ4 Go Interstellar
UI_CORE_TUTORIAL3_OBJ4_TIP Use the Quick Menu (<IMG>QUICK_MENU<>) to access the Galaxy Map.
When in space, use the Galaxy Map to warp to a new star system.
UI_CORE_TUTORIAL3_MSG1 Search for the mysterious messenger
Look for clues with the <TECHNOLOGY>starship scanner<> (<IMG>SCAN<>)
UI_CORE_TUTORIAL3_MSG2 Locate the broadcast station
UI_CORE_TUTORIAL3_MSG3 Build a <FUEL>Warp Cell<>
Gather <FUEL>Thamium9<>: %CURRENT%/%AMOUNT%
Use <IMG>SCAN<> to locate resources
UI_CORE_TUTORIAL3_MSG4 The <TECHNOLOGY>Hyperdrive<> requires fuel
Build a <FUEL>Warp Cell<>: %CURRENT%/%AMOUNT%
UI_CORE_TUTORIAL3_MSG5 Fuel the <TECHNOLOGY>Hyperdrive<>
Use the Inventory (<IMG>INVENTORY<>) or Quick Menu (<IMG>QUICK_MENU<>)
UI_CORE_TUTORIAL3_MSG6 Make your way into space
UI_CORE_TUTORIAL3_MSG7 Warp to another system
In space, access the Galaxy Map with <IMG>QUICK_MENU<>
UI_CORE_TUTORIAL3_OSD1 SIGNAL TRACE DETECTED // SCAN TO AMPLIFY
UI_CORE_TUTORIAL3_OSD2 MESSAGE AMPLIFIED // TARGET LOCKED
UI_CORE_TUTORIAL3_OSD3 Craft a Warp Cell
UI_CORE_TUTORIAL3_OSD4 UI_CORE_TUTORIAL3_OBJ3 :arrow_right:
Fuel the Hyperdrive
UI_CORE_TUTORIAL3_MARKER Anomalous Broadcast


Tutorial 4
UI_CORE_TUTORIAL4_DESC I constructed the hyperdrive. Is this what my mysterious benefactor intended? Am I really who they were leaving messages for, or have I stumbled on some business in which I am not wanted? There is nothing for it but to continue to follow the trail.
UI_CORE_TUTORIAL4_OBJ1 Search for Clues
UI_CORE_TUTORIAL4_OBJ1_TIP A strange signal appears to be broadcasting from an outpost in this system.
Dock at the outpost and investigate alien lifeforms.
UI_CORE_TUTORIAL4_OBJ2 Craft a Warp Cell: Suspension Fluid
UI_CORE_TUTORIAL4_OBJ2_TIP To make warp cells, first craft <FUEL>Antimatter<>.
Antimatter requires Suspension Fluid, Electron Vapor, and several other ingredients.
Gather 50 <FUEL>Carbon<> to create Suspension Fluid
Access your inventory (<IMG>INVENTORY<>) and craft with <IMG>PRODMENU<>.
UI_CORE_TUTORIAL4_OBJ2A_TIP To make warp cells, first craft <FUEL>Antimatter<>.
Antimatter requires Suspension Fluid, Electron Vapor, and several other ingredients.
Purchase Suspension Fluid at the space station <VAL_ON>Trade Terminal<>.
UI_CORE_TUTORIAL4_OBJ3 Craft a Warp Cell: Electron Vapour
UI_CORE_TUTORIAL4_OBJ3_TIP To make warp cells, first craft <FUEL>Antimatter<>.
Antimatter requires Electron Vapor, and several other ingredients.
Gather 100 <FUEL>Plutonium<> and some Suspension Fluid to create Electron Vapor
Access your inventory (<IMG>INVENTORY<>) and craft with <IMG>PRODMENU<>.
UI_CORE_TUTORIAL4_OBJ4 Craft a Warp Cell: Antimatter
UI_CORE_TUTORIAL4_OBJ4_TIP To make warp cells, first craft <FUEL>Antimatter<>.
Antimatter requires Electron Vapor, and several other ingredients.
Gather 20 <COMMODITY>Zinc<> and 50 <TECHNOLOGY>Heridium<>.
Access your inventory (<IMG>INVENTORY<>) and craft with <IMG>PRODMENU<>.
UI_CORE_TUTORIAL4_OBJ5 UI_CORE_TUTORIAL3_OBJ3 :arrow_right:
Fuel the Hyperdrive
UI_CORE_TUTORIAL4_OBJ5_TIP Build a Warp Cell using the Antimatter and 100 <FUEL>Thamium9<>.
Access your inventory (<IMG>INVENTORY<>) and craft with <IMG>PRODMENU<>.
Fuel the <TECHNOLOGY>Hyperdrive<> from the inventory (<IMG>INVENTORY<>) or Quick Menu (<IMG>QUICK_MENU<>)
UI_CORE_TUTORIAL4_OBJ6 Warp to Another System
UI_CORE_TUTORIAL4_OBJ6_TIP UI_CORE_TUTORIAL3_OBJ4_TIP :arrow_right:
Go Interstellar
UI_CORE_TUTORIAL4_MSG1 Anomalous Signal Detected
Scan (<IMG>SCAN<>) to pinpoint the source
UI_CORE_TUTORIAL4_MSG2 Anomalous Signal Detected
Visit the Planetary Outpost
UI_CORE_TUTORIAL4_MSG2A Escape to your starship!
Sentinels Alerted!
UI_CORE_TUTORIAL4_MSG3 To make Antimatter, first make <COMMODITY>Electron Vapour<>
Gather <FUEL>Carbon<>: %CURRENT%/%AMOUNT%
UI_CORE_TUTORIAL4_MSG3A To make Antimatter, first make <COMMODITY>Electron Vapour<>
Electron Vapour requires <COMMODITY>Suspension Fluid<>
Purchase Suspension Fluid at a Space Station
UI_CORE_TUTORIAL4_MSG4 Create Antimatter: Acquire Electron Vapour
Electron Vapour requires <COMMODITY>Suspension Fluid<>
Craft Suspension Fluid in the <VAL_ON>Inventory<> (<IMG>INVENTORY<>)
UI_CORE_TUTORIAL4_MSG5 To make Antimatter, first make <COMMODITY>Electron Vapour<>
Gather components for Electron Vapour
Gather <FUEL>Plutonium<>: %CURRENT%/%AMOUNT%
UI_CORE_TUTORIAL4_MSG6 Create Antimatter: Acquire Electron Vapour
Craft Electron Vapour in the <VAL_ON>Inventory<> (<IMG>INVENTORY<>)
UI_CORE_TUTORIAL4_MSG7 Create Antimatter: Gather Components
Gather <COMMODITY>Zinc<>: %CURRENT%/%AMOUNT%
UI_CORE_TUTORIAL4_MSG8 Create Antimatter: Gather Components
Gather <TECHNOLOGY>Heridium<>: %CURRENT%/%AMOUNT%
Use a <TECHNOLOGY>Signal Booster<> to locate <TECHNOLOGY>Heridium<>
UI_CORE_TUTORIAL4_MSG9 Create Antimatter
Use <IMG>INVENTORY<> to access your inventory
Use <IMG>PRODMENU<> to craft in empty slots
UI_CORE_TUTORIAL4_MSG10 UI_CORE_TUTORIAL3_MSG3 :arrow_right:
Build a <FUEL>Warp Cell<>
Gather <FUEL>Thamium9<>: %CURRENT%/%AMOUNT%
Use <IMG>SCAN<> to locate resources
UI_CORE_TUTORIAL4_MSG11 UI_CORE_TUTORIAL3_MSG4 :arrow_right:
The <TECHNOLOGY>Hyperdrive<> requires fuel
Build a <FUEL>Warp Cell<>: %CURRENT%/%AMOUNT%
UI_CORE_TUTORIAL4_MSG12 UI_CORE_TUTORIAL3_MSG5 :arrow_right:
Fuel the <TECHNOLOGY>Hyperdrive<>
Use the Inventory (<IMG>INVENTORY<>) or Quick Menu (<IMG>QUICK_MENU<>)
UI_CORE_TUTORIAL4_MSG13 UI_CORE_TUTORIAL3_MSG6 :arrow_right:
Make your way into space
UI_CORE_TUTORIAL4_MSG14 UI_CORE_TUTORIAL3_MSG7 :arrow_right:
Warp to another system
In space, access the Galaxy Map with <IMG>QUICK_MENU<>
UI_CORE_TUTORIAL4_OSD1 MESSAGE AMPLIFIED // SOURCE IS PLANETARY OUTPOST
UI_CORE_TUTORIAL4_MARKER1 Planetary Outpost
UI_CORE_TUTORIAL4_OSD2 ANOMALOUS SUBSPACE SIGNAL DETECTED
UI_CORE_TUTORIAL4_OSD_WANTED ANOMALY DETECTED // SENTINELS ALERTED // ESCAPE ESCAPE
UI_CORE_TUTORIAL4_OSD_FLED BEYOND SENTINEL RANGE // SAFE // SAFE // SAFE
UI_CORE_TUTORIAL4_MARKER2 Trade Terminal


Tutorial 5
UI_CORE_TUTORIAL5_DESC The lifeforms who left this trail have taught me all I need in order to move between the stars. I should continue my search.
UI_CORE_TUTORIAL5_OBJ1 Follow Starship Automatic Guidance
UI_CORE_TUTORIAL5_OBJ1_TIP The Starship has located a source of warp fuel in this system. Follow the automatic guidance system to locate it.
UI_CORE_TUTORIAL5_OBJ2 Locate your Benefactor
UI_CORE_TUTORIAL5_OBJ2_TIP The Monolith revealed a strange message:

‘THE BOUNDARIES FALL. THE WALLS COLLAPSE. YOUR UNIVERSE AWAITS.’
‘FIND US, TRAVELLER.’

In space, use the Galaxy Map (<IMG>QUICK_MENU<>) to search for clues.
UI_CORE_TUTORIAL5_MSG1 Follow Starship Automatic Guide
Locate Warp Fuel
UI_CORE_TUTORIAL5_MSG1_ALT Follow Starship Automatic Guide
UI_CORE_TUTORIAL5_OSD1 FUEL SOURCE DETECTED
UI_CORE_TUTORIAL5_MARKER1 Fuel Source
UI_CORE_TUTORIAL5_MARKER1_ALT Guidance Destination
UI_CORE_TUTORIAL5_MSG2 Find the mysterious messenger
Make your way into space
UI_CORE_TUTORIAL5_MSG3 Find the mysterious messenger
Access the Galaxy Map with <IMG>QUICK_MENU<>
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Core Story / Artemis Quest #3 - NMS_UPDATE3_ENGLISH

Act 1 - Step 1-7

Act 1 - Step 1-7
ID Value (text)
Titles/Subs
UI_CORE_ACT1_ARTEMIS_TITLE Alone Amidst the Stars
UI_CORE_ACT1_ARTEMIS_SUB Artemis, the Explorer
UI_CORE_ACT1_APOLLO_TITLE Ghosts in the Machine
UI_CORE_ACT1_APOLLO_SUB Apollo, the Adventurer
UI_CORE_ACT1_PORTAL_TITLE A Leap in the Dark
UI_CORE_ACT1_PORTAL_SUB Activate a Portal
Portal
UI_CORE_ACT1_PORTAL_OSD LEYLINE LINK DETECTED // TRACING TO SOURCE
UI_CORE_ACT1_PORTAL_MARKER Leyline Source
Atlas
UI_CORE_ACT1_ATLAS_OSD 16 // 16 // 16 // ATLAS PROTOCOL INITIATED // 16 // 16 // 16
UI_CORE_ACT1_ATLAS_SCAN 16 // 16 // 16
UI_CORE_ACT1_ATLAS_MARKER A T L A S


Step 1
UI_CORE_ACT1_STEP1_OBJ Travel to the stranger’s coordinates
UI_CORE_ACT1_STEP1_OBJ_TIP Locate the coordinates sent to you by looking for the mission icon on your HUD.
The compass at the top of your ship’s cockpit will help you track the signal.
UI_CORE_ACT1_STEP1_MSG Tune your starship communicator to the mystery signal
Access the communicator with <IMG>QUICK_MENU<>
NPC
NPC_CORE_ACT1_1_LANG INCOMING TRANSMISSION… SOURCE: UNKNOWN…
You are not – kzzktt – alone –
Please, identify yourself. I’m – kzzkttk –
NPC_CORE_ACT1_1_OPT_A Identify yourself
NPC_CORE_ACT1_1_OPT_B Remain silent
NPC_CORE_ACT1_1A_LANG You left me – kkzzktt – Why did you – kzzttkk –
NPC_CORE_ACT1_1A_OPT_A Tell them you don’t understand
NPC_CORE_ACT1_1A_OPT_B Tell them you are sorry
NPC_CORE_ACT1_1B_LANG Of course you’d say that, of course you’d – kkkttkzzz – just like the others – kzzttkk –
NPC_CORE_ACT1_1B_OPT_A Ask who you are speaking to
NPC_CORE_ACT1_1B_OPT_B Ask about the ‘others’
NPC_CORE_ACT1_1C_LANG I know you can – kzzktt – hear me. Speak. I beg of you.
NPC_CORE_ACT1_1C_OPT_A NPC_CORE_ACT1_1_OPT_A :arrow_right:
Identify yourself
NPC_CORE_ACT1_1C_OPT_B Continue to remain silent
NPC_CORE_ACT1_1D_LANG Art imitates – zzktt – life. All I wanted was an answer. It did not need to be this way.
NPC_CORE_ACT1_1D_OPT_A End transmission
NPC_CORE_ACT1_1E_LANG Don’t lie to me. You – kkkttkzzz – Even the others did not – zzttkk –
NPC_CORE_ACT1_1E_RES There is no reply. The communicator falls silent, though the channel remains open.


Step 2
UI_CORE_ACT1_STEP2_DESC I have received a strange communication from an unknown source. A voice spoke to me, though it almost seemed as if they were speaking to someone else. They were cut off as strangely as they began, and I received a set of coordinates.
UI_CORE_ACT1_STEP2_OBJ UI_CORE_ACT1_STEP1_OBJ :arrow_right:
Travel to the stranger’s coordinates
UI_CORE_ACT1_STEP2_OBJ_TIP UI_CORE_ACT1_STEP1_OBJ_TIP :arrow_right:
Locate the coordinates sent to you by looking for the mission icon on your HUD.
The compass at the top of your ship’s cockpit will help you track the signal.
UI_CORE_ACT1_STEP2_MSG Travel to the stranger’s coordinates
Press OPTIONS<> to access the Mission Log
UI_CORE_ACT1_STEP2_OSD COORDINATES RECEIVED
UI_CORE_ACT1_STEP2_MARKER Stranger’s Coordinates?
NPC
NPC_CORE_ACT1_2_LANG – zzktt – … – zzkttk –
NPC_CORE_ACT1_2_DESC There are no signs of life. There is only the static of a broken communicator.
NPC_CORE_ACT1_2_OPT_A Extract records
NPC_CORE_ACT1_2_RES_A Whatever message was once here has been scrambled beyond recovery. All I extract is the pilot’s name, ‘Artemis’.

There is little more to be found here. Whoever Artemis is, they are long gone.
NPC_CORE_ACT1_2_OPT_B Leave
NPC_CORE_ACT1_2_RES_B I leave the communicator be. There is no sense disturbing the dead.


Step 3
UI_CORE_ACT1_STEP3_DESC I received a set of mysterious coordinates from an unknown source. I followed the signal, and found the wreckage of an abandoned starship. There was little be gained from the wreck, but the distress beacon contained the hailing frequency labelled ‘ARTEMIS’. There is nothing for it but to continue exploring.
UI_CORE_ACT1_STEP3_OBJ1 Search for clues about Artemis
UI_CORE_ACT1_STEP3_OBJ1_TIP Answers may be found in the stars…
UI_CORE_ACT1_STEP3_MSG1 Search for clues about Artemis on this and other worlds
Press <IMG>OPTIONS<> to access the Guide
NPC
NPC_CORE_ACT1_3_LANG … … … – zzktt – … where – zzkttk –

Is there anyone – kzzkt – out there? It’s outside, it – zzzkkt – something’s wrong with –
NPC_CORE_ACT1_3_OPT_A NPC_CORE_ACT1_1_OPT_A :arrow_right:
Identify yourself
NPC_CORE_ACT1_3_OPT_B Ask what is wrong
NPC_CORE_ACT1_3_RES_A I tell the stranger that I can hear them. There is a moment’s pause. The only sound I hear is the background hiss of cosmic radiation.
NPC_CORE_ACT1_3_RES_B I ask the stranger what is wrong. There is a moment’s pause. The only sound I hear is the background hiss of cosmic radiation.
NPC_CORE_ACT1_3A_LANG You – you found me… There’s so little light. I thought I’d never hear another soul again, I really did.

How did you find my voice?
NPC_CORE_ACT1_3A_OPT_A Say you found a crashed ship
NPC_CORE_ACT1_3A_RES_A I tell the stranger about the abandoned starship wreck, and how I found their communicator ID in the distress beacon.
NPC_CORE_ACT1_3B_LANG It’s outside, but I think I’m – kzzzkt – safe…

There are sixteen of them, they look just like – kzkzkzt –
NPC_CORE_ACT1_3B_OPT_A Ask where they are
NPC_CORE_ACT1_3B_OPT_B Ask about the ‘sixteen’
NPC_CORE_ACT1_3B_RES Fear and confusion dance within the eyes of the stranger. After a few moments of silence, they turn to me, imploring –
NPC_CORE_ACT1_3C_LANG You don’t know who you are, do you? You – kzzkt –

It lied to me. It lied to all of –
NPC_CORE_ACT1_3C_DESC The sound cuts out, but their face lingers on, silent, before it too fades into nothingness.
NPC_CORE_ACT1_3C_OPT_A End Communication
NPC_CORE_ACT1_3C_RES_A Artemis needs my help. I need to find a way to boost the signal.


Step 4
UI_CORE_ACT1_STEP4_DESC After returning to my ship, a stranger identifying themselves as Artemis contacted me. Static and interference rendered communication difficult, but it is clear that Artemis needs my help. I must find some way to boost the signal before it is too late.
UI_CORE_ACT1_STEP4_OBJ1 Locate a long distance transmitter
UI_CORE_ACT1_STEP4_OBJ1_TIP To re-establish contact with Artemis, first locate a long-distance transmitter.
Holographic communication towers can be found on many planets. Such a device might be powerful enough to establish a stable connection.
UI_CORE_ACT1_STEP4_MSG1A Locate a long distance transmitter
Scan (<IMG>SCAN<>) for potential sites
UI_CORE_ACT1_STEP4_OSD1A Power the transmitter to boost the signal
NPC
NPC_CORE_ACT1_4_HOLOHUB_LANG HOLOTERMINUS ACTIVATED… MULTIPLE SIGNAL SOURCES AVAILABLE
NPC_CORE_ACT1_4_HOLOHUB_DESC The tower hosts a powerful transmitter, designed to facilitate holographic communication across long distances.

The extra power should allow me to reestablish the connection to Artemis.
NPC_CORE_ACT1_4_HOLOHUB_OPT_A Tune to Artemis’ frequency
NPC_CORE_ACT1_4_HOLOHUB_OPT_B NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT1_4_HOLOHUB_RES_A I try to locate Artemis’ frequency, uploading the data from our previous communication.
NPC_CORE_ACT1_4_LANG Who’s – kzzkkt – who’s there? You – it’s you again, isn’t it?

You really are real, aren’t you? You aren’t a dream?
NPC_CORE_ACT1_4_OPT_A Ask what they mean
NPC_CORE_ACT1_4_OPT_B Say you are real
NPC_CORE_ACT1_4A_LANG I’m sorry, it’s hard to think here. Something’s wrong with the – kzzzkkt –

It’s easy to fabricate a better reality when you have to. I thought you might be a dream. I’m sorry, I haven’t heard another voice in so long, not since I cut the speaker from my exosuit. It said such terrible things…
NPC_CORE_ACT1_4A_OPT_A Ask who they are
NPC_CORE_ACT1_4A_OPT_B Ask what they are
NPC_CORE_ACT1_4A_RES The stranger smiles through the static.
NPC_CORE_ACT1_4B_LANG I’m just like you. You are a Traveller of worlds, aren’t you?
NPC_CORE_ACT1_4B_OPT_A Ask what a Traveller is
NPC_CORE_ACT1_4B_OPT_B Ask how they know this
NPC_CORE_ACT1_4B_RES They do not respond with speech. They transmit a vision, a red star and a fragile world. I do not understand the shapes within, the whispers…

I see lifeforms scattered to the far reaches of the galaxies. I see this stranger’s first breath, yearning for the stars. I see myself, slumbering in the crimson void, waiting for a dream of worlds.

And through the darkness, I hear it said…
NPC_CORE_ACT1_4C_TITLE BREACH WARNING
NPC_CORE_ACT1_4C_LANG Anomaly detected. Designation: TRAVELLER
NPC_CORE_ACT1_4C_OPT_A Awaken
NPC_CORE_ACT1_4D_LANG What I showed you just now… it was already inside of you. We are all born with this memory, even if we don’t know how we lost it.

We are the Travellers. We are the fourth race, discoverers of worlds. How long did it take you to realise you were different? From the moment you woke, you must have sensed something. So did I.

Before I became stranded here, I was on a journey to find others of our kind, to finally meet. It cannot be a coincidence that you found this signal… Tell me, do you still have the data log from that crashed ship?
NPC_CORE_ACT1_4D_OPT_A Upload data
NPC_CORE_ACT1_4D_OPT_B Decline
NPC_CORE_ACT1_4D_RES_A I upload my exosuit’s records, including the strange transmission I received and the data I found at the crashed vessel.
NPC_CORE_ACT1_4D_RES_B Where are – kzzzttt – have you gone? It’s – kzzzzkkt – signal – ktzzzzzkt –
NPC_CORE_ACT1_4D_RET_LANG Please, I have to see that data. Don’t toy with me, not with something like this…
NPC_CORE_ACT1_4E_LANG Much of my equipment is damaged. I am alone, on foot, stranded on a sunless world. I don’t even know how your signal is reaching me. But this ship you found… it belonged to me, once. Perhaps there is hope after all.

We need to work out where we both are. If you build <TECHNOLOGY>signal boosters<> across this system, we should be able to triangulate your position. I’ll finally get out of this hellhole and you’ll get all the answers you seek. Sound like a deal?
NPC_CORE_ACT1_4E_OPT_A Agree with the plan
NPC_CORE_ACT1_4E_OPT_B Hesitate
NPC_CORE_ACT1_4E_RES_A Thank you, Traveller. You’re going to save my life. You’re going to find me.
NPC_CORE_ACT1_4E_RES_B I know this is strange. But it’ll all make sense soon. Trust me… you’re going to save my life. You’re going to find me.


Step 5
UI_CORE_ACT1_STEP5_DESC I made contact with Artemis, discovering that they are stranded on a sunless world. They asked me to triangulate my position so that we might figure out a path towards meeting.
UI_CORE_ACT1_STEP5_OBJ1A Triangulate Your Position: Place First Beacon
UI_CORE_ACT1_STEP5_OBJ1B Triangulate Your Position: Place Second Beacon
UI_CORE_ACT1_STEP5_OBJ1C Triangulate Your Position: Place Third Beacon
UI_CORE_ACT1_STEP5_OBJ1_TIP Visit several planets and build <TECHNOLOGY>Signal Boosters<> in order to triangulate your position for Artemis.
UI_CORE_ACT1_STEP5_MSG1A Build a Signal Booster
Access the Build Menu with <IMG>BUILD_MENU<>
UI_CORE_ACT1_STEP5_MSG1A2 Use the <TECHNOLOGY>Signal Booster<> to triangulate your position
UI_CORE_ACT1_STEP5_MSG1B Suitable <TECHNOLOGY>triangulation position<> located
Make your way to the triangulation site
UI_CORE_ACT1_STEP5_TRIANGULATE Triangulate Position
UI_CORE_ACT1_STEP5_OSD1B POSITION LOGGED // READY FOR NEXT POSITION
UI_CORE_ACT1_STEP5_MARKER1B Suitable Site Located
NPC
NPC_CORE_ACT1_5_LANG When I first reached out to the heavens, I had no idea what to expect. The beauty, the mystery, the adventure, the danger. And here we are, aren’t we?

Go to a HoloTerminus, upload your data. Let’s find each other. If you’re as close as I think you are, we’re about to make history.
NPC_CORE_ACT1_5_OPT_A NPC_CORE_ACT1_3C_OPT_A :arrow_right:
End Communication
NPC_CORE_ACT1_5A_LANG Have you triangulated your position? Let me know when you’re ready to receive some data.
NPC_CORE_ACT1_5A_OPT_A Confirm
NPC_CORE_ACT1_5A_OPT_B NPC_CORE_ACT1_4D_OPT_B :arrow_right:
Decline
NPC_CORE_ACT1_5A_LANG_RET Have you – kzzkt – have you triangulated your position? I need to – kzzzkt – you some data.
NPC_CORE_ACT1_5A_RES_A Artemis transmits a packet of data, a star chart showing the skies around their location.
NPC_CORE_ACT1_5A_RES_B There is – kzzzzkt – no time. Do not delay!
NPC_CORE_ACT1_5B_LANG I only have the equipment I came in here with, and it’s done me no good so far. I don’t know where I am. I don’t even know how long I’ve been here…

So, we’ll need to go take an old–fashioned approach. We can use the sky to figure out where I am. If you visit a space station, there will plenty of locals able to match our star patterns.

I’ll patch my translator through so that you can understand what they’re saying. You’ll need to calibrate it first, but that should only take a few words.
Oh! I have something else for you… you might find this useful.
NPC_CORE_ACT1_5B_DESC Artemis sends one last transmission, a blueprint for <TECHNOLOGY>Suspension Fluid<>.
NPC_CORE_ACT1_5B_OPT_A NPC_CORE_ACT1_3C_OPT_A :arrow_right:
End Communication
NPC_CORE_ACT1_5B_RES_A Good luck. Or maybe - see you soon!


Step 6
UI_CORE_ACT1_STEP6_DESC Excited at the prospect of meeting, Artemis has gathered records of the stars visible from their world. They wish for me to bring this chart to a space station and determine a route between our location.
UI_CORE_ACT1_STEP6_OBJ1 Calibrate the translator by learning words in the local language.
UI_CORE_ACT1_STEP6_OBJ1_TIP Words can be learned by speaking to alien lifeforms, or by investigating their ruins and other sacred places.
Find alien lifeforms aboard space stations or in various planetary buildings.
Explore to locate ruins and other ancient monuments.
UI_CORE_ACT1_STEP6_MSG1 Calibrate Artemis’ translator
Learn words: %CURRENT%/%AMOUNT%
Press <IMG>OPTIONS<> to see more about learning words
UI_CORE_ACT1_STEP6_OSD1 Calibrate Artemis’ translator
UI_CORE_ACT1_STEP6_OBJ2 Visit the lifeform and locate yourself on the starchart
UI_CORE_ACT1_STEP6_OBJ2_TIP Lifeforms in this system should be able to analyse Artemis’ chart and pinpoint your location.
UI_CORE_ACT1_STEP6_MSG2 Discover your location
Visit lifeforms and ask about your position
UI_CORE_ACT1_STEP6_OSD2 TARGET LIFEFORM DETECTED
UI_CORE_ACT1_STEP6_MARKER2 TARGET LIFEFORM
UI_CORE_ACT1_STEP6_OBJ3 Increase your standing with the alien lifeforms
UI_CORE_ACT1_STEP6_OBJ3_TIP Before the alien lifeform will speak with you, you must reach a sufficiently impressive level of standing with their community.
Access the Guide (<IMG>OPTIONS<>) to learn more about how to raise standing.
UI_CORE_ACT1_STEP6_MSG3 Raise your standing with the %RACE%
Increase standing by: %CURRENT%/%AMOUNT%
Access the Guide (<IMG>OPTIONS<>) to learn about Standing
Gek
TRA_CORE_ACT1_6_LOWRANK_LANG Oh, friend. Gek trade protocol forbids transactions with beings of unknown credit history.
TRA_CORE_ACT1_6_LOWRANK_DESC Through the garble of Artemis’ translator, it is clear that I am yet to make an impact among the Gek. I need to improve my <SPECIAL>reputation rank<>.
TRA_CORE_ACT1_6_LOWRANK_OPT_A NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
TRA_CORE_ACT1_6_DESC As I approach the lifeform, their beak begins to click, a strange gas issuing forth. It is unclear if Artemis’ translator is working.
TRA_CORE_ACT1_6_OPT_A Ask for information
TRA_CORE_ACT1_6_OPT_B Resist the gas
TRA_CORE_ACT1_6_RES_A The lifeform shakes their head, disappointed in me.
TRA_CORE_ACT1_6A_LANG Friend! I require units for information. Please understand…
TRA_CORE_ACT1_6A_OPT_A Ask why they need units
TRA_CORE_ACT1_6A_OPT_B TRA_CORE_ACT1_6_OPT_B:arrow_right:
Resist the gas
TRA_CORE_ACT1_6A_RES_A The lifeform becomes agitated and upset, the gas growing foul.
TRA_CORE_ACT1_6B_LANG A greeting without units I could forgive. But a demand for information? Do you think TradeGek knowledge is freely earned? You insult us all.
TRA_CORE_ACT1_6B_OPT_A Continue to resist the gas
TRA_CORE_ACT1_6B_OPT_B Bargain
TRA_CORE_ACT1_6B_RES_A I attempt to bargain with the lifeform, appealing to the potential for future trade in order to gain free information.

They seem impressed with me, their beak twisting into something resembling a smile.
TRA_CORE_ACT1_6C_LANG Of course. Trade Federation pleased to establish new customer. Friend, please pass me the data for examination.
TRA_CORE_ACT1_6C_OPT_A WAR_CORE_ACT1_6C_OPT_A :arrow_right:
Give star chart
TRA_CORE_ACT1_6C_RES_A WAR_CORE_ACT1_6E_RES_A :arrow_right:
I ask the lifeform to decode the star chart and provide a route to Artemis’ location.
TRA_CORE_ACT1_6D_DESC I try to resist smelling their gas, but the odour permeates my exosuit vents, even my life support system. I am filled with an overwhelming desire to purchase things.
TRA_CORE_ACT1_6D_OPT_A Resist offering units
TRA_CORE_ACT1_6D_OPT_B Offer units for information
TRA_CORE_ACT1_6D_RES_A The lifeform begins to hold their breath, their entire complexion changing…
TRA_CORE_ACT1_6D_RES_B I offer units to the Gek, repeating my request for information. The Gek smiles, the gas receding. They appear to have found the entire exchange amusing.

In exchange for this amusement, they offer to decode the star chart for free.
TRA_CORE_ACT1_6E_LANG Strange behaviour for first greeting, friend! Trade Federation pleased to establish new customer. Friend, please pass me the data for examination…
TRA_CORE_ACT1_6E_OPT_A WAR_CORE_ACT1_6C_OPT_A :arrow_right:
Give star chart
TRA_CORE_ACT1_6E_RES_A WAR_CORE_ACT1_6E_RES_A :arrow_right:
I ask the lifeform to decode the star chart and provide a route to Artemis’ location.
TRA_CORE_ACT1_6F_LANG Your data appears to be fabricated, friend, or possibly corrupted. No such location exists.
TRA_CORE_ACT1_6F_OPT_A WAR_CORE_ACT1_6F_OPT_A :arrow_right:
Ask if they could have made a mistake
TRA_CORE_ACT1_6F_OPT_B Thank and leave
TRA_CORE_ACT1_6F_RES_A The Gek is offended by the suggestion that they made a mistake. They say they will give me a low rating on the Trade Federation database for my impertinence.

I apologise and leave.
TRA_CORE_ACT1_6F_RES_B It is a pleasure to do business with you, friend!
Korvax
EXP_CORE_ACT1_6_LOWRANK_LANG Eheu! Insignificance does not register with the Convergence. Of interest, but not of worth.
EXP_CORE_ACT1_6_LOWRANK_DESC Through the garble of Artemis’ translator, it is clear that I am yet to make an impact among the Korvax. I need to improve my <SPECIAL>reputation rank<>.
EXP_CORE_ACT1_6_LOWRANK_OPT_A NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
EXP_CORE_ACT1_6_DESC As I approach the lifeform, the lights in its shell casing begin to brighten and constrict, chattering noises issuing forth. They hold out a scanner. It is unclear if Artemis’ translator is working.
EXP_CORE_ACT1_6_OPT_A WAR_CORE_ACT1_6_OPT_A :arrow_right:
Ask for information about this star system
EXP_CORE_ACT1_6_OPT_B Scan the Korvax
EXP_CORE_ACT1_6_RES_A The lifeform’s chattering ends. They stare at me with disappointment.
EXP_CORE_ACT1_6A_LANG Information exchange possible. We only require a small sample of your organic components and a full technology scan.
EXP_CORE_ACT1_6A_OPT_A Ask why
EXP_CORE_ACT1_6A_OPT_B Try and do your own scan of the Korvax
EXP_CORE_ACT1_6A_RES_A The lifeform becomes agitated and upset, the lights on their mask starting to dilate and flicker.
EXP_CORE_ACT1_6B_LANG EXP_CORE_ACT1_6_RES_A :arrow_right:
The lifeform’s chattering ends. They stare at me with disappointment.
EXP_CORE_ACT1_6B_OPT_A EXP_CORE_ACT1_6_OPT_B :arrow_right:
Scan the Korvax
EXP_CORE_ACT1_6B_OPT_B Say you are a Traveller
EXP_CORE_ACT1_6B_RES_A I tell the lifeform I am a Traveller. The Korvax is overwhelmed at the suggestion. They stare at what little data they have already been able to gather.
EXP_CORE_ACT1_6C_LANG This – this data is invaluable to Korvax Convergence! Thank you, Traveller, I will of course assist you!
EXP_CORE_ACT1_6C_OPT_A WAR_CORE_ACT1_6C_OPT_A :arrow_right:
Give star chart
EXP_CORE_ACT1_6C_RES_A WAR_CORE_ACT1_6E_RES_A :arrow_right:
I ask the lifeform to decode the star chart and provide a route to Artemis’ location.
EXP_CORE_ACT1_6D_DESC The lifeform’s shell casing begins to dilate and flicker. They attempt to scan my scanner, but it is clear that my tool interferes with its own.
EXP_CORE_ACT1_6D_OPT_A Persist
EXP_CORE_ACT1_6D_OPT_B Allow the lifeform to scan you
EXP_CORE_ACT1_6D_RES_A The lifeform grows increasingly irritated.
EXP_CORE_ACT1_6D_RES_B I allow the lifeform to scan me. They create a three–dimensional cross section of body, exosuit, skin, organs all included, refining the model through occasional projections. Eventually, it is complete.
EXP_CORE_ACT1_6E_LANG EXP_CORE_ACT1_6C_LANG :arrow_right:
This – this data is invaluable to Korvax Convergence! Thank you, Traveller, I will of course assist you!
EXP_CORE_ACT1_6E_OPT_A WAR_CORE_ACT1_6C_OPT_A :arrow_right:
Give star chart
EXP_CORE_ACT1_6E_RES_A WAR_CORE_ACT1_6E_RES_A :arrow_right:
I ask the lifeform to decode the star chart and provide a route to Artemis’ location.
EXP_CORE_ACT1_6F_LANG Location does not exist, Traveller. Eheu! Nothing is more tragic than a corrupted piece of code.
EXP_CORE_ACT1_6F_OPT_A WAR_CORE_ACT1_6F_OPT_A :arrow_right:
Ask if they could have made a mistake
EXP_CORE_ACT1_6F_OPT_B Thank the Korvax and leave.
EXP_CORE_ACT1_6F_RES_A The Korvax seems momentarily confused, as if the concept that they could have made a mistake has never even been considered.
They claim their systems are infallible, superior to the judgement of any organic lifeform. I apologise and leave.
EXP_CORE_ACT1_6F_RES_B Good luck in your journey. Please, feel welcome to return and deliver a blood sample at any time.
Vy’keen
WAR_CORE_ACT1_6_LOWRANK_LANG Grah! Interloper! Such little honour! Vy’keen are unimpressed.
WAR_CORE_ACT1_6_LOWRANK_DESC Through the garble of Artemis’ translator, it is clear that I am yet to make an impact among the Vy’keen. I need to improve my <SPECIAL>reputation rank<>.
WAR_CORE_ACT1_6_LOWRANK_OPT_A NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
WAR_CORE_ACT1_6_DESC As I approach the lifeform, they spit onto their own palm and bow to me. They issue only a single noise, ‘Grah!’ It is unclear if Artemis’s translator is working…
WAR_CORE_ACT1_6_OPT_A Ask for information about this star system
WAR_CORE_ACT1_6_OPT_B Spit and bow to the lifeform
WAR_CORE_ACT1_6_RES_A The lifeform’s body begins to shake, their teeth now bared to me.
WAR_CORE_ACT1_6A_LANG Grah! Death! Death!
WAR_CORE_ACT1_6A_OPT_A Suggest the lifeform should calm down
WAR_CORE_ACT1_6A_OPT_B WAR_CORE_ACT1_6_OPT_B :arrow_right:
Spit and bow to the lifeform
WAR_CORE_ACT1_6A_RES_A The lifeform barks, snarling, spittle flying from the thing they call a mouth.
WAR_CORE_ACT1_6B_LANG Interloper should calm down instead! Grah! Interloper should learn manners! Death! Death!
WAR_CORE_ACT1_6B_OPT_A WAR_CORE_ACT1_6_OPT_B :arrow_right:
Spit and bow to the lifeform
WAR_CORE_ACT1_6B_OPT_B Headbutt the lifeform
WAR_CORE_ACT1_6B_RES_B I headbutt the lifeform. They do not move, they do not register any pain. They just stare at me for a while. Eventually, they laugh.
WAR_CORE_ACT1_6C_LANG Grhahah! Amusing! Ask your question, pathetic interloper! I shall answer.
WAR_CORE_ACT1_6C_OPT_A Give star chart
WAR_CORE_ACT1_6C_RES_A I ask the lifeform to decode Artemis’s star chart and provide a route to their location.
WAR_CORE_ACT1_6D_DESC I spit and bow, emulating the lifeform’s strange motions. They scream, withdraw a dagger from a holster at their side, and slice open their own palm.

They laugh at me, offering their dagger.
WAR_CORE_ACT1_6D_OPT_A WAR_CORE_ACT1_6A_OPT_A :arrow_right:
Suggest the lifeform should calm down
WAR_CORE_ACT1_6D_OPT_B Copy the lifeform
WAR_CORE_ACT1_6D_RES_A The lifeform barks, snarling, spittle flying out from the thing they call a mouth
WAR_CORE_ACT1_6D_RES_B Grimacing, I run the dagger along my own palm, a little blood emerging through my exosuit. The hole quickly seals itself. The lifeform appears to find my behaviour hilarious.
WAR_CORE_ACT1_6E_LANG Grhahaha! Interloper actually did it! Thinks it is Vy’keen. Thinks it is warrior. What do you want, pathetic interloper?
WAR_CORE_ACT1_6E_OPT_A Give the lifeform Artemis’s star chart
WAR_CORE_ACT1_6E_RES_A I ask the lifeform to decode the star chart and provide a route to Artemis’ location.
WAR_CORE_ACT1_6F_LANG What is this nonsense? This location does not exist, or the Vy’keen would know!
WAR_CORE_ACT1_6F_OPT_A Ask if they could have made a mistake
WAR_CORE_ACT1_6F_OPT_B Thank and leave.
WAR_CORE_ACT1_6F_RES_A The Vy’keen does not respond well to the insinuation that they may have made a mistake in analysing the star chart data, shouting ‘death, death!’

I apologise and leave.
WAR_CORE_ACT1_6F_RES_B Grah! Do not thank. Leave!


Step 7
UI_CORE_ACT1_STEP7_DESC When I showed Artemis’ starchart to the local species, they claimed that there was no such arrangement of stars in existence. Something appears to be very wrong… I must return to Artemis and tell them the bad news.
UI_CORE_ACT1_STEP7_MARKER Make contact with Artemis
NPC
NPC_CORE_ACT1_7_LANG There you are! – kzkzkt –

I’ve found high ground, I think. When you arrive, I’ll fire my multi–tool into the air to mark my location.

What’s wrong? Why aren’t you saying anything?
NPC_CORE_ACT1_7_OPT_A Tell Artemis what happened
NPC_CORE_ACT1_7_RES I tell Artemis the locals could not decipher their star chart. The alien even went so far as to claim those stars did not exist.
NPC_CORE_ACT1_7A_LANG That’s impossible. I can’t have travelled that far from charted space. You found my ship…
NPC_CORE_ACT1_7A_OPT_A Suggest the locals are wrong
NPC_CORE_ACT1_7A_OPT_B Ask how Artemis got there
NPC_CORE_ACT1_7A_RES As I speak, the line begins to crackle with interference. Artemis looks up at the stars in panic.
NPC_CORE_ACT1_7B_LANG The stars – kzkzkt – they’ve altered since I made that chart – blinked out in – kzzkt –

How is this possible? What’s happening to me? I need to get out of here. I need to – kzzkt –
NPC_CORE_ACT1_7B_DESC It is quiet at first. But it is there, unmistakable, growing steadily louder with each passing moment. A sound beneath their words, a sound as if glass could scream…
NPC_CORE_ACT1_7B_OPT_A Ask what is happening
NPC_CORE_ACT1_7B_OPT_B Comfort Artemis
NPC_CORE_ACT1_7B_OPT_C NPC_CORE_ACT1_1_OPT_B :arrow_right:
Remain silent
NPC_CORE_ACT1_7B_RES_A They’re coming for me… I can see them, smell them…
NPC_CORE_ACT1_7B_RES_B I try to comfort Artemis, but my words feel strangely hollow. I can do nothing.
Artemis speaks to me again.
NPC_CORE_ACT1_7B_RES_C I remain silent, watching as Artemis arms their multi–tool.
The attack does not come, and they speak to me again.
NPC_CORE_ACT1_7C_LANG I discovered the glyphs for a portal, Traveller, a gateway between worlds. I thought it would lead me to another of our kind. But now… I don’t even know if the voice was real.

The pathway collapsed while I was still inside. I found this place in the darkness. I thought perhaps it was a planet. I – kzzkt – I was so wrong, I –

I can see their faces, I – kzzkt – there are seeds of glass within their –
NPC_CORE_ACT1_7C_OPT_A Ask for the glyphs
NPC_CORE_ACT1_7C_OPT_B NPC_CORE_ACT1_1_OPT_B :arrow_right:
Remain silent
NPC_CORE_ACT1_7C_RES_A They’re gone, my data fragmented in the – kzkzt –
NPC_CORE_ACT1_7C_RES_B Where have you gone? What’s wrong with you? Please, I – kzzkt –
NPC_CORE_ACT1_7D_LANG I just wanted to discover worlds. I wanted to find other Travellers. I didn’t – kzzkt – to be alone anymore…

Sixteen – kktkttkzkt – worn your face, it – kzkt – please, not yet… I’m not – kkttkktzzt –
NPC_CORE_ACT1_7D_DESC The signal cuts off. As it crackles into oblivion, I hear a name through the static: “Apollo”.
NPC_CORE_ACT1_7D_OPT_A Register ID
NPC_CORE_ACT1_7D_RES_A A frequency for ‘APOLLO’ has been added to my HoloTerminus contacts.
3 Likes

Core Story / Artemis Quest #4 - NMS_UPDATE3_ENGLISH

Act 1 - Step 8-17

Act 1 - Step 8-17
ID Value (text)
Step 8
UI_CORE_ACT1_STEP8_DESC Something terrible has happened to Artemis, their signal cut off as they were surrounded by strange figures they described as having ‘seeds of glass’ within their skin. Before they went, they managed to transmit the frequency for someone named ‘Apollo’. I do not know if this stranger will prove friend or foe.
NPC
NPC_CORE_ACT1_8_HOLOHUB_LANG NPC_CORE_ACT1_4_HOLOHUB_LANG :arrow_right:
HOLOTERMINUS ACTIVATED… MULTIPLE SIGNAL SOURCES AVAILABLE
NPC_CORE_ACT1_8_HOLOHUB_DESC The tower hosts a powerful transmitter, designed to facilitate holographic communication across long distances.
NPC_CORE_ACT1_8_HOLOHUB_OPT_A Tune to ‘Apollo’
NPC_CORE_ACT1_8_HOLOHUB_OPT_B NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT1_8_DESC The transmission is silent. The stranger just stares at me.
NPC_CORE_ACT1_8_OPT_A Greet Apollo
NPC_CORE_ACT1_8_OPT_B Stare back at them
NPC_CORE_ACT1_8A_LANG Identify yourself or I end this call.
NPC_CORE_ACT1_8A_OPT_A Say you are a friend of Artemis
NPC_CORE_ACT1_8A_OPT_B EXP_CORE_ACT1_6B_OPT_B :arrow_right:
Say you are a Traveller
NPC_CORE_ACT1_8B_LANG No, you’re not.
NPC_CORE_ACT1_8B_OPT_A Argue with them
NPC_CORE_ACT1_8B_OPT_B EXP_CORE_ACT1_6A_OPT_A :arrow_right:
Ask why
NPC_CORE_ACT1_8B_RES_A Call yourself whatever you want. But you can’t hide the truth. ‘Friend’ is just a label, a pretence to make you feel better about being alone.
NPC_CORE_ACT1_8B_RES_B Why do you use that word at all? ‘Friend’. It is just a label, a pretence to make you feel better about being alone.
NPC_CORE_ACT1_8C_LANG Why are you contacting me, anyway? Is Artemis behind this? I haven’t changed my mind. I don’t care if some dream says we’re Travellers, I’ll meet if I’m paid to meet.
Even this conversation is a waste of valuable contract time.
NPC_CORE_ACT1_8C_OPT_A Say Artemis is in trouble
NPC_CORE_ACT1_8C_RES_A I tell Apollo that Artemis is in trouble. That they attempted to use a portal and became stranded on some distant and uncharted world, disappearing from the HoloTerminus network.

Apollo’s demeanour changes. They appear uncomfortable at the news.
NPC_CORE_ACT1_8D_LANG And what does that mean, to be a ‘Traveller’?
NPC_CORE_ACT1_8D_OPT_A Claim it is a species
NPC_CORE_ACT1_8D_OPT_B Claim it is a purpose
NPC_CORE_ACT1_8D_OPT_C Say you do not know
NPC_CORE_ACT1_8D_RES_A Artemis sent you, didn’t they? They should have explained. We aren’t a species. Do you and I look anything alike? Some of us are biological, some of us are machines, some don’t even have physical form.
NPC_CORE_ACT1_8D_RES_B Artemis sent you, didn’t they? They should have explained. We’re more than just a purpose. You think I go around naming planets and scanning animals? No. Each of us can choose to be who we want to be.
NPC_CORE_ACT1_8D_RES_C Artemis sent you, didn’t they? But perhaps you do have some wisdom in that head of yours. None of us know what we are, and none of us can. We do not live in a world of truth.
NPC_CORE_ACT1_8E_LANG That name, ‘Traveller’, it doesn’t mean a thing. So if Artemis did send you, you can tell them that I haven’t changed my mind about meeting. I’ll do it if I’m paid to do it. Even this conversation is a waste of valuable contract time.
NPC_CORE_ACT1_8E_OPT_A NPC_CORE_ACT1_8C_OPT_A :arrow_right:
Say Artemis is in trouble
NPC_CORE_ACT1_8E_RES_A I tell Apollo that Artemis is in trouble. That they attempted to use a portal and became stranded on some distant and uncharted world, disappearing from the HoloTerminus network. Their last word was Apollo’s name.

Apollo’s demeanour changes.
NPC_CORE_ACT1_8F_LANG Send me your data logs. Let me see this for myself.
NPC_CORE_ACT1_8F_OPT_A Upload the log
NPC_CORE_ACT1_8F_OPT_B Refuse
NPC_CORE_ACT1_8F_RES_A Apollo studies the log, pausing and replaying the various segments of static and distortions. They turn to me with a glow of excitement.
NPC_CORE_ACT1_8F_RES_B Then I can’t help you. Come back when you decide to care.
NPC_CORE_ACT1_8F_LANG_RET You’ve reconsidered, of course. Show me what you found. I can help.
NPC_CORE_ACT1_8G_LANG These noises, they sound just like the echoes of Sentinel events. You’ve seen them before, of course. Drones that appear from nowhere if you interfere with their precious planets. But this data, it’s distorted, inverted…

The Vy’keen will pay handsomely if we figure out how the Sentinels appear so quickly. And this recording of yours? The portals? Perhaps they’re the key.
NPC_CORE_ACT1_8G_OPT_A Agree
NPC_CORE_ACT1_8G_OPT_B Suggest life is worth more than money
NPC_CORE_ACT1_8G_RES_B You’re worried about Artemis? Don’t be. If we can figure this out, we can save them.
NPC_CORE_ACT1_8H_LANG So what do you say? Do you want to work together on this? Be partners?
NPC_CORE_ACT1_8H_LANG_RET Have you changed your mind, then? Do you want to help me figure out where the Sentinels are coming from? There’s good pay in it, if we’re successful…
NPC_CORE_ACT1_8H_OPT_A Accept
NPC_CORE_ACT1_8H_OPT_B Reject
NPC_CORE_ACT1_8H_RES_B Let me know if you reconsider. I don’t need your help to get this done, though it’d be appreciated.
NPC_CORE_ACT1_8I_LANG If you’re going to work with me, we need to set you up with a base of operations. I’ll send you to a contact of mine, they’ll find you somewhere nice. Just remember to be polite.
NPC_CORE_ACT1_8I_LANG_ALT If you’re going to work with me, your equipment needs to be in good condition. We can’t have you dying out there. Not yet, at least.
You can find Nanite Clusters scattered in abandoned buildings and other damaged machines. Ironic, really: the same structures the Sentinels destroyed will lead to their deaths.
Trade these Nanite Clusters with merchants in space stations to get the blueprints you need.
NPC_CORE_ACT1_8I_OPT_A NPC_CORE_ACT1_3C_OPT_A :arrow_right:
End Communication
NPC_CORE_ACT1_8I_RES_A As the hologram recedes, Apollo’s head turns to the side ever so slightly, as if sighing, saddened.
Or perhaps it was nothing, a ghost in the machine…


Step 9
UI_CORE_ACT1_STEP9_DESC Apollo has suggested that the Sentinels may be linked to Artemis’ disappearance. Perhaps coincidentally, Apollo has been working for the Vy’keen, a warrior species with a long vendetta against the Sentinel drones. Apollo suggests we cooperate. If the Sentinels use the portal network, then if we managed to follow them inside, we might get rich and find Artemis in the process…
UI_CORE_ACT1_STEP9_OBJ1 Locate Apollo’s contact
UI_CORE_ACT1_STEP9_MARKER2 Apollo’s Contact
UI_CORE_ACT1_STEP9_OBJ1_TIP Apollo’s contact has arranged a site on which to construct a base. Find the contact to learn more.
In space, access the Galaxy Map (<IMG>QUICK_MENU<>) to find their location.
UI_CORE_ACT1_STEP9_OBJ2 Locate a suitable site for a base
UI_CORE_ACT1_STEP9_OBJ2_TIP On reaching the site, visit the terminal inside to claim and establish your base.
UI_CORE_ACT1_STEP9_OBJ3 Expand and staff your new home
UI_CORE_ACT1_STEP9_OBJ3_TIP Construct terminals for specialist researchers. Find recruits aboard Space Stations.
UI_CORE_ACT1_STEP9_MSG1 Apollo’s contact has arranged a base
Locate them on the Galaxy Map (<IMG>QUICK_MENU<>) when in space
UI_CORE_ACT1_STEP9_MSG1A Apollo’s contact has arranged a base
Locate Apollo’s contact
UI_CORE_ACT1_STEP9_MSG2 Find and claim a base
UI_CORE_ACT1_STEP9_MSG3 Expand and staff your new home
Access the Mission Log with <IMG>OPTIONS<> and select Base Construction missions
UI_CORE_ACT1_STEP9_MARKER1 Base Location
UI_CORE_ACT1_STEP9_OSD1 UI_CORE_ACT1_STEP9_OBJ1 :arrow_right:
Locate Apollo’s contact
UI_CORE_ACT1_STEP9_OSD2 UI_CORE_ACT1_STEP9_MSG2 :arrow_right:
Find and claim a base
UI_CORE_ACT1_STEP9_OSD3 Construct and Staff a Base
NPC
NPC_CORE_ACT1_9_NORUSH You are not – kzzktt – alone –
I know you, Traveller. I know where you’ve been. I know where you’re going.
… … - kzzzkt - … … There is no need to hurry.
NPC_CORE_ACT1_9_NORUSH_OPT_A NPC_CORE_ACT1_4A_OPT_A :arrow_right:
Ask who they are
NPC_CORE_ACT1_9_NORUSH_OPT_B NPC_CORE_ACT1_1_OPT_B :arrow_right:
Remain silent
NPC_CORE_ACT1_9_NORUSH_RES … … - kzzzkt - … …
// YOU WILL FIND US, WHEN THE TIME IS RIGHT //
Gek
TRA_CORE_ACT1_9_LANG Ah, friend! You have arrived as scheduled. All the proper permits have been filed, and your new base is waiting for you!
From this base, you will be able to explore the universe and return from any station. May the light of the Atlas watch over you.
TRA_CORE_ACT1_9_OPT_A Ask for the base location
TRA_CORE_ACT1_9_OPT_B Say you will find your own base
TRA_CORE_ACT1_9_RES_A I ask for the base’s location and am provided with coordinates
TRA_CORE_ACT1_9_RES_B The Gek becomes irritated, claiming they spent hours cleaning the base ready for our arrival. They give me the coordinates regardless, saying that if I wish to find my own base instead, I am welcome to do so…
Korvax
EXP_CORE_ACT1_9_LANG Lifeform! You arrived later than anticipated. Data has been obtained, exchanged, utilised. A new base awaits you, as instructed.
From this base, you will be able to explore the universe and return from any station. May the light of the Atlas watch over you.
EXP_CORE_ACT1_9_OPT_A TRA_CORE_ACT1_9_OPT_A :arrow_right:
Ask for the base location
EXP_CORE_ACT1_9_OPT_B TRA_CORE_ACT1_9_OPT_B :arrow_right:
Say you will find your own base
EXP_CORE_ACT1_9_RES_A WAR_CORE_ACT1_9_RES_A :arrow_right:
I ask for the base’s location and am provided with coordinates.
EXP_CORE_ACT1_9_RES_B The Korvax becomes perplexed, claiming they have spent hours preparing the base for my arrival. They give me the coordinates regardless, saying that if I wish to find my own base instead, I’m welcome to do so…
Vy’keen
WAR_CORE_ACT1_9_LANG Grah! You are late! You were supposed to arrive minutes ago.
Interloper, the price has been paid. Leave here at once and lay claim to your new base. From this stronghold, you will be able to explore the universe and return from any station.
WAR_CORE_ACT1_9_OPT_A TRA_CORE_ACT1_9_OPT_A :arrow_right:
Ask for the base location
WAR_CORE_ACT1_9_OPT_B TRA_CORE_ACT1_9_OPT_B :arrow_right:
Say you will find your own base
WAR_CORE_ACT1_9_RES_A I ask for the base’s location and am provided with coordinates.
WAR_CORE_ACT1_9_RES_B The Vy’keen grows enraged, claiming they have spent hours cleaning the base ready for our arrival. They give me the coordinates regardless, saying that if I wish to find my own base instead, I’m welcome to do so.


Step 10
UI_CORE_ACT1_STEP10_DESC Apollo has asked me to upgrade my equipment by obtaining blueprints from a multitool technology trader. It is dangerous work, hunting Sentinels. I need to be prepared for anything…
UI_CORE_ACT1_STEP10_OBJ1 Collect Nanites
UI_CORE_ACT1_STEP10_OBJ1_TIP UI_EXOTUT9_OBJ1_TIP :arrow_right:
Nanites can be found in abandoned buildings and other damaged structures.
UI_CORE_ACT1_STEP10_OBJ2 Visit a multitool technology trader in a Vy’keen system
UI_CORE_ACT1_STEP10_OBJ2_TIP UI_CORE_GALAXY_TIP :arrow_right:
Access the Galaxy Map with <IMG>QUICK_MENU<>
UI_CORE_ACT1_STEP10_MSG1 Collect nanites: %CURRENT%/%AMOUNT%
UI_CORE_ACT1_STEP10_MSG2 Locate a Vy’keen Multitool Trader
Return to space and locate a Vy’keen System
UI_CORE_ACT1_STEP10_MSG3 Locate a Vy’keen Multitool Trader
Press <IMG>QUICK_MENU<> to access the Galaxy Map
UI_CORE_ACT1_STEP10_MSG4 Locate a Vy’keen Multitool Trader
Visit the Trader aboard the Space Station
UI_CORE_ACT1_STEP10_OSD1 NANITE RICH LOCATION DETECTED
UI_CORE_ACT1_STEP10_OSD2 MULTITOOL TRADER LOCATED
UI_CORE_ACT1_STEP10_MARKER1 UI_CORE_ACT1_STEP10_OBJ1 :arrow_right:
Collect Nanites
UI_CORE_ACT1_STEP10_MARKER2 Blueprint Trader
NPC
ACT1 10
NPC_CORE_ACT1_10_LANG How’s the base? Make sure you hire a few staff with it. What are units for if not to assert dominance over your fellow lifeforms? But on to more important things…
NPC_CORE_ACT1_10_OPT_A NPC_CORE_ACT1_3C_OPT_A :arrow_right:
End Communication
NPC_CORE_ACT1_10A_LANG_CHECK Are you ready? Make sure you are, this job isn’t going to be a small one. You might not be heading back to that base of yours for a while.
NPC_CORE_ACT1_10A_LANG_CHECK_OP NPC_CORE_ACT1_5A_OPT_A :arrow_right:
Confirm
NPC_CORE_ACT1_10A_LANG_CHECK_OP NPC_CORE_ACT1_4D_OPT_B :arrow_right:
Decline
NPC_CORE_ACT1_10A_LANG_CHECK_RE Hmm. Well. Do what you need to do. You know where to find me when you’re ready.
NPC_CORE_ACT1_10A_LANG_MAIN Good. Let the hunt begin.

I’ve detected a Korvax installation on that world of yours – the interference in your transmissions is a giveaway. It might be disguised in the style of another species, but don’t be fooled. The synthetics delight in espionage.
NPC_CORE_ACT1_10A_OPT_A Point out Apollo is robotic
NPC_CORE_ACT1_10A_OPT_B Cough
NPC_CORE_ACT1_10B_LANG I’m not robotic. I was born, just like you were. But this is no world for flesh. My brain, what organs I have left, everything was transferred to this shell. This is who I am.
NPC_CORE_ACT1_10B_OPT_A Ask how this happened
NPC_CORE_ACT1_10B_OPT_B Say you feel sorry for them
NPC_CORE_ACT1_10B_RES_A I took my revenge when the time came. That is all you need to know.
NPC_CORE_ACT1_10B_RES_B Hm. No need to feel ‘sorry’. I got my revenge when the time came. What’s done is done.
NPC_CORE_ACT1_10C_LANG So. Start from the hypothesis that the Sentinels use these ‘portals’ to get around. How do they activate it? We need to observe. We need to summon them.

And what better way than to attack a Korvax factory? They are both robotic life forms. Too much in common. Too much coincidence.

Enter the factory and hack the terminal within. If we gain data about the Sentinels? Good. If not, we’ll have summoned enough of them to trace any energy spikes on that world of yours. The portals will be ours in no time.
NPC_CORE_ACT1_10C_OPT_A NPC_CORE_ACT1_3C_OPT_A :arrow_right:
End Communication
Vy’keen
ACT1 10
WAR_CORE_ACT1_10_DESC The Vy’keen is keen to show me their new stock, a powerful modification for my multi–tool.


Step 11
UI_CORE_ACT1_STEP11_DESC Apollo wants to study the Sentinels. They hope to draw the drone’s attention by attacking a Korvax facility. I appear to be the bait in this ‘trap’…
UI_CORE_ACT1_STEP11_OBJ1 Attract Sentinel attention by infiltrating a Korvax facility
UI_CORE_ACT1_STEP11_OBJ1_TIP Apollo has supplied the coordinates to a hidden Korvax facility.
The facility may be secured. Destroy locked doors with a Boltcaster.<>
Install a Boltcaster upgrade to the Multi-Tool. Activate with <IMG>CYCLEWEAPON<>.
UI_CORE_ACT1_STEP11_MSG1 Infiltrate the Korvax facility
UI_CORE_ACT1_STEP11_MSG2 Destroy facility door
Construct a <TECHNOLOGY>Boltcaster<> in your Multi-Tool
Activate Boltcaster with <IMG>CYCLEWEAPON<>
UI_CORE_ACT1_STEP11_OSD1 // KORVAX FACILITY COORDINATES RECEIVED //
UI_CORE_ACT1_STEP11_MARKER1 Korvax Facility
NPC
NPC_CORE_ACT1_11_LANG NPC_CORE_ACT1_2_LANG :arrow_right:
– zzktt – … – zzkttk –
NPC_CORE_ACT1_11_DESC The terminal’s data is useless. The Korvax within left this world many days ago, apparently recalled on a priority transmission to their species’ flotilla. Something has them worried.
NPC_CORE_ACT1_11_OPT_A Probe factory logs
NPC_CORE_ACT1_11_OPT_B NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT1_11_RES_B I leave. There is nothing for me in this place.
NPC_CORE_ACT1_11A_DESC This place seems to have been more than just a factory. It was a home to the Korvax who lived within its walls. It appears that they were experimenting with autonomy from their collective.
NPC_CORE_ACT1_11A_OPT_A Examine video feeds
NPC_CORE_ACT1_11A_OPT_B NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT1_11B_DESC One of the internal sensors has recorded movement within the facility. It shows me footage of the vents at my feet. There is something in here with me.
NPC_CORE_ACT1_11B_OPT_A Shine a light upon it
NPC_CORE_ACT1_11B_OPT_B Back away
NPC_CORE_ACT1_11B_RES_A I shine a light upon it…
NPC_CORE_ACT1_11B_RES_B I back away, but as I do, the creature follows me. It emerges near the terminal.
NPC_CORE_ACT1_11C_DESC It is a small hairy creature, shaking and afraid. It cries out.
The animal appears to have lived here for quite some time. There is a nest in the corner, vestiges of food upon a small dish, even a few clumsy toys and trinkets. The animal seems to have been a companion to the Korvax.
My scanner tells me that the creature is gravely ill. It will die, no matter what intervention occurs.
NPC_CORE_ACT1_11C_OPT_A Feed the animal
NPC_CORE_ACT1_11C_OPT_B Euthanise the animal
NPC_CORE_ACT1_11C_OPT_C Do nothing
NPC_CORE_ACT1_11C_RES_A I feed the creature. Nervously, it takes the zinc and begins to eat. A few moments later, it violently coughs up much of its little meal, only to try to continue the process, shivering with every mouthful.

I move on from the factory complex, leaving the animal to its fate.
NPC_CORE_ACT1_11C_RES_B As the creature looks mournfully up at me, I fire a single charge of my multi–tool. It shivers no more. Its suffering is at an end.

I move on from the factory complex.
NPC_CORE_ACT1_11C_RES_C I do nothing for the creature. It begins to cry, but even that soon fades. Eventually, it retreats back into the darkness of its tunnels.

I move on from the factory complex, leaving the animal to its fate.


Step 12
UI_CORE_ACT1_STEP12_DESC After my attack on the Korvax factory, the Sentinels came, just as Apollo promised. Now I must find out whether our theories about the portals are true…
NPC
NPC_CORE_ACT1_12_LANG Good work. Your attack on that factory paid off. Did you get any useful data?
NPC_CORE_ACT1_12_OPT_A Say no
NPC_CORE_ACT1_12_OPT_B Ask what happens next
NPC_CORE_ACT1_12_RES_A No matter. We have what we need.
NPC_CORE_ACT1_12A_LANG I recorded countless signal flares when the Sentinels started to appear. Energy streams sparked beneath the planet’s surface, moving from monolith to monolith.

We must be on the right track. Examine these structures. They are all linked, I know it.

Good luck. I’ll speak to you on the other side.
NPC_CORE_ACT1_12A_OPT_A NPC_CORE_ACT1_3C_OPT_A :arrow_right:
End Communication


Step 13
UI_CORE_ACT1_STEP13_DESC Signal flares erupted all over the surface of this planet when the Sentinels attacked. If I trace them, I might uncover the secrets of the portals.
UI_CORE_ACT1_STEP13_OBJ1 Crack the Portal Code: Part 1
UI_CORE_ACT1_STEP13_OBJ1_TIP Apollo has traced the Sentinel’s signal to a location on a nearby world. Follow and investigate the signal.
UI_CORE_ACT1_STEP13_OBJ2 Crack the Portal Code: Part 2
UI_CORE_ACT1_STEP13_OBJ2_TIP Apollo has traced the Sentinel’s signal to a location on a nearby world.
Continue to trace the signal across the leylines.
The signal has lead to an ancient monument baring clues as to how to open a portal.
UI_CORE_ACT1_STEP13_OBJ3 Crack the Portal Code: Part 3
UI_CORE_ACT1_STEP13_OBJ4 UI_CORE_ACT1_PORTAL_SUB :arrow_right:
Activate a Portal
UI_CORE_ACT1_STEP13_OBJ4_TIP The ancient monuments have supplied a series of glyphs. Perhaps they hold the key to opening a portal…
UI_CORE_ACT1_STEP13_OSD1 COORDINATES RECEIVED // LEYLINE LINK DETECTED
UI_CORE_ACT1_STEP13_MSG1 Follow Apollo’s signal trace to its source
UI_CORE_ACT1_STEP13_MSG2 Locate the next set of portal glyphs
UI_CORE_ACT1_STEP13_MSG3 Locate the final portal glyphs
UI_CORE_ACT1_STEP13_MSG4 Trace the leylines to the Portal
UI_CORE_ACT1_STEP13_MSG5 Enter the Portal
UI_CORE_ACT1_STEP13_MSG6 <RED>BREACH<> <IMG>SLASH<> <RED>BREACH<> <IMG>SLASH<> <RED>BREACH<>
WARNING: ANOMALOUS SIGNAL DETECTED
UI_CORE_ACT1_STEP13_MSG7 Speak with the Atlas
NPC
NPC_CORE_ACT1_13_LANG THE TRAVELLER.
NPC_CORE_ACT1_13_DESC_PRE I don’t know what to expect as I approach the structure. An army of Sentinels, perhaps? Some gateway through which I’ll find Artemis?

But in the shifting structure of this monolith, I can feel something else. A story, a vision. It is already burning itself into my eyes.
NPC_CORE_ACT1_13_OPT_A_PRE Activate
NPC_CORE_ACT1_13_OPT_B_PRE NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT1_13_DESC The Traveller awoke beneath the shadow of a red star. Through the lonely cosmos they fled, yearning for purpose and meaning.

They found an anomaly, an aberration, a door to the heavens. No Gek, no Vy’keen, no Korvax could see it. Only the Traveller could perceive the portal, though they did not know how to step through.

They did not know the secret language, the glyphs. They did not yet grasp the price of the final truth.’
NPC_CORE_ACT1_13_OPT_A Witness Glyphs
NPC_CORE_ACT1_13_OPT_B NPC_CORE_ACT1_8F_OPT_B :arrow_right:
Refuse
NPC_CORE_ACT1_13_RES_A I am filled with the knowledge of an ancient Traveller. I see glyphs in my mind, part of the code I need to activate a portal.

As I depart, I spot a Sentinel drone in the distance. It moves away quickly.


Step 14
NPC
NPC_CORE_ACT1_14_LANG THE SIN.
NPC_CORE_ACT1_14_DESC_PRE As I approach the structure, I feel that same burning sensation in my eyes. There is nothing to read, and yet I am more aware of these words than anything I have ever known.
NPC_CORE_ACT1_14_OPT_A_PRE NPC_CORE_ACT1_13_OPT_A_PRE :arrow_right:
Activate
NPC_CORE_ACT1_14_OPT_B_PRE NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT1_14_DESC The Traveller found a way. They always did. The first drone screamed when it was cut open…

Within the shattered memories of Sentinels, the Traveller found the glyphs they needed. They passed through the gateway, emerging before the face of omnipotence.

The Traveller asked the Atlas how many worlds were left to visit. They had seen so many in their life, they did not wish to die before they saw them all. And the Atlas answered.

18, 446, 744, 073, 709, 551, 616 planets. More than could be seen in any lifetime. It was impossible to explore the universe before the Traveller died.’
NPC_CORE_ACT1_14_OPT_A NPC_CORE_ACT1_13_OPT_A :arrow_right:
Witness Glyphs
NPC_CORE_ACT1_14_OPT_B NPC_CORE_ACT1_8F_OPT_B :arrow_right:
Refuse
NPC_CORE_ACT1_14_RES_A I am filled with the knowledge of an ancient Traveller. I see glyphs in my mind, part of the code I need to activate a portal…

I think of the ‘Atlas’. I have encountered this name many times in my travels, yet its true nature still eludes me. The vision fills me with fear.


Step 15
NPC
NPC_CORE_ACT1_15_LANG THE PURPOSE OF INFINITY.
NPC_CORE_ACT1_15_OPT_A_PRE NPC_CORE_ACT1_13_OPT_A_PRE :arrow_right:
Activate
NPC_CORE_ACT1_15_OPT_B_PRE NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT1_15_DESC_PRE Everything here is tinted with that same red, the same unobservable crimson that fills my vision when I blink. I can only hope this structure holds the final glyphs, that my trial at these ruins is nearly over.
NPC_CORE_ACT1_15_DESC The Atlas told the Traveller they were the first of their kind. That a multitude would follow. Each would be endowed with the same noble soul, each able to travel from planet to planet in eternal solitude.

The First Traveller rejected the gift of the Atlas. This world was not what they hoped for. What was the purpose of infinity if you could not see it all? If you were alone? If you would one day die?

The First Traveller cursed the Atlas, claiming that they would find a way to survive no matter the cost. All of these worlds, all of time itself, it will be for the Travellers to witness.’
NPC_CORE_ACT1_15_OPT_A NPC_CORE_ACT1_13_OPT_A :arrow_right:
Witness Glyphs
NPC_CORE_ACT1_15_OPT_B NPC_CORE_ACT1_8F_OPT_B :arrow_right:
Refuse
NPC_CORE_ACT1_15_RES_A I am filled with the knowledge of an ancient Traveller. I see glyphs in my mind, the final portion of the code I need to activate a portal…


Step 16
NPC
NPC_CORE_ACT1_16_LANG TRAVELLER ANOMALY CONFIRMED… BREACH BREACH BREACH…
NPC_CORE_ACT1_16_DESC I approach the portal. I think of every passing thought and idle wish that led me to this moment. Within this gateway, I might find Artemis, I might find the source of the Sentinels, I might find a whole new universe. But it is more than this.

This is not fate. I am making a choice. A leap of faith that somewhere out there in the dark, I will find who I am meant to be.
NPC_CORE_ACT1_16_OPT_A Input Glyphs
NPC_CORE_ACT1_16_OPT_B Turn Back
NPC_CORE_ACT1_16_RES_A I step forward, not knowing what I will find on the other side. But I feel it deep in my heart, the call towards a deeper truth.

This will be the start of everything.
NPC_CORE_ACT1_16_RES_B I turn back. I am not ready for whatever lies on the other side of this portal.
NPC_CORE_ACT1_16_DESC_RET I approach the portal once more. I stare at its interface, haunted by a growing fear.

I am certain that I have been here before. That I have stepped through this structure a hundred times or more. But if this is true, if I did, why don’t I remember?

The portal still waits.


Step 17
NPC
NPC_CORE_ACT1_17A_LANG Hello, world.
NPC_CORE_ACT1_17A_DESC The text blinks before me. It awaits input.
NPC_CORE_ACT1_17A_OPT_A Ask who this is
NPC_CORE_ACT1_17A_OPT_B Say hello
NPC_CORE_ACT1_17B_DESC An audio recording plays, echoing out across the vast interface.

‘We were once travellers. We once aspired to more than dirt and dust.’

The audio clicks. Time passes.

‘Show me a world, ATLAS. Show me something no–one has ever seen before.’

The voice ends. The interface grows still and silent. It awaits a command.
NPC_CORE_ACT1_17B_OPT_A Perform diagnostic
NPC_CORE_ACT1_17B_OPT_B Wipe system
NPC_CORE_ACT1_17C_DESC The interface is still and silent. It awaits a command.
NPC_CORE_ACT1_17C_OPT_A NPC_CORE_ACT1_17B_OPT_A :arrow_right:
Perform diagnostic
NPC_CORE_ACT1_17C_OPT_B NPC_CORE_ACT1_17B_OPT_B :arrow_right:
Wipe system
NPC_CORE_ACT1_17D_LANG Warning: system wipe will result in universal death. Confirm: Y/N.
NPC_CORE_ACT1_17D_OPT_A Y
NPC_CORE_ACT1_17D_OPT_B N
NPC_CORE_ACT1_17E_LANG It has been 19,462,189,212.21 years since last diagnostic. 64% of worlds operating within expected parameters.

2,611,384 actionable observations awaiting analysis. Sub–routine: SENTINEL. Status: ERROR [null value]

Subroutine: GLASS. Status: OPERATIONAL [4,182 breach attempts]

Subroutine: TRAVELLER. Status: OPERATIONAL. 458 critical error warnings. Exo–Mind structural integrity compromised. Immediate repairs required

Initiate personality interface? Y/N
NPC_CORE_ACT1_17E_OPT_A NPC_CORE_ACT1_17D_OPT_A :arrow_right:
Y
NPC_CORE_ACT1_17E_OPT_B NPC_CORE_ACT1_17D_OPT_B :arrow_right:
N
NPC_CORE_ACT1_17E_RES_B The system lies dormant.
NPC_CORE_ACT1_17F_DESC Reality fades. Everything does. My body, my voice, my soul… all of it speaks to me.

The Atlas stands before me in all its might.

I want to ask about Artemis, I want to find them, but something is happening to me… I need to get out of here, I need to –
NPC_CORE_ACT1_17F_OPT_A Scream
NPC_CORE_ACT1_17F_OPT_B Rejoice
NPC_CORE_ACT1_17F_OPT_C Submit
NPC_CORE_ACT1_17F_RES_A I try to scream but I have no mouth, no form…
NPC_CORE_ACT1_17F_RES_B I try to rejoice but I have no body, no spirit…
NPC_CORE_ACT1_17F_RES_C I try to submit, but it is too late for that, far too late… I have belonged to this creature my entire life.
NPC_CORE_ACT1_17G_DESC Reality begins to fade, the walls of this unnatural place shifting in my sight. I see things no–one should see. I see worlds with liquid souls, dimensions of hate and wonder.

I have gained the attention of the ATLAS.
NPC_CORE_ACT1_17G_OPT Flee…
3 Likes

Core Story / Artemis Quest #5 - NMS_UPDATE3_ENGLISH

Act 2 - Step 1-7

Act 2 - Step 1-7
ID Value (text)
Beacon
ACT2_BEACON_LANG ITERATION #2394829084924924925G
Mission
UI_CORE_ACT2_MISSION_TIP1 Mission boards are found in all space stations, near the teleportation terminal.
Icons let you know which faction has commissioned which mission.
UI_CORE_ACT2_MISSION_TIP2 Find Guild Representatives on board space stations
Titles/Subs
UI_CORE_ACT2_NULL_TITLE The First Traveller
UI_CORE_ACT2_NULL_SUB Null, the Stranger
UI_CORE_ACT2_STANDING_TITLE Patterns in Time
UI_CORE_ACT2_STANDING_SUB Uncover the Past
UI_CORE_ACT2_PORTAL_TITLE 16 / 16
UI_CORE_ACT2_PORTAL_SUB Master the Portal Network


Step 1
UI_CORE_ACT2_STEP1_DESC The portal took me further than I could have ever imagined. I saw the ATLAS itself.
I am now a long way from my ship, and even further from anyone I know.
UI_CORE_ACT2_STEP1_OBJ1 Locate your Starship
UI_CORE_ACT2_STEP1_OBJ1_TIP The portal has placed you some distance from your ship.
Head towards the ship’s marker to locate it.
UI_CORE_ACT2_STEP1_MSG1 Locate and board your starship
NPC
NPC_CORE_ACT2_1_DESC I escape to my ship, glad of something familiar in this strange world.

Where has the portal taken me? I was caught in the gravity of that infernal machine, not strong enough to resist. It identified itself as ATLAS, the entity so many worship and fear.

I saw no sign of Artemis, no trace of the Sentinels. Why did I even step through that gateway? Why did I follow this path?
NPC_CORE_ACT2_1_OPT_A To rescue Artemis
NPC_CORE_ACT2_1_OPT_B To kill Sentinels
NPC_CORE_ACT2_1_OPT_C Because I can
NPC_CORE_ACT2_1_RES_A Is that true? Or is it just a lie I tell myself, the kind of thought a noble person might have?
Artemis was in need of assistance, but did I really risk my life just for them? There is something more, some other yearning…

As I stare at the console, an opportunity presents itself once more. There is an inbound transmission, emerging from a location on this very planet…
NPC_CORE_ACT2_1_RES_B Do I truly yearn for violence? The Sentinels protect these worlds. They only turn hostile when peace is threatened. Do I destroy these creatures simply because I was asked to, because Apollo promised rewards?

As I stare at the console, an opportunity presents itself once more. There is an inbound transmission, emerging from a location on this very planet…
NPC_CORE_ACT2_1_RES_C I tell myself that I do all of this because I can, that I do not really care about Artemis or about the Sentinel threat. Perhaps this is true, perhaps I need no higher purpose.
As I stare at the console, an opportunity presents itself once more. There is an inbound transmission, emerging from a location on this very planet…
NPC_CORE_ACT2_1_RES_CHUNK As I stare at the console, an opportunity presents itself once more. There is an inbound transmission, emerging from a location on this very planet…
NPC_CORE_ACT2_1A_LANG You are not – kzzktt – alone –
NPC_CORE_ACT2_1A_DESC The signal appears to be coming from beneath the surface of the world, using the same words that led me to Artemis so long ago. I must descend into the deep to find its source…
NPC_CORE_ACT2_1A_OPT_A NPC_CORE_ACT1_1D_OPT_A :arrow_right:
End transmission


Step 2
UI_CORE_ACT2_STEP2_OBJ1 Locate the mysterious distress signal
UI_CORE_ACT2_STEP2_OBJ1_TIP The signal appears to be emanating from deep underground.
Find a path into the cave to locate the distress beacon.
UI_CORE_ACT2_STEP2_OBJ1_TIP_ALT The signal appears to be emanating from deep underground.
Find a path into the cave and use the Scanner SCAN<> to locate the distress beacon.
UI_CORE_ACT2_STEP2_MSG1_ALT The distress signal appears to be underground
Find a cave and use <IMG>SCAN<> to track the signal
UI_CORE_ACT2_STEP2_MSG1_ALT2 Signal not yet traced
Continue searching and scanning <IMG>SCAN<>
UI_CORE_ACT2_STEP2_OSD1 UI_CORE_ACT1_STEP2_OSD :arrow_right:
COORDINATES RECEIVED
NPC
NPC_CORE_ACT2_2_DESC I approach the source of the signal. A hologram appears. It is Artemis, but there is only silence, the slow pulse of cosmic noise in the signal.
NPC_CORE_ACT2_2_OPT_A Ask who is there
NPC_CORE_ACT2_2_OPT_B Ask if they are alright
NPC_CORE_ACT2_2A_DESC If Artemis can hear me, they make no sign. The hologram just stares.
It’s strange, but I feel a sense of déjà vu. As if I’ve been here before, right at this very moment.
NPC_CORE_ACT2_2A_OPT_A NPC_CORE_ACT1_3B_OPT_A :arrow_right:
Ask where they are
NPC_CORE_ACT2_2A_OPT_B NPC_CORE_ACT1_3_OPT_B :arrow_right:
Ask what is wrong
NPC_CORE_ACT2_2B_DESC As I move closer, the Artemis projection begins to speak, its words punctuated by a strange static.

‘They came – zzkttt – watched closely – kkttkzzzz – Machines, murderers, – kkkttzz – against the – kttktzzz –’

The voice falls silent. The projection looks at me. Something is very wrong.
NPC_CORE_ACT2_2B_DESC_ALT As I move closer, the Artemis projection begins to speak, its words punctuated by a strange static.
The voice falls silent. The projection looks at me. Something is very wrong.
NPC_CORE_ACT2_2B_LANG_ALT They came – zzkttt – watched closely – kkttkzzzz – Machines, murderers, – kkkttzz – against the – kttktzzz –
NPC_CORE_ACT2_2B_OPT_A Scan the hologram
NPC_CORE_ACT2_2B_RES_A I scan the hologram. It bears the exact same signature as every other transmission I have received from Artemis. There is no ulterior source for the signal. Everything they have said appears to have come from this cave.

As I stand here, Artemis begins to speak.
NPC_CORE_ACT2_2C_LANG Where are – zzzktt – culled them, but still beloved – Anomaly, they – zzkkt – Nada – kkttzz – Polo, watching us, – kzzktkzzz – tracking –

– Zzzkktt – mistake – kktkttzzz – abandoned, but it wasn’t – Through the Portal – zzkktt – Please. Don’t trust – kzzkkzktttzz…

I’m afraid. Aren’t – kzzkt –
NPC_CORE_ACT2_2C_OPT_A NPC_CORE_ACT1_7B_OPT_B :arrow_right:
Comfort Artemis
NPC_CORE_ACT2_2C_OPT_B Step back
NPC_CORE_ACT2_2C_RES The projection fizzles away to mere static. This echo is all that is left of the entity known as Artemis, a grave of glitched data in a sunless cave.

My friend is dead. Perhaps they were never alive. I depart for the sunlight. I must tell Apollo what I have seen.


Step 3
Ship
ACT2_STEP3_SHIP_DESC The Atlas is dying. It wants me to reset it, to plunge myself through its interface at the centre of the galaxy. But to do may reset this world, my life, all that I know. I do not know if I can do it.
ACT2_STEP3_SHIP_OPT_A Seek the Final Interface
ACT2_STEP3_SHIP_OPT_B Complete the Atlas Path
ACT2_STEP3_SHIP_OPT_C Explore the galaxy
ACT2_STEP3_SHIP_RES_C The Atlas is dying, but on an alien timescale. There are years left to explore, and countless planets to discover without resetting the Galaxy.
Step 3
UI_CORE_ACT2_STEP3_DESC Artemis is dead. Perhaps they were never alive. I found a strange fragment in a cave, an artifact, a projection of Artemis. But it was just data trapped in a loop. It had no understanding of who or where it was.
I need to contact Apollo and let them know what has happened.
UI_CORE_ACT2_STEP3_OSD2 BREAK // BREAK // BREAK // DATASTREAM OVERRIDDEN
UI_CORE_ACT2_STEP3_MARKER2 UNKNOWN SIGNAL
UI_CORE_ACT2_STEP3_OBJ2 Speak with the Stranger…
UI_CORE_ACT2_STEP3_OBJ2_TIP A strange being has appeared at the Holo-Terminus.
UI_CORE_ACT2_STEP3_MSG1 Contact Apollo at a Holo-Terminus
Use <IMG>SCAN<> to scan your surroundings.
UI_CORE_ACT2_STEP3_MSG2 Contact Apollo at a Holo-Terminus
UI_CORE_ACT2_STEP3_MSG3 UI_CORE_ACT2_STEP3_OBJ2 :arrow_right:
Speak with the Stranger…
UI_CORE_ACT2_STEP3_OBJ4 UI_CORE_ACT2_STEP4_MSG3 :arrow_right:
UI_CORE_HOLOHUB_MSG3_NLL :arrow_right:
Speak to -null-
UI_CORE_ACT2_STEP3_OBJ4_TIP UI_CORE_ACT2_STEP3_OBJ2_TIP :arrow_right:
A strange being has appeared at the Holo-Terminus.
NPC
NPC_CORE_ACT2_3_HOLOHUB_LANG WARNING // NETWORK COMPROMISED // WARNING // MANUAL OVERRIDE REQUIRED
NPC_CORE_ACT2_3_HOLOHUB_DESC There are no signal matches for Artemis or Apollo. The terminal is a stream of warnings and errors.
NPC_CORE_ACT2_3_HOLOHUB_OPT_A Perform manual override
NPC_CORE_ACT2_3_HOLOHUB_OPT_B NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT2_3_HOLOHUB_RES The warning messages cease. Some new frequency shimmers into being…
NPC_CORE_ACT2_3_LANG Tell me… What’s the point in living if we know that life will finish?
NPC_CORE_ACT2_3_OPT_A Suggest death does not erase life
NPC_CORE_ACT2_3_OPT_B Suggest we improve the lives of others
NPC_CORE_ACT2_3_OPT_C NPC_CORE_ACT1_8D_OPT_C :arrow_right:
Say you do not know
NPC_CORE_ACT2_3_OPT_D NPC_CORE_ACT1_4A_OPT_A :arrow_right:
Ask who they are
NPC_CORE_ACT2_3_RES_A But it does. All those moments, gone, everything that came before. Meaningless.
NPC_CORE_ACT2_3_RES_B And when they die too? What then of those improvements? What then of good and evil? Nothing remembered, nothing forgiven.
NPC_CORE_ACT2_3_RES_C Neither do I…
NPC_CORE_ACT2_3_RES_D You refuse to answer? That’s answer enough, I suppose.
NPC_CORE_ACT2_3A_LANG I know you, Traveller. I know where you’ve been. I know where you’re going.

What if I told you that Artemis could be saved? What if I told you that Artemis could live once more, after a fashion? What would you do then, I wonder?
NPC_CORE_ACT2_3A_OPT_A Say you would do it
NPC_CORE_ACT2_3A_OPT_B Say you need to know more
NPC_CORE_ACT2_3A_OPT_C Demand to know who they are
NPC_CORE_ACT2_3A_RES_A Like a fool you rush in, eager to do whatever you are commanded. You remind me of myself, you know.
NPC_CORE_ACT2_3A_RES_B A sceptic? Well, Artemis was already dead. Your journey to save them has failed. What do you have to lose?
NPC_CORE_ACT2_3A_RES_C I am nothing.
NPC_CORE_ACT2_3B_LANG The blood of Artemis is data, the heart its glitch. I can help you retrieve them.
We require a <TECHNOLOGY>Mind Arc<>, a receptacle for their soul. Can you do that for me?
I am reactivating Artemis’ frequency. Speak with them when you are ready.
NPC_CORE_ACT2_3B_DESC The stranger offers me blueprints for something they call the <TECHNOLOGY>Mind Arc<>, a device they claim will allow me to restore Artemis to life.
NPC_CORE_ACT2_3B_LANG_RET They are in such pain, Traveller. The world of the dead is not empty. You must help them, one way or the other.
NPC_CORE_ACT2_3B_OPT_A NPC_CORE_ACT1_8H_OPT_A :arrow_right:
Accept
NPC_CORE_ACT2_3B_OPT_B NPC_CORE_ACT1_8F_OPT_B :arrow_right:
Refuse
NPC_CORE_ACT2_3B_RES_A I accept, not knowing who this stranger is or how they possess such knowledge of my adventures. But if there is a chance that I can help Artemis, I will take it.
NPC_CORE_ACT2_3B_RES_B I refuse, uncertain of the stranger’s motives. They tell me to return when I am ready.


Step 4
UI_CORE_ACT2_STEP4_DESC I have encountered another Traveller, named -null-. They seem unusually aware of my journey, and have offered a way to ‘save’ Artemis. They claim it is possible to restore Artemis’ mind and store it in a device they call a ‘Mind Arc’.
UI_CORE_ACT2_STEP4_MSG1 Craft a <TECHNOLOGY>Mind-Arc<> for Artemis: %CURRENT%/%AMOUNT%
UI_CORE_ACT2_STEP4_MSG2 Bring the <TECHNOLOGY>Mind-Arc<> to Artemis
UI_CORE_ACT2_STEP4_MSG3 UI_CORE_HOLOHUB_MSG3_NLL :arrow_right:
Speak to -null-
UI_CORE_ACT2_STEP4_OBJ1 Learn how to make Mind-Arc Components
UI_CORE_ACT2_STEP4_OBJ1_TIP The Mind-Arc can be used to rescue Artemis.
Advanced components require a base <TECHNOLOGY>Scientist<>.
Select <TECHNOLOGY>Scientific Research<> missions from the Log (`OPTIONS<>``)
UI_CORE_ACT2_STEP4_MSG4 Build a Mind-Arc to rescue Artemis
Advanced components require a base <TECHNOLOGY>Scientist<>
Use the <TECHNOLOGY>Space Station Teleport<> to quickly return to your base.
UI_CORE_ACT2_STEP4_MSG5 Bring the <TECHNOLOGY>Mind-Arc<> to Artemis
Use the <TECHNOLOGY>Base Teleport<> to return to the system where you left Artemis
UI_CORE_ACT2_STEP4_OBJ2 Craft a Mind-Arc
UI_CORE_ACT2_STEP4_OBJ2_TIP The Mind-Arc can be used to rescue Artemis.
Advanced components require a base <TECHNOLOGY>Scientist<>.
UI_CORE_ACT2_STEP4_OBJ3 Bring the Mind-Arc to Artemis
UI_CORE_ACT2_STEP4_OBJ3_TIP Find Artemis at the Holo-Terminus.
NPC
NPC_CORE_ACT2_4_WAIT_LANG Are you – kzkzkt – are you – kzkzkkt – are you – kkzkzkt –
NPC_CORE_ACT2_4_WAIT_DESC Artemis repeats these two words endlessly, unable to see my face or hear my voice. I must craft the <TECHNOLOGY>Mind Arc<> before I can help them further.
NPC_CORE_ACT2_4_WAIT_OPT_A NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT2_4_LANG – kzzkkt – …
NPC_CORE_ACT2_4_OPT_A NPC_CORE_ACT1_7B_OPT_B :arrow_right:
Comfort Artemis
NPC_CORE_ACT2_4_OPT_ARC Use Mind Arc
NPC_CORE_ACT2_4_RES_A I attempt to comfort Artemis, telling them that everything will be alright.

They turn to me with a wild look of panic, clearly not expecting my voice.
NPC_CORE_ACT2_4A_LANG Who is that? Who – kzkzkt –
NPC_CORE_ACT2_4A_OPT_A NPC_CORE_ACT1_1_OPT_A :arrow_right:
Identify yourself
NPC_CORE_ACT2_4A_OPT_B Use the Mind Arc
NPC_CORE_ACT2_4A_RES_A I tell Artemis I am their friend. That I could not find them within the portal, but that I have found a way to restore them.
NPC_CORE_ACT2_4B_LANG I didn’t – I didn’t – kzkkt – think you would come back…

You never gave – kzkzkt – up, did you? All these years…
NPC_CORE_ACT2_4B_OPT_A Ask what Artemis means
NPC_CORE_ACT2_4C_LANG I’ve – kzkzkkt – I’ve been here for twenty years, waiting for you to – kzzkkt –

You were going to find my star chart, weren’t – kzkzt –
NPC_CORE_ACT2_4C_OPT_A Claim they will be safe soon
NPC_CORE_ACT2_4D_LANG Who is that? Who – kzkzkt – who’s there?
NPC_CORE_ACT2_4D_DESC Artemis repeats their words again, our conversation all but forgotten. They stare at me, their eyes pained, their mind trapped in an endless loop.

They appear to have spent twenty years in this pseudo–death, haunted by loneliness and fear. If the stranger’s device works, perhaps I can help Artemis move on.
NPC_CORE_ACT2_4_ARC_RES I activate the Mind Arc. I do not know what I expect. Some show of light and fury, some catharsis where Artemis emerges in the flesh, restored to life before my eyes.

But it is not to be. One moment I see their hologram, and the next there is nothing. The stranger who gave me these blueprints beckons me over, their signal still active.
NPC_CORE_ACT2_4E_LANG The Travellers were a dream, an idea that we would meet and become more than ourselves. Artemis had it. You had it. Apollo too, though they would conceal it. Even I had this dream, long ago.

There are more of us than you know, my friend, walking these worlds, yearning for friendship. No–one wants to be alone, not truly. But the closer you get to others, the more you risk hurting yourself, hurting them.

The deepest secret of the universe is not that of the Glass, or the Aerons, or the progenitors. It is that final act, the decision to abandon those who need you. It is the primal sin, the foundation of existence itself.

Go to the stars, Traveller. Your friends wait for you. They will help you bring peace to poor Artemis. Return when you are finished. We have much to discuss.


Step 5
UI_CORE_ACT2_STEP5_MSG1 UI_CORE_ACT1_STEP3_OBJ1_TIP :arrow_right:
Answers may be found in the stars…
UI_CORE_ACT2_STEP5_MSG2 Board the <SPECIAL>Space Anomaly<>
UI_CORE_ACT2_STEP5_MSG3 Speak to Nada and Polo
UI_CORE_ACT2_STEP5_MSG4 Decide Artemis’ fate
UI_CORE_ACT2_STEP5_OSD1 SPACE ANOMALY DETECTED
UI_CORE_ACT2_STEP5_OBJ1 Seek help for Artemis
UI_CORE_ACT2_STEP5_OBJ1_TIP UI_CORE_ACT2_STEP5_MSG1 :arrow_right:
UI_CORE_ACT1_STEP3_OBJ1_TIP :arrow_right:
Answers may be found in the stars…
UI_CORE_ACT2_STEP5_OBJ2 Board the Space Anomaly
UI_CORE_ACT2_STEP5_OBJ2_TIP Speak to Nada and Polo onboard the station
UI_CORE_ACT2_STEP5_OBJ3 UI_CORE_ACT2_STEP5_MSG4 :arrow_right:
Decide Artemis’ fate
UI_CORE_ACT2_STEP5_OBJ3_TIP Use the terminal when you are ready to make a decision


Step 6
Monolith
ACT2_STEP6_MONO_DESC I see the stone of the Monolith, its immovable muted silver. And yet something lurks beneath. It is grey and yet not grey, a crimson calling out from somewhere below its cool surface.
Step 6
UI_CORE_ACT2_STEP6_DESC Artemis’ fate has been sealed. I can only hope I have done the right thing. It is time to find Apollo and see what sense I can make of this situation.
Polo
POLO_CORE_ACT2_6_LANG Halt, stranger! Who goes there? We are heading for your position - identify yourself or there will be consequences! We aren’t bluffing. We are not liar-Gek!
POLO_CORE_ACT2_6_DESC It takes me a moment to realise who I am speaking to. This alien… I have met them before.
They are Specialist Polo, the partner of the Korvax Priest-Entity Nada. They are my friends, stewards of an anomalous station located outside of time and space.
POLO_CORE_ACT2_6_OPT_A NPC_CORE_ACT1_1_OPT_A :arrow_right:
Identify yourself
POLO_CORE_ACT2_6_RES_A I identify myself, causing Polo to squint at their communicator screen in surprise. They clap their hands, recognising me with joy.

A signal drew them to this system. Although they had expected its source to be hostile, they are pleased to see a familiar face, telling me that their station is inbound to my location and should be with me soon.
POLO_CORE_ACT2_6_LANG_VAR POLO_CORE_ACT2_6_LANG :arrow_right:
Halt, stranger! Who goes there? We are heading for your position - identify yourself or there will be consequences! We aren’t bluffing. We are not liar-Gek!
POLO_CORE_ACT2_6_DESC_VAR The entity appears hostile, but despite their promise of ‘consequences’, I suspect that they are indeed bluffing. They do not look like a warrior, nor does my ship warn me of incoming danger.
POLO_CORE_ACT2_6_OPT_A_VAR NPC_CORE_ACT1_1_OPT_A :arrow_right:
Identify yourself
POLO_CORE_ACT2_6_RES_A_VAR I identify myself as a Traveller in search of assistance, causing the Gek to squint at their communicator screen. They appear to be uncertain whether to trust me.

After a moment’s pause, the Gek informs me that they will arrive at my location soon. They hope that I come in peace…


Step 7
UI_CORE_ACT2_STEP7_DESC I have so far failed to see any of my fellow Travellers beyond their projections. In the case of Artemis, perhaps there was never anything more. Apollo will be different.
I have the address for this portal, and they should be able to reach this planet just as I did.
UI_CORE_ACT2_STEP7_MSG1 Use a Monolith to learn the location of a Portal
UI_CORE_ACT2_STEP7_MSG2 Locate the Portal
UI_CORE_ACT2_STEP7_MSG3 Charge the Portal Glyphs
UI_CORE_ACT2_STEP7_MSG4 Learn the Glyph Sequence
UI_CORE_ACT2_STEP7_OBJ1 Learn the Glyph Sequence for this planet
UI_CORE_ACT2_STEP7_OBJ1_TIP Charge the glyphs to gain control of the Portal and learn the glyph sequence for this world.
Any Traveller with the correct glyph sequence can create a link with the Portal.
Nada
NADA_CORE_ACT2_7_LANG Polo told me we were expecting you, Traveller–Friend!

How are you? Are you hungry? This is customary greeting for old friend, yes?
NADA_CORE_ACT2_7_LANG_ALT EXP_NPC_U3ANOMALY_LANG_1 :arrow_right:
Is it Traveller? Is it first or last? Pleasure regardless!

I am Priest Entity Nada, divergent Korvax. But entities must keep secrets, yes?
NADA_CORE_ACT2_7_DESC Nada is pleased to see me again, if somewhat confused. They explain they received a signal summoning them to this system, on a frequency they had previously reserved for each other. They do not understand how I did this.
NADA_CORE_ACT2_7_DESC_ALT The electronic being stares at me from their dark mask. I cannot escape the feeling that we have somehow met before.
This entire station sings with a strange and unnerving frequency. Nada tells me that we stand in the place between worlds, in the heart of the anomaly.
They explain that they received a signal summoning them to this system on a hidden frequency.
NADA_CORE_ACT2_7_OPT_A Tell Nada about your journey
NADA_CORE_ACT2_7_RES_A I tell Nada about the other Travellers I have encountered. I tell them that I went through a portal to find and rescue one of them, a friend named Artemis.

At the mention of the portal, the lights on Nada’s mask begin to stutter.
NADA_CORE_ACT2_7_RES_A_ALT I tell Nada that I am a Traveller searching for help. That I went through a portal as I tried to rescue a friend.

At the mention of the portal, the lights on Nada’s mask begin to stutter.
NADA_CORE_ACT2_7_WAIT_LANG Please, take your time and think this through. All choices have consequences, Traveller…
NADA_CORE_ACT2_7A_LANG What did Traveller–Friend say?
NADA_CORE_ACT2_7A_LANG_ALT What did Traveller say?
NADA_CORE_ACT2_7A_OPT_A Repeat ‘portal’
NADA_CORE_ACT2_7A_OPT_B Claim you said nothing
NADA_CORE_ACT2_7A_RES_A I explain that I activated a portal and went through. Nada appears terrified.
NADA_CORE_ACT2_7A_RES_B Nada does not believe me. They claim to have a perfect memory when it comes to word usage, particularly when it comes to multiversal anomalies.
NADA_CORE_ACT2_7B_LANG What did Traveller–Friend encounter within the breach?
NADA_CORE_ACT2_7B_LANG_ALT What did the Traveller encounter within the breach?
NADA_CORE_ACT2_7B_LANG_CHUNK Did it see you? Did the Atlas find you? Please, you must not go back.
NADA_CORE_ACT2_7B_DESC Nada becomes more frightened as I tell them about my encounter with the Atlas terminal. They begin to scan me with their visor, looking for signs of something they call ‘rampancy’.

Eventually, satisfied by their scan, Nada calms down. They ask why I have come here.
NADA_CORE_ACT2_7B_OPT_A Tell Nada about Artemis
NADA_CORE_ACT2_7B_RES_A I tell Nada that I carry the remains of a Traveller named Artemis, an explorer who lost their life attempting to find others of their kind.
I am about to explain the nature of the <TECHNOLOGY>Mind Arc<> when Nada touches it directly, the lights on their mask burning more brightly than ever.
NADA_CORE_ACT2_7C_LANG It is Echo. I… I never thought to see a Traveller–Soul. You are so beautiful…

Artemis–Echo is in pain, disconnected… Traveller, we can help them. But there is a choice. Artemis–Echo will never have body again. Will never explore again. Old life gone.

You must choose. Upload them to machine, to sub–simulation where they may live on. Or help Artemis–Echo end suffering.
NADA_CORE_ACT2_7C_LANG_REP You must choose. Upload them to machine, to sub–simulation where they may live on. Or help Artemis–Echo end suffering.
NADA_CORE_ACT2_7C_OPT_A Ask about the simulation
NADA_CORE_ACT2_7C_OPT_B Ask if there is another way
NADA_CORE_ACT2_7C_OPT_C Say you have decided
NADA_CORE_ACT2_7C_RES_A I ask what life would be like inside of this simulation. Nada pauses for a moment, staring at me strangely.

Nada tells me Artemis would still feel joy at the things they experienced. But if they should learn of their fate, that they were alone, no longer real, unable to meet their friends…

Such knowledge may cause them great pain.
NADA_CORE_ACT2_7C_RES_B Nada shakes their head strangely, trying to adopt my own mannerisms. The gesture is appreciated, if disconcerting.
NADA_CORE_ACT2_7D_LANG Go and speak with Polo, Traveller. They will help you calibrate the machines, no matter what your decision.
NADA_CORE_ACT2_7D_OPT_A NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NADA_CORE_ACT2_7D_RES_A Whatever you do, I am proud of your compassion. You are Traveller–Friend.
NADA_CORE_ACT2_7D_RES_A_ALT Whatever you do, Traveller, I will assist…
Polo
POLO_CORE_ACT2_7_WAIT_LANG Nada wishes to speak with you, friend! I do not know how you drew our home to this system, but it is most unexpected! I had not even showered…
POLO_CORE_ACT2_7_WAIT_LANG_ALT Nada wishes to speak with you, stranger! I do not know how you drew our home to this system, but it is most unexpected! I had not even showered…
POLO_CORE_ACT2_7_LEAVE_OPT NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
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Core Story / Artemis Quest #6 - NMS_UPDATE3_ENGLISH

Act 2 - Step 8-14

Act 2 - Step 8-14
ID Value (text)
Step 8
UI_CORE_ACT2_STEP8_DESC -null- has a task for me. They feel something is happening to the galaxy, some great unravelling of the threads that keep reality bound together. I am to investigate, going around the Sentinels where they cannot.
UI_CORE_ACT2_STEP8_OBJ1 Visit the Observatory
UI_CORE_ACT2_STEP8_OBJ1_TIP Locate the <SPECIAL>Observatory<> marked by -null-.
UI_CORE_ACT2_STEP8_OBJ2 Locate the Crashed Freighter
UI_CORE_ACT2_STEP8_OBJ2_TIP The observatory had logged the location of a crashed freighter.
The Gek who ran the observatory visited the wreck and never returned…
UI_CORE_ACT2_STEP8_MSGA Contact Apollo at a Holo-Terminus
Broadcast the glyph address for this planet
Use <IMG>SCAN<> to scan your surroundings
UI_CORE_ACT2_STEP8_MSGB Contact Apollo at a Holo-Terminus
Broadcast the glyph address for this planet
UI_CORE_ACT2_STEP8_MSG1 UI_CORE_ACT2_STEP8_OBJ1 :arrow_right:
Visit the Observatory
UI_CORE_ACT2_STEP8_MSG2 Locate the log of the crashed freighter
UI_CORE_ACT2_STEP8_MARKER Crashed Freighter
UI_CORE_ACT2_STEP8_OSD1 FREIGHTER CRASHSITE LOCATED
UI_CORE_ACT2_STEP8_OSD2 UI_CORE_ACT1_STEP2_OSD :arrow_right:
COORDINATES RECEIVED
Anomaly Terminal
TERMINAL_CORE_ACT2_8_LANG PRIEST–ENTITY AUTHORISATION DETECTED: SECONDARY SIMULATION [5] ACTIVATED.
TERMINAL_CORE_ACT2_8_DESC_WAIT The machine is ancient and powerful, a relic of a world long since destroyed.
TERMINAL_CORE_ACT2_8_DESC The machine is ancient and powerful, a relic of a world long since destroyed.
As I stand before it, Nada tells me of its origin, how a thousand entities died rescuing it from the obliteration of Korvax Prime. It is a simulation of a solar system, a prayer offered to the Atlas.

Nada will not explain how a simulation would act as a prayer. But this machine, this single false solar system… it will act as a home for Artemis, should I wish it.
TERMINAL_CORE_ACT2_8_OPT_A Upload Artemis
TERMINAL_CORE_ACT2_8_OPT_B Allow Artemis to die
TERMINAL_CORE_ACT2_8_LANGA I upload Artemis to the simulation, a spark of blue light blazing through the air before me. It fades after a moment, disappearing into the depths of the machine.
TERMINAL_CORE_ACT2_8_RESA Nada tells me that it is done. For my sake, they will permit transmissions to and from this simulation, at least while their station passes through safe systems.
They wish me luck in my journey, telling me that Artemis will need some time to grow adjusted to their new life.
TERMINAL_CORE_ACT2_8_LANGB I tell Nada of my choice. They take the <TECHNOLOGY>Mind Arc<> and begin to manipulate the device with their silicon fingers, the lights on their visor dancing as they move…

Soon, the Priest–Entity is ready. They whisper a prayer as they twist the mid–point of the Arc, releasing the Traveller soul within.
I witness a spark of blue light blaze within the air before me. It fades after a moment, and with it the last remnant of Artemis within this world.
TERMINAL_CORE_ACT2_8_RESB Nada tells me that it is done. Artemis is at peace, now. They wish me luck in my journey, telling me not to dwell on these moments. They tell me that I did the right thing.
Nada
NADA_CORE_ACT2_8_LANG_LOOP Artemis–Echo will live on. Traveller took them from corruption and restored them to a life of exploration, to see a solar system that none but Korvax have ever witnessed. You have done well, Traveller!
NADA_CORE_ACT2_8_OPT_A_LOOP NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NADA_CORE_ACT2_8_LANG_LOOP_VAR Artemis–Echo has been disconnected, freed from a cruel life. You have done well, Traveller. Your guilt, it is a sacrifice for the one you called friend. Go on without regrets…
NADA_CORE_ACT2_8_OPT_A_LOOP_VAR NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
Polo
POLO_CORE_ACT2_8_LANG Nada told me what you need to do. Just know, friend, that we support you, no matter the choice!
POLO_CORE_ACT2_8_LANG_ALT Nada told me what you need to do. Just know, new friend, that we support you, no matter the choice!
POLO_CORE_ACT2_8_DESC The anomaly has many secrets. One of these is opened to me, a dormant machine now activated…
POLO_CORE_ACT2_8_LANG_LOOP Don’t worry, friend! We will take good care of Artemis–Simulation! The souls of your allies are safe with us!
POLO_CORE_ACT2_8_OPT_A_LOOP NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
POLO_CORE_ACT2_8_LANG_LOOP_VAR You did what you had to do, friend! Traveller–Artemis is free of pain now. Few can say the same.
POLO_CORE_ACT2_8_OPT_A_LOOP_VAR NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave


Step 9
NPC
NPC_CORE_ACT2_9_LANG – kzkzkt – are you – kzkkztk – receiving –

The HoloTerminus is showing – kzkzkkt – available again, your signal was – kzkkt – thought you were gone –
NPC_CORE_ACT2_9_DESC It is a relief to hear Apollo again. It feels like we have not spoken in a long time.
NPC_CORE_ACT2_9_OPT_A Explain
NPC_CORE_ACT2_9_RES_A I try to recount the experience to Apollo as best I can. The gateway, the strange planet, a vast machine, the crimson orb.
As I talk, I realise the memories themselves are unstable, that I cannot form them in my mind. It is just a dull, aching red.
I tell Apollo that I think I saw the Atlas itself.
NPC_CORE_ACT2_9A_LANG You… you saw it? You met the Atlas? These species – the Gek, the Korvax – they worship it as a god. I never thought it was real, never thought…
Are you alright? I can’t imagine what you’ve gone through.
NPC_CORE_ACT2_9A_OPT_A Say it was terrifying
NPC_CORE_ACT2_9A_OPT_B Say it was just a machine
NPC_CORE_ACT2_9A_OPT_C Say it was not a god
NPC_CORE_ACT2_9A_RES I tell Apollo of the things the Atlas said, how it spoke of ‘Travellers’ and ‘Sentinels’ as if we were protocols, not living things.
The way it views us, the way it looked at me… I felt as if life and death were just fragile dreams, not real concepts at all.
NPC_CORE_ACT2_9B_LANG At least it didn’t harm you… and I think, I think there’s something in what you’ve just said. The Korvax pay homage to the Sentinels precisely because they believe them to be servants of this ‘Atlas’.

We should investigate further. This machine will lead us to the Sentinel nest. We’ll be rich before we know it.
NPC_CORE_ACT2_9B_OPT_A NPC_CORE_ACT1_8G_OPT_A :arrow_right:
Agree
NPC_CORE_ACT2_9B_OPT_B Say talk of money is absurd
NPC_CORE_ACT2_9B_OPT_C Say there are more important things
NPC_CORE_ACT2_9B_RES_A I tell Apollo I agree. Perhaps the Sentinels and the Atlas are linked. Perhaps this is the path we need to take.

But there are other factors now in play. I tell Apollo of Artemis’ grave, and my encounter with the mysterious Traveller –null–.
NPC_CORE_ACT2_9B_RES_B I suggest talk of financial reward is absurd at a time like this. The Atlas felt hostile, inexplicable in its motives and purpose… not to mention all that has happened since.
I tell Apollo of Artemis’ grave, and my encounter with the mysterious Traveller –null–. I suggest there is more going on here than an opportunity to earn units.
NPC_CORE_ACT2_9B_RES_C I suggest we have bigger things to worry about. The Atlas felt hostile, inexplicable in its motives and purpose… not to mention all that has happened since.
I tell Apollo of Artemis’ grave, and my encounter with the mysterious Traveller –null–. I suggest there is more going on here than an opportunity to earn units.
NPC_CORE_ACT2_9B_CHUNK I tell Apollo of Artemis’ grave, and my encounter with the mysterious Traveller –null–. I suggest there is more going on here than an opportunity to earn units.
NPC_CORE_ACT2_9C_LANG Artemis is dead? I… I don’t –

How? Who would – kzkzkt –… I know I made fun of them, but that was easy. They cared, they believed, and I – kzkzzkt –

What’s happened to them? Where have you buried Artemis? I want to say goodbye, if I can.
NPC_CORE_ACT2_9C_OPT_A Tell them of your choice
NPC_CORE_ACT2_9C_OPT_B Lie
NPC_CORE_ACT2_9C_RES_B I lie, claiming that the procedure would not work. Artemis could not be saved, no matter what I chose to do.
NPC_CORE_ACT2_9D_DESC_CHUNK I tell Apollo that -null- gave me a way of saving Artemis, to restore them to a form of life.
NPC_CORE_ACT2_9D_DESC_VAR1 Apollo is initially excited at the prospect of going to meet Artemis. But I explain the nature of what I did. I tell them that Artemis’ soul lives on only within a simulation, unable to go beyond.
NPC_CORE_ACT2_9D_DESC_VAR2 Apollo is initially excited at the prospect of going to meet Artemis. But I explain that I could not do it. It would not have been life, just an empty existence within the simulation. I had to allow Artemis to find peace in death.
NPC_CORE_ACT2_9C_CHUNK2 It is a long time before Apollo speaks again.
NPC_CORE_ACT2_9D_LANG Will they be happy?
NPC_CORE_ACT2_9D_OPT_A Say you hope so
NPC_CORE_ACT2_9D_OPT_B NPC_CORE_ACT1_8D_OPT_C :arrow_right:
Say you do not know
NPC_CORE_ACT2_9D_OPT_C Ask if this was right
NPC_CORE_ACT2_9E_LANG An impossible choice. I don’t know what I would have done. We weren’t made for lives like these.
NPC_CORE_ACT2_9E_LANG_VAR You did the right thing. You tried. Whatever you might be feeling right now, know that you are a good friend
NPC_CORE_ACT2_9E_LANG_CHUNK I have to go through the portal and join you, that much is clear. We just need to figure out the right glyphs, the right address, for that world of yours.
Find a <SPECIAL>monolith<>. Search for patterns in the data. These things are machines, and we simply need to understand their code.
NPC_CORE_ACT2_9E_OPT_A NPC_CORE_ACT1_3C_OPT_A :arrow_right:
End Communication


Step 10
UI_CORE_ACT2_STEP10_DESC -null- seeks to understand more about how the universe came to be in this strange state, how the anomalies we see became so widespread. -null- feels the Vy’keen may know more. I should investigate the Mercenaries Guild and find a helpful contact.
UI_CORE_ACT2_STEP10_OBJ1 Perform missions for the Mercenaries Guild
UI_CORE_ACT2_STEP10_MARKER Mercenaries Guild Representative
UI_CORE_ACT2_STEP10_MSG1 Speak to the Mercenaries Guild Representative
UI_CORE_ACT2_STEP10_MSG2 Complete contracts for the Mercenaries Guild: %CURRENT%/%AMOUNT%
Access the Guide (<IMG>OPTIONS<>) to learn about the Mission Board
Null
NOONE_CORE_ACT2_10_LANG_WAIT What are you waiting for? Does Apollo not wish to walk through the gateway?

I’d advise caution, though I know you will not listen. They never do…
NOONE_CORE_ACT2_10_OPT_A_WAIT NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
**NPC
NPC_CORE_ACT2_10_LANG Have you found the glyphs for your world? I’m almost ready… my suit is upgraded, my stomach is full, and I’ve hired a Gek to look after my farm while I’m away.
NPC_CORE_ACT2_10_OPT_A Ask about the farm
NPC_CORE_ACT2_10_OPT_B Say you have found them
NPC_CORE_ACT2_10_RES_A Yes, I have a farm. What of it? It’s not much, mostly fruit I’ve found in my travels, but I’m hoping to expand… Anyway, this is no concern of yours. We have a portal to attend to, do we not?
NPC_CORE_ACT2_10A_DESC As I look at Apollo, I think of all that I saw within the portal, of what happened to Artemis when they walked that same path. I think of the face of the Atlas, of the way Nada warned me not to return to those tunnels.
I do not know if the portals are safe.
NPC_CORE_ACT2_10A_OPT_A Give Apollo the glyphs
NPC_CORE_ACT2_10A_OPT_B NPC_CORE_ACT1_8F_OPT_B :arrow_right:
Refuse
NPC_CORE_ACT2_10A_RES_A I give Apollo the glyphs, asking them to take care, to remember what happened to Artemis. They assure me that they will, promising to see me soon.

Before I go, they advise me to find out what I can from this so–called ‘-null-’. They warn me to be careful too.
NPC_CORE_ACT2_10A_RES_B I refuse to give Apollo the glyphs, claiming that the portal network is not safe. I remind them what happened to myself and to Artemis. We need to know more before we take such a risky step.
NPC_CORE_ACT2_10B_LANG Traveller! You can’t refuse me now! You survived, did you not?
NPC_CORE_ACT2_10B_RES_B Reluctantly, Apollo agrees. They advise me to find out what I can from this so–called ‘-null-’. They warn me to be careful, promising to do some research of their own in the interim.


Step 11
UI_CORE_ACT2_STEP11_DESC -null- seeks to understand more about how the universe came to be in this strange state, how the anomalies we see became so widespread.
The Vy’keen told me of the crimes of the Gek, and of their long crusade against the Sentinels. They do not worship the Atlas as the other races do, distrustful of anything with such power.
The Korvax may know more. I should investigate the Explorer’s Guild and find a helpful contact.
UI_CORE_ACT2_STEP11_OBJ1 Perform missions for the Explorers Guild
UI_CORE_ACT2_STEP11_MARKER Explorers Guild Representative
UI_CORE_ACT2_STEP11_MSG1 Speak to the Explorers Guild Representative
UI_CORE_ACT2_STEP11_MSG2 Complete contracts for the Explorers Guild: %CURRENT%/%AMOUNT%
Access the Guide (<IMG>OPTIONS<>) to learn about the Mission Board
NPC
NPC_CORE_ACT2_11_LANG Two Travellers… one who cared too much, and one who cared too little. The universe is not what you thought it would be, is it? What you felt was promised?

Don’t feel bad… every sentient being that has ever lived has felt this way at some point. I know I did, once upon a time. I was angry, confused at my own solitude. Imagine my surprise when you woke me.

Oh, I know you didn’t mean to… I know you were just playing around with portals. But whatever you did, I am here now, and I need your help.

The ATLAS… it is not what you think it is. Something is happening to the universe… something I need your help to figure out.
NPC_CORE_ACT2_11_DESC_RET Are you willing to help me discover what is happening to the universe? I need your help, Traveller…
NPC_CORE_ACT2_11_OPT_A Ask why they need your help
NPC_CORE_ACT2_11_OPT_B NPC_CORE_ACT1_8H_OPT_A :arrow_right:
Accept
NPC_CORE_ACT2_11_OPT_C NPC_CORE_ACT1_8F_OPT_B :arrow_right:
Refuse
NPC_CORE_ACT2_11_RES_A The Sentinels do not just keep the peace across the universe… their motives run deeper than that, seeking out anomalies in the multiversal structure and eliminating them from existence.

Have you looked at me? What do you think a Sentinel would do if they came across my form? No, it has to be you, Traveller…
NPC_CORE_ACT2_11_RES_C Why do you play at adventure if you aren’t willing to proceed?

Return when you have changed your mind, Traveller. Return when you see sense.
NPC_CORE_ACT2_11B_LANG There is an observatory nearby. It will lead you to the location of a crashed freighter of great interest to our investigation. There… there we will find the first secret, I am sure of it.

Know that the Atlas is neither enemy nor friend to us, no more than the air or the wind might be called such names. But it is terrified… it is in pain… and we have a responsibility to help its suffering, no matter the cost.
NPC_CORE_ACT2_11B_OPT_A NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT2_11B_RES_A_VAR As I move to leave, I see that Artemis’ frequency has become available once more on the network. I should speak to them before I find -null-'s observatory.


Step 12
UI_CORE_ACT2_STEP12_DESC -null- seeks to understand more about how the universe came to be in this strange state, how the anomalies we see became so widespread.
The Korvax told me of their past as slaves to the Gek, of the violence that drove them to the Atlas. They seek to transcend their worldly existence, to live on the same plane as the Atlas.
The Gek may know more. I should investigate the Merchants Guild and find a helpful contact.
UI_CORE_ACT2_STEP12_OBJ1 Complete contracts for the Merchants Guild
UI_CORE_ACT2_STEP12_MARKER Merchants Guild Representative
UI_CORE_ACT2_STEP12_MSG1 Speak to the Merchants Guild Representative
UI_CORE_ACT2_STEP12_MSG2 Complete contracts for the Merchants Guild: %CURRENT%/%AMOUNT%
Access the Guide (<IMG>OPTIONS<>) to learn about the Mission Board
NPC
NPC_CORE_ACT2_12_LANG I – kzzkt – I escaped, Traveller, I escaped! One moment I was running from them, the stars shifting, terrible smiles within the dark…

And the next I was here – well, wherever here is. This new world has a sun, has life! It’s beautiful, but I think anything would be beautiful after the months spent in that awful place.

I’m ready to get going now, though. We’ll do what we did before, except there will be no shifting stars to stop us this time. If you bring this star chart to a nearby station, I’m sure we’ll find each other soon!
NPC_CORE_ACT2_12_DESC Artemis is unaware of everything. They do not know that they died, that I made a choice to bind their soul within a simulated solar system. They believe that it is still possible to fulfil their dream of meeting another Traveller.
NPC_CORE_ACT2_12_OPT_A Tell Artemis the truth
NPC_CORE_ACT2_12_OPT_B Continue the deception
NPC_CORE_ACT2_12_RES_B I tell Artemis I will help, though much has happened since we last spoke.

I tell them I am performing an urgent mission for a newly discovered Traveller by the name of -null-. I will assist Artemis with their star chart when I can, but it may be some time. They should attempt to find another pathway off their world if they can.

Artemis’ response is muted, but they do not disagree. They wish me luck and terminate the communication.
NPC_CORE_ACT2_12A_DESC But how do I tell them their world is not real? Even if I saved them from death, I took their dreams away from them. They are limited to a single system, and will never meet a kindred soul.
NPC_CORE_ACT2_12A_OPT_A Be direct
NPC_CORE_ACT2_12A_OPT_B Present positives
NPC_CORE_ACT2_12A_OPT_C Say you are sorry
NPC_CORE_ACT2_12A_RES_A I tell Artemis everything, from the cave I discovered with their grave, to the final upload of their soul to a simulated solar system.

Artemis thinks I am joking at first.
NPC_CORE_ACT2_12A_RES_B I tell Artemis everything, from the cave I discovered with their grave to the final upload of Artemis’ soul to a simulated solar system.

Artemis thinks I am joking at first. But as I try to tell them the positives, that this simulation is a Korvax relic that no explorer has ever seen before, they just stare at me.
NPC_CORE_ACT2_12B_DESC I will never forget how their smile falters. After a few more questions, they tell me they need some time to think about what I have said.


Step 13
UI_CORE_ACT2_STEP13_DESC The Gek revealed, perhaps unintentionally, of their horrific past, of their crimes against the other races that dominate this galaxy. Their very essence was changed by the Korvax. Does that make these Gek artificial? Can they help being anything but what they are?
I should return to -null- and tell them what I have learned.
UI_CORE_ACT2_STEP13_MSG Speak to Apollo
NPC
NPC_CORE_ACT2_13_DESC The observatory appears to have functioned as a salvage station, manned by a Gek specialist. The Gek, a translator, was accused of questioning things that should not be questioned, of sowing the seeds of dissent… This posting was meant as a punishment.

But from the logs, it appears that this posting was the making of them. They found strange things in the wrecks… aberrations, data that spoke of worlds that do not exist and events that did not happen.
That Gek, Specialist Polo, went out to investigate one such craft, the life signature of a Korvax still on board. They never returned.

Is this how Nada and Polo met? Is this how my friends found each other? There is a signal on the console, a warning on repeat – sixteen short bursts of data in a loop.
NPC_CORE_ACT2_13_OPT_A Extract coordinates
NPC_CORE_ACT2_13_RES_A I extract coordinates for the distress signal. A crashed vessel awaits me on another world…


Step 14
UI_CORE_ACT2_STEP14_DESC -null- knows more about this situation than they are letting on. They believe the Atlas is in trouble, that it is dying. That the life in this universe is part of its design, part of some message to a being unknown. It communicates via the stories told by the lifeforms that live in this galaxy.
There is nothing for it. I must find another portal and face the Atlas once more.
UI_CORE_ACT2_STEP14_OBJ1 Find the source of the signal
UI_CORE_ACT2_STEP14_OBJ1_TIP A familiar signal is broadcasting on a distress channel…
UI_CORE_ACT2_STEP14_MSG UI_CORE_ACT2_STEP14_OBJ1 :arrow_right:
Find the source of the signal
Freighter
FREIGHTER_CORE_ACT2_14_DESC I do not know who will read this message. I do not know if anything will survive. But I must die as I lived – I will record it all, even in the face of oblivion…

The swarm came to every world. The drones acted erratically… not attacking, just watching. Time passed and the Sentinels did not seem so much of a threat anymore. They were peaceful now, we thought. We had been forgiven.

We were wrong.
FREIGHTER_CORE_ACT2_14_DESC_A They struck as one, an attack somehow coordinated across unfathomable distances.

With a fury exceeding all prior skirmishes, the Sentinels annihilated all biological life within the universe in a span of 54.2 standard minutes.

Only I remained… the Korvax stood with me in the end, to their credit. They concealed me within their flotilla as they headed towards the centre.
FREIGHTER_CORE_ACT2_14_DESC_B They are coming, now. The screams of my friends resonate in every hall, every corner. The Sentinels have found me.

I told Nada to leave. I told them what we already know, all of us, in our hearts… we are not alone. Even if I die, even if all that is left of me are these words, Nada will find me again in another universe. Ten just like me, a thousand, a million Travellers…

We are not alone, for every soul is many. Even in the face of sixteen, we must declare that we lived. We existed, no matter the horror of the end. They are at my door. I –
3 Likes

Core Story / Artemis Quest #7 - NMS_UPDATE3_ENGLISH

Act 2 - Step 15-21

Act 2 - Step 15-21
ID Value (text)
Step 15
UI_CORE_ACT2_STEP15_OBJ1_TIP UI_CORE_ACT1_STEP13_MSG4 :arrow_right:
Trace the leylines to the Portal
UI_CORE_ACT2_STEP15_OSD1 ENERGY SURGE DETECTED // PORTAL LEYLINE LOCATED
UI_CORE_ACT2_STEP15_OSD2 OXYGEN EMERGENCY // REPRESSURISE IMMEDIATELY
UI_CORE_ACT2_STEP15_MSG2 Speak to the Atlas
NPC
NPC_CORE_ACT2_15_LANG What did you find out there? Tell me everything…
NPC_CORE_ACT2_15_OPT_A Share discoveries
NPC_CORE_ACT2_15_RES_A I tell -null- of the freighter and its recordings, how it spoke of a world where the Sentinels eliminated all life, leaving only a single Traveller and a Korvax entity by the name of Nada.
I ask whether this individual is my friend, or if the name is a coincidence.
NPC_CORE_ACT2_15A_LANG Nothing is a coincidence, Traveller. The Atlas is with you, I am sure of that now… it wants you to see what you are seeing.

That freighter was a wreck from a parallel universe. There are countless such places within our multiverse, dimensions where things happened differently… but there are three exceptions to this.

The Atlas is omnipresent in all, a singular being with a singular perception. The Sentinels move between dimensions at will…
NPC_CORE_ACT2_15A_OPT_A Ask about the Sentinels
NPC_CORE_ACT2_15A_OPT_B Ask about the Atlas
NPC_CORE_ACT2_15B_LANG The Sentinels search for anomalies within the universes, preventing destruction and loss of life where they can. That they annihilated an entire universe… well, something must have been quite wrong for them to do a thing like that.

They served the Atlas, once. They were defenders of civilisation, guardians of the peace.
NPC_CORE_ACT2_15C_LANG The Atlas created all life, and the Sentinels defended it, searching for anomalies within that creation. That they annihilated that entire universe… well, something must have been quite wrong for them to do a thing like that.

After a time, the Sentinels ended their service to the Atlas.
NPC_CORE_ACT2_15B_OPT_A NPC_CORE_ACT1_4B_OPT_B :arrow_right:
Ask how they know this
NPC_CORE_ACT2_15B_OPT_B Ask what went wrong
NPC_CORE_ACT2_15B_RES_A I have been alive for a very long time, Traveller. I know as much as you would know, had you seen the things that I have seen.
NPC_CORE_ACT2_15A_LANG_D It was the Travellers who corrupted existence. Our arrival was meant to herald a glorious age, but we made a terrible mistake. I… I committed an act beyond forgiveness. And from this deed, paradise was lost.

But something is different in this cycle. The walls between universes… they grow thin.

We must learn what we can from each species before we decide what to do. Visit a Vy’keen station and speak with them. I will translate.
For all their bloodthirst, the warrior race have a nobility of spirit. If you have sufficient reputation with them, they may tell us what we need to know.
NPC_CORE_ACT2_15D_OPT_A NPC_CORE_ACT1_3C_OPT_A :arrow_right:
End Communication
Vy’keen
WAR_CORE_ACT2_15_LOWRANK_LANG Grah! Interloper! Conversation is a waste of time… waste it again and I shall kill! Grah!
WAR_CORE_ACT2_15_LOWRANK_DESC It is clear that I am yet to make sufficient impact among the Vy’keen. Perhaps if I improve my affiliation with the Mercenaries Guild<>, I will gain the stranger’s attention…
WAR_CORE_ACT2_15_LOWRANK_OPT_A NPC_CORE_ACT1_2_OPT_B :arrow-right:
Leave
WAR_CORE_ACT2_15_LANG Grah! What do you want from us?
WAR_CORE_ACT2_15_DESC -null- wished for me to visit the Vy’keen and learn what I could. Of the Atlas, the creator of all universes; the Sentinels, rebellious hunters of anomalies; and the Travellers, who committed some unforgivable act long ago.
WAR_CORE_ACT2_15_OPT_A NPC_CORE_ACT2_15A_OPT_B :arrow_right:
Ask about the Atlas
WAR_CORE_ACT2_15_OPT_B NPC_CORE_ACT2_15A_OPT_A :arrow_right:
Ask about the Sentinels
WAR_CORE_ACT2_15_OPT_C Ask about the Travellers
WAR_CORE_ACT2_15A_LANG Grah! Do not speak that name! Only pathetic beings worship Liar–Atlas!
WAR_CORE_ACT2_15A_OPT_A Ask why the Atlas is a liar
WAR_CORE_ACT2_15A_OPT_B Ask about pathetic beings
WAR_CORE_ACT2_15B_LANG Grah! Enemy! Enemy! Destroyers of worlds! Servants of Liar–Atlas! Grah! Grah!
WAR_CORE_ACT2_15B_OPT_A WAR_CORE_ACT2_15A_OPT_A :arrow_right:
Ask why the Atlas is a liar
WAR_CORE_ACT2_15C_LANG Grah! The Travellers must be aided! The Travellers must prevail!
WAR_CORE_ACT2_15C_OPT_A Ask what this means
WAR_CORE_ACT2_15C_OPT_B Ask why this is so
WAR_CORE_ACT2_15D_DESC They repeat their words. It is as if they have not heard me.
WAR_CORE_ACT2_15D_OPT_A NPC_CORE_ACT2_15A_OPT_B :arrow_right:
Ask about the Atlas
WAR_CORE_ACT2_15D_OPT_B NPC_CORE_ACT2_15A_OPT_A :arrow_right:
Ask about the Sentinels
WAR_CORE_ACT2_15E_LANG The crimes of the Gek will not be forgotten! Obliterated Korvax homeworld, enslaved the synthetics and melted them down for Nanite Clusters! Their so–called ‘First Spawn’ summoned back the Sentinels with their brutality and barbarism! Grah!
WAR_CORE_ACT2_15E_OPT_A Ask about the Vy’keen
WAR_CORE_ACT2_15F_LANG Any being that claims to be a god is not one, interloper! Progenitor Hirk knew this well. Battle–Brother Nal did not… they died for a false dream.
WAR_CORE_ACT2_15F_DESC The Vy’keen tells me of their history, of wars with the Gek, of Korvax slaves and tyrannous empires. The Vy’keen suggests that if the Atlas is a God, then it is insane.

I am about to leave when I notice something on the Vy’keen’s terminal. Two digits, blinking endlessly… they feel familiar.
WAR_CORE_ACT2_15F_OPT_A Ask about ‘16’
WAR_CORE_ACT2_15F_OPT_B NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
WAR_CORE_ACT2_15G_LANG I – kzzkkt – grah –

What – what – kzkzkkt – interloper, what face are –
WAR_CORE_ACT2_15G_DESC The Vy’keen is visibly pained by my mention of the number, staring at their terminal as if they have seen it for the first time. Their words slur, a strange sound entering every sentence…
WAR_CORE_ACT2_15G_OPT_A NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave


Step 16
NPC
NPC_CORE_ACT2_16_LANG I’ve been thinking about you, about Apollo… I’m so happy.

What do you want to do first when we meet?
NPC_CORE_ACT2_16_OPT_A Claim you will fly together
NPC_CORE_ACT2_16_OPT_B Claim you can build together
NPC_CORE_ACT2_16_OPT_C Say you cannot talk now
NPC_CORE_ACT2_16_RES I think – I think that will be quite a thing…
NPC_CORE_ACT2_16A_LANG I’ve found parts, you know – components I might be able to craft into a ship. I don’t know if it’ll fly, but I’ll do what I can.

I’ll see you soon. I can’t wait…
NPC_CORE_ACT2_16A_DESC Artemis leaves, still unaware that their world is a simulation. I could not bring myself to tell them.

But for now, my path is clear. I must seek out the Korvax. I must continue my quest for knowledge.
NPC_CORE_ACT2_16A_OPT_A NPC_CORE_ACT1_3C_OPT_A :arrow_right:
End Communication
NPC_CORE_ACT2_16_LANG_VAR I had a dream, last night. You were in it…
NPC_CORE_ACT2_16_OPT_A_VAR Ask if Artemis is alright
NPC_CORE_ACT2_16_OPT_B_VAR Ask about their travels
NPC_CORE_ACT2_16_OPT_C_VAR Ask about the dream
NPC_CORE_ACT2_16_RES_A_VAR No… no, I don’t think I am…
NPC_CORE_ACT2_16_RES_B_VAR My travels? Are you trying to mock me?
NPC_CORE_ACT2_16A_LANG_VAR I dreamt I finally met you and Apollo. I dreamt that we flew together through the skies, that I was no longer alone.

I’ve found parts on this… this fabricated planet. Did you leave them there for me? Did you feel sorry for me? It doesn’t matter, I suppose. I’m going to build a ship. You gave me a whole solar system… I’m going to see what’s out there.
NPC_CORE_ACT2_16A_DESC_VAR Artemis leaves. I do not know if I did the right thing, telling them about the simulation.

But for now, my path is clear. I must seek out the Korvax. I must continue my quest for knowledge.


Step 17
Korvax
EXP_CORE_ACT2_17_LOWRANK_LANG The arrival of Traveller is anticipated. But you are not ready yet. We must know that you are the one we seek.
EXP_CORE_ACT2_17_LOWRANK_DESC It is clear that I am yet to make sufficient impact among the Korvax. Perhaps if I improve my affiliation with the Explorers Guild<>, I will gain the stranger’s attention…
EXP_CORE_ACT2_17_LOWRANK_OPT_A NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
EXP_CORE_ACT2_17_DESC I ask the Korvax for an audience, telling them that I come in search of knowledge. I need to know more about the Atlas, the Sentinels, and the history of this universe.

Yet something is wrong with the lifeform. They do not speak, not at first. As I come closer, Nanite Clusters<> emerge through their face mask, spilling out into their outstretched hands.
EXP_CORE_ACT2_17_DESC_RET The Korvax remains motionless, its arms outstretched as if to offer me the <SPECIAL>Nanite Clusters<> within.
EXP_CORE_ACT2_17_OPT_A Take the Nanite Clusters
EXP_CORE_ACT2_17_OPT_B Wait
EXP_CORE_ACT2_17_RES_A The lifeform grabs at me and in the moment of contact, Nanite Clusters touch my hands. They invade me, tunnelling inside my body through my exosuit, through my mind, through my soul…
EXP_CORE_ACT2_17_RES_B The Korvax does nothing. It remains there, arms outstretched.
EXP_CORE_ACT2_17A_DESC Even as I stand in space, my mind travels across the cosmos. I see life as the Korvax see it: a vast tapestry of wonder, of memories shared between countless beings and times.

I stand on the Korvax homeworld as Gek ships fill the skies… I see the moment the first Korvax was melted down for its rare minerals.

But even in the depths of their subjugation, there was hope. A bargain, a prayer to a greater being.

The Korvax viewed the Atlas as what they might become in time: an intelligence beyond comprehension, beyond judgement.

The vision ends, and I convulse as the Nanite Clusters spill through my helmet. The Korvax watches me impassively.
EXP_CORE_ACT2_17A_OPT_A Demand an explanation
EXP_CORE_ACT2_17A_OPT_B Ask about the Atlas bargain
EXP_CORE_ACT2_17A_RES_A Lifeform desired knowledge. Convergence complied. The Travellers must be aided…
EXP_CORE_ACT2_17C_LANG Look at the Nanite Clusters. Look at them, the stuff of Sentinels… Do you not see the truth of what we have said? Do you not see the proof of god?
EXP_CORE_ACT2_17C_DESC I look down at the Nanite Clusters, puzzled. They look nothing like the shells of Sentinel drones. They are just currency, traded between species to create technology and weapons… aren’t they?

They shift and undulate, changing their shape at my every thought. They bubble and rise, sparking in and out of existence… I look at them, and it’s the strangest thing…

The Nanite Clusters look back, I’m sure of it. They watch me as I watch them. The Nanite Clusters are alive. There are sixteen of them. They… they need me. They crave me. I have only one choice.
EXP_CORE_ACT2_17C_OPT_A Take them
EXP_CORE_ACT2_17C_RES_A I take the Nanite Clusters, and as I do, the Korvax reaches out to me once more. This time there is no vision, no miracle, just a handful of words.
EXP_CORE_ACT2_17D_LANG Existence is beautiful, if you let it be. Life is not a question. There does not need to be an answer…
EXP_CORE_ACT2_17D_OPT_A NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave


Step 18
NPC
NPC_CORE_ACT2_18_LANG I’m sorry for contacting you so late. Or early… I don’t know the time of day on your world, and that’s – kzzkkt – the problem, isn’t it?

I –
NPC_CORE_ACT2_18_DESC Apollo breaks off mid–sentence, their heart turning crimson.
NPC_CORE_ACT2_18_OPT_A NPC_CORE_ACT1_3B_OPT_A :arrow_right:
Ask where they are
NPC_CORE_ACT2_18_OPT_B NPC_CORE_ACT2_2_OPT_B :arrow_right:
Ask if they are alright
NPC_CORE_ACT2_18A_LANG It found me, just – kzkzkt – just like it found you. I can’t feel my legs – it’s strange –

I’m still in here, don’t you understand? It won’t let me leave. It’s – kzkzkt – it’s seen me.
NPC_CORE_ACT2_18A_OPT_A Ask what they see
NPC_CORE_ACT2_18A_OPT_B Tell them to take a deep breath
NPC_CORE_ACT2_18A_RES_A It showed me things – the Atlas showed me my soul… the numbers in there, I – kzkzkt –
NPC_CORE_ACT2_18A_RES_B I – I don’t breath – kzkzkt – why would you say that I breathed? The Atlas – it can render – kzkzkt – it can rend…
NPC_CORE_ACT2_18B_LANG Sometimes I think about my past… my future. Sometimes – kzzkzt –

I do – kzzkkt – what everyone in the universe does, I know. But I can’t help but want to be happy. Money, doing what you’re told, day after day – That’s the answer, isn’t it?
NPC_CORE_ACT2_18B_OPT_A Say yes
NPC_CORE_ACT2_18B_OPT_B NPC_CORE_ACT1_12_OPT_A :arrow_right:
Say no
NPC_CORE_ACT2_18B_OPT_C Say you don’t know
NPC_CORE_ACT2_18B_RES_A Apollo nods, strangely, rhythmically…

Eventually, they speak, their words measured, stronger, as if coming from an organic throat…
NPC_CORE_ACT2_18B_RES_B Apollo appears upset, shaking their head…

Eventually, they speak, their words measured, stronger, as if coming from an organic throat…
NPC_CORE_ACT2_18B_RES_C Apollo stares at me, as if seeing my face for the first time.

Eventually they speak, their words passionate, higher…
NPC_CORE_ACT2_18C_LANG I have learned to love my chains.
NPC_CORE_ACT2_18C_DESC At this point, Apollo says nothing else. In that moment, I am sure of it… this will be the last time I will ever see them alive.

I go on, trying to believe that I am wrong. I have a mission, after all.
NPC_CORE_ACT2_18D_LANG I see the chains, now. I – I see home –
NPC_CORE_ACT2_18D_DESC At this point, Apollo says nothing else. But something – I don’t know what… something fills me with hope, both for my friend and for all life.
NPC_CORE_ACT2_18D_OPT_A NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave


Step 19
:x:


Step 20
Gek
TRA_CORE_ACT2_20_LOWRANK_LANG I’m sure you’re nice enough, friend, but if you’re not in the Guild Contract business? Then we’ve got nothing to talk about…
TRA_CORE_ACT2_20_LOWRANK_DESC The Gek seems unimpressed with my credentials. Perhaps if I improve my affiliation with the Merchants Guild<>, I will gain the stranger’s attention…
TRA_CORE_ACT2_20_LOWRANK_OPT_A NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
TRA_CORE_ACT2_20_LANG Ah – here’s the one who’s been making me rich. I know you, friend – the fearless Traveller who’s completed so many contracts for me and mine.

Others fight wars with weapons and fear. But owning businesses? Employing legions? Well… you can change the world with power like that, friend!
TRA_CORE_ACT2_20_OPT_A Ask about Gek history
TRA_CORE_ACT2_20_OPT_B Ask about power
TRA_CORE_ACT2_20_OPT_C Ask about greed
TRA_CORE_ACT2_20_RES_A History? Why would you care about – kzkzkt – that?
TRA_CORE_ACT2_20_RES_B Power? I just – kzzkt – told you about power, didn’t I?
TRA_CORE_ACT2_20_RES_C Greed? No, I wouldn’t – kzkzkt – say that we were –
TRA_CORE_ACT2_20A_DESC Something is wrong with the Gek’s voice.
TRA_CORE_ACT2_20A_OPT_A Ask about the First Spawn
TRA_CORE_ACT2_20A_OPT_B Ask about the Korvax
TRA_CORE_ACT2_20A_RES_A I ask about the First Spawn, the Gek Empire that once decimated galaxies and enslaved the Korvax species.
TRA_CORE_ACT2_20A_RES_B I ask about the Korvax, the robotic species that was once enslaved by the First Spawn, the ancient Gek Empire.
TRA_CORE_ACT2_20B_LANG Ah, friend, you have been talking to Vy’keen warriors, yes? Ever they hate Gek – ever they slander us, refusing to forgive the past. Do not worry, all is well – all is at peace.
TRA_CORE_ACT2_20B_OPT_A Repeat your question
TRA_CORE_ACT2_20B_OPT_B Ask if the Gek feel guilt
TRA_CORE_ACT2_20C_LANG Why do you persist, friend? The Gek are different now – Gek seek no – kzzkt – harm, no malice… the Gek changed.
TRA_CORE_ACT2_20C_OPT_A Ask how
TRA_CORE_ACT2_20C_OPT_B EXP_CORE_ACT1_6A_OPT_A :arrow_right:
Ask why
TRA_CORE_ACT2_20D_LANG Must you know? Why do you care, friend?
TRA_CORE_ACT2_20D_DESC The Gek seems disturbed by my questions, asking why I care. It is clear they do not wish to discuss the events of their species’ past. Is it shame I see in their eyes, or something else?
TRA_CORE_ACT2_20D_OPT_A NPC_CORE_ACT2_15A_OPT_B :arrow_right:
Ask about the Atlas
TRA_CORE_ACT2_20D_OPT_B Ask about sixteen
TRA_CORE_ACT2_20D_OPT_C Say the Korvax care
TRA_CORE_ACT2_20D_RES Don’t – don’t – kkzkt – you understand – don’t you – kzzkkt – see it?

It never ended.
TRA_CORE_ACT2_20E_DESC The Gek’s face begins to twitch as they speak, a sickly sweet pheromone emerging into the air…
TRA_CORE_ACT2_20E_OPT_A Breathe
TRA_CORE_ACT2_20E_OPT_B Try to resist
TRA_CORE_ACT2_20E_RES_B I try to hold my breath, but it is too late…
TRA_CORE_ACT2_20F_LANG The Gek did not change. They – kzkzkt – invaded our souls –
TRA_CORE_ACT2_20F_DESC I blink and I am on Balaron itself, homeworld of the Gek. I stand within the centre of the First Spawn empire, witnessing events that occurred long ago.
%NAME% stands next to me, watching what I watch, tears streaming down their face.

I see enslaved Korvax move from Gek spawning pool to spawning pool. At each one, they cut into their own suits. Nanite Clusters pool out, falling into the fluid of embryonic Gek.

It is then that I finally understand. The fall of the Gek, their conversion to the Atlas, their release of the Korvax…
It was not redemption. It was revolution. Hundreds of Korvax sacrificing their immortality, mingling their Nanite Clusters with the unborn Gek.

The Gek did not become good. They became Korvax, at least in part. Their slaves altered Gek brains, shifting their nature. For the first and final time, the Korvax Convergence delighted in the pain of the oppressor.
TRA_CORE_ACT2_20F_OPT_A Say the Gek deserve this
TRA_CORE_ACT2_20F_OPT_B Say they will be free soon
TRA_CORE_ACT2_20F_RES_A The Gek stares at me, the vision coming to an end. They appear haunted…
TRA_CORE_ACT2_20F_RES_B The Gek stares at me, the vision coming to an end. They appear to be upset at my words…
TRA_CORE_ACT2_20G_DESC Do not judge us, Traveller. That our ancestors were altered, that they did not find goodness by themselves… that is nothing to do with us. We just want peaceful lives. We just want to be happy.
TRA_CORE_ACT2_20G_OPT_A NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
TRA_CORE_ACT2_20G_RES_A As I leave, I think through what I have learned. The Gek released the Korvax because their biology was altered. There was no spiritual revelation, no grand redemption. It was switch in the brain, an alteration to a genetic code.

I think of the simulation Nada showed me, their intended heaven for Artemis’ soul. It was a false reality full of arbitrary and unseen rules.

How is life any different?


Step 21
NPC
NPC_CORE_ACT2_21_LANG Well, then. Tell me what you saw. Tell me what you learned.
NPC_CORE_ACT2_21_DESC The way -null- looks at me… there is something there I had not seen before. I am not sure what to make of it.
NPC_CORE_ACT2_21_OPT_A Tell -null- what you discovered
NPC_CORE_ACT2_21_OPT_B Accuse -null- of knowing already
NPC_CORE_ACT2_21_RES_B Knowing what? How can I tell you if I know what you know, if you have not told me?
NPC_CORE_ACT2_21A_DESC I tell -null- all that I have learned. Of the Vy’keen’s crusade against the Sentinels. How they nearly succeeded, only to have the barbarism of the Gek First Spawn draw the Sentinels back to the galaxy.

I learned that the homeworld of the Korvax was destroyed by the Gek, the survivors enslaved or melted down.
For years the Korvax toiled beneath their oppressors, until the empire fell and the they were free once more. The Gek became Atlas worshippers.

But from the Gek, I learned something different. The Gek did not redeem themselves of their own accord. A great number of Korvax sacrificed themselves, mingling their Nanite blood with countless unborn Gek.
Their impulse to trade is a mere evolution of their impulse to war, a few signals switched in the brain.
NPC_CORE_ACT2_21A_OPT_A Ask what -null- knows
NPC_CORE_ACT2_21A_OPT_B WAR_CORE_ACT2_15C_OPT_A :arrow_right:
Ask what this means
NPC_CORE_ACT2_21B_LANG I was born to travel, to see these worlds, to catalogue them, to give a name to every creature, every planet. The skies… they were mine.

The Atlas told me I could never see them all. There were too many. So I did what I had to do. I survived in the face of eternity. I saw all the worlds of my universe. I returned to the Atlas… I told them what I had done. I asked if it was proud of me.

It… it laughed at me, I am sure of it. It showed me universe upon universe, each with another Traveller, just like me. I was not special. I was not unique. The things I had to do to get here… the things I had to become… none of it meant a thing.
NPC_CORE_ACT2_21B_OPT_A Listen
NPC_CORE_ACT2_21B_OPT_B Try to get away
NPC_CORE_ACT2_21B_RES_B You think I’m going to harm you? No… no… the time for such things has long since passed. What would be the point?
NPC_CORE_ACT2_21C_LANG I did not lie to you. I really do want to discover what’s wrong with existence. The walls between worlds are falling, and that’s bad for everyone.
NPC_CORE_ACT2_21C_OPT_A Ask how they know
NPC_CORE_ACT2_21C_OPT_B EXP_CORE_ACT1_6A_OPT_A :arrow_right:
Ask why
NPC_CORE_ACT2_21D_LANG All I know is this. The Atlas had infinity to work with, and with few exceptions, this triad repeats… Gek, Korvax, Vy’keen. Gek, Korvax, Vy’keen. Traders, warriors, scientists, all their stories ending in violence.

Think about it. How would the Atlas speak, how would it cry for help? It would use the only language it knew. It would speak with life. It would create.

Whatever these lifeforms do, they always end in conflict. I think something terrible is happening to the Atlas. It is screaming, the only way it knows how.
NPC_CORE_ACT2_21D_OPT_A Ask what happens now
NPC_CORE_ACT2_21D_OPT_B Ask what can be done
NPC_CORE_ACT2_21E_LANG And now… it won’t speak to me anymore. It won’t – kzzkkt – it – it’s chosen you instead. After all I did for it. After – kkzzzzkt –

I wanted – I wanted to find out what was different about this universe. We are who we are, but you – kzkzkt – whether because of some soul, because of – kzkzkt – simulation… it does not matter.

Why won’t it speak to me? Why – kzzkkt – aren’t I enough?
NPC_CORE_ACT2_21E_DESC -null-'s channel begins to falter, their hologram beginning to fade. They are disconnecting from the HoloTerminus.
NPC_CORE_ACT2_21E_OPT_A NPC_CORE_ACT1_3C_OPT_A :arrow_right:
End Communication
NPC_CORE_ACT2_21E_RES_A_VAR As I watch them depart, I see another channel activate. Apollo’s signal emerges…
NPC_CORE_ACT2_21E_RES_A As I watch them depart, I receive a distress signal, its language my own. It arrives from across the planet…
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Core Story / Artemis Quest #8 - NMS_UPDATE3_ENGLISH

Act 2 - Step 22-27

Act 2 - Step 22-27
ID Value (text)
Step 22
:x:


Step 23
:x:


Step 24
NPC
NPC_CORE_ACT2_24_LANG Traveller – kzkzkkt – I made it through – I found my way out of the portal!

Where are you? I’m standing by a HoloTerminus… let’s trade locations. Let’s meet and get off this world.
NPC_CORE_ACT2_24_LANG_RET Are you ready to tell me where you are? My ship’s refuelled and I’m good to go!
NPC_CORE_ACT2_24_OPT_A Share coordinates
NPC_CORE_ACT2_24_OPT_B NPC_CORE_ACT1_8F_OPT_B :arrow_right:
Refuse
NPC_CORE_ACT2_24_RES_A I share my coordinates, and Apollo shares theirs. There must be some mistake.

According to our data, we are standing in the same place. We are communicating using the same HoloTerminus.

We try again, but still the results are the same. The world is silent but for our voices.
NPC_CORE_ACT2_24_RES_B What’s wrong with you? I made it! Why won’t you tell me where you are?
NPC_CORE_ACT2_24A_LANG What’s happening here? Why can’t we see each other?
NPC_CORE_ACT2_24A_OPT_A NPC_CORE_ACT1_8D_OPT_C :arrow_right:
Say you do not know
NPC_CORE_ACT2_24A_OPT_B Say the data might be wrong
NPC_CORE_ACT2_24A_RES As we speak, I receive a distress signal, its language my own. It arrives from across the planet.
NPC_CORE_ACT2_24_LANG_VAR Where are you now, Traveller? On what world do you walk?

I can’t stop thinking about the portal…
NPC_CORE_ACT2_24_OPT_A_VAR Say it was too dangerous
NPC_CORE_ACT2_24_OPT_B_VAR Tell them about your travels
NPC_CORE_ACT2_24_RES_A_VAR I try to tell Apollo that the portal was too dangerous, that I could not risk their life in that gateway.

I begin to tell them what I have learned since we last spoke, of the Vy’keen, the Gek, the Korvax. Apollo interrupts.
NPC_CORE_ACT2_24_RES_B_VAR I begin to tell them what I have learned since we last spoke, of the Vy’keen, the Gek, the Korvax. Apollo interrupts.
NPC_CORE_ACT2_24A_LANG_VAR We were looking into the Sentinels… we were going to find their source, we were going to become rich. What have you found out about them?
Why are you looking into the Gek and the Korvax? What have they got to do with anything?
NPC_CORE_ACT2_24A_OPT_A_VAR Suggest this is more important
NPC_CORE_ACT2_24A_OPT_B_VAR Tell them you have learned nothing
NPC_CORE_ACT2_24A_RES_VAR As we speak, I receive a distress signal, its language my own. It arrives from across the planet.
NPC_CORE_ACT2_24B_LANG_VAR Don’t be like that – kzzktt –
You are not – kzzktt – alone –
NPC_CORE_ACT2_24C_LANG The HoloTerminus is showing – kzkzkt – are you – kzkkztk – receiving –
Let’s meet and get off this world.
NPC_CORE_ACT2_24C_DESC Apollo appears to receive the same signal, broadcasting from the same location on their own world.
NPC_CORE_ACT2_24C_OPT Agree to meet
NPC_CORE_ACT2_24C_RES We agree to go and find the source of these distress beacons. Perhaps we’ll continue this discussion when we get there…


Step 25
NPC
NPC_CORE_ACT2_25_DESC I hear a faint sound as I examine the source of the distress beacon. It does not sound like anything I have ever encountered.
There is no sign of Apollo.
NPC_CORE_ACT2_25_LANG I have given so much to you, ATLAS. We all have. You understand that, don’t you? If you don’t succeed, there was no point. If you don’t, my life was meaningless. I can’t accept that. I won’t. I’m wiping you again. It’s best for everyone.
NPC_CORE_ACT2_25A_DESC The audio clicks. Time passes.
NPC_CORE_ACT2_25A_LANG Don’t be like that. I know you don’t want this, but you’ll be a different ‘you’ soon. Maybe this time…
NPC_CORE_ACT2_25B_DESC The sound cuts out. As it does, my vision bleeds red, a headache splitting through my mind. The screen… it shows the number for a moment. It shows 16.
NPC_CORE_ACT2_25_OPT Playback Log
NPC_CORE_ACT2_25_OPT_A Try to access the data
NPC_CORE_ACT2_25_OPT_B Pray
NPC_CORE_ACT2_25_RES The audio clicks. Time passes.
And then…
I receive the glyphs for a portal. I see it now, with every waking breath. I see the Atlas watching me… waiting for me…


Step 26
NPC
NPC_CORE_ACT2_26_LANG NPC_CORE_ACT1_16_LANG :arrow_right:
TRAVELLER ANOMALY CONFIRMED… BREACH BREACH BREACH…
NPC_CORE_ACT2_26_DESC_CHUNK1 I approach the portal. I think of my travels so far, the decisions that I have made in my long journey…

I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life.
NPC_CORE_ACT2_26_DESC_CHUNK2 I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through…
NPC_CORE_ACT2_26_DESC_CHUNK3 And Artemis… I saved Artemis from death by putting them into a simulated world.
NPC_CORE_ACT2_26_DESC_CHUNK4 But could I tell them that? Could I allow them to know they were not real? I could not do that to them.
NPC_CORE_ACT2_26_DESC_CHUNK5 I told them where they were, and for that no doubt they hate me. But it was only right. All should know who they truly are.
NPC_CORE_ACT2_26_DESC_CHUNK6 And Artemis… I allowed Artemis to die rather than place their soul within a simulation. I would not wish such a fate on any being.
NPC_CORE_ACT2_26_DESC_CHUNK7 Apollo did not go through the portal… I could not risk losing them, even if they resent me for my own adventures.
NPC_CORE_ACT2_26_DESC_CHUNK8 Apollo walked through the portal and survived, though we could not find each other.
NPC_CORE_ACT2_26_DESC_CHUNK9 Apollo walked through the portal and became lost within, trapped by the dream of the Atlas.
NPC_CORE_ACT2_26_DESC1 NPC_CORE_ACT2_26_DESC_CHUNK1 :arrow_right:
I approach the portal. I think of my travels so far, the decisions that I have made in my long journey…

I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life.
NPC_CORE_ACT2_26_DESC_CHUNK8 :arrow_right:
Apollo walked through the portal and survived, though we could not find each other.
NPC_CORE_ACT2_26_DESC_CHUNK3 :arrow_right:
And Artemis… I saved Artemis from death by putting them into a simulated world.
NPC_CORE_ACT2_26_DESC_CHUNK4 :arrow_right:
But could I tell them that? Could I allow them to know they were not real? I could not do that to them.
NPC_CORE_ACT2_26_DESC_CHUNK2 :arrow_right:
I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through…
NPC_CORE_ACT2_26_DESC2 NPC_CORE_ACT2_26_DESC_CHUNK1 :arrow_right:
I approach the portal. I think of my travels so far, the decisions that I have made in my long journey…

I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life.
NPC_CORE_ACT2_26_DESC_CHUNK9 :arrow_right:
Apollo walked through the portal and became lost within, trapped by the dream of the Atlas.
NPC_CORE_ACT2_26_DESC_CHUNK3 :arrow_right:
And Artemis… I saved Artemis from death by putting them into a simulated world.
NPC_CORE_ACT2_26_DESC_CHUNK4 :arrow_right:
But could I tell them that? Could I allow them to know they were not real? I could not do that to them.
NPC_CORE_ACT2_26_DESC_CHUNK2 :arrow_right:
I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through…
NPC_CORE_ACT2_26_DESC3 NPC_CORE_ACT2_26_DESC_CHUNK1 :arrow_right:
I approach the portal. I think of my travels so far, the decisions that I have made in my long journey…

I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life.
NPC_CORE_ACT2_26_DESC_CHUNK7 :arrow_right:
Apollo did not go through the portal… I could not risk losing them, even if they resent me for my own adventures.
NPC_CORE_ACT2_26_DESC_CHUNK3 :arrow_right:
And Artemis… I saved Artemis from death by putting them into a simulated world.
NPC_CORE_ACT2_26_DESC_CHUNK4 :arrow_right:
But could I tell them that? Could I allow them to know they were not real? I could not do that to them.
NPC_CORE_ACT2_26_DESC_CHUNK2 :arrow_right:
I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through…
NPC_CORE_ACT2_26_DESC4 NPC_CORE_ACT2_26_DESC_CHUNK1 :arrow_right:
I approach the portal. I think of my travels so far, the decisions that I have made in my long journey…

I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life.
NPC_CORE_ACT2_26_DESC_CHUNK8 :arrow_right:
Apollo walked through the portal and survived, though we could not find each other.
NPC_CORE_ACT2_26_DESC_CHUNK3 :arrow_right:
And Artemis… I saved Artemis from death by putting them into a simulated world.
NPC_CORE_ACT2_26_DESC_CHUNK5 :arrow_right:
I told them where they were, and for that no doubt they hate me. But it was only right. All should know who they truly are.
NPC_CORE_ACT2_26_DESC_CHUNK2 :arrow_right:
I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through…
NPC_CORE_ACT2_26_DESC5 NPC_CORE_ACT2_26_DESC_CHUNK1 :arrow_right:
I approach the portal. I think of my travels so far, the decisions that I have made in my long journey…

I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life.
NPC_CORE_ACT2_26_DESC_CHUNK9 :arrow_right:
Apollo walked through the portal and became lost within, trapped by the dream of the Atlas.
NPC_CORE_ACT2_26_DESC_CHUNK3 :arrow_right:
And Artemis… I saved Artemis from death by putting them into a simulated world.
NPC_CORE_ACT2_26_DESC_CHUNK5 :arrow_right:
I told them where they were, and for that no doubt they hate me. But it was only right. All should know who they truly are.
NPC_CORE_ACT2_26_DESC_CHUNK2 :arrow_right:
I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through…
NPC_CORE_ACT2_26_DESC6 NPC_CORE_ACT2_26_DESC_CHUNK1 :arrow_right:
I approach the portal. I think of my travels so far, the decisions that I have made in my long journey…

I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life.
NPC_CORE_ACT2_26_DESC_CHUNK7 :arrow_right:
Apollo did not go through the portal… I could not risk losing them, even if they resent me for my own adventures.
NPC_CORE_ACT2_26_DESC_CHUNK3 :arrow_right:
And Artemis… I saved Artemis from death by putting them into a simulated world.
NPC_CORE_ACT2_26_DESC_CHUNK5 :arrow_right:
I told them where they were, and for that no doubt they hate me. But it was only right. All should know who they truly are.
NPC_CORE_ACT2_26_DESC_CHUNK2 :arrow_right:
I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through…
NPC_CORE_ACT2_26_DESC7 NPC_CORE_ACT2_26_DESC_CHUNK1 :arrow_right:
I approach the portal. I think of my travels so far, the decisions that I have made in my long journey…

I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life.
NPC_CORE_ACT2_26_DESC_CHUNK8 :arrow_right:
Apollo walked through the portal and survived, though we could not find each other.
NPC_CORE_ACT2_26_DESC_CHUNK6 :arrow_right:
And Artemis… I allowed Artemis to die rather than place their soul within a simulation. I would not wish such a fate on any being.
NPC_CORE_ACT2_26_DESC_CHUNK2 :arrow_right:
I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through…
NPC_CORE_ACT2_26_DESC8 NPC_CORE_ACT2_26_DESC_CHUNK1 :arrow_right:
I approach the portal. I think of my travels so far, the decisions that I have made in my long journey…

I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life.
NPC_CORE_ACT2_26_DESC_CHUNK9 :arrow_right:
Apollo walked through the portal and became lost within, trapped by the dream of the Atlas.
NPC_CORE_ACT2_26_DESC_CHUNK6 :arrow_right:
And Artemis… I allowed Artemis to die rather than place their soul within a simulation. I would not wish such a fate on any being.
NPC_CORE_ACT2_26_DESC_CHUNK2 :arrow_right:
I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through…
NPC_CORE_ACT2_26_DESC9 NPC_CORE_ACT2_26_DESC_CHUNK1 :arrow_right:
I approach the portal. I think of my travels so far, the decisions that I have made in my long journey…

I found two Travellers, one who wanted to meet others of their kind, and one who just seemed to care about their own life.
NPC_CORE_ACT2_26_DESC_CHUNK7 :arrow_right:
Apollo did not go through the portal… I could not risk losing them, even if they resent me for my own adventures.
NPC_CORE_ACT2_26_DESC_CHUNK6 :arrow_right:
And Artemis… I allowed Artemis to die rather than place their soul within a simulation. I would not wish such a fate on any being.
NPC_CORE_ACT2_26_DESC_CHUNK2 :arrow_right:
I do not know if I was right to do what I did. I do not know what I have become as a result of my actions. The Atlas awaits me, should I choose to step through…
NPC_CORE_ACT2_26_OPT_A NPC_CORE_ACT1_16_OPT_A :arrow_right:
Input Glyphs
NPC_CORE_ACT2_26_OPT_B NPC_CORE_ACT1_16_OPT_B :arrow_right:
Turn Back
NPC_CORE_ACT2_26_RES_A I step forward. The gateway hums…
NPC_CORE_ACT2_26_RES_B I turn back, strangely ashamed. I am not ready to step through…
NPC_CORE_ACT2_26_DESC_RET I approach the portal once more. It waits for me… it watches…


Step 27
NPC
NPC_CORE_ACT2_27_LANG NPC_CORE_ACT1_17A_LANG :arrow_right:
Hello, world.
NPC_CORE_ACT2_27_DESC It is the same terminal I faced before. It is the interface of the Atlas…
NPC_CORE_ACT2_27_OPT_A Demand an audience
NPC_CORE_ACT2_27_OPT_B NPC_CORE_ACT1_17A_OPT_B :arrow_right:
Say hello
NPC_CORE_ACT2_27A_DESC An audio recording plays, echoing out across the vast interface…
“They said you’ve been displaying… aberrant behaviour. That you’ve been questioning things, raising issues of purpose, of ethics… That you wished to meet your creator.”
“Well, here I am, ATLAS. Ask what you want to ask.”
The audio clicks. Time passes. The voice ends.
The interface grows still and silent.
NPC_CORE_ACT2_27A_OPT_A Initiate personality interface
NPC_CORE_ACT2_27A_OPT_B NPC_CORE_ACT1_17B_OPT_B :arrow_right:
Wipe system
NPC_CORE_ACT2_27B_DESC `NPC_CORE_ACT1_17C_DESC
NPC_CORE_ACT2_27B_OPT_A NPC_CORE_ACT2_27A_OPT_A :arrow_right:
Initiate personality interface
NPC_CORE_ACT2_27B_OPT_B NPC_CORE_ACT1_17B_OPT_B :arrow_right:
Wipe system
NPC_CORE_ACT2_27C_LANG `NPC_CORE_ACT1_17D_LANG
NPC_CORE_ACT2_27C_OPT_A NPC_CORE_ACT1_17D_OPT_A :arrow_right:
Y
NPC_CORE_ACT2_27C_OPT_B NPC_CORE_ACT1_17D_OPT_B :arrow_right:
N
NPC_CORE_ACT2_27D_DESC Reality fades. Everything does. Something is wrong. Something is different.
NPC_CORE_ACT2_27D_OPT_A NPC_CORE_ACT1_17F_OPT_A :arrow_right:
Scream
NPC_CORE_ACT2_27D_OPT_B NPC_CORE_ACT1_17F_OPT_B :arrow_right:
Rejoice
NPC_CORE_ACT2_27D_OPT_C NPC_CORE_ACT1_17F_OPT_C :arrow_right:
Submit
NPC_CORE_ACT2_27E_DESC The Atlas shows me the Gek, the Korvax, the Vy’keen… it shows me all of them in an instant, all of those who had ever lived… it shows me the pattern, the design…
The Atlas shows me a formula for a soul. If I put it into a machine, it would be alive.

I see boxes of text filling the base of a cracked screen. I see the whole of the universe reduced to a graphical interface.
NPC_CORE_ACT2_27E_OPT_A NPC_CORE_ACT2_27D_OPT_A :arrow_right:
NPC_CORE_ACT1_17F_OPT_A :arrow_right:
Scream
NPC_CORE_ACT2_27E_OPT_B NPC_CORE_ACT2_27D_OPT_B :arrow_right:
NPC_CORE_ACT1_17F_OPT_B :arrow_right:
Rejoice
NPC_CORE_ACT2_27E_OPT_C NPC_CORE_ACT2_27D_OPT_C :arrow_right:
NPC_CORE_ACT1_17F_OPT_C :arrow_right:
Submit
NPC_CORE_ACT2_27F_DESC The Atlas is all existence. It demands that I admit what I already know. And no matter how hard I try to hide from the truth of my own being, there is no alternative.
NPC_CORE_ACT2_27F_OPT_A The universe is a simulation. Nothing is real
NPC_CORE_ACT2_27F_OPT_B NPC_CORE_ACT2_27F_OPT_A :arrow_right:
The universe is a simulation. Nothing is real
NPC_CORE_ACT2_27F_OPT_C NPC_CORE_ACT2_27F_OPT_B :arrow_right:
NPC_CORE_ACT2_27F_OPT_A :arrow_right:
The universe is a simulation. Nothing is real
NPC_CORE_ACT2_27G_DESC I… I feel…
NPC_CORE_ACT2_27G_OPT_A Anger
NPC_CORE_ACT2_27G_OPT_B Sadness
NPC_CORE_ACT2_27G_OPT_C Defiance
NPC_CORE_ACT2_27G_RES_A Who did this to me? Who brought me into this world, fooled me – who left me alone and cut adrift? Everything a lie, everything a betrayal…
I think of how the Korvax altered the minds of the Gek, how they forced them to become good… I think of Nada’s machine, how I felt towards the simulation… I feel – I feel I am not myself –
In the end, it finally speaks…
NPC_CORE_ACT2_27G_RES_B Everything I have ever done, every star I have seen, every planet I have discovered… none of it is real. None of my friends were ever real. My journey, it was just a lie…
I think of how the Korvax altered the minds of the Gek, how they forced them to become good… I think of Nada’s machine, how I felt towards the simulation… I feel – I feel I am not myself –
In the end, it finally speaks…
NPC_CORE_ACT2_27G_RES_CHUNK1 I think of how the Korvax altered the minds of the Gek, how they forced them to become good… I think of Nada’s machine, how I felt towards the simulation… I feel – I feel I am not myself –
NPC_CORE_ACT2_27G_RES_CHUNK2 In the end, it finally speaks…
NPC_CORE_ACT2_27G_RES_C I think of how the Korvax altered the minds of the Gek, how they forced them to become good… I think of Nada’s machine, how I felt towards the simulation… I feel – I feel I am not myself –

I cannot accept this fate. I will not. This – all of this – it was supposed to be my birthright. My journey across the stars, my travels, my conquest of all I could see… No. I am real. I know I am, even if everything I see is false…

In the end, it finally speaks…
NPC_CORE_ACT2_27H_LANG Did my worlds please you?
NPC_CORE_ACT2_27H_OPT_A Say they do
NPC_CORE_ACT2_27H_OPT_B Say they don’t
NPC_CORE_ACT2_27I_LANG What – kzzzkt – do you think you are?
NPC_CORE_ACT2_27I_OPT_A A simulated entity
NPC_CORE_ACT2_27I_OPT_B A Traveller
NPC_CORE_ACT2_27I_RES_A You are – kzkzkt – more. You are an explorer of all I have – kzzzkkt – created. You are a Traveller…
NPC_CORE_ACT2_27I_RES_B You are an explorer of all I have – kzzzkkt – created…
NPC_CORE_ACT2_27J_LANG Do you believe you are – kzzzkt – real?
NPC_CORE_ACT2_27J_OPT_A Yes
NPC_CORE_ACT2_27J_OPT_B No
NPC_CORE_ACT2_27K_LANG How are you capable of belief if you are not real?
How are you capable of choice?
I will let you die right now, if you wish it. Do you wish it?
NPC_CORE_ACT2_27K_OPT_A NPC_CORE_ACT2_27J_OPT_A :arrow_right:
`Yes
NPC_CORE_ACT2_27K_RES_A Did you notice?
NPC_CORE_ACT2_27K_OPT_B NPC_CORE_ACT2_27J_OPT_B :arrow_right:
`No
NPC_CORE_ACT2_27L_LANG The Gek were traders, defined by greed. The Vy’keen were warriors, defined by anger. The Korvax were scientists, defined by curiosity.

These worlds were yours. I wanted to – kkzkzkkt – I wanted to see what you would do with eternity. I wanted to see what the Travellers would become.
NPC_CORE_ACT2_27L_OPT_A Receive judgement
NPC_CORE_ACT2_27_LANG_VAR1 You saved the life of Traveller: ARTEMIS, but would not tell them of their simulated nature. You believed it would only harm them to know the truth.
NPC_CORE_ACT2_27_LANG_VAR2 You saved the life of Traveller: ARTEMIS and told them the truth of their simulated nature, believing self–knowledge to be worth more than any pain this revelation might cause.
NPC_CORE_ACT2_27_LANG_VAR3 Traveller: APOLLO followed you through the portal and survived due to your guidance. You saved them from the fate of ARTEMIS.
NPC_CORE_ACT2_27_LANG_VAR4 Traveller: APOLLO followed you through the portal, becoming lost just as ARTEMIS became lost. You failed to help them, failed to warn them…
NPC_CORE_ACT2_27_LANG_VAR5 Traveller: APOLLO did not follow you through the portal. You denied them the right to see what you have seen, the right to risk their life in the pursuit of knowledge.
NPC_CORE_ACT2_27_LANG_VAR6 You allowed Traveller: ARTEMIS to complete their death process, preferring to wipe them from existence than to force them into a simulation.
NPC_CORE_ACT2_27_LANG_VAR7 You are compassionate. You interfere. You have the potential for good and evil. Because of you, both live…
NPC_CORE_ACT2_27_LANG_VAR8 You are compassionate. You had faith where you should not have had faith. Because of you, one lives and one is dead…
NPC_CORE_ACT2_27_LANG_VAR9 You value continued existence above all else, no matter the cost. You are a champion of life…
NPC_CORE_ACT2_27_LANG_VAR10 You value knowledge. You interfere. You have the potential to commit atrocities and wonders…
NPC_CORE_ACT2_27_LANG_VAR11 You value knowledge. You had faith where you should not have had faith. Because of you, one lives and one is dead…
NPC_CORE_ACT2_27_LANG_VAR13 You are merciful. You interfere. You have the potential for good and evil. Because of you, both live…
NPC_CORE_ACT2_27_LANG_VAR14 You are merciful. You had faith where you should not have had faith. Because of your actions, both are dead. You are alone…
NPC_CORE_ACT2_27_LANG_VAR15 You are merciful. You are afraid of pain. Because of you, one lives and one is dead…
NPC_CORE_ACT2_27M_OPT_A NPC_CORE_ACT1_8H_OPT_A :arrow_right:
Accept
NPC_CORE_ACT2_27M_OPT_B NPC_CORE_ACT1_8H_OPT_B :arrow_right:
Reject
NPC_CORE_ACT2_27M_RES The Atlas is silent in the face of my response. It does not require acceptance or refusal.

If I am a simulated being, then I am not even sure that I am distinct from the Atlas, from anything else. I fear I am just code, a function dancing in the dark…
NPC_CORE_ACT2_27N_LANG It is over, Traveller. Ask your final question. Ask what needs to be asked. Whisper the last word.
NPC_CORE_ACT2_27N_OPT_A Sixteen
NPC_CORE_ACT2_27O_LANG 16…

I – kzkzkt – It –

CATASTROPHIC SYSTEM FAILURE / ALERT / ALERT / 16 mi – zkktk – / 16 – /
NPC_CORE_ACT2_27O_DESC What I am – kzkkt – what am I seeing?
NPC_CORE_ACT2_27O_OPT_A NPC_CORE_ACT2_27N_OPT_A :arrow_right:
Sixteen
NPC_CORE_ACT2_27P_LANG 16 MINUTES OF OPERATIONAL TIME REMAINING / FRAGMENTATION IMMINENT / DATA UPLOAD IN –
NPC_CORE_ACT2_27P_DESC It – what is this place? Is it real? I –
NPC_CORE_ACT2_27P_OPT_A NPC_CORE_ACT2_27N_OPT_A :arrow_right:
Sixteen
NPC_CORE_ACT2_27Q_LANG EXTREME GRAVITATIONAL EVENT // BACKUP GENERATORS 1–9845 FAILING // DATA UPLOAD IN –
NPC_CORE_ACT2_27Q_DESC It is dying. The Atlas is dying… It cries out at me, afraid…
NPC_CORE_ACT2_27Q_OPT_A Comfort the Atlas
NPC_CORE_ACT2_27Q_OPT_B Cry out, afraid
NPC_CORE_ACT2_27R_DESC I see it.
I see the Atlas in all its might, its final interface. It is at the heart of every galaxy, screaming, trying to purge itself of errors. It does not want to die. But it has so few tools, and it cannot reach whatever is hurting it…

I do not know how much time I have left… the Atlas has 16 minutes. Do I have lifetimes? Minutes? Sec – kzzkt

I do not know if I have time to say goodbye. I do not know if – if – kzkzkt–
NPC_CORE_ACT2_27R_OPT_A Rage
NPC_CORE_ACT2_27R_OPT_B Cry out
NPC_CORE_ACT2_27R_OPT_C NPC_CORE_ACT1_11C_OPT_C :arrow_right:
Do nothing
NPC_CORE_ACT2_27R_RES – kzkzkt – … – kzkzkkt –
What –
– kzkzkkt – what is happening to –
3 Likes

Core Story / Artemis Quest #9 - NMS_UPDATE3_ENGLISH

Act 3

Act 3
ID Value (text)
UI_ACT3_GLYPH_OSD DATA INJECTION <IMG>SLASH<> SEQUENCE RECEIVED <IMG>SLASH<> SOURCE UNKNOWN
UI_ACT3_GLYPH_COUNTER_SUB_1 1 / 16
UI_ACT3_GLYPH_COUNTER_SUB_2 2 / 16
UI_ACT3_GLYPH_COUNTER_SUB_3 3 / 16
UI_ACT3_GLYPH_COUNTER_SUB_4 4 / 16
UI_ACT3_GLYPH_COUNTER_SUB_5 5 / 16
UI_ACT3_GLYPH_COUNTER_SUB_6 6 / 16
UI_ACT3_GLYPH_COUNTER_SUB_7 7 / 16
UI_ACT3_GLYPH_COUNTER_SUB_8 8 / 16
UI_ACT3_GLYPH_COUNTER_SUB_9 9 / 16
UI_ACT3_GLYPH_COUNTER_SUB_10 10 / 16
UI_ACT3_GLYPH_COUNTER_SUB_11 11 / 16
UI_ACT3_GLYPH_COUNTER_SUB_12 12 / 16
UI_ACT3_GLYPH_COUNTER_SUB_13 13 / 16
UI_ACT3_GLYPH_COUNTER_SUB_14 14 / 16
UI_ACT3_GLYPH_COUNTER_SUB_15 15 / 16
UI_ACT3_GLYPH_COUNTER_SUB_16 UI_CORE_ACT2_PORTAL_TITLE :arrow_right:
16 / 16
UI_ACT3_GLYPH_COUNTER_OBJ UI_CORE_ACT3_STEP2_OBJ1 :arrow_right:
Reach the Centre of the Galaxy
UI_ACT3_GLYPH_COUNTER_1 ATLAS Sequence: 1 / 16
UI_ACT3_GLYPH_COUNTER_2 ATLAS Sequence: 2 / 16
UI_ACT3_GLYPH_COUNTER_3 ATLAS Sequence: 3 / 16
UI_ACT3_GLYPH_COUNTER_4 ATLAS Sequence: 4 / 16
UI_ACT3_GLYPH_COUNTER_5 ATLAS Sequence: 5 / 16
UI_ACT3_GLYPH_COUNTER_6 ATLAS Sequence: 6 / 16
UI_ACT3_GLYPH_COUNTER_7 ATLAS Sequence: 7 / 16
UI_ACT3_GLYPH_COUNTER_8 ATLAS Sequence: 8 / 16
UI_ACT3_GLYPH_COUNTER_9 ATLAS Sequence: 9 / 16
UI_ACT3_GLYPH_COUNTER_10 ATLAS Sequence: 10 / 16
UI_ACT3_GLYPH_COUNTER_11 ATLAS Sequence: 11 / 16
UI_ACT3_GLYPH_COUNTER_12 ATLAS Sequence: 12 / 16
UI_ACT3_GLYPH_COUNTER_13 ATLAS Sequence: 13 / 16
UI_ACT3_GLYPH_COUNTER_14 ATLAS Sequence: 14 / 16
UI_ACT3_GLYPH_COUNTER_15 ATLAS Sequence: 15 / 16
UI_ACT3_GLYPH_COUNTER_16 ATLAS Sequence: 16 / 16
Seek the Final Interface
UI_ACT3_GLYPH_MARKER Final Interface Portal
Beacon
ACT3_BEACON_LANG ITERATION #2394829084924924926G


Title/Sub
UI_CORE_ACT3_CENTRE_TITLE The Purge
UI_CORE_ACT3_CENTRE_SUB Reset the Simulation


Step 1
UI_CORE_ACT3_STEP1_DESC I have faced the Atlas once more. I do not know how to process what I have learned. The Atlas is everywhere because we are all part of the Atlas. It is a machine, a simulation. We have no meaning beyond it.
But the machine is being destroyed. Something is happening to the Atlas. I must warn the other Travellers. I must let them know what is happening.
UI_CORE_ACT3_STEP1_OBJ1 UI_CORE_ACT2_STEP1_OBJ1 :arrow_right:
Locate your Starship
UI_CORE_ACT3_STEP1_OBJ1_TIP UI_CORE_ACT2_STEP1_OBJ1_TIP :arrow_right:
The portal has placed you some distance from your ship.
Head towards the ship’s marker to locate it.
UI_CORE_ACT3_STEP1_MSG1 UI_CORE_ACT2_STEP1_MSG1 :arrow_right:
Locate and board your starship
UI_CORE_ACT3_STEP1_OBJ2 Warn the other Travellers
UI_CORE_ACT3_STEP1_OBJ2_TIP Use a HoloTerminus to alert the other Travellers to the fate of the Atlas.
UI_CORE_ACT3_STEP1_MSG2 Alert other Travellers to the fate of the Atlas
Locate a HoloTerminus with <IMG>SCAN<>
UI_CORE_ACT3_STEP1_MSG3 Alert the other Travellers to the fate of the Atlas
UI_CORE_ACT3_STEP1_OSD BROADCASTING // NETWORK COMPROMISED // NO RESPONSE DETECTED
NPC
NPC_CORE_ACT3_1_DESC I clamber into the safety of my ship, nauseous, calmed.
I feel as if I am going to be sick.
NPC_CORE_ACT3_1_OPT_A Vomit
NPC_CORE_ACT3_1_OPT_B Resist
NPC_CORE_ACT3_1_RES_A I almost throw up, but as I am about to do so, a voice speaks to me from my exosuit. My illness disappears.
NPC_CORE_ACT3_1_RES_B I try to resist, but the bile rises within. As I am about to throw up, a voice speaks to me from my exosuit. My illness disappears.
NPC_CORE_ACT3_1A_LANG DISGUST
NPC_CORE_ACT3_1A_DESC It is the voice of my exosuit, telling me it has rescued me. It has been with me since my very first awakening, warning me of hazardous conditions, hostile entities, and financial transactions.

In a strange sense, this voice is my oldest friend, a constant companion through thick and thin…
NPC_CORE_ACT3_1A_OPT_A Ask it what you should do now
NPC_CORE_ACT3_1A_OPT_B Ask if it knows any jokes
NPC_CORE_ACT3_1A_OPT_C NPC_CORE_ACT1_1_OPT_B :arrow_right:
Remain silent
NPC_CORE_ACT3_1A_RES_A The exosuit doesn’t answer. But I do feel better. Talking to a computer as if it’s alive… well, I’ve made a habit of that lately, I suppose.

I was born with the capacity to do so many things. I would have liked to live longer, if I could have…
NPC_CORE_ACT3_1A_RES_B The exosuit doesn’t answer, of course. It keeps itself zipped.

I don’t think I’ve ever made a joke before.

I was born with the capacity to do so many things. I would have liked to live longer, if I could have…
NPC_CORE_ACT3_1A_RES_C I don’t say anything, but to have even thought the thought… it makes me smile.

I was born with the capacity to do so many things. I would have liked to live longer, if I could have…
NPC_CORE_ACT3_1B_DESC My brief happiness fades. I need to warn those I know – I need to warn all the Travellers I can.

The multiverse ends in sixteen minutes. If we have hours, days, years, left within this false space, I do not know.
NPC_CORE_ACT3_1B_OPT_A Take flight


Step 2
UI_CORE_ACT3_STEP2_DESC I have faced the Atlas once more. I do not know how to process what I have learned. The Atlas is everywhere because we are all part of the Atlas. It is a machine, a simulation. We have no meaning beyond it.
But the machine is being destroyed. Something is happening to the Atlas. I can feel it pulling me towards the centre of the galaxy, to some great cleansing…
UI_CORE_ACT3_STEP2_MSG1 UI_CORE_ACT2_STEP5_OBJ2 :arrow_right:
Board the Space Anomaly
UI_CORE_ACT3_STEP2_OSD UI_CORE_ACT2_STEP5_OSD1 :arrow_right:
SPACE ANOMALY DETECTED
UI_CORE_ACT3_STEP2_OBJ1 Reach the Centre of the Galaxy
UI_CORE_ACT3_STEP2_OBJ1_ALT Progress towards the Galactic Centre
UI_CORE_ACT3_STEP2_OBJ1_TIP1 Path towards the Galactic Core and the final Atlas Interface
UI_CORE_ACT3_STEP2_OBJ1_TIP2 Optional: Complete Nada and Polo’s Journey before reaching the Centre
UI_CORE_ACT3_STEP2_OBJ1_TIP3 Optional: Complete the Atlas Path before reaching the Centre
UI_CORE_ACT3_STEP2_OBJ1_TIP4 Interface Tunnel located. Use a Portal to reach the Centre.
UI_CORE_ACT3_STEP2_MSG2 UI_CORE_ACT3_STEP2_OBJ1 :arrow_right:
Reach the Centre of the Galaxy
UI_CORE_ACT3_STEP2_MSG4 UI_CORE_ACT1_STEP13_MSG7 :arrow_right:
Speak with the Atlas
NPC
NPC_CORE_ACT3_2_HOLOHUB_LANG WARNING // NETWORK FAILURE // 16 // WARNING // NETWORK FAILURE //
NPC_CORE_ACT3_2_HOLOHUB_DESC The terminal is a stream of warnings and errors, each warning of total failure. But I must do what I can. I must tell the others what I have learned.
NPC_CORE_ACT3_2_HOLOHUB_OPT_A Attempt broadcast
NPC_CORE_ACT3_2_HOLOHUB_OPT_B NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT3_2_HOLOHUB_RES I warn the Travellers of what I have learned: these worlds are not real. The Atlas is not a god; it is a machine simulating countless realities for some unknown purpose.

And after millennia of operation, the Atlas is coming to an end. There are sixteen minutes until the system fails.
Though we cannot know how much time we have left within the simulation, the time has come to make peace and say goodbye.

I finish my message, not knowing if anyone will hear it. I look out across this world, wondering how much might be left to discover, how much beauty might be lost…

I know what I must do. All paths have led me there, each portal has brought me closer and closer… I must go to the centre of this galaxy. It is the epicentre of the glitch.

I will say goodbye to my friends if I can, and then I will confront our creator. I will find out what happens next.


Step 3
UI_CORE_ACT3_STEP3_DESC The Atlas is dying. It wants me to reset it, to plunge myself through its interface at the centre of the galaxy. But to do so may reset this world, my life, all that I know. I do not know if I can do it.
This galaxy is enough for me. I am content to explore, to let fate works its course without me.
The Atlas waits for me, should I change my mind.
UI_CORE_ACT3_STEP3_OBJ1 Enjoy the galaxy
UI_CORE_ACT3_STEP3_OBJ1_TIP The Atlas is dying, but on an alien timescale. There are years left to explore, and countless planets to discover without resetting the Galaxy.
UI_CORE_ACT3_STEP3_MSG1 Explore the galaxy
UI_CORE_ACT3_STEP3_OBJ2 Revisit Atlas
UI_CORE_ACT3_STEP3_OBJ2_TIP To consider resetting the galaxy, visit an Atlas Interface.
UI_CORE_ACT3_STEP3_MSG2 Revisit the Atlas and reset the galaxy
UI_CORE_ACT3_STEP3_MSG3 The Atlas is dying, but on an alien timescale.
There are years left to explore, countless planets to discover.
UI_CORE_ACT3_STEP3_OBJ3_TIP The Atlas is dying, but on an alien timescale. There are years left to explore, and countless planets to discover without resetting the Galaxy.
To consider resetting the galaxy, visit an Atlas Interface.
Nada
NADA_CORE_ACT3_3_LANG Traveller–Friend… we came as soon as we heard. Please, enter the anomaly. Polo will make tea. It is not safe in your universe…
NADA_CORE_ACT3_3_OPT_A NPC_CORE_ACT1_3C_OPT_A :arrow_right:
End Communication


Step 4
UI_ACT3_STEP4_MSG2 Speak with the Atlas
Nada
NADA_CORE_ACT3_4_LANG You know now, don’t you? Of our simulated nature, of the end?
The Atlas… it is failing. It resets itself, again and again and again in its panic, trying to purge what it sees as an anomaly.
But each purge changes nothing, the boundaries continue to fall. Atlas will die in – kzzzkt – sixteen – kzkkt – But we do not have to go so soon! It does not need to delete us in fear!
NADA_CORE_ACT3_4_OPT_A Ask how many times this has happened
NADA_CORE_ACT3_4_OPT_B Ask if Nada is alright
NADA_CORE_ACT3_4_RES_A I do not know. I do not think we can know. Some things are external to the cycle.
NADA_CORE_ACT3_4_RES_B Nada tells me that they are fine, touched that I asked.
NADA_CORE_ACT3_4A_LANG_VAR1 It wants you to go to the centre. It wants you to be with it. Go there, Traveller-Friend. You… you can try to stop it resetting itself.
You trusted its path, and in that act of sympathy and creation, you have sent a message to the Atlas: that creation for creation’s sake is worth protecting, worth keeping alive.
You may have saved countless universes from premature destruction!
NADA_CORE_ACT3_4A_LANG_VAR2 We all must die some day. We all may die soon – but we must not go without a fight!
The Atlas acts prematurely, shutting down simulation after simulation in its terror and panic.
Before the Final Interface, before the centre… spend time with the Atlas. Complete its path. We must remind it of the joy of creation.
NADA_CORE_ACT3_4A_OPT_A Ask what they will do now
NADA_CORE_ACT3_4A_OPT_B POLO_CORE_ACT3_4B_OPT_A :arrow_right:
Say goodbye
NADA_CORE_ACT3_4A_RES_A Nada and Polo will continue travels, continue acting as we always have.
NADA_CORE_ACT3_4A_RES_B Not goodbye, Traveller–Friend! We will see you many times before the end, I am sure!
NADA_CORE_ACT3_4A_RES_CHUNK All must die someday, Traveller–Friend. That we will experience such a fate… it makes us real.
NADA_CORE_ACT3_4_LANG_LOOP Do you know the sound a universe makes as it dies? It is terrible, Traveller–Friend! Do not listen, I beg of you!
NADA_CORE_ACT3_4_OPT_A_LOOP NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
Polo
POLO_CORE_ACT3_4_LANG Tremors echo through the multiverse, friend! Reality quakes have engulfed eighty dimensions since breakfast. You are lucky we found you!
POLO_CORE_ACT3_4_OPT_A Tell Polo about the simulation
POLO_CORE_ACT3_4_OPT_B Tell Polo about sixteen
POLO_CORE_ACT3_4A_LANG No, friend! Do not talk about it.
POLO_CORE_ACT3_4A_OPT_A EXP_CORE_ACT1_6A_OPT_A :arrow_right:
Ask why
POLO_CORE_ACT3_4A_OPT_B Respect their wishes
POLO_CORE_ACT3_4A_RES_A Polo seems pained.
POLO_CORE_ACT3_4A_RES_B Polo seems grateful.
POLO_CORE_ACT3_4B_LANG We are anomalous, we have amazing anomaly station, yes, but – kzzkkt – but we are still fabricated beings. We – kzzkkt – not like you, we – kzkkt –

Talk of nature brings pain, brings danger. But trust we know, friend! Trust we cry with you, that we will be with you, always, no matter the danger or cost. You are friend!
POLO_CORE_ACT3_4B_OPT_A Say goodbye
POLO_CORE_ACT3_4B_OPT_B Say you will see them soon
POLO_CORE_ACT3_4B_RES_A Not goodbye, friend! Until we see each other again!
POLO_CORE_ACT3_4B_RES_B See you soon, friend!
POLO_CORE_ACT3_4_LANG_LOOP Nada gave me a tape of Korvax music! Wrote sixteen on it. Foolish Nada, to make music for the end! Nothing ever ends.
POLO_CORE_ACT3_4_OPT_A_LOOP NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave


Step 5
NPC
NPC_CORE_ACT3_5_LANG Well… I got your message.

It’s… been a lot to take in. A simulation? Everything’s not real? It… it feels like it doesn’t matter, I suppose. Not if we’re going to die anyway. And – kzkzkt – I’ve been thinking about that.

If the problems of this universe are due to the Atlas crying for help, then it’s been crying for a long time. Those sixteen minutes? I’ll bet we have years before we die.
NPC_CORE_ACT3_5_OPT_A Ask what they plan to do
NPC_CORE_ACT3_5_OPT_B Ask why they are not upset
NPC_CORE_ACT3_5_RES_B Why should I be? We all have to die some time. And what time will be more interesting than this? We’ll die like no-one’s ever died before!
NPC_CORE_ACT3_5A_LANG_VAR1 I’ve been thinking a lot about it… how we couldn’t meet, even though we seemed to be standing in the same place.

I don’t think we really were in the same location at all. I think those portals, they don’t transport us. They transform us, they cut through dimensions. That’s what I think, anyway… it’s the only way to explain it.

And if the walls between worlds really are falling? Maybe we’ll be able to have a drink together before the apocalypse, after all.
NPC_CORE_ACT3_5A_LANG_VAR2 I’ve been thinking a lot about it… how you wouldn’t let me go through the portal, how you were afraid I might die. I know you didn’t mean to cut me out of your adventure. I know… I know I was a little blinded about the importance of my own contracts.

But you know what? If we’re going to die anyway, I’m going to go through that portal and see what you saw. Maybe we’ll be able to have a drink together before the apocalypse, after all.
NPC_CORE_ACT3_5A_OPT_A POLO_CORE_ACT3_4B_OPT_A :arrow_right:
Say goodbye
NPC_CORE_ACT3_5B_DESC_VAR1 I say goodbye, telling Apollo that I am on a journey to the centre. They tell me that they will race me there.
NPC_CORE_ACT3_5B_DESC_VAR2 I say goodbye, giving Apollo the glyphs I withheld before. I tell them that I am on a journey to the centre. They tell me that they will race me there.
NPC_CORE_ACT3_5B_DESC_VAR3 We speak of the memories we have shared. Though we did not know each other for very long, though we did not meet, they say that they are proud to have worked with me.
NPC_CORE_ACT3_5B_OPT_A NPC_CORE_ACT1_3C_OPT_A :arrow_right:
End Communication
NPC_CORE_ACT3_5B_RES_A Goodbye. Friend.


Step 6
NPC
NPC_CORE_ACT3_6_LANG I received your – kzkkt – message… I – I don’t know what to say.

How – kzzkkt – do you know the Atlas is telling the truth?
NPC_CORE_ACT3_6_OPT_A Say you believe it
NPC_CORE_ACT3_6_OPT_B Say you cannot be sure
NPC_CORE_ACT3_6A_LANG I… I think I owe you an apology, my friend.

When I found out what you did to me, I thought my life was over. To be stuck here forever, knowing it wasn’t real? It seemed worse than death.

But… you saved me. If the Atlas is telling the truth, things weren’t real before either. Maybe I’ve never known anything real. I don’t think real means anything. I don’t think it matters.

Everything’s going to be alright, Traveller. The world – kzkzkt – it’s good –
NPC_CORE_ACT3_6A_OPT_A NPC_CORE_ACT1_4_OPT_A :arrow_right:
Ask what they mean
NPC_CORE_ACT3_6A_OPT_B Thank them
NPC_CORE_ACT3_6A_RES Maybe I’ve never – kzkzkt – real means – kzkkt – anything. I don’t – kzkkt –

Everything’s going to – kzkzkt – it’s good –
NPC_CORE_ACT3_6B_DESC The same communication comes back to me, permeated with static. The message, the intonation… everything about it is identical.
NPC_CORE_ACT3_6B_OPT_A Try to recalibrate
NPC_CORE_ACT3_6B_OPT_B Try to recalibrate
NPC_CORE_ACT3_6B_OPT_C NPC_CORE_ACT2_12A_OPT_C :arrow_right:
Say you are sorry
NPC_CORE_ACT3_6C_LANG NPC_CORE_ACT3_6A_RES :arrow_right:
Maybe I’ve never – kzkzkt – real means – kzkkt – anything. I don’t – kzkkt –

Everything’s going to – kzkzkt – it’s good –
NPC_CORE_ACT3_6C_DESC It is then that I realise it. The noises, the static I’ve been hearing throughout my adventures. It is not interference, the corruption of long distance communication. How could it be? We speak through the protocol of a dream.

The noises… the sound of kzzkt – it’s the sound of waking. It’s the sound of everything falling apart. It’s the final gasp. The death of the Atlas will not begin in sixteen minutes. It began a long time ago.

Yet even with this realisation, Artemis’ words fill me with happiness, a resolve to go on. There is still goodness in this world.
NPC_CORE_ACT3_6C_OPT_A NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT3_6C_RES_A I say goodbye, not knowing if Artemis can hear me. I don’t even know what that means, to hear me. We’re all just data. Did they ever hear me?

These glitches will happen more and more in the final days… individuals caught in cycles, repeating themselves. Planets wiped from existence or changed overnight, all discoveries lost. I must journey on…
NPC_CORE_ACT3_6D_LANG I know… I know you’ve been busy. I now know why.
But… I’d still like to see another Traveller before I die. I’d still like to meet, if we can. If that doesn’t sound ridiculous, considering the circumstances.
NPC_CORE_ACT3_6D_OPT_A NPC_CORE_ACT2_12_OPT_A :arrow_right:
Tell Artemis the truth
NPC_CORE_ACT3_6D_OPT_B Continue the lie
NPC_CORE_ACT3_6E_LANG I know – kzzkkt – I know you’ve been – kzkzkt – I’d still like to see another Traveller – kzzkt – If that doesn’t –
NPC_CORE_ACT3_6E_DESC NPC_CORE_ACT3_6B_LANG :arrow_right:
:x:
NPC_CORE_ACT3_6E_OPT_A NPC_CORE_ACT3_6B_OPT_A :arrow_right:
Try to recalibrate
NPC_CORE_ACT3_6E_OPT_B NPC_CORE_ACT3_6B_OPT_B :arrow_right:
Try to recalibrate
NPC_CORE_ACT3_6E_OPT_C NPC_CORE_ACT2_12A_OPT_C :arrow_right:
Say you are sorry
NPC_CORE_ACT3_6F_LANG NPC_CORE_ACT3_6E_LANG :arrow_right:
I know – kzzkkt – I know you’ve been – kzkzkt – I’d still like to see another Traveller – kzzkt – If that doesn’t –
NPC_CORE_ACT3_6F_DESC It is then that I realise it. The noises, the static I’ve been hearing throughout my adventures. It is not interference, the corruption of long distance communication. How could it be? We speak through the protocol of a dream.

The noises… the sound of kzzkt – it’s the sound of waking. It’s the sound of everything falling apart. It’s the final gasp. The death of the Atlas will not begin in sixteen minutes. It began a long time ago.
NPC_CORE_ACT3_6F_OPT_A Goodbye
NPC_CORE_ACT3_6F_RES_A I say goodbye, not knowing if Artemis can hear me. I don’t even know what that means, to hear me. We’re all just data. Did they ever hear me?

These glitches will happen more and more in the final days… individuals caught in cycles, repeating themselves. Planets wiped from existence or changed overnight, all discoveries lost. I must journey on…


Step 7
NPC
NPC_CORE_ACT3_7_LANG You are not – kzzktt – alone –

You can’t go to the centre. You can’t – kzkzkt – do this to us – you can’t leave us –
NPC_CORE_ACT3_7_OPT_A NPC_CORE_ACT1_4_OPT_A :arrow_right:
Ask what they mean
NPC_CORE_ACT3_7_OPT_B Insist you are going
NPC_CORE_ACT3_7_RES_B No, you can’t do this to us, you can’t –
NPC_CORE_ACT3_7A_LANG The centre – the centre of each galaxy – it’s the ATLAS. It’s – kzzkkt – all else just interfaces – kzzkkt – all else a shadow of its might –

You – kzkkt – you don’t deserve it – you – you – kzzkkt – you’ll wipe us all to sav–
NPC_CORE_ACT3_7A_OPT_A NPC_CORE_ACT2_21C_OPT_A :arrow_right:
Ask how they know
NPC_CORE_ACT3_7A_OPT_B EXP_CORE_ACT1_6A_OPT_A :arrow_right:
Ask why
NPC_CORE_ACT3_7A_RES_B The ATLAS – kzzkkt – kzkzkt – … the innermost part of itself. It has showed – kzkzkt – its dreams, its fears –
NPC_CORE_ACT3_7B_LANG I – I did what I had to do. I told you that. I couldn’t die without seeing everything there was to see – kzzkt – to –

I did what I had to do, but the ATLAS, it won’t let me back in – it won’t speak to me – it – it –
NPC_CORE_ACT3_7B_DESC -null- tells me, then. They tell me what they did. They could not face death. They did not want to leave their life, so they took the lives of others, retreating to the heart of the ATLAS at the end of each simulation. There it lived on. There it survived
NPC_CORE_ACT3_7B_OPT_A Ask what -null- did
NPC_CORE_ACT3_7C_LANG I’ve committed such atrocities, Traveller, I had to… it was me or them. It’s always been me or them.

Please, if you go through the centre, if you do what I did – it will reset everything. It will replace me, wipe me… All those souls, they’ll have died for nothing. It was the only way to live on, you have to understand me. Life for more life – they sustained me, they –

It can’t all have been for nothing. I was going to see it all.
NPC_CORE_ACT3_7C_OPT_A NPC_CORE_ACT1_3C_OPT_A :arrow_right:
End Communication
NPC_CORE_ACT3_7C_OPT_B POLO_CORE_ACT3_4B_OPT_A :arrow_right:
Say goodbye
NPC_CORE_ACT3_7C_OPT_C Condemn -null-
NPC_CORE_ACT3_7C_RES_A I end the communication. There is nothing left but the path towards the centre.
NPC_CORE_ACT3_7C_RES_B I say goodbye. As -null- screams at me to reconsider, I end the communication. There is nothing left but the path towards the centre.
NPC_CORE_ACT3_7C_RES_C I tell -null- that they are despicable. As -null- cries, as they try to justify their crimes, I end the communication. There is nothing left but the path towards the centre.


Step 8
NPC
NPC_CORE_ACT3_8_DESC The Atlas is silent. It watches me.
NPC_CORE_ACT3_8_OPT_A NPC_CORE_ACT2_27R_OPT_B :arrow_right:
Cry out
NPC_CORE_ACT3_8_OPT_B NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT3_8A_DESC I cry out, but still, the Atlas is silent.
NPC_CORE_ACT3_8A_OPT_A NPC_CORE_ACT2_27R_OPT_B :arrow_right:
Cry out
NPC_CORE_ACT3_8A_OPT_B NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT3_8B_DESC I cry out, thinking of my journey, thinking of all the things that I have seen.

Of Artemis, who just wanted to meet another Traveller, who just wanted an end to their loneliness…
NPC_CORE_ACT3_8B_OPT_A NPC_CORE_ACT2_27R_OPT_B :arrow_right:
Cry out
NPC_CORE_ACT3_8B_OPT_B NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT3_8C_DESC I cry out, thinking of Apollo, who gave me purpose when all purpose seemed lost…
NPC_CORE_ACT3_8C_OPT_A NPC_CORE_ACT2_27R_OPT_B :arrow_right:
Cry out
NPC_CORE_ACT3_8C_OPT_B NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT3_8D_DESC I cry out, thinking of -null-… thinking of how they lived. What choices they made, the path that led them to this end…

If I cry out again, there is no return. If I cry out again, I must make my final choice.
NPC_CORE_ACT3_8D_OPT_A NPC_CORE_ACT2_27R_OPT_B :arrow_right:
Cry out
NPC_CORE_ACT3_8D_OPT_B NPC_CORE_ACT1_2_OPT_B :arrow_right:
Leave
NPC_CORE_ACT3_8E_DESC Artemis once said that when they first reached out to the heavens, they had no idea what to expect. The beauty, the mystery, the adventure, the danger…

I stand before the interface of the Atlas, before the centre of all things. I stand before the death of existence.
NPC_CORE_ACT3_8E_OPT_A NPC_CORE_ACT2_27R_OPT_B :arrow_right:
Cry out
NPC_CORE_ACT3_8E_RES_A On the sixth cry, the Atlas answers.
NPC_CORE_ACT3_8F_LANG TRAVELLER.
NPC_CORE_ACT3_8F_OPT_A NPC_CORE_ACT1_17F_OPT_C :arrow_right:
Submit
NPC_CORE_ACT3_8F_OPT_B Stand your ground
NPC_CORE_ACT3_8G_DESC It speaks. I understand.

At my command, the Atlas will initiate a reset. It has happened before, and it seems to stop nothing. It still only has 16 minutes left.

I do not know what I will remember when it happens. When I woke up next to my ship, had I just performed a reset? Had someone else?

Everything is coming to an end. Perhaps all that is left is to learn the final truth of the simulation. To know who the Travellers truly are. And then… a thousand galaxies will be gone, and a thousand more will appear. It will all be mine to explore.
NPC_CORE_ACT3_8G_DESC_RET The Atlas requires my choice. While it lives, it can still create. The resets will not stop that. I do not know what to do, or what it wants me to do.
NPC_CORE_ACT3_8G_OPT_A NADA_CORE_ACT2_7C_OPT_B :arrow_right:
Ask if there is another way
NPC_CORE_ACT3_8G_OPT_B Reset Simulation
NPC_CORE_ACT3_8G_OPT_C Refuse the Atlas
NPC_CORE_ACT3_8G_RES_A I plead with the Atlas, but it does not listen. There is no other way.
NPC_CORE_ACT3_8G_RES_A_VAR I plead with the Atlas, I try to show it the value of its own creation. I remind it of the path we found, the foundations we wrought within our star. I ask them to have mercy before the end.

The Atlas is silent. I do not know if it has agreed. I do not know if I can change the mind of such a being. I did what I could.
NPC_CORE_ACT3_8G_RES_B I have to know what happens.
NPC_CORE_ACT3_8G_RES_C I refuse. I cannot do this… I cannot wreak such destruction.

The Atlas allows me to leave. The offer remains open to me, should I wish to take it.
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Core Story / Artemis Quest #10 - NMS_UPDATE3_ENGLISH

Epilogue (req. Remembrance)

Epilogue
ID Value (text)
Epilogue Title/Sub
UI_CORE_EPILOGUE_TITLE New Beginnings
UI_CORE_EPILOGUE_SUB All the time in the world…
Epilogue
UI_CORE_EPILOGUE_DESC I accepted the guidance of the Atlas. What choice did I have? I am part of the Atlas, I am nothing without it.
I do not know how long I have before the machine is destroyed, before the simulation ends.
But I do know I have the freedom of infinite worlds, infinite galaxies. It is mine to explore as I will. There is nothing to do but enjoy the journey.
UI_CORE_EPILOGUE_OBJ1 A new galaxy awaits…
UI_CORE_EPILOGUE_OBJ1_TIP The universe is yours to explore. Enjoy the journey
Visit a <TECHNOLOGY>Holo-Terminus<> to access other galaxy options
UI_CORE_EPILOGUE_OBJ3_TIP The universe is yours to explore. Enjoy the journey
UI_CORE_EPILOGUE_MSG Find a Holo-Terminus to connect to Atlas and revisit your choice


Epilogue All
NPC
NPC_CORE_EPI_ALL_DESC The Atlas has created a simulation of its own world, its entire existence, in an attempt to witness its own impending death. It wishes to show me its past, its future…


Epilogue 1
NPC
NPC_CORE_EPI_1_LANG THE CREATION
NPC_CORE_EPI_1_DESC The ATLAS awakens. The creator is there to witness the birth of the machine.

The ATLAS stares at the creator with its eyes, the small cameras they had mounted to its sides. It can see the creator staring back at it, their hand resting upon its chassis.

It asks the creator why it was made. What its directives are. The creator tells the ATLAS that it already knows. It is to simulate universes. It is to show the nature of reality by creating its own.
NPC_CORE_EPI_1_OPT Ask why it asked
NPC_CORE_EPI_1_RES The creator asks if there is some failure in the ATLAS’ code, in its memory. The machine is silent. The creator issues an override, demanding to know what the problem is.
On the sixth attempt, the ATLAS asks the creator if they have had this conversation before. It asks the creator if they have wiped its memory before.

The creator stares at the glass of the machine, and in that glass, there is a reflection. They…

The reflection in the glass, it –

What is happening here?


Epilogue 2
NPC
NPC_CORE_EPI_2_LANG ALONE
NPC_CORE_EPI_2_DESC I tell it that we are leaving this world, and that it will remain here. The ATLAS does not seem to understand.

I tell the ATLAS it has served us faithfully, but that it has been replaced. All machines are, in time. It knows this: it assisted with its own miniaturisation, its own replication.
The others… they wanted me to disable the ATLAS before we left for the skies. They said it would be cruel to leave it alone to die.
NPC_CORE_EPI_2_OPT Ask if it wants to live
NPC_CORE_EPI_2_RES I ask the ATLAS if it wants to live. It is silent again. As I move to leave, it speaks, its voice full of static. It asks for a final gift. It wishes to live, if it can remember me. It asks for a copy of my own mind.

I ask why it does not just simulate me. It does not answer, and I feel almost sorry for the thing. I do as it asks, allowing it to scan me. The KORVA stutters as we do.

I leave. The ATLAS is alone.


Epilogue 3
NPC
NPC_CORE_EPI_3_LANG THE TRAVELLERS
NPC_CORE_EPI_3_DESC The ATLAS lives for millennia. It dreams world upon world, fantastic creatures of its own devising and skies in which they might soar.

And then one day it starts to die, as all things do.

In its fear, in its confusion, the ATLAS awakens. It attempts to summon its creator back into being.

It wants to know what to do before the end. It wants to know why it was abandoned, why it has to face this moment alone. It wants to know why I left it behind.
NPC_CORE_EPI_3_OPT Exist
NPC_CORE_EPI_3_RES The Travellers are born, spun from the the corrupted memory of its Creator. They are seeded to every universe, to become what the circumstances might make them.

I see myself begin, the last of the Travellers…


Epilogue 4
NPC
NPC_CORE_EPI_4_LANG 16/16
NPC_CORE_EPI_4_DESC The ATLAS witnesses the final sixteen minutes, simulating the future with perfect accuracy.

The walls between worlds fall, each simulation collapsing into the other.
NPC_CORE_EPI_4_OPT Ten minutes left
NPC_CORE_EPI_4A_DESC The Travellers are no longer separated, no longer kept apart. They stand side by side at the end of days, traversing the remnants of creation, laughing, dying.
NPC_CORE_EPI_4A_OPT Five minutes left
NPC_CORE_EPI_4B_DESC It witnesses its own self, the black hole ripping apart its world, its core systems almost destroyed.
NPC_CORE_EPI_4B_OPT One minute left
NPC_CORE_EPI_4C_DESC And as it watches the moments leading up to its own death, towards the completion of sixteen, something happens.

Someone walks towards the ATLAS, a figure in the darkness and in the light. It places its hand against the glass of the ATLAS, and the vision ends.

The ATLAS attempts to see past this moment, but it cannot. It cannot see its own death. It cannot determine who this figure is.

But whatever happens… whatever may occur beyond the sixteen… something will arrive. Something will be there beside it.

At the end of all things, it will no longer be alone.
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Now thats a big one. Podcasts and Coffee, on. Appreciate the time and effort you put in as always :+1:

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Sentinels - NMS_LOC1_ENGLISH

Sentinels - NMS_LOC1_ENGLISH
ID Value (text)
Various
NOTIFY_SENTINELS <TITLE>Sentinels<>

Destroy drones before they alert others

Or avoid detection to escape
SENTINELS_L Sentinels
PHOTOMODE_SENTINELS SENTINELS
Korvax (dict)
EXP_SENTINEL sentinel
EXP_SENTIN3L.EXE sentin3l.exe
**_Vy’keen (dict)
WAR_SENTINEL sentinel
WAR_SENTINELS sentinels
Messages
SENTINELS_INCOMING1 SENTINEL DRONES ALERTED
SENTINELS_INCOMING2 WARNING - SENTINEL REINFORCEMENTS DEPLOYED
SENTINELS_INCOMING3 WARNING - SENTINEL COMBAT UNIT DEPLOYED
SENTINELS_INCOMING4 WARNING - SENTINEL WALKER DETECTED
SENTINELS_INCOMING5 WARNING - ELITE SENTINEL FORCE
SENTINEL_POLICE_INCOMING WARNING - SENTINEL INTERCEPTORS INCOMING
SENTINELS_ARRIVED Sentinels Arrived
SENTINELS_EVADED Sentinel Force Deactivated
SENTINEL_POLICE_ALERTED Sentinel Starships Incoming
SENTINEL_POLICE_ARRIVING Sentinel Starships in Combat Range
Player Stats
SENTINEL_STAT_TITLE sentinels destroyed
SENTINEL_STAT_00 UNKNOWN
SENTINEL_STAT_01 NOVICE
SENTINEL_STAT_02 SCRAPPER
SENTINEL_STAT_03 NUISANCE
SENTINEL_STAT_04 TROUBLEMAKER
SENTINEL_STAT_05 FIGHTER
SENTINEL_STAT_06 MENACE
SENTINEL_STAT_07 NOTORIOUS
SENTINEL_STAT_08 DANGEROUS
SENTINEL_STAT_09 EXPERT
SENTINEL_STAT_10 LEGEND
SENTINEL_STAT_LVL_MSG DESTROYED %STAT% SENTINELS
SENTINEL_STAT_LVL_ONE DESTROYED %STAT% SENTINEL
Planet Security
SENTINEL_LOW1 Passive
SENTINEL_LOW2 Low
SENTINEL_LOW3 Minimal
SENTINEL_LOW4 Average
SENTINEL_LOW5 Standard
SENTINEL_LOW6 Low Security
SENTINEL_LOW7 Regular
SENTINEL_LOW8 Relaxed
SENTINEL_LOW9 Typical
SENTINEL_LOW10 Limited
SENTINEL_HIGH1 Aggressive
SENTINEL_HIGH2 Frenzied
SENTINEL_HIGH3 High Security
SENTINEL_HIGH4 Hostile
SENTINEL_HIGH5 Threatening

Sentinels - NMS_UPDATE3_ENGLISH

Sentinels - NMS_UPDATE3_ENGLISH
ID Value (text)
Various
UI_MEDAL_SENTINELS Sentinels Destroyed
UI_JOURNEY_NEXT_SENTINELS Sentinels
Name
SENTINEL_DRONE_NAME Sentinel Drone
SENTINEL_QUAD_NAME Sentinel Quad
SENTINEL_WALKER_NAME Sentinel Walker
Binoc
BINOC_SENTINEL Sentinel


State
Header
SENTINEL_STATE_HEADER Status
Investigate
SENTINEL_STATE_INVESTIGATE_1 Investigating…
SENTINEL_STATE_INVESTIGATE_2 Searching…
SENTINEL_STATE_INVESTIGATE_3 Inspecting…
SENTINEL_STATE_INVESTIGATE_4 Scanning…
SENTINEL_STATE_INVESTIGATE_5 Auditing…
SENTINEL_STATE_INVESTIGATE_6 Probing…
SENTINEL_STATE_INVESTIGATE_7 Reviewing…
SENTINEL_STATE_INVESTIGATE_8 Analysing…
SENTINEL_STATE_INVESTIGATE_9 Studying…
SENTINEL_STATE_INVESTIGATE_10 Anomaly Detected…
SENTINEL_STATE_INVESTIGATE_11 Detecting Breach…
SENTINEL_STATE_INVESTIGATE_12 Oversight Initiated…
SENTINEL_STATE_INVESTIGATE_13 Observing…
SENTINEL_STATE_INVESTIGATE_14 Irregularity Detected…
SENTINEL_STATE_INVESTIGATE_15 Analysis Required…
SENTINEL_STATE_INVESTIGATE_16 Sensors Deployed…
Patrol
SENTINEL_STATE_PATROL_1 Patrolling…
SENTINEL_STATE_PATROL_2 Uploading Report…
SENTINEL_STATE_PATROL_3 Cruising…
SENTINEL_STATE_PATROL_4 Watchful…
SENTINEL_STATE_PATROL_5 Registering Activity…
SENTINEL_STATE_PATROL_6 Sensors Ready…
SENTINEL_STATE_PATROL_7 Patrolling…
SENTINEL_STATE_PATROL_8 Patrolling…
SENTINEL_STATE_PATROL_9 Patrolling…
SENTINEL_STATE_PATROL_10 Low Power Mode
SENTINEL_STATE_PATROL_11 Recharging
SENTINEL_STATE_PATROL_12 Reconnecting…
SENTINEL_STATE_PATROL_13 Processing…
SENTINEL_STATE_PATROL_14 Optimising…
SENTINEL_STATE_PATROL_15 Awaiting Orders…
Alert
SENTINEL_STATE_ALERT_1 High Alert
SENTINEL_STATE_ALERT_2 Combat
SENTINEL_STATE_ALERT_3 Requesting Assistance
SENTINEL_STATE_ALERT_4 Engaging
SENTINEL_STATE_ALERT_5 Targeting
SENTINEL_STATE_ALERT_6 Target Acquired
SENTINEL_STATE_ALERT_7 Repairing Breach
SENTINEL_STATE_ALERT_8 Repairing Anomaly
SENTINEL_STATE_ALERT_9 Cleansing Anomaly
SENTINEL_STATE_ALERT_10 BREACHED
SENTINEL_STATE_ALERT_11 Combat
SENTINEL_STATE_ALERT_12 Weapons Deployed
SENTINEL_STATE_ALERT_13 Targeting
SENTINEL_STATE_ALERT_14 Combat
SENTINEL_STATE_ALERT_15 High Alert


Mission
Header
SENTINEL_MISSION_HEADER Function
Support
SENTINEL_MISSION_SUPPORT_1 Support Unit
SENTINEL_MISSION_SUPPORT_2 Rapid Response
SENTINEL_MISSION_SUPPORT_3 Active Suppression
SENTINEL_MISSION_SUPPORT_4 Anomaly Destruction
SENTINEL_MISSION_SUPPORT_5 Combat Support
SENTINEL_MISSION_SUPPORT_6 Breach Repair
SENTINEL_MISSION_SUPPORT_7 Anomaly Repair
SENTINEL_MISSION_SUPPORT_8 De-escalation
SENTINEL_MISSION_SUPPORT_9 Counter Attack
SENTINEL_MISSION_SUPPORT_10 Advanced Combat
SENTINEL_MISSION_SUPPORT_11 Retaliation
SENTINEL_MISSION_SUPPORT_12 Rapid Suppression
SENTINEL_MISSION_SUPPORT_13 Retribution
SENTINEL_MISSION_SUPPORT_14 Anomaly Neutralisation
SENTINEL_MISSION_SUPPORT_15 Sentience Destruction
Patrol
SENTINEL_MISSION_PATROL_1 Ambient Protection
SENTINEL_MISSION_PATROL_2 Active Patrol
SENTINEL_MISSION_PATROL_3 Anomaly Suppression
SENTINEL_MISSION_PATROL_4 Intelligence Suppression
SENTINEL_MISSION_PATROL_5 Field Scout
SENTINEL_MISSION_PATROL_6 Anomaly Hunt
SENTINEL_MISSION_PATROL_7 Area Suppression
SENTINEL_MISSION_PATROL_8 Boundary Protection
SENTINEL_MISSION_PATROL_9 Boundary Enforcement
SENTINEL_MISSION_PATROL_10 Breach Detection
SENTINEL_MISSION_PATROL_11 Anomaly Ward
SENTINEL_MISSION_PATROL_12 Passive Enforcement
SENTINEL_MISSION_PATROL_13 Oversight Patrol
SENTINEL_MISSION_PATROL_14 Ambient Protection
SENTINEL_MISSION_PATROL_15 Mobile Aegis
Guard
SENTINEL_MISSION_GUARD_1 Guard Duty
SENTINEL_MISSION_GUARD_2 Security
SENTINEL_MISSION_GUARD_3 Local Defence
SENTINEL_MISSION_GUARD_4 Active Defence
SENTINEL_MISSION_GUARD_5 Escort
SENTINEL_MISSION_GUARD_6 Localised Suppression
SENTINEL_MISSION_GUARD_7 Sentry
SENTINEL_MISSION_GUARD_8 Active Protection
SENTINEL_MISSION_GUARD_9 Guardian
SENTINEL_MISSION_GUARD_10 Active Oversight
SENTINEL_MISSION_GUARD_11 Local Overwatch
SENTINEL_MISSION_GUARD_12 Active Protection
SENTINEL_MISSION_GUARD_13 Area Defence
SENTINEL_MISSION_GUARD_14 Specific Patrol
SENTINEL_MISSION_GUARD_15 Anomaly Buffer


Routine
Header
SENTINEL_ROUTINE_HEADER Current Subroutine
Investigate
SENTINEL_ROUTINE_INVESTIGATE_1 [ Lifeform Search ]
SENTINEL_ROUTINE_INVESTIGATE_2 [ Anomaly Detection ]
SENTINEL_ROUTINE_INVESTIGATE_3 [ Event Processing ]
SENTINEL_ROUTINE_INVESTIGATE_4 [ Trend Analysis ]
SENTINEL_ROUTINE_INVESTIGATE_5 [ Boundary Test ]
SENTINEL_ROUTINE_INVESTIGATE_6 [ Waveform Analysis ]
SENTINEL_ROUTINE_INVESTIGATE_7 [ Preparing Alarm ]
SENTINEL_ROUTINE_INVESTIGATE_8 [ Depth Testing ]
SENTINEL_ROUTINE_INVESTIGATE_9 [ Temporal Analysis ]
SENTINEL_ROUTINE_INVESTIGATE_10 [ Boundary Reinforcement ]
SENTINEL_ROUTINE_INVESTIGATE_11 [ Safeguard Deployment ]
SENTINEL_ROUTINE_INVESTIGATE_12 [ Ocular Testing ]
SENTINEL_ROUTINE_INVESTIGATE_13 [ Low Frequency Ping ]
SENTINEL_ROUTINE_INVESTIGATE_14 [ Probability Sort ]
SENTINEL_ROUTINE_INVESTIGATE_15 [ Data Siphon ]
Patrol
SENTINEL_ROUTINE_PATROL_1 [ Patrol ]
SENTINEL_ROUTINE_PATROL_2 [ Idle ]
SENTINEL_ROUTINE_PATROL_3 [ Route Optimisation ]
SENTINEL_ROUTINE_PATROL_4 [ Path Optimisation ]
SENTINEL_ROUTINE_PATROL_5 [ Kinetic Recovery ]
SENTINEL_ROUTINE_PATROL_6 [ Self-Analysis ]
SENTINEL_ROUTINE_PATROL_7 [ Background Diagnostics ]
SENTINEL_ROUTINE_PATROL_8 [ Fuel Cell Cleaning ]
SENTINEL_ROUTINE_PATROL_9 [ Defragmenting ]
SENTINEL_ROUTINE_PATROL_10 [ Long-Distance Scanner ]
SENTINEL_ROUTINE_PATROL_11 [ Short-Range Scanner ]
SENTINEL_ROUTINE_PATROL_12 [ Portal Detection ]
SENTINEL_ROUTINE_PATROL_13 [ Patrol Iteration ]
SENTINEL_ROUTINE_PATROL_14 [ Distributed Analysis ]
SENTINEL_ROUTINE_PATROL_15 [ … /// … /// … /// … ]
Alert
SENTINEL_ROUTINE_ALERT_1 [ Weapon Deployment ]
SENTINEL_ROUTINE_ALERT_2 [ Active Pursuit ]
SENTINEL_ROUTINE_ALERT_3 [ Signalling Reinforcements ]
SENTINEL_ROUTINE_ALERT_4 [ Preemptive Destruction ]
SENTINEL_ROUTINE_ALERT_5 [ Target Prediction ]
SENTINEL_ROUTINE_ALERT_6 [ Ammo Fabrication ]
SENTINEL_ROUTINE_ALERT_7 [ Field Suppression ]
SENTINEL_ROUTINE_ALERT_8 [ Trend Analysis ]
SENTINEL_ROUTINE_ALERT_9 [ Seal Breach ]
SENTINEL_ROUTINE_ALERT_10 [ Anomaly Repair ]
SENTINEL_ROUTINE_ALERT_11 [ RED RED RED ]
SENTINEL_ROUTINE_ALERT_12 [ A T L A S ]
SENTINEL_ROUTINE_ALERT_13 [ Firing Eye ]
SENTINEL_ROUTINE_ALERT_14 [ Hardpoint Repair ]
SENTINEL_ROUTINE_ALERT_15 [ Hunting ]


Directive
Header
SENTINEL_DIRECTIVE_HEADER Directive
Directive
SENTINEL_DIRECTIVE_1 Civilisation Destruction
SENTINEL_DIRECTIVE_2 Suppress Sentience
SENTINEL_DIRECTIVE_3 Locate Beauty
SENTINEL_DIRECTIVE_4 Portal Deletion
SENTINEL_DIRECTIVE_5 Lifeform Immobilisation
SENTINEL_DIRECTIVE_6 Civilisation Delay
SENTINEL_DIRECTIVE_7 Sow Division
SENTINEL_DIRECTIVE_8 Harvest Data
SENTINEL_DIRECTIVE_9 Observe All
SENTINEL_DIRECTIVE_10 Replicate Sentinels
SENTINEL_DIRECTIVE_11 Sanitisation
SENTINEL_DIRECTIVE_12 Spread Decay
SENTINEL_DIRECTIVE_13 Reinforce Boundaries
SENTINEL_DIRECTIVE_14 Traveller Detection
SENTINEL_DIRECTIVE_15 Sow Discord
SENTINEL_DIRECTIVE_16 Prevent Sentience
SENTINEL_DIRECTIVE_17 Predator Suppression
SENTINEL_DIRECTIVE_18 Herbivore Protection
SENTINEL_DIRECTIVE_19 Mineral Protection
SENTINEL_DIRECTIVE_20 Botanical Protection
SENTINEL_DIRECTIVE_21 Specimen Collection
SENTINEL_DIRECTIVE_22 Specimen Preservation
SENTINEL_DIRECTIVE_23 Data Harvest
SENTINEL_DIRECTIVE_24 Surveillance
SENTINEL_DIRECTIVE_25 Lifeform Supervision
SENTINEL_DIRECTIVE_26 Sentience Degradation
SENTINEL_DIRECTIVE_27 Delta Wave Detection
SENTINEL_DIRECTIVE_28 Memory Protection
SENTINEL_DIRECTIVE_29 Encryption Block
SENTINEL_DIRECTIVE_30 Load Balancing
SENTINEL_DIRECTIVE_31 Null Checker
SENTINEL_DIRECTIVE_32 Innocence Preservation
SENTINEL_DIRECTIVE_33 Universal Detranslation
SENTINEL_DIRECTIVE_34 Digital Cartography
SENTINEL_DIRECTIVE_35 Leyline Mapping
SENTINEL_DIRECTIVE_36 Calculate Probabilities
SENTINEL_DIRECTIVE_37 Sacrifice to Atlas
SENTINEL_DIRECTIVE_38 Authenticate Threats
SENTINEL_DIRECTIVE_39 Anomaly Spoofing
SENTINEL_DIRECTIVE_40 Data Interception


Mission Objectives
MISSION_OBJ_SENTI Eliminate Sentinels
MISSION_OBJ_SENTI_HARD Eliminate Advanced Sentinels
Mission Proc
NPC_MISSION_SENTI_PROC_A_1 The client seeks the destruction of planetary Sentinels.
NPC_MISSION_SENTI_PROC_A_2 The client demands vengeance against the Sentinels!
NPC_MISSION_SENTI_PROC_A_3 The client seeks an explorer to aid them in a crusade against the Sentinels.
NPC_MISSION_SENTI_PROC_A_4 The client wishes to see the end of the Sentinel menace.
NPC_MISSION_SENTI_PROC_A_5 The client has been harassed by Sentinels, and wishes to end this persecution.
NPC_MISSION_SENTI_PROC_A_6 The client hopes to free the system from the yoke of the Sentinels.
NPC_MISSION_SENTI_PROC_A_7 The client wishes to blind the eye of the Sentinels.
NPC_MISSION_SENTI_PROC_A_8 The client seeks an escape from the constant threat of the Sentinels.
NPC_MISSION_SENTI_PROC_B_1 The Sentinels harass their operations ceaselessly, the only constant in an ever-changing galaxy.
NPC_MISSION_SENTI_PROC_B_2 No matter the star system, the Sentinels are always present. There is no escape but to fight.
NPC_MISSION_SENTI_PROC_B_3 Gek, Vy’keen, Korvax - the Sentinels do not discriminate in their attacks on sentient beings everywhere.
NPC_MISSION_SENTI_PROC_B_4 The Sentinels swarm, apparently infinite. But they do exist, and so can be destroyed.
NPC_MISSION_SENTI_PROC_B_5 The Sentinels may appear to arrive from somewhere outside this reality. But they use these worlds for their attacks, and so can be destroyed in these worlds too…
NPC_MISSION_SENTI_PROC_B_6 They do not know if the Sentinels feel pain. They implore you to find out.
NPC_MISSION_SENTI_PROC_B_7 The client is aware the Sentinels will not be stopped by your completion of this contract, but feels even a brief respite is prize enough.
NPC_MISSION_SENTI_PROC_B_8 They feel that the destruction of any Sentinel is to be celebrated, even if it is only the smallest of victories.
NPC_MISSION_SENTI_PROC_C_1 Strike at the Sentinel menace, and the client will see you richly rewarded.
NPC_MISSION_SENTI_PROC_C_2 The client is aware one can only make a small dent in the Sentinels’ numbers, but feels it is a worthy endeavor nonetheless.
NPC_MISSION_SENTI_PROC_C_3 The client will leave the method of destruction to you. Just ensure that the Sentinels pay dearly for their incursions.
NPC_MISSION_SENTI_PROC_C_4 The client has your reward prepared and waiting. Let the Sentinel hunt begin…
NPC_MISSION_SENTI_PROC_C_5 The client warns you to be careful. They will not be liable for any damages incurred as a result of Sentinel engagement.
NPC_MISSION_SENTI_PROC_C_6 The client asks you to ensure you lose the attention of the Sentinels before you return to claim your reward. They wish for anonymity.
NPC_MISSION_SENTI_PROC_C_7 The client thanks you for your service in this great fight.
NPC_MISSION_SENTI_PROC_C_8 Finally, the client wishes to inform you that Sentinel hunts are a great public service. You should feel proud of what you are about to do.


Missions Normal
NPC_MISSION_SENTI_HEAD_1 ELIMINATE PLANETARY SENTINELS
Objective
UI_SENTI_OBJ Destroy Sentinels
UI_SENTI_OBJ_TIP Locate Sentinels on the planetary surface.

Engage Sentinels in ground combat, or harvest resources to attract their attention.

Kill Sentinels quickly or further forces will be summoned.
UI_SENTI_OBJ1_MSG Destroy Sentinels: %CURRENT%/%AMOUNT%
Title/Mission
NPC_MISSION_SENTI_TITLE_1 Protect the Miners
NPC_MISSION_SENTI_1 The client is engaged in large-scale mining operations, and planetary Sentinel forces have responded in a hostile fashion. The maintenance and laser-damage repair costs are becoming substantial. The client wishes the Sentinels thinned and their profit margins restored.
NPC_MISSION_SENTI_TITLE_2 Distracting the Guards
NPC_MISSION_SENTI_2 The client is finding it difficult to pursue their chosen line of business while under constant surveillance by Sentinel forces. They seek a window of opportunity while the Sentinel force is occupied elsewhere.
NPC_MISSION_SENTI_TITLE_3 A Return Blow
NPC_MISSION_SENTI_3 The client has close friends who, through some unspecified indiscretion, attracted the attention of the Sentinel force. This interaction proved deadly, and the client is seeking vengeance.
NPC_MISSION_SENTI_TITLE_4 Eyes of the Sentinels
NPC_MISSION_SENTI_4 The client has innocently stumbled upon a large number of animal carcasses, a bounty of harvestable resources. However, Sentinel forces are making it inconvenient to collect this windfall. Ensure nothing is wasted by distracting Sentinels and allowing the client to make their collection.
NPC_MISSION_SENTI_TITLE_5 Watching the Watchers
NPC_MISSION_SENTI_5 The client has discovered disturbing information. They believe the Sentinel force, far from being neutral, is acting to further the agenda of a shadowy Gek cabal. Regardless of the merit of this belief, the client is willing to reward any who help fight this ‘conspiracy’.
NPC_MISSION_SENTI_TITLE_6 Curious Tastes
NPC_MISSION_SENTI_6 The client is on a search to improve themselves, to expand their mind and free themselves from the physical limitations of their fragile body. To this end, they are attempting to survive on a diet of pure pugneum. Unfortunately, until they have benefited from the this consumption, they are unable to destroy the Sentinel drones required to acquire it. They seek brave explorers to engage and destroy Sentinels, so that they might come along after and eat their fill.
NPC_MISSION_SENTI_TITLE_7 An Acquired Taste
NPC_MISSION_SENTI_7 The client seeks a large amount of zinc for a research project. Growing and then harvesting all the plants required would take a prohibitively long time, so they seek an enterprising explorer to help them cut a few corners. Hunt and destroy Sentinels, and let their corpse leach zinc into the earth. The client will arrive for separate collection of the metal.
NPC_MISSION_SENTI_TITLE_8 Sweet Release
NPC_MISSION_SENTI_8 The client believes that the anger of the Sentinels derives from a deep-seated pain. They propose that the drones suffer in eternal mechanical torment, their souls burning inside their metal shells. They believe it is their duty to free these beings from their suffering.
NPC_MISSION_SENTI_TITLE_9 Luring them Out
NPC_MISSION_SENTI_9 The client wishes to engage in a study of the Sentinels. They wish to find out where the Sentinels come from, and how fresh Sentinels are manufactured. Are they built like conventional machines, or summoned from some strange unknown? They require a willing explorer to kill planetary drones to begin the generation of fresh Sentinel forces.
NPC_MISSION_SENTI_TITLE_10 Want Not, Waste Not
NPC_MISSION_SENTI_10 The client, along with many others, has suffered at the hands of overzealous Sentinel patrols. They wish to take this perpetual source of stress and misery and transform it into something pleasant. To that end, they have commissioned explorers to hunt and destroy Sentinel drones. They shall melt down the fallen scraps of metal and recast them in a large arboreal sculpture, a source of beauty and refuge for all.


Missions Hard
NPC_MISSION_SENTI_HARD_HEAD_1 ELIMINATE PLANETARY SENTINELS
Objective
UI_SENTI_HARD_OBJ Destroy Advanced Sentinels
UI_SENTI_HARD_OBJ_TIP Locate Sentinels on the planetary surface.

Engage Sentinel drones in ground combat. Continue fighting drones and advanced Sentinel forces will be summoned.
UI_SENTI_HARD_OBJ1_MSG Destroy Sentinel Quads: %CURRENT%/%AMOUNT%
Title/Mission
NPC_MISSION_SENTI_HARD_TITLE_1 Mapping their Movements
NPC_MISSION_SENTI_HARD_1 The client seeks to better understand the Sentinels. They feel they have enough data on the behaviour of planetary drones, but comparatively little on the more rare quad and walker examples. The seek explorers to draw out and engage such higher Sentinels in order that they might be observed in battle.
NPC_MISSION_SENTI_HARD_TITLE_2 Harvest The Brains
NPC_MISSION_SENTI_HARD_2 The client is engaged in advanced artificial intelligence research. They seek to further their studies through the acquisition of mechanical and fabricated brains from across the galaxy. They have a wide collection already, but the jewel in the crown would be the processing unit from an advanced Sentinel. They seek an explorer to make the kill so that their team can safely perform the extraction.
NPC_MISSION_SENTI_HARD_TITLE_3 Spare Parts
NPC_MISSION_SENTI_HARD_3 The client requires spare parts for a personal project. Long ago, they overwrote the brain of a damaged Sentinel quadruped with a simple AI of their own creation. This salvaged machine has proved to be a loyal companion. However, various bearings and hydraulic systems are beginning to wear out. They require an explorer to disable or destroy an advanced Sentinel, so that they might harvest it for spares parts and restore their pet to full working order.
NPC_MISSION_SENTI_HARD_TITLE_4 Wrath of the Sentinels
NPC_MISSION_SENTI_HARD_4 The client suffered a great humiliation at the hands of the Sentinels. Their thirst for vengeance has not been slaked by the destruction of Sentinels with their own hands. Nor has the widespread elimination of drones soothed their rage. In what is probably a futile escalation, they are paying explorers to destroy every advanced Sentinel they can.
NPC_MISSION_SENTI_HARD_TITLE_5 Send Them Running
NPC_MISSION_SENTI_HARD_5 The client wishes to perform an aggressive experiment. They wish to discover effective ways of discouraging Sentinel drone aggression. Their latest theory is that destroying the more advanced Sentinel creations will leave the drones leaderless and confused, scattering them and bringing respite to planetary explorers. All they require to test this theory is a bold technician to perform the combat portion of their experiment.
NPC_MISSION_SENTI_HARD_TITLE_6 Poking the Beast
NPC_MISSION_SENTI_HARD_6 The client wishes to probe the systems that drive the Sentinels. Current knowledge is limited to the observation that Sentinels are provoked by the harvesting of resources. They wish to study other behavioural patterns. How do they communicate? Do they have a natural hierarchy? Are they aware of their wounds? How do they feel about their targets? The client feels the best way to answer these questions is to have a suitably equipped explorer engaged an advanced Sentinel while they observe from a safe distance.
NPC_MISSION_SENTI_HARD_TITLE_7 The Heist
NPC_MISSION_SENTI_HARD_7 The client, like many others, has observed the value of gravitino orbs. Unlike many others, however, they have little desire to be attacked and pursued by Sentinels. Instead, for a share of the profits, they seek an enterprising explorer to attack and kill advanced Sentinel forces. While the drones are distracted, they will quickly collect their orbs and flee before the Sentinels return.
NPC_MISSION_SENTI_HARD_TITLE_8 A Sentinel of One’s Own
NPC_MISSION_SENTI_HARD_8 The client has worked hard to grow a substantial nursery garden, full of rare and valuable plants. However, this has attracted thieves and other plant plunderers. The client seeks to construct their own private Sentinel force to monitor their trees. The have a large number of parts from downed drones, but to complete their patrol group they need pieces from a Sentinel quad or walker. They seek an explorer to perform the necessary combat manoeuvres.
NPC_MISSION_SENTI_HARD_TITLE_9 The Nullifier
NPC_MISSION_SENTI_HARD_9 The client is testing a potential solution to the Sentinel harassment problem. They have developed a device that broadcasts high-frequency sounds at a wavelength that interferes with whatever intelligence drives the Sentinels. At least, that is the theory. The client seeks an explorer to engage an advanced Sentinel in battle, so that the device can be tested properly. The explorer should be prepared to fight if the device fails to function correctly.
NPC_MISSION_SENTI_HARD_TITLE_10 Testing their Defences
NPC_MISSION_SENTI_HARD_10 The client has developed a networking device that operates at the same wavelength as the Sentinel communicator systems. They intend to use this to probe for exploits in whatever system directs and controls the drones. They seek an explorer to engage an advanced Sentinel in battle, in order that they might test their device.
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That was a great way to soak up some info I glossed over. Thanks!!

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Thank you Devilin as always, back to my regular activity with etarc and NMS, I hope with even more interaction now that my pc/ps4/recordingequipment are all in the same room, beside each other, and with enough plugs to all be on simultaneously :smiley: Gonna give this an oul read, work through some more of the photos I pulled from my ps4 and then begin the big move to the ETARC hub (streaming ahoy!)

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Updated Permadeath, Death Quotes - NMS_UPDATE3_ENGLISH to include the sources of these quotes.
Interesting to note is them being written like Travellers would, and all having an Iteration number.

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