Manufacturing Facilities #3 - NMS_LOC1_ENGLISH
Had to split due to character limit. This part contains the Vy’keen
Manufacturing Facilities #3 - NMS_LOC1_ENGLISH
ID | Value (text) |
---|---|
Vy’keen | |
Terminal/Text/Options/Results | |
DNT_WAR_FAC_LANG_1 |
Suspicious interloper visual detection system initiated! |
WAR_FAC_DESC_1 |
The alarm has locked the terminal. Security scanners appear and slowly turn towards me. A message displays itself letter-by-letter on the terminal. |
WAR_FAC_OPT_A_1 |
Cut the camera feed |
WAR_FAC_OPT_B_1 |
Cut the alarm |
WAR_FAC_OPT_C_1 |
Cut heat sensors |
WAR_FAC_RES_A_1 |
The security alert does not trace me. The facility becomes operational. |
WAR_FAC_RES_B_1 |
The alarm continues to sound. The facility remains offline. |
DNT_WAR_FAC_LANG_2 |
Vy’keen voice security scan initializing… |
WAR_FAC_DESC_2 |
The terminal is only intended for use by a certain species. A flap flicks open and a microphone emerges. A distant voice shouts ‘Grah!’. I am expected to respond. |
WAR_FAC_OPT_A_2 |
Bark ‘Grah!’ |
WAR_FAC_OPT_B_2 |
Say everything’s fine |
WAR_FAC_OPT_C_2 |
Apologise |
WAR_FAC_RES_A_2 |
The terminal releases some products. My subterfuge is rewarded. |
WAR_FAC_RES_B_2 |
I explain there was a slight weapons malfunction, but everything’s perfectly alright now. A powerful electric current pulses through my body. |
WAR_FAC_RES_C_2 |
I hear a gruff noise of acceptance. |
DNT_WAR_FAC_LANG_3 |
Intruder detected! Respiration gas concentration high! Enemy respiration!! |
WAR_FAC_DESC_3 |
A laser scan refracts through my visor, then another traces the air around my breathing exhaust. My gas concentration levels don’t match the warrior standard. |
WAR_FAC_OPT_A_3 |
Use exosuit to decrease gas concentration |
WAR_FAC_OPT_B_3 |
Use exosuit to increase gas concentration |
WAR_FAC_RES_A_3 |
I feel nauseous. Nothing happens. |
WAR_FAC_RES_B_3 |
I feel dizzy, but the system is online. |
DNT_WAR_FAC_LANG_4 |
Security alert! Pathetic interloper destroyed war factory entrance door! Sentinels absent! |
WAR_FAC_DESC_4 |
Two holographic security circuit images are on-screen. An open metal doorway, and the facility’s Sentinel detection system. I can cut one off to reduce the alert. I need to act quickly |
WAR_FAC_OPT_A_4 |
Cut doorway alert |
WAR_FAC_OPT_B_4 |
Cut sentinel intrusion alert |
WAR_FAC_RES_A_4 |
The facility becomes operational. |
WAR_FAC_RES_B_4 |
The terminal initiates an emergency shutdown. |
DNT_WAR_FAC_LANG_5 |
Vy’keen security system alert! Pressure pad enemy detection confirmed! Too heavy! |
WAR_FAC_DESC_5 |
The floor feels unsteady, and something clicks beneath my feet. The screen locks. Systems are aware I’m not the lifeform that usually operates here… |
WAR_FAC_OPT_A_5 |
Use jetpack to hover |
WAR_FAC_OPT_B_5 |
Reduce weight |
WAR_FAC_OPT_C_5 |
Stand on one leg |
WAR_FAC_RES_A_5 |
The pressure pad has no weight to report. The terminal remains inoperative. |
WAR_FAC_RES_B_5 |
I briefly set my heavy multi-tool aside. The facility becomes operational. |
WAR_FAC_RES_C_5 |
Warrior laughter emanates from nearby speakers. The terminal remains powered down. |
DNT_WAR_FAC_LANG_6 |
Intruder alert! Commence detonation sequence! Isotope fuel flow initiated! |
WAR_FAC_DESC_6 |
My presence has triggered a security alert. I hear elements being drawn from the two open vaults below me. On-screen: a clear countdown. An intense exothermic elemental reaction is being charged. It’s a trap. |
WAR_FAC_OPT_A_6 |
Remove Isotope element |
WAR_FAC_OPT_B_6 |
Remove Oxide element |
WAR_FAC_OPT_C_6 |
Wait |
WAR_FAC_RES_A_6 |
Disaster is averted. The factory restarts operations. |
WAR_FAC_RES_B_6 |
I remove the catalyst. A minor explosion scorches my arm, before facility operations resume. |
WAR_FAC_RES_C_6 |
A blast of flame coats me from below. The facility remains non-operational. |
DNT_WAR_FAC_LANG_7 |
Intruder alert! Incinerating trading vault: empty. Incinerating power vault: fuel. Incinerating storage vault: multi-tool. |
WAR_FAC_DESC_7 |
Security procedures are incinerating the content of all the vaults in the facility. Power surges are igniting them one-by-one. I can isolate one vault from the destruction but I can’t see inside… |
WAR_FAC_OPT_A_7 |
Isolate trading vault |
WAR_FAC_OPT_B_7 |
Isolate power vault |
WAR_FAC_OPT_C_7 |
Isolate storage vault |
WAR_FAC_RES_A_7 |
The trading vault is empty. The surrounding vaults are incinerated. |
WAR_FAC_RES_B_7 |
I salvage something useful from the power vault. |
WAR_FAC_RES_C_7 |
I salvage something very useful from the storage vault. |
DNT_WAR_FAC_LANG_8 |
Security breach! Military action unstoppable! Vy’keen High Command vessel coordinate upload imminent! |
WAR_FAC_DESC_8 |
A transmission is firing on emergency frequencies. A ship is in orbit trying to determine the facility’s location. It’s preparing weapon systems. I don’t have long to act. |
WAR_FAC_OPT_A_8 |
Cut security alert transmission |
WAR_FAC_OPT_B_8 |
Change stored coordinates |
WAR_FAC_OPT_C_8 |
Wait |
WAR_FAC_RES_A_8 |
A disruption bolt strikes the roof of the facility. It is rendered inoperable. |
WAR_FAC_RES_B_8 |
I hear a distant explosion and the screams of burning animals. The facility’s processes return to normal. |
WAR_FAC_RES_C_8 |
A disruption bolt strikes the roof of the facility. It is rendered inoperable. |
DNT_WAR_FAC_LANG_9 |
Interloper detection! Heat detection systems confirm report! High temperature intruder! |
WAR_FAC_DESC_9 |
Security scanners click and whirr as they focus. My bright red image is on-screen. Black lines that match the position of my exosuit’s coolant mesh are clearly visible. |
WAR_FAC_OPT_A_9 |
Decrease coolant flow |
WAR_FAC_OPT_B_9 |
Increase coolant flow |
WAR_FAC_RES_A_9 |
My image disappears from the screen. I extract my reward from the facility. |
WAR_FAC_RES_B_9 |
The image suddenly blooms bright red. The terminal becomes entirely inoperable. |
DNT_WAR_FAC_LANG_10 |
Interloper trespass alert! Destroy products of element upgrade process! |
WAR_FAC_DESC_10 |
I hear the facility automatically incinerating recently manufactured products in nearby storage vaults. The screen suggests that, pre-incineration, they were extremely valuable. The facility’s production processes, however, remain online. The machinery will accept several uncommon elements… |
WAR_FAC_OPT_A_10 |
Insert uncommon silicate |
WAR_FAC_OPT_B_10 |
Insert uncommon oxide |
WAR_FAC_OPT_C_10 |
Insert uncommon isotope |
WAR_FAC_RES_A_10 |
The system turns my uncommon silicate into… …a rare and more valuable element. |
WAR_FAC_RES_B_10 |
The system turns my uncommon oxide into… …a rare and more valuable element. |
WAR_FAC_RES_C_10 |
The system turns my uncommon isotope into… …a rare and more valuable element. |
DNT_WAR_FAC_LANG_11 |
Alert. Hospital facility abandoned. Emergency procedure: uncommon oxide heals warrior, rare oxide repairs equipment. Charge cylinder, or similar, brings whole system online. |
WAR_FAC_DESC_11 |
A panel springs open and various bloodied implements fall to the floor. They look as if they have medical uses, but systems have clearly fallen into disrepair. Two resource vaults designed for temporary oxide processing sit below the panel, but a charged product could also be used to power up the whole facility. |
WAR_FAC_OPT_A_11 |
Insert uncommon oxide |
WAR_FAC_OPT_B_11 |
Insert rare oxide |
WAR_FAC_OPT_C_11 |
Insert charged product |
WAR_FAC_RES_A_11 |
The facility is temporarily revived, and I am fully healed. |
WAR_FAC_RES_B_11 |
The facility is temporarily revived, and my systems are repaired and restored. |
WAR_FAC_RES_C_11 |
The facility comes back online and fully heals, repairs, restores and replenishes my exosuit and equipment. |
DNT_WAR_FAC_LANG_12 |
Pathetic warrior learn Vy’keen language! Pass test or encounter fighting pits! ERROR ERROR INSERT SILICATE ERROR ERROR MALFUNCTION |
WAR_FAC_DESC_12 |
The warrior stationed here has abandoned its training. A vast amount of data still flows through the circuitry. The terminal is asking for a particular variety of common element. |
WAR_FAC_OPT_A_12 |
Insert oxide element |
WAR_FAC_OPT_B_12 |
Insert isotope element |
WAR_FAC_OPT_C_12 |
Insert silicate element |
WAR_FAC_RES_A_12 |
The comprehension test powers down. It has been failed. |
WAR_FAC_RES_B_12 |
The comprehension test has been failed. |
WAR_FAC_RES_C_12 |
I pass the comprehension test, and am rewarded with words of unknown cultures. |
DNT_WAR_FAC_LANG_13 |
Grah! Bountiful Sentinel hunt! Initiate rare silicate extraction! |
WAR_FAC_DESC_13 |
Sentinel components are being fed into the production machinery from resource vaults. The terminal needs instructions on what it should extract. |
WAR_FAC_OPT_A_13 |
Initiate oxide extraction |
WAR_FAC_OPT_B_13 |
Initiate isotope extraction |
WAR_FAC_OPT_C_13 |
Initiate silicate extraction |
WAR_FAC_RES_A_13 |
I hear the robots being crushed and incinerated. Nothing is extracted. |
WAR_FAC_RES_B_13 |
I hear the robots being crushed and incinerated. Nothing is extracted. |
WAR_FAC_RES_C_13 |
I hear the robots being crushed and incinerated. A rich reward is extracted. |
DNT_WAR_FAC_LANG_14 |
Grah! Education blob! Greetings Vy’keen cub! Insert units for education! |
WAR_FAC_DESC_14 |
An animated gilled blob is on-screen waving a gun. It talks in the language of the warriors, but brightly and happily. It springs happily between bloodied runes, then asks for a donation of units. |
WAR_FAC_OPT_A_14 |
Insert units |
WAR_FAC_OPT_B_14 |
Insert units |
WAR_FAC_OPT_C_14 |
Walk away |
WAR_FAC_RES_A_14 |
The educational program teaches me some of the language of the warriors! |
WAR_FAC_RES_B_14 |
The animated blob senses my withdrawal from the terminal. It has been programmed to start crying at this point. |
DNT_WAR_FAC_LANG_15 |
Interloper electrification initializing! Punishment commencing! |
WAR_FAC_DESC_15 |
A biological probe antenna launches from the terminal and fuses with my exosuit. I can’t move. There’s no way to tell if this is a normal function, or a security measure. |
WAR_FAC_OPT_A_15 |
Escape |
WAR_FAC_OPT_B_15 |
Wait |
WAR_FAC_RES_A_15 |
I use my jetpack’s propulsion to break the probe. It contains something useful… |
WAR_FAC_RES_B_15 |
The probe becomes electrified. The smell of burnt flesh spreads up into my visor. |
DNT_WAR_FAC_LANG_16 |
Grah! Gek war preparation disrupted! Ammunition production stalled! Common isotope required! |
WAR_FAC_DESC_16 |
The alarm hasn’t disrupted the factory’s production line. Resources are being drawn from the vaults below me, but they have run dry. I could obtain whatever the mechanisms are creating with the right element… |
WAR_FAC_OPT_A_16 |
Insert common isotope |
WAR_FAC_OPT_B_16 |
Insert common silicate |
WAR_FAC_OPT_C_16 |
Insert common oxide |
WAR_FAC_RES_A_16 |
The war factory’s work is allowed to continue. I reap my reward. |
WAR_FAC_RES_B_16 |
I hear the sound of the manufacturing process imploding with my contribution. The war factory grinds to a halt. |
DNT_WAR_FAC_LANG_17 |
Gek war approaches! Scarce elements required! High Command demand rare oxide! Contribute warrior! |
WAR_FAC_DESC_17 |
Elements are being stockpiled. Storage vaults have been filled by local warriors. There’s still space for an oxide, but my scanner can’t tell which one… |
WAR_FAC_OPT_A_17 |
Insert common oxide |
WAR_FAC_OPT_B_17 |
Insert uncommon oxide |
WAR_FAC_OPT_C_17 |
Insert rare oxide |
WAR_FAC_RES_A_17 |
An automated bark of thanks is played. I receive a reward. |
WAR_FAC_RES_B_17 |
An automated bark of confusion is played. My contribution goes unrewarded. |
DNT_WAR_FAC_LANG_18 |
Grah! Pathetic interloper! Honourable warning: cut red wire? Certain death! |
WAR_FAC_DESC_18 |
A warrior has booby-trapped the terminal. The security alert has triggered the timer on an explosive charge. There are two wires exposed. The warrior has left a note. Only seconds remain… |
WAR_FAC_OPT_A_18 |
Cut red wire |
WAR_FAC_OPT_B_18 |
Cut blue wire |
WAR_FAC_OPT_C_18 |
Move back |
WAR_FAC_RES_A_18 |
The explosion takes the terminal out of action, and almost me with it. |
WAR_FAC_RES_B_18 |
The bomb is defused. Operations are restored. |
WAR_FAC_RES_C_18 |
I move away just in time. The terminal is damaged and inoperable. |
DNT_WAR_FAC_LANG_19 |
Security scan initializing! Motion detection cameras operational! |
WAR_FAC_DESC_19 |
A secondary security sweep is underway. Scanners emerge from the ceiling and start to pan towards where I stand. If they detect me the facility will go into a full lockdown… |
WAR_FAC_OPT_A_19 |
Move to hiding spot |
WAR_FAC_OPT_B_19 |
Stand still |
WAR_FAC_RES_A_19 |
The scanners detect me ducking down to hide. The facility becomes offline. |
WAR_FAC_RES_B_19 |
The scanners pass over me. Their sweep concludes. The installation remains operational. |
DNT_WAR_FAC_LANG_20 |
Intruder alert! Battle enzyme production halted! Electrical charge removed from body harvest circuit! |
WAR_FAC_DESC_20 |
A warrior’s heart is on-screen. It is connected to wires and artificial valves. It pumps a biological liquid through harvested organs deep within the facility. Its beat is irregular. It has been compromised by the security alert. |
WAR_FAC_OPT_A_20 |
Increase electrical flow |
WAR_FAC_OPT_B_20 |
Initiate adrenalin flux |
WAR_FAC_OPT_C_20 |
Power down systems |
WAR_FAC_RES_A_20 |
The heart’s beat is maintained. Its strange existence continues. The facility remains online. |
WAR_FAC_RES_B_20 |
The heart beats faster, but then suddenly beats no more. The terminal dies with it. |
WAR_FAC_RES_C_20 |
The terminal goes offline. The body organs that relied on its processes are starved of oxygen, and die. |
DNT_WAR_FAC_LANG_21 |
// SPACE // WARP // LARGE // |
WAR_FAC_DESC_21 |
The alert has obscured the information on the primary terminal. I can only make out a few words. If I can work out what was being worked on here, I can restart the workflow – and restore operations. |
WAR_FAC_OPT_A_21 |
Drop pod |
WAR_FAC_OPT_B_21 |
Starship |
WAR_FAC_OPT_C_21 |
Freighter |
WAR_FAC_RES_A_21 |
The resident warrior’s workflow is restored. The system comes back online. |
WAR_FAC_RES_B_21 |
I fail to access the resident warrior’s workflow. The installation remains offline. |
DNT_WAR_FAC_LANG_22 |
// OFFENSIVE // WEAPON // STARSHIP // |
WAR_FAC_DESC_22 |
Interference from the security alert has turned the screen to static. I can hardly make out anything beyond a few words. If I work out which workflow has been scrambled I can restore systems… |
WAR_FAC_OPT_A_22 |
Boltcaster |
WAR_FAC_OPT_B_22 |
Photon Cannon |
WAR_FAC_OPT_C_22 |
Mining Laser |
DNT_WAR_FAC_LANG_23 |
// ENEMY // PATHETIC // BEAK // DOOMED // TRADER // |
WAR_FAC_DESC_23 |
The screen is a jumble of words, few of which aren’t drowned in static. The on-screen workflow is scrambled. If I can identify it, I can bring it back online… |
WAR_FAC_OPT_A_23 |
Gek |
WAR_FAC_OPT_B_23 |
Sentinels |
WAR_FAC_OPT_C_23 |
Atlas |
DNT_WAR_FAC_LANG_24 |
POWER REPORT. Electromagnetic coil: charge falling. Power core: acceptable boundaries. Primary motherboard: levels high. |
WAR_FAC_DESC_24 |
The facility’s production harvest is underway. I can speed up systems by boosting some of the machinery operating below me. What appears to be a power management screen is open on the terminal… |
WAR_FAC_OPT_A_24 |
Boost power core |
WAR_FAC_OPT_B_24 |
Boost primary motherboard |
WAR_FAC_OPT_C_24 |
Boost electromagnetic coil |
DNT_WAR_FAC_LANG_25 |
SUBSIDIARY SYSTEMS. Temporal capacitor: operational. Central AI core: operational. Gravitational stabilisers: unscheduled drain, disconnection advised. |
WAR_FAC_DESC_25 |
The security alarm hasn’t impacted production. Below my feet unseen equipment prepares the mineral harvest. I can speed up the process by eliminating unnecessary systems. The on-screen automated report will help… |
WAR_FAC_OPT_A_25 |
Remove temporal capacitor |
WAR_FAC_OPT_B_25 |
Remove central AI core |
WAR_FAC_OPT_C_25 |
Remove gravitational stabilisers |
DNT_WAR_FAC_LANG_26 |
LASER SYSTEMS REPORT. Refraction systems: full efficiency. Laser assisted replication tank: full efficiency. Beam integrity systems: poor efficiency and performance. Engineer alerted. |
WAR_FAC_DESC_26 |
An automated report finished just before my incursion. As it did so, laser beams in resource vaults dimmed. I can find a way to tweak this system, and to speed up the production cycle… |
WAR_FAC_OPT_A_26 |
Reconfigure laser refraction |
WAR_FAC_OPT_B_26 |
Reconfigure laser-assisted replication |
WAR_FAC_OPT_C_26 |
Reconfigure laser beam integrity |
DNT_WAR_FAC_LANG_27 |
GAS INTEGRITY REPORT. Distribution network: full efficiency. Storage tank: breach detected. Pressure valves: operational. |
WAR_FAC_DESC_27 |
The noise of gas being flushed through systems beneath my feet can be heard over the noise of the alert. An automated report flashes onto the terminal. I can use it to boost production speed, and hopefully maintain it. |
WAR_FAC_OPT_A_27 |
Rebalance distribution network |
WAR_FAC_OPT_B_27 |
Rebalance storage tank |
WAR_FAC_OPT_C_27 |
Rebalance pressure valves |
DNT_WAR_FAC_LANG_28 |
COOLANT OVERVIEW. Coolant chamber: full. Coolant pump hydraulics: operational. Coolant network: suspected blockage, reduced operations. Engineer notified. |
WAR_FAC_DESC_28 |
A faint chill can be felt while the security alert sounds. Coolant pipes are flushed, and an automated report appears on-screen. I can use its findings to boost the production cycle, and maybe maintain it. |
WAR_FAC_OPT_A_28 |
Repair coolant chamber |
WAR_FAC_OPT_B_28 |
Repair coolant pump |
WAR_FAC_OPT_C_28 |
Repair coolant network |