That would definitely be cool. I also thought I saw a cat and a deer-like head (or anyway, somethign with antlers), in addition to the Gek and bunnies.
With a well trained murder bunny, you could also reenact Monty Python’s Holy Grail.
The options are endless!
Something Similar to Valheim would be ideal. You build portal gates. So you can quickly get back to as far as you’ve travelled, but not everything can be brought through a portal (particularly rare ores) so you still need to make fun journeys back to base the long way around (or if you’re the nomadic type, build a new base next to the new loot
).
The more this game steals and borrows from valheim, the better imo. Been renting a server for friends two years running now (3 this feb)
Seeing another player carrying a big log leads me to believe chopping down trees might come with the same fun that it does in valheim. Death by tree-fell should be part of every game. Also hints that maybe the inventory system will be a bit more realistic. Have to carry big logs (as seen carried by that one guy) but then maybe you can saw them into timber slates you can carry in inventory.
Hello Games have always been about accessibility and getting to where you need to get to quickly so I dunno how realistic the dragon flight or ship sailing will be but I imagine they don’t want something too challenging or something where the game has to calculate wave physics for potentially dozens of people (valheim sorta pulls it off by limiting server to ten players, but even then there can be awful desync with waves and boats).
My friend won’t play NMS cos he’s a six degrees flight sim enthusiast and hates that the ships dont have realistic controls or physics (and that he cant use his flight sim gear.)
I can already hear him complaining about the Dragon and the Boats and how they “better behave realistically” XD When he does, I’ll ask him is Star Citizen still a broken mess on Flight Weeks ![]()
The steam page and how they talk about it seems to imply this is the desire. But no full list of platforms have been announced so they havent come right out and said it specifically yet. But they currently do the same thing with NMS universe and Discoveries now that all platforms are merged. I can’t see why they wouldn’t aim for the same with the new title. I’m sure its more complicated to pull off but its basically; shared instance on main server accepting changes to world from players and adding it to the world file, and then just have contextual floating player lobbies to handle clustered player interactions. Everyones platform will proc gen the world locally and then pull in changes made by players from server end.
I think the big leap here and what they are truly aiming for is draw distance. Climbing to the top of a mountain sized mountain taller than everest and seeing all the rivers and canyons below (can see how far buildings appear in trailer, its quite immense) and structures proc genned or built by players will be truly immersive and make the place feel like no other place we’ve been to in video games.
Just don’t expect it to have waterfalls XD
Edit: @sheralmyst below
Not sure but there are people out there that will also try to convince you this sex toy is exactly like a dragons member and I always have to wonder how the hell do you even have authority on that subject
What my friend does with his six degrees of seperation chair is his own business I guess XD
So exactly how does a dragon behave? My experience with them is limited. ![]()
Yea, we will have to see when it comes out. So many questions.
For some background/context in Ark for those that never played it, the tames also have stamina and food meters. And they can be leveled up to have greater stamina and strength and carry heavier loads.(and they can mate to have stronger offspring) They get rapidly hungrier the more you use them and their flight distance is based on how large their stamina gauge is so you do have to stop and let them rest for a few seconds and feed them. But the feeding is just putting the food in their inventory and they eat automatically untill their food gauge fills up or the food runs out. Food isn’t really hard to come by, pick berrys from bushes or meat by killing some small dino such as a dodo bird. Many of them require crafting saddles and some saddles grant additional uses such as a mobile smithy. Overall, its fun and I like flyers. But if you unlock the ability to craft a saddle to use flyers too soon, you wind up relying on your flier 100% of the time to fly over all the dangerous creatures but skip the scenic routes. You can fly over some hidden cave entrances or special loot a thousand times and never realise it because the trees can hide them from the sky. It really is more of an end-game thing to have the ability to fly. Hopefully HG balances it out somehow.
As for the size of the planet. Thats a very good point. With a flier, regardless its going to be a long time travelling, and like @jedidia said, it wouldn’t be very fun for most players. I really wonder how they are going to tackle what you do at point A or B and BETWEEN A and B.
Yeah, the thing that makes me suspicious is how fast that dragon mount flew over that mountain. Think about it, if a small plane flew over a large mountain, it would take several minutes, but the dragon took seconds. I’m suspicious that these mountains aren’t really to scale with Earth mountains. I’m afraid Sean’s bad habit of turning into Peter Molyneux in front of a large audience is coming back.
Well it was just one peak not an entire range.
but honestly, moving at a realistic speed would be painfully slow. For example, Starfield moves at a realistic pace and in space and even on the planets, it takes FOREVER to get somewhere
But that would solve the problem we were discussing, if things were really to scale, it would still take a long time to travel places with a flying mount, literally hours to fly across a continent, and if you have to stop to “refuel” the mount in some way, it would make travel a real adventure, since you would have to land in an unfamiliar area to hunt for game to feed your dragon or whatever.
I have a feeling, however it works out, it will be a lot like NMS. One lifetime is not enough to see it all.
Perhaps we could have something similar to warping to a player base via coordinates. I would be happy with that.
I can already see players restarting over and over to begin in the biome they want…unless they let us choose from the start but does that work with proc gen?
I get the feeling since it’s rpg style progression, everyone will start out in the same starting biome, but not necessarily in the same place. Once you’ve got your tech up and have reduced the local boar population, you can probably start venturing out to other biomes/the game will insist you do for the next tech tree.
As for movement, I would say it will be similar to most games, about the leisurly pace of a bicycle. The world is vast enough by the sounds of it, and exploration and discovering things are core elements. We’re exploring a world with a scale like no other but judging off the trailer I’d say the locomotion will be same as no mans sky. Which might seem fast but once you’re in VR and have a sense of scale, it’s not all that fast really in my experience.
With regards to how early we get our flying mounts. I started no mans sky with a spaceship. I still go on foot and vehicle exploration and only call my ship in when I need to get somewhere fast and my time in fleshspace is limited. Getting a Dragon early wouldn’t deter me from exploration though I can see some players (like those you mentioned in arc cruising past all the adventure) totally ruining the experience for themselves if they get the keys to a shiny new dragon out the gate.
Like Mac was saying earlier, they shouldnt be easy to obtain or tame. But also, I do not want to pour hours in to it like with Arc. A friend paid me 100 euro to go to his house and continue taming his dinosaur when he went to work back in 2015-6ish.
I still think I was horribly underpaid and I never wanna do that again XD
So I was running the Utopia Exp on PS5 and as I uploaded my first base, I turned to look at myself. I could swear I saw my own face.
You were definitely underpaid. Ark on official servers is horrible
its absolute torture to play, in my personal opinion. But if you rent out a server with friends, the game world is fully customisable, we have our taming speed raised about 1000% percent because we have jobs and lives outside our rooms and we aren’t spending 20 real life hours to tame 1 dinosaur just for some jerk to come and murder it in its last minutes.
so we have our own server where the game is tailored to those with less time on their hands and don’t want to play with trolls/griefers and actually want to explore the map. So taming is a few minutes at most and that’s more reasonable.
As for the LNF dragon’s getting unlocked too early, that’s what im mainly worried about. I think balance overall is what is needed in fliers but i have yet to come across a game that solves this. Elite: Dangerous does this with settlement anti-ship defences. But its only for settlements. No other places. Forcing you to land a distance away and walk. But turrets might not be in LNF.
I also like to land my ship a mild distance away to trek on foot in NMS whenever the route to my destination seems interesting just to stretch the gameplay out and maybe get a nice view. But it would be nice if there were gameplay reasons to go on foot.
Managed to get more stills from robotboy
There is a bit of a face for ya @toddumptious in that 2nd one. Also looks like pointy elven ears.
He was playing it on ps4 at the time, around 2015, I dont know if rented/private servers were a possibility on console at the time but that sounds a lot more generous with peoples time. Which is one of my key deciding factors on games now. How considerate of my time were the devs '![]()
Have a Zomboid server with xp gains up a few 100 per cent for that very reason.
Oh yeah, woefully underpaid, 100 euro into 12 hours… thats def below minimum wage. Fool me once ![]()
The game does have magic, maybe they could achieve this by having protective anti-flying mount magic fields surrounding POI’s you’ve yet to explore, forcing you to land outside of its zone and make the trek inward.
I also think Lighting beacons and fires is going to be a thing, maybe to make an area safer or to prevent enemy spawns.
Theres a few points in the trailer you can see a fire or beacon has been lit, and they give off an unusual warm orange glow around them when viewed (you can see this in the house near the start, its hidden inside the top floor but still causing the orange haze glow whenever its on screen.)
Maybe the fire beacon is the new base computer ![]()
Something very melee/monk class about that guys whole attire '^ _^
I’m going to have such a hard time settling on what adorable race to be. That wolf guy warming his hands seems fun and Mighty Booshy. But I also see a Foxy fella. And the pig person. And the badger boys. AH! All of the UK and Irelands lovely little forest critters and farm animals <3
edit: forgot to include the Mighty Boosh Mod Wolves

That would kind of seem to go against the games title… ![]()
Their last game told me it was no mans sky but I went in to that sky anyway, they’re not the boss of me! XD
Well, No one owns the sky in NMS, so the title is still accurate. ![]()
Light No Fire is certainly an interesting title. It’s probably not convoluted, though. For example the light of magic in use is not fire.
Maybe lighting a fire attracts unwanted attention from “whatever” so the game title is a warning.
Maybe nobody had copyrighted “Fire” … yet.
We thought the same about “Sky”… ![]()












