Frontiers (Updates and Patches)

Noticed as well, as we’re waiting on official patch notes

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Has anyone on GoG actually gotten the 3.63 update? GoGDB is not showing it.

Development Update

Patch 3.64 is releasing today, and will be available for all platforms soon. We will continue to listen out for issues reported by the community. Thank you for playing! In the longer term, we are continuing to work on features and content for No Man’s Sky, and look forward to sharing more when we’re ready.

3.64 Patch Notes

Fixed an issue that could cause settlement buildings to spawn within the terrain and become blocked (note: this fix may slightly move some existing settlement buildings).
Added a Galaxy Map marker to the player’s settlement.
Fixed an issue that could cause settlement NPCs to become stuck and stop navigating.
Fixed an issue that could cause all settlements to be incorrectly labelled as belonging to another player.
Fixed an issue that caused settlement charts to be used up when they failed to find a settlement.
Fixed an issue that could cause settlement building timers and states to repeat endlessly.
Fixed an issue that prevented settlements from being added to the teleport destinations list when starting a settlement in a different galaxy.
Fixed a number of visual polish issues with settlement walls.
Fixed a number of collision issues in settlement decoration.
Fixed an issue that caused settlement construction times to be overly long (and costs to be repeated) for landing pads and towers.
Fixed an issue that caused some small settlement buildings to have an additional construction stage that did nothing.
Fixed an issue that caused settlement debt payoff rates to be calculated incorrectly.
Fixed an issue that caused incorrect audio to play when selecting an option in a settlement decision.

Fixed an issue that caused water to leak inside underwater bases.
Fixed an issue that caused missing geometry on the underside of some landing pads.
Fixed an issue that caused inconsistent window placement on new timber wall/window pieces.
Fixed a number of snapping issues with generators, batteries, solar panels and planters.
Added the ‘Report Base’ option to the Quick Menu, so that bases can be reported without finding any parts.
Fixed an issue that caused the build menu grid hints to still be active when loading a different save.
Fixed an issue that caused the Oxygen Harvester to appear in the wrong group in the build menu.
Fixed an issue that prevented the wooden material from appearing in the base part recolour UI.
Fixed an issue that could cause the base building menu to be overly jittery.
Fixed an issue that caused the base building menu to be too close to the part being placed.
Fixed an issue that prevented ladders and other technology items from snapping correctly in cuboid rooms.
Fixed an issue that prevented player ships from being correctly placed on landing pads after teleporting to a base.

Fixed an issue that caused players to spawn outside the Space Anomaly when joining a friend who was already inside the Anomaly.
Fixed an issue that allowed players to delete the freighter room they were standing inside.
Fixed an issue that could prevent legacy saves from loading correctly.
Fixed an issue that could cause stutter animations around the Space Anomaly and the ship salvage station.
Fixed an issue that caused the sunlight direction to be incorrect while in space.
Fixed an issue that could cause pilots to fail to navigate around their ship after landing on a planet.
Fixed a number of issues with localised text.
Fixed an issue that could cause players to occasionally spawn below the ground.
Fixed an issue that caused players to take damage when being recovered to the terrain after spawning below the ground.

Fixed a crash caused by a memory trample.
Introduced a number of physics optimisations.
Fixed a crashed related to building spawning.
Fixed a crash related to the Quick Menu.
Fixed a crashed related to the ByteBeat UI.
Fixed a threading crash.
Fixed a crash related to NPC navigation.
Fixed a crash caused by reloading the game with the quick menu open.
Fixed a crash related to base generation.

6 Likes

@temp : I have edited your link to show the full preview box

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I have a 29MB download on GOG

Edit: And a 6 week expedition

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If I got that right, we’ll spend most of that time on the same planet… They must have picked one hell of a planet to keep this interesting.

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Could you check and verify the game’s build version for me?
Shows on the main launch window at the bottom right (tiny)

I’m sorry, but I can’t see it, there are 2 overlay icons in the way of which I don’t know how to get rid of them.

1 Like

So, small hotfix patch just released to prevent near-sealevel settlements from disappearing. Unfortunately, it looks like the hotfix may have also reversed a bunch of previous fixes. Buildings/terrain rearranged by previous patches are now back to their original locations/shape… that’s not so bad. However, my under-construction building is again having erroneous repeating stages…
:man_facepalming:

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Bug fixes

  • Fixed a rare issue that could cause settlements to vanish, if they were constructed very close to sea level. These settlements have been restored.
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Bad patch, no cookie for you!

I got the repeating final build step as well… and one building jumped 50m to the side. (I won’t be feeding this construction site any Aronium anymore and just distract myself with Expeditions…)

My console neighbour’s base is still here, but I don’t see their modifications to the village anymore. Their baseparts might reappearlater, as soon as they log back on. Where the other player had laid a pavement of floor panels, I now have long ditches crisscrossing the settlement… The NPCs manage to handle the uneven terrain though.

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I find giving up and doing something else seems to fix it, eventually. One minute it says I need to do it all again (0%) and 6 hours later it’s been built without any input from me.

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I just noticed that too! I’m thinking they accidentally have two separate timers going. We see the one controlling the clocks and when to accept terminal input (“feed me more materials”). However, another is probably still ticking away internally for a longer time, which controls when the stages actually finish.

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Hurray! Waiting fixed it for me as well. :slight_smile:

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From latest 2.6gb patch on steam

  • Fixed an issue that could reset settlement building progress when save/loading away from the settlement.

Could this be the fix that works?

narrator : It didn’t.

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3xp Steam
Just built the 3rd landing pad in my settlement and had the final stage hang up on me. Completed it 3 times and finally, it completed. One of my buildings relocted for a 2nd time but went back to where it started.

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Bug fixes

  • Fixed an issue that prevented settlement NPCs from syncing correctly in multiplayer.
  • When viewing another player’s settlement, their name is now displayed in the UI.
  • Fixed an issue that could tell players to collect products from their settlement while the settlement was still in debt.
  • Fixed an issue that required players to construct a roof for settlement buildings that do not have roofs.
  • Fixed an issue that could prevent a construction terminal from spawning at a settlement building site.
  • A teleporter has been added to the settlement Overseer’s office.
  • Fixed an issue that could reset settlement building progress when save/loading away from the settlement.
  • Fixed an issue that prevented any decisions from triggering after claiming a second settlement.
  • NPC shopkeepers and access to a Galactic Trade Terminal have been added to settlement marketplaces.
  • Fixed an issue that could cause construction decisions to fail to load.

  • Fixed an issue that prevented some base parts from being recoloured.
  • Fixed an issue that could prevent ramps from snapping correctly to doors.
  • Base part recipes are now available to pin from the grid menu.
  • Fixed a visual glitch with the Exocraft Summoning Station.
  • Fixed an issue that could cause several Exocraft to spawn on the same pad when deployed in multiplayer.
  • Fixed a rare issue that could cause base parts to appear in protected locations.
  • Fixed an issue that prevented players from seeing the preview of a base part being placed by another player.
  • Fixed an issue that could prevent players from being able to place some base parts (such as save points or Exocraft Geobays) within protected areas on the expedition planet.

  • Fixed an issue that prevented the Master of Elements expedition milestone from correctly unlocking the Minotaur Geobay.
  • Fixed an issue that could cause the expedition reward base parts to be incorrectly coloured.

  • Fixed an issue that could cause Exocraft and Minotaur scans to fail to find a building more often than they should.
  • Fixed an issue that prevented ByteBeat tracks from playing in Photo Mode.
  • ByteBeat devices deployed to caves now have extra reverb.
  • Fixed an issue that prevented players from landing or summoning their ships near buildings.
  • Fixed an issue that prevent players from summoning their ship from specific landing pads at planetary vaults.
  • Fixed an issue that could prevent Short-Range Teleporters from teleporting the player.
  • Fixed an issue that could prevent plants from growing when planted outdoors.
  • Fixed an issue that could cause the Report Base quick menu option to appear when not in a base.
  • Fixed an issue that caused a visual glitch on a specific character foot model.
  • Fixed an issue that caused parts of Cronos’ head to clip with the camera when equipped in first person.

  • Fixed an issue that could cause corrupt data when downloading the expedition details.
  • Introduced an optimisation to the particle rendering system.
  • Introduced an optimisation to base part rendering.

  • Fixed a crash related to terrain textures.
  • Fixed a crash related to the ByteBeat device.
  • Fixed a crash related to the base building menu.
  • Fixed a crash related to the expedition log UI.
  • Fixed several crashes related to large bases.
  • Fixed a crash related to LODs.
  • Fixed a number of console crashes related to memory management.
  • Fixed a memory leak that could cause a crash after warping.
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Wow, that’s an oldie!

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It is indeed, which made me smile alright!

Not specifically mentioned in any of the patch notes, but the Short Range Teleporter that were broken since Desolation, have been fixed as well.

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GOG Update 3.66_Frontiers_77964 - 898MB

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