Base Pics are Amazing

Interesting. I built a 19x19 pyramid in creative mode to see how it looks (not as cool as I thought it would, unfortunately), and had no issues whatsoever. I hadn’t done interior decoration though, so the pieces were prety much limited just to the shell.

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Submitted this bug several times as it happened on ps4 the last two nights, never know if those automated video bug reports go to Sony or HG but submitted it to zendesk as well. Think it might have something to do with object count on screen? Funnily enough this doesn’t happen in multiplayer where the world is allowed to move freely in photomode, it happens more often in single player when everything is paused in photo mode, and always at the exact same moment.

I’m building an elaborate tower to the clouds, everyone I reach a new milestone height, I go into photo mode and it crashes every time I’m just about to bring the base below me into view.

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Here is a video showcasing my base. Just finished building, although I have yet to do interior design and add Bio Domes somewhere near. Considering Photo Mode freezes the game on me, not crashing, but never responds anymore, I tried flying towards my base to make a nice shot. Well, even that doesn’t work, resulting in the same freeze/unresponsiveness. I am scared to even park my ship on top the base …

Anyways, here’s the vid, enjoy :wink:

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That is an amazing base! Hope the bugs get fixed soon.

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They just released a load of fixes for the new experimental update on Steam. My issue is not mentioned specifically, but it shows they have been working their arse off. Makes me want to actually give experimental a try, although it will likely not be long before release to the default branch. See here

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You may have discovered this by now, but in creative, use the signal booster to scan for artifacts. If it takes you to a relic, you can choose to ask the relic for a monolith location. At the monolith enter glyphs for a system close to the center and enter the core to jump to the next galaxy. Eezy peezy. I did this on my starting planet with my starter ship and no upgrades.

Unfortunately, as far as I can tell in creative there is no way to be able to choose galaxy type so you might have to repeat this process 9 times to get to Eissentam. I finished the Artemis quest, but it ends at “Get to the galactic centre”… with no option to choose galaxy type.

Also, in my creative on PS4 the current galaxy is not displayed anywhere that I can find, so you would have to keep track of which galaxy you are in.

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You’re confusing things. Relics give you backstory, monoliths give you strange interactions and reward you with an item that if you already have you can give to the monolith to revel the location of a portal.

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Sorry, I should have been more clear… On my first creative save, I simply used the signal booster to scan for artifacts. It immediately showed a monolith location. So that’s pretty easy. Second save, I went to a relic (or perhaps it was a ruin), and chose “seek knowledge of the past option” and it gave me a monolith location.

EDIT: I spose there will be some RNG involved, but so far I have not had any trouble finding monoliths in creative mode.

Thank you ThrashNeon,

I am now in Essentium thanks to Darth, since he was in normal, and I was in creative, in order go to Essentium, I had to start a brand new game. but it’s so worth it to me. So I will create a signal booster way down the line.
I didn’t know you could do that. Thanks for the info. I’ll experiment with my main save to see if I can galaxy hop too.

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Nice base and really love the colors and brightness of it. I love lights at night.

So my first normal mode base started out as a wooden shack, and evolved into circular rooms as I moved through the base missions. From this…

To this :slight_smile:



I tried to keep a green/black theme running through it. It features three landing pads, two trade terminals, a small circuit board farm (netting about 5 million every two hours), personal quarters, several balconies and an exocraft ‘pen’. The storage containers are only temporarily in their current location, as I could not for the life of me get them to attach to the cuboid rooms, so I’m hoping they are fixed and then they’ll be moved.

I have more photos but I thought I’d better not spam :stuck_out_tongue:

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I found using a 4 way junction as a corridor allowed neat alignment of storage vaults.
On my old save they are lined up opposing each other & entirely accessible from inside…
Or…
Use the 4 way junction on your freighter and you’ll find you can access your inventory anytime you are in any base area. A quick shuffle of items from your freighter to a vault lets you access them too.
I suggest using the 4 way junction on your freighter as there is an ugly & potentially nasty graphic flaw when installing vaults on plain freighter walls.

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My Work in Progress

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wow ! Great idea… I was thinking about involving the portal to my futur base!:ok_hand::clap:

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I mean when I first started using storage containers a few days ago, I had them along a cuboid room corridor, which worked fine. It’s difficult to explain but there was a technique which let you attach the storage to the room by placing one adjacent to where you wanted the container. However when I went to attach the storage to my new, larger base, this technique wouldn’t work.

Another issue I’ve had can be seen below:

For some reason, cuboid room flooring simply will not place down here, even though it works fine on the other two floors of the main cuboid part of the base. I’ve ended up using decoration pieces as ramps, but I have no clue why it won’t work on this floor.

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Building is currently very wonky and some things that used to be possible, no longer works for some reason. Specifically trying a combination of old and new can be a pain. Sometimes order in which you place things matter, other times extensive workarounds are needed, or some sheer luck is required. I love building and can manage pretty well, as I am willing to experiment, learning some tricks here and there, but all-in-all, building can certainly be improved on.

As for your issue with the floor tile you attempt to place, there should indeed be no issue, unless something is interfering with that specific spot. Maybe something not seen in the image, is in the way of allowing placement. I have rebuild your situation in creative mode, without any issue placing floor tiles. It does however help to aim at the ceiling, right above where you wish to have your floor. Aiming down towards the spot, likely won’t let it snap. Also keep enough distance, although it should indicate player interference.

I ran into a similar issue with the storage containers, and yes there is a trick to placing them against a single cuboid hallway. My storage room is 3 wide though, with containers attached. This turned out even more of a pain, due to more interference of terrain below and larger scale. After I had it finally all in place, I wanted floor tiles to spread across, but they are no longer allowed to snap against containers. Removing the containers first allows them to be placed, however, getting the container back in place is one hell of a pain to accomplish. Sometimes it worked, but then the one next to it didn’t … and so on. I gave up, as it would have required me to start completely over, as order mattered, including some luck of the draw. So i kept it this way, where I had managed to at least have the center cross over, leaving the rest spacious. The floor tile at the ladder is required, or else with a reload the top ladder disappears :wink:

Maybe I should create a new ‘Tips & Tricks’ topic for building. Managed to find quite a few interesting ways to accomplish something. Yet, I still hope HG to improve on it in general with the amount of issues present, as well as silly ‘logic’.

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I have tried the flooring thing by removing everything around it, it still won’t work. I really don’t know why. But yes, a NEXT version of Building Tips & Tricks would be good :slight_smile:

In regards to containers, I’ve simply connected them to a chain of X-Corridors for the time being, which works well enough

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My new base for farming, which I kept a bit smaller than my main base due to freezing all the time. I am happy to say I managed to portal back and forth between the two to get my resources needed.

Beach House with pier to underwater farms (domes) and landing platform centered.

For those curious how to create those banisters for the stairs both wide or half, here’s the trick:

  • In the image above, I used the Wooden Half Ramp. Make sure to place it last!
  • Because of the half ramp, small wood panels are required, as well as thin wooden wall etc.
  • Place the floor tiles, then a small wooden wall, for a sloping wood panel to go on top.
  • Sometimes the sloping panel will not rotate the right way. This can be solved by building a short wooden wall at the back with a thin wooden wall on top (meeting the correct height), to then place the slope against it, allowing rotation.
  • Place all the other the other parts you wish to have there, like the other side of the stairs, the back wall, etc. Remove parts you used to make it work but no longer needed.
  • At the very last you can place the stairs, as it will allow to go in between. Placing the stairs first will not allow this to happen. If the stairs won’t go in place, make sure there is a floor tile where the top end of the stairs goes, to place against it.

The above works similar for the normal wooden ramp on a large tile.

Happy building everyone :wink:

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Black Mountain Resort Update.
Now open for relaxation. With comfort and relaxation as our aim, we now feature a full kitchen, private bath and a gazebo in a tranquil setting. Access to this mountain is now made easy with your own private landing pad and a portal for quick trips to the Space Station Mall.
Book early before the rush of the tourist season.
Call for pricing. 1-800-SIT-DOWN.








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