Buckle up
Summary
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If players are in a group but do not have a Nexus mission active, then when taking off from the Space Anomaly they can now choose to exit directly to the system of any other player in their group.
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Fixed a number of issues that caused planetary charts and others scans to pick from too narrow a range of buildings. Players should no longer be sent repeatedly to the same building when using multiple charts.
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Fixed an issue that caused distress signals to occasionally lead to a crashed ship site with no crashed ship.
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Added an instant split button to allow players to quickly divide stacks of items in half.
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Players can now hold down buttons to increase or decrease stack sizes, rather than having to press repeatedly.
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Fixed an issue that prevented the Exocraft Summoning Station from working if placed within a base.
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Improved the range of the Exocraft Summoning Station, so that it allows Exocraft to be summoned from anywhere in the system.
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Planets that you have discovered no longer need to be repeatedly rescanned to see their resources from space.
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Fixed an issue that caused the planetary resources popup to flicker while pulsing towards a planet.
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Fixed an issue that made it difficult to enter Space Stations from tight angles.
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Allowed starships to reverse during atmospheric flight if stuck in other geometry.
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The automatic Launch System Recharger now functions while the player is sitting in the cockpit, if the ship is landed.
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Improved VR swimming controls for VR devices that use thumbsticks.
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Significantly increased the distance players are able to move the camera in Photo Mode.
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Introduced a number of significant GPU optimisations to terrain rendering.
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Introduced a number of significant optimisations to terrain generation.
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Introduced a number of significant memory optimisations.
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Introduced some minor load time optimisations.
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Introduced some smaller optimisations and visual fixes to cloud rendering.
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Introduced a number of water rendering optimisations for PSVR.
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Fixed an issue that caused Proximity Switches to be activated by empty Exocraft.
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Fixed an issue that prevented decals from working when customising Exocraft appearances.
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Fixed an issue that caused the Analysis Visor UI to judder in VR.
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Fixed a number of issues that made it difficult to warp to the centre of the galaxy.
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Fixed an issue that caused the kill count to reset in the final mission for the Armourer if players entered a building during combat.
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Fixed an issue that caused Carbon Planters to be unavailable for purchase.
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Construction-style missions from the Nexus will properly mark the desired construction site if players leave the planet mid-mission.
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Fixed a number of issues that prevented items from being taken out of or put into Storage Containers.
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Fixed an issue where pirates would occasionally ask for wildly incorrect amounts when bargaining for peace.
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Fixed an issue that could prevent special mission Portals on the Artemis path from functioning correctly if they were left while in an active state.
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Fixed an issue that could cause a ship docked at a Trade Outpost to be placed underneath the landing pad when loading into the game.
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Fixed an issue that caused the filter icons to be incorrectly aligned in the Galaxy Map.
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Fixed a rare crash that could occur when warping to a base after having used a Portal.
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Fixed a bug that allowed Nexus missions to be restarted from the mission log.
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Fixed a number of issues that could cause Nexus missions to select inappropriate star systems.
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Fixed an issue that could cause Nexus missions to send players to the wrong building.
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Fixed an issue that could occasionally cause visual elements of the Personal Refiner to render in first person.
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Fixed an issue that caused the Personal Refiner not to stop animating when refining was complete.
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Fixed an issue that caused the names of unknown planets to be revealed by their moons.
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Improved the position of HUD markers in the Analysis Visor UI.
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Improved the positioning of the ship repair UI in VR.
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Fixed an issue that could cause the ship crosshair to judder.
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Fixed some minor text issues in missions objectives and the Guide.
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Fixed an issue that could cause filters to apply incorrectly on the Space Station, Space Anomaly, frigates and freighters.
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Fixed an issue that made the Space Anomaly too green when using HDR.
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Fixed an issue that prevented the VR eject handles in ship cockpits from lighting up when the player first enters the ship.
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Fixed an rare issue that allowed players to equip weapons in the Space Anomaly.
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Fixed an issue that prevented Solar Panels from playing their audio.
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Fixed an issue that could cause the torch light to flicker while moving.
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Fixed an issue that could cause recently used interactions to be reset shortly after loading.
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Fixed an issue that caused an empty black dialogue box to appear when leaving a planetary Technology Merchant.
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Fixed an issue that caused the Nutrient Processor’s inventory to be incorrectly labelled.
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Updated the visuals of the Bytebeat Cable so it is distinct from the Teleport Cable.
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Fixed an issue with the Bytebeat Switch that caused the On Arpeggio Note output to fire when not playing an arpeggio.
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Fixed an issue with the Bytebeat Switch that caused note colours to be reversed.
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Fixed an issue with the Bytebeat Switch that caused triggers to be sent for parts that are not active in the Synchroniser.
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Fixed an issue in the Bytebeat that caused visuals to go out of sync when editing tempo.
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Fixed a number of minor glitches when scrubbing in the Bytebeat UI.
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Fixed an issue that caused pirate probes to always fail when the Pulse Engine was active.
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Fixed an issue that caused the Pulse Engine tutorial to incorrectly appear in the middle of combat.
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Fixed a text mismatch in the standing rewards, where Mercenary and Explorers Guild standing rewards were mislabeled.
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Fixed an issue that could cause the Surveying Tutorial to move on before the player had actually learned the Survey Device.
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Fixed an issue that prevented the Show HUD binding from working on PC keyboard controls when piloting a ship.
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Fixed an issue that caused a number of building parts to be unknown when starting a Creative Mode game, including industrial Silos.
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Fixed an issue that caused Black Holes not to warp players if they were somehow approached on foot.