No Man’s Sky—Early Screenshots, Art, Videos & Streaming

PATH FINDER UPDATE v1.2

EXOCRAFT VEHICLES/RACES, BASE SHARING, PS4 PRO, VISUAL UPDATES,
SHIP/WEAPON SPECIALISATION, PERMADEATH MODE, NEW SHOPS/TRADERS

OWN MULTIPLE SHIPS, BASE BUILDING VARIETY, PHOTO MODE,
MULTI-TOOL SPECIALIZATION/CLASSES, NEW WEAPON MODES

DISCOVERY MENU, MUSIC FROM 65DAYSOFSTATIC,
QUALITY OF LIFE IMPROVEMENTS… :racing_car: AND EXOCRAFT

…and the list of “patch notes” runneth off the page.

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NMS CONCEPT ART

Hello Games released 17 pieces of concept art in January 2014…

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Artwork from the official Playstation site for No Man’s Sky…

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Additional… Early NMS Artwork

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NMS at GDC

No Man’s Sky at the Game Developers Conference

Every video… Before v1.3…
(newest to oldest)

Jul 11, 2017 ⋰

May 31, 2017 - References NMS

Apr 17, 2017 ⋰

Mar 27, 2017 ⋰

Jan 18, 2017 ⋰

Jul 21, 2015 ⋰


Use “REPLY” to include any missed.

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Extra Special Props…

DET :: The Art of Gaming

Featuring :: No Man’s Sky :camera_flash: http://deadendthrills.com/gallery/?gid=148



Duncan Harris

Professional Video Game Photographer

A selection of screenshots by Duncan Harris, a game industry artist working for companies such as Square Enix, Bethesda, Sony, EA, CCP, and others. Visit: deadendthrills.com

“Interceptors” ⋰

“Planeteers” ⋰

“Capital Punishment (variant)” ⋰

“Capital Punishment” ⋰


“Dead End Thrills celebrates the talent of video game artists and engineers via the hobby of taking screenshots.”


“Properties” ⋰

“Stardew Valley” ⋰

“Stardew Valley (variant)” ⋰

“Overgrown” ⋰


“It is the work of a game industry artist, author and former magazine writer trying something a little different.”


“Foreigner” ⋰

“Gallery Portrait” ⋰

“Wild Things” ⋰

“Gerry Cans” ⋰


“It also provides in-depth features on the art and art technology of the interesting, important or overlooked.”


“Gerry Cans (variant)” ⋰

“Caretaker” ⋰

“Belle Vale” ⋰

“Rayward” ⋰


“Everything is directly captured. Nothing has been artificially enhanced through Photoshop or other external tools.”


“Neighbours” ⋰

“Reprisaliser” ⋰

“Caretaker (variant)” ⋰

“Pathfingers” ⋰

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The clearest way into the universe is through a forest wilderness.

—John Muir

Captured by Duncan Harris…

Island Escape ⋰


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Captured by Duncan Harris…

Zero Dawn ⋰

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Stage Demo: No Man’s Sky - E3 2015

Published in June 2015, this was 1 year before game release.

“Danny O’Dwyer gets to take a look at some new gameplay for No Man’s Sky at the E3 2015 Stage Show.”

Sean Murray discusses the challenge of balancing publicity, expressing the magnitude of such an ambitious and evolving project, and for such a small team, a sincere desire to manage expectations and hype. What a delicate balance the gaming industry is!

No Man’s Sky Gameplay Demo - E3 2015 Sony Press Conference

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Words of Wisdom

:wilted_flower: “I cannot give you the formula for success, but I can give you the formula for failure: Try to please everybody.” Herbert Bayard Swope

“And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom.” Anais Nin :rose:


Quoting from Greek Composer/Musician Yanni in performance;
His closing words at “Yanni Live at the Acropolis” concert…

“I would like to leave you with a couple of thoughts:”

“A little while back, I was watching an interview with one of the astronauts from the Space Shuttle. And in this interview, he was describing his experiences while he was orbiting the planet. And he was saying how beautiful Earth looks from above. And he said that, much to his surprise, when he was going over Europe, he found that he was having a hard time telling the countries apart from each other. He said, the reason for that was, that the lines in the maps are not in the ground.

“It makes a great point: These lines really don’t exist. They’re made up completely. And we perpetuate in the illusion that somehow we’re all different from each other. And I think the world would be a much better place if someday we stop pretending that these lines exist, and we concentrate in our similarities rather than in our differences.”

“And I just want to remember one more thing, that…”

“Everything great that has ever happened to humanity since the beginning, has begun as a single thought in someone’s mind. And if anyone of us is capable of such a great thought, then all of us have the same capacity, capability, because we are all the same.”

“Sometimes we get caught up in our troubles and our problems and we let life slip away. But life is precious, all of life, and one must try to take in as much of it as possible.”


“Whether I’m painting or not, I have this overwhelming interest in humanity. Even if I’m not working, I’m still analyzing people.” Alice Neel “Every human is an artist. The dream of your life is to make beautiful art.” Miguel Angel Ruiz “Every artist dips his brush in his own soul, and paints his own nature into his pictures.” Henry Ward Beecher

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Destination Anywhere ⋰ Departures ⋰
Captured by Duncan Harris

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One root. One tree. One love.

No Man’s Sky is a giant sandbox. It’s full of potential; Could become anything, but can’t become everything. Such is impossible. So the developers are forced to pick and choose. And therefore it is impossible to please everyone. That’s why there are lots of games to choose from. Just as with food, fashion, cosmetics… Variety is the spice of life!

The ambitious undertaking that is No Man’s Sky… An infinite procedurally generated universe… Can only ever be fully realized over many long and enduring years. We must recognize every single aspect of this project (from development, marketing and beyond) as an admirable experiment, with little to compare to; A historic endeavor by the minds and hands of fellow imperfect humans.

We behold where this game started. It began with “a single thought”…

Earliest Screenshots…

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A few weeks in ⋰

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6 months in ⋰⋰⋰

“Sitting down to write the first lines of code five years ago, I had such a clear picture in my mind of an emotion I wanted you to feel. To wander around an alien planet, and to feel you had discovered it.”

“At launch, it’s an infinite procedural sci-fi-space-survival-sandbox unlike anything you have ever played before.” “It’s a weird game, it’s a niche game and it’s a very very chill game.”—Sean’s NMS Blog; August 8, 2016

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Beyond the Horizon

Produced by @Kyle-Culver. Great job Kyle!

Published on May 8, 2017

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Hey thanks man! I’m humbled by the s/o. :slight_smile:

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PlayStation Experience | A Night Under No Man’s Sky

Dec 16, 2014

“PlayStation Experience attendees were treated to this exclusive No Man’s Sky concert, featuring visuals from the upcoming PS4 space odyssey and music from indie band 65daysofstatic. Featuring a special retrospective introduction from developer Hello Games.”

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Creating No Man’s Sky’s Infinite Soundtrack

Dec 23, 2014

“Members of 65daysofstatic and the No Man’s Sky team at Hello Games talk about their approach to the procedurally-generated soundtrack of their upcoming space epic.”

No Man’s Sky’s prior codename ‘Project Skyscraper’ is also referenced here.

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