# Updates & Patches

**URL:** <https://forums.atlas-65.com/t/updates-patches/8822>\
**Category:** NMS Voyagers\
**Created:** [August 28, 2025, 2:47pm UTC](https://forums.atlas-65.com/t/updates-patches/8822 "2025-08-28T14:47:12Z")\
**Posts on this page:** 1\
**Showing post:** 28

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [October 22, 2025, 4:09pm UTC](https://forums.atlas-65.com/t/updates-patches/8822/28 "2025-10-22T16:09:36Z")

</div>

> **[Expedition Twenty: Breach - No Man's Sky](https://www.nomanssky.com/2025/10/expedition-twenty-breach/)**
>
> Hello, 
> 
> It's hard to believe it's only been a little more than a month since our tiny No Man's Sky team launched the super ambitious VOYAGERS update. We spent over a year pouring a lot of love into it, so it has been incredible for the team to...

**6.10 Patch Notes**

> **BUG FIXES AND QOL**
>
> - Fixed an issue that could cause the player to be ejected into space if on an internal stair in a corvette while the pulse drive was active.
> - Fixed an issue that prevented the corvette “current flightpath” autopilot from cancelling when the ship came into proximity of a large object such as a Space Station.
> - Fixed an issue that prevented exiting the corvette pilot seat in the Space Station and Space Anomaly when using the Quick Menu in VR.
> - Fixed an issue that prevented stairs in corvettes from being traversable using VR teleport movement.
> - Fixed an issue that caused weapons to be misaligned with the crosshair when flying a corvette in first person.
> - Fixed an issue that caused the corvette teleporter to persist after the corvette had landed on a planetary surface.
> - Fixed an issue that could cause water to behave erratically when teleporting from a corvette into water.
> - Fixed an issue that caused newly-assembled corvettes to appear at the wrong scale if another owned Corvette was docked nearby.
> - Fixed an issue that could cause corvette interior doorways to become blocked.
> - Fixed an issue that prevented the corvette Torpedo Launcher module from correctly installing the Rocket Launcher weapon.
> - Fixed some corvette structural modules appearing under the exterior decoration category of the build menu.
> - Fixed a rare issue that could cause corvette assembly data to be replaced with planetary base data.
> - Improved the placement of corvette-class ships when teleporting to a Settlement with a corvette as the primary ship.  
>   
> - Improved the behaviour of floating exotic creatures, especially in response to being offered Creature Pellets.
> - Fixed an issue that could prevent biological monstrosities on derelict freighters from reacting aggressively to nearby Travellers.
> - Fixed an issue that could prevent some varieties of hazardous flora appearing on planets.
> - Fixed a timing-specific issue that could cause the player’s wanted level to get stuck when using the pulse drive to exit planetary atmosphere.
> - Fixed an issue that caused the current primary ship’s thrusters to be used for launch fuel calculations when attempting to summon other ships from the Quick Menu.
> - Fixed an issue that caused refiners to reset their requested output value to the maximum when refining was started.
> - Fixed an issue that prevented the Personal Refiner from automatically starting when an input substance was inserted from the Inventory screen.
> - Improved the error messaging when attempting to install duplicate technology in the inventory.
> - Fixed an issue that caused rain to be audible when standing inside a corvette.  
>   
> - Fixed an issue that could prevent the Corvette Assembly tutorial from starting in abandoned star systems.
> - Fixed an issue that could cause Exosuit upgrade stations to lose their interaction prompt after a single use, especially in Abandoned Mode.
> - Fixed an issue that could cause misleading instructional text during missions requiring planets with extreme weather conditions.
> - Fixed an issue that caused some markers to persist unnecessarily in excavation and flora extermination missions from the Corvette Mission Radar.
> - Fixed a number of minor messaging inconsistencies in missions requiring the player to prepare ingredients in the Nutrient Processor.

> **ART AND VISUALS**
>
> - Fixed an issue that could cause large waves to abruptly appear and disappear on the surface of water.
> - Improved lighting transitions when changing environments - notably when warping between solar systems, when entering or exiting planetary atmosphere, or when moving between interior and exterior locations.
> - Fixed a number of minor visual “seams” in lighting.
> - Improved the appearance of holographic previews of corvette modules during corvette assembly.
> - Fixed an issue that caused the Boundary Herald starship to render incorrectly.
> - Fixed an issue that prevented the jetpack from displaying on the Inventory screen when using first-person camera view.
> - Fixed an issue that prevented some varieties of aquatic creature from rendering in the Discoveries page.
> - Fixed a number of minor visual and collision issues with corvette modules.
> - Improved the appearance of corvette modules when viewed from a distance.
> - Improved the icons on a number of corvette modules.
> - Improved the collision of several planetary curiosities, such as large mushrooms.
> - Fixed missing collision that allowed you to walk through the back of some freighter hangars.
> - Fixed a number of issues that could prevent decals from being placed on Corvette modules.

> **INPUT**
>
> - Enabled Steam Input on Mac.
> - Fixed a Steam-only issue that could cause controller bindings to shuffle or not respond on the first boot after the game was updated.
> - Fixed an issue that prevented jetpacking while the Terrain Manipulator was in Create mode.

> **UI**
>
> - Improved the readability of several UI elements.
> - Fixed a UI overlap issue on the Corvette trade menu, which could cause the “Make Offer” button to be activated when selecting a part to trade.
> - Fixed an issue that caused markers for other players in a multiplayer session to appear at their feet instead of above their head.
> - Fixed an issue that prevented the display of additional recipes in the Catalogue.
> - Fixed a rare issue that could cause an incorrect UI to appear when absorbing a Memory Fragment to expand inventory slots.

> **STABILITY AND PERFORMANCE**
>
> - Fixed a crash that could occur on Corvettes with a large number of attached weapons.
> - Fixed an issue that could cause a hang when opening the airlock door of a derelict freighter.
> - Fixed an issue that could cause a hang when jumping through the centre of a galaxy in a freighter.
> - Fixed an issue that could cause a softlock if opening the corvette parts menu while a dialog box was open.
> - Implemented a number of engine optimisations to improve performance, especially when rendering complex objects such as corvettes.
> - Implemented a number of lighting optimisations to improve performance.
> - Implemented a number of optimisations and performance improvements on Nintendo Switch.

For info and discussion of the ‘Breach’ expedition, see the topic below:

> [@Expedition 20 Breach](https://forums.atlas-65.com/t/expedition-20-breach/8899):
>
> [[No Man's Sky Breach Trailer] ](https://www.youtube.com/watch?v=eNaY10DQkJw)

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