# Tech Upgrading in NEXT?

**URL:** <https://forums.atlas-65.com/t/tech-upgrading-in-next/5608>\
**Category:** NMS Next - Help A Fellow Traveler\
**Created:** [July 26, 2018, 4:57pm UTC](https://forums.atlas-65.com/t/tech-upgrading-in-next/5608 "2018-07-26T16:57:37Z")\
**Posts on this page:** 5\
**Page:** 2

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**Author:** ![temp](https://avatars.discourse-cdn.com/v4/letter/t/f04885/32.png) [@temp](https://forums.atlas-65.com/u/temp)\
**Post date:** [August 1, 2018, 6:07pm UTC](https://forums.atlas-65.com/t/tech-upgrading-in-next/5608/21 "2018-08-01T18:07:11Z")

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Yes, that’s correct.

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**Author:** ![temp](https://avatars.discourse-cdn.com/v4/letter/t/f04885/32.png) [@temp](https://forums.atlas-65.com/u/temp)\
**Post date:** [August 1, 2018, 10:58pm UTC](https://forums.atlas-65.com/t/tech-upgrading-in-next/5608/22 "2018-08-01T22:58:29Z")

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The strangeness continues. Found that the Class B must have been a blueprint and was rebuildable. Added back to see what happens.

This did (back to five):  
 ![1b](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/2X/e/e84671821245e17c46e0260406066712110327e2.jpg)

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**Author:** ![Rishathra](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/rishathra/32/10754_2.png) [@Rishathra](https://forums.atlas-65.com/u/Rishathra)\
**Post date:** [August 1, 2018, 11:50pm UTC](https://forums.atlas-65.com/t/tech-upgrading-in-next/5608/23 "2018-08-01T23:50:46Z")

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> [@DevilinPixy](#):
>
> Are they counted separately, allowing 3 in each?

From what I read over [here](https://www.reddit.com/r/NoMansSkyTheGame/comments/92bpi3/psa_how_to_optimize_your_upgrade_modules_in_next/), yes that is the case.

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**Author:** ![DarthTrethon](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/darthtrethon/32/2790_2.png) [@DarthTrethon](https://forums.atlas-65.com/u/DarthTrethon)\
**Post date:** [August 2, 2018, 12:05am UTC](https://forums.atlas-65.com/t/tech-upgrading-in-next/5608/24 "2018-08-02T00:05:31Z")

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Generally each main tech is allowed three upgrade nodes regardless of tech so for those three you naturally want all three to be S class…on top of those three you are also allowed the regular permanently learned blueprints so for the most part it’s 4 to 5 total boosters for each main tech…but beware of the Bolcaster…if you put three upgrade nodes and both the preorder bonus Boltcaster SM and the other bit there’s a problem…I installed three bonus nodes and the game flagged it as overloaded…I then uninstalled one of the extra two bits and reinstalled it in a different square on my multitool and then it was no longer flagged as overloaded…I sadly only noticed the overloaded status when recovering from a corrupted save and I think the game failing to properly flag that cost me that save. But you CAN have the Boltcaster SM and three S class nodes on there no problem.

Here’s how I set up my multitool:

 ![DjczkKEV4AA-XVa](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/2X/7/7fc2e2469a9bc8d1efe8067014885963ac424df3.jpg)

I also have all S class boosts for my personal shields and health and jetpack and all the rest…the result is…well…witness the carnage:

> <https://twitter.com/Darth_Trethon/status/1024656484028710912>

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [August 21, 2025, 3:50pm UTC](https://forums.atlas-65.com/t/tech-upgrading-in-next/5608/25 "2025-08-21T15:50:27Z")

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