SM and HG socials

SM continues to celebrate

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This was posted a while back but it’s kinda cool

Bruh… Looks like the vid link is broken?

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No Daggerfall? That should be punishable by 20 years Dungeon. Camera also reminded me of some of my colleagues in my first few months of college when editing their footage. How the hell did that happen with a digitally generated video? :joy: My guess is its a crop of a different video and the uploader did some bad timeline panning to keep things in frame.

Wasn’t expecting NMS, that was cool.

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I was going to post a load, but the numbers got silly and others were ahead of me - thanks.
However, I had to post this one, retweeted by Martin Griffiths

I don’t know how to do the video only, sorry. But I might go see if he streams. It’s brilliant.

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:grinning_face:

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They always felt like a studio that looked after theirs, but with how often they bring updates out you do wonder if there is a culture of crunch at the studio.

According to this 10th anniversary tweet from Martin, there isn’t <3

It’s been an absolute thrill over the weekend to see the gaming community celebrating the 10th anniversary of #NoMansSky, and then today, the announcement of the Cosmos update.

Thirty updates, created by a team that genuinely care about their craft, with no dev crunch—just a continual drive to expand our universe and share this journey with everyone who still wants to travel, young and old.

Wanted to post this in NMS Insight thread but I hit my consecutive post limit there :stuck_out_tongue:

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SM still reposting…

Posted by Laced

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Imo, they knew crunch when SONY over pressured them in 2016 and after that they said “never again”. Since they’re happy and make us happier :smiley:

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Their release schedule of updates - or lack of a public one - left me with the impression they work at their own pace. Which is why the smaller or at least self contained mechanics like bytebeat, fishing, and garbage trucks drop seemingly sporadically. Each is a different side project, ready when it’s ready.

I have no real insight of course, I’m not in the games industry at all.

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Reposted by SM.

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