# Screenshots 🖼

**URL:** <https://forums.atlas-65.com/t/screenshots/8255>\
**Category:** NMS Worlds - Creative Mode\
**Created:** [July 17, 2024, 2:33pm UTC](https://forums.atlas-65.com/t/screenshots/8255 "2024-07-17T14:33:26Z")\
**Posts on this page:** 1\
**Showing post:** 508

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**Author:** ![jedidia](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/jedidia/32/1237_2.png) [@jedidia](https://forums.atlas-65.com/u/jedidia)\
**Post date:** [March 11, 2025, 7:55am UTC](https://forums.atlas-65.com/t/screenshots/8255/508 "2025-03-11T07:55:59Z")

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> [@Timsup2nothin](#):
>
> I’ve actually considered whether or not it would be that hard to just ‘legacy’ any planet with a base and reset everything else.

There’s several edge cases that would come up here that could make things rather complicated. For one, you’d have to know when a base was created, otherwise the planet would just revert to its old self as soon as you build a base on it. That in itself wouldn’t seem too bad, but now you have other issues like imperfect knowledge. Effectively you’d have to guarantee that you know whether there’s a base on a planet before you even start generating the system, which will introduce additional latency. And now we’re talking about the game effectively _requiring_ a connection to determine what a planet should look like…

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