# No Vanilla Sky! Modding in the Next era: Showcase / Discussion

**URL:** <https://forums.atlas-65.com/t/no-vanilla-sky-modding-in-the-next-era-showcase-discussion/5574>\
**Category:** NMS Next\
**Created:** [July 25, 2018, 7:16pm UTC](https://forums.atlas-65.com/t/no-vanilla-sky-modding-in-the-next-era-showcase-discussion/5574 "2018-07-25T19:16:01Z")\
**Posts on this page:** 1\
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**Author:** ![Virakotxa](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/virakotxa/32/11128_2.png) [@Virakotxa](https://forums.atlas-65.com/u/Virakotxa)\
**Post date:** [July 25, 2018, 6:06pm UTC](https://forums.atlas-65.com/t/no-vanilla-sky-modding-in-the-next-era-showcase-discussion/5574/2 "2018-07-25T18:06:12Z")

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All haxxors out there might be happy to know, the “nms save editor” still partially works on Next save-files. New products show with text only, but I have added a lot of the old nanite clusters, and when in-game they got perfectly translated into the “inmaterial” new currency kind.  
Also, RaYRod has started publishing Next-specific mods!  
And happy to announce that my BIOTOOLS mod showcased in the OP, runs as-is without any change needed.

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