# No Man's Sky Mods

**URL:** <https://forums.atlas-65.com/t/no-mans-sky-mods/7900>\
**Category:** NMS Waypoint\
**Created:** [October 7, 2022, 3:08pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900 "2022-10-07T15:08:53Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [February 28, 2023, 12:31pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/41 "2023-02-28T12:31:52Z")

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# MBINCompiler has updated [v4.10.0-pre2](https://github.com/monkeyman192/MBINCompiler/releases/tag/v4.10.0-pre2) 🔗

> Release for steam version [10649395](https://steamdb.info/app/275850/history/?changeid=17892030).  
> All globals except GCSCENEOPTIONS.GLOBAL are mapped.

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**Author:** ![Redmas](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/redmas/32/68118_2.png) [@Redmas](https://forums.atlas-65.com/u/Redmas)\
**Post date:** [March 1, 2023, 5:48pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/42 "2023-03-01T17:48:37Z")

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[![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/7/9/791afc6a45a9d8a2e8d4ea951df90a36b9a4718c.jpeg "No Man's Sky Utopia Revamp - Mods By R.E.D.M.A.S.") ](https://www.youtube.com/watch?v=ljwyE8AIqbU)

Download link:  
[https://dl.orangedox.com/redmas](https://dl.orangedox.com/redmas)

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [March 7, 2023, 9:28am UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/43 "2023-03-07T09:28:16Z")

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# MBINCompiler has updated [v4.12.1-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v4.12.1-pre1) 🔗

Update for latest experimental version with BuildID [10703259](https://steamdb.info/app/275850/history/?changeid=17973736)

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<div class="post-metadata">

**Author:** ![Redmas](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/redmas/32/68118_2.png) [@Redmas](https://forums.atlas-65.com/u/Redmas)\
**Post date:** [March 9, 2023, 11:25pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/44 "2023-03-09T23:25:16Z")

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[![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/c/8/c83363974c52c4259b35fe2cacc2889b20879f43.jpeg "No Man's Sky Utopia Revamp & Euphoria World Gen - Multi-players Oriented mods for No Man' s Sky") ](https://www.youtube.com/watch?v=btFiflQlJM4)

> **[Sliders - Parallel Worlds](https://www.nexusmods.com/nomanssky/mods/2684)**
>
> It is alternative versions of utopia revamp ( my latest game overhaul), reviving my previous game overhauls ( thx to Rgog + Amumss )You can swap between them anytime.

> **[No Man's Sky Utopia Revamp - Mod By Redmas](https://www.nexusmods.com/nomanssky/mods/2675)**
>
> No Man's Sky Utopia Revamp Mod is a suite of mods for No Man's Sky. The paks are designed to work together and seperatly.

[![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/2/1/2113d9275d7e5756732fd78ae43f37696282a2c9.jpeg "Parallel Worlds: Sci-Fi Fantasy - Mod for No Man's Sky 4.15") ](https://www.youtube.com/watch?v=X9R4K80QqSg)

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<div class="post-metadata">

**Author:** ![Redmas](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/redmas/32/68118_2.png) [@Redmas](https://forums.atlas-65.com/u/Redmas)\
**Post date:** [March 17, 2023, 12:45pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/46 "2023-03-17T12:45:52Z")

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> **[Sliders - Parallel Worlds](https://www.nexusmods.com/nomanssky/mods/2684)**
>
> It is alternative versions of utopia revamp ( my latest game overhaul), reviving my previous game overhauls ( thx to Rgog + Amumss )You can swap between them anytime.

 ![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/3/d/3dcef03d1589c07eba2158e85d88d5169c58cc49.jpeg)

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [April 5, 2023, 9:55pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/47 "2023-04-05T21:55:58Z")

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# MBINCompiler has updated [v4.20.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v4.20.0-pre1) 🔗

> Update for latest “Interceptor” update.
> 
> Note: This release (and all subsequent ones) requires ‘.net 5 x64 Desktop Runtime’ to run:  
> [Download .NET 5.0 Runtime](https://dotnet.microsoft.com/download/dotnet/5.0/runtime)

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<div class="post-metadata">

**Author:** ![temp](https://avatars.discourse-cdn.com/v4/letter/t/f04885/32.png) [@temp](https://forums.atlas-65.com/u/temp)\
**Post date:** [April 7, 2023, 1:13am UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/48 "2023-04-07T01:13:21Z")

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NMS Save Editor

[# Change Log](https://github.com/goatfungus/NMSSaveEditor/blob/master/CHANGELOG.md)

## 1.11.6 - Update (7 April 2023)

- Updated name mappings for NMS 4.2 (Interceptor).
- Added new items
- Added new sentinel ship type
- Added missing creature types (spider quads & mini robo)
- Added supercharge feature for tech inventories
- Added sentinel and switch multitools

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<div class="post-metadata">

**Author:** ![temp](https://avatars.discourse-cdn.com/v4/letter/t/f04885/32.png) [@temp](https://forums.atlas-65.com/u/temp)\
**Post date:** [April 7, 2023, 8:22pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/49 "2023-04-07T20:22:03Z")

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NMS Save Editor

[# Change Log](https://github.com/goatfungus/NMSSaveEditor/blob/master/CHANGELOG.md)

## 1.11.7 - Update (8 April 2023)

- Added supercharge all slots context menu item
- Added supercharge feature for suit tech inventory
- Fixed potential bug with multitool indexing, blocking saves

## 1.11.8 - Update (8 April 2023)

- Added Golden Vector and Utopia Speeder to ship types

## 1.11.9 - Update (8 April 2023)

- Added maneuverability stat for all ship types
- Updated bases list to include newer base versions
- Re-enabled backup/restore function for bases / freighter bases
- Updated inventory stack sizes to reflect the real container settings

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [April 8, 2023, 7:23am UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/50 "2023-04-08T07:23:07Z")

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# MBINCompiler has updated [v4.22.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v4.22.0-pre1)

> MBINCompiler is now updated for the latest experimental release

> Update for latest Steam buildid[10949467](https://steamdb.info/app/275850/history/?changeid=18364337) release

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<div class="post-metadata">

**Author:** ![Dragonsire](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/dragonsire/32/30798_2.png) [@Dragonsire](https://forums.atlas-65.com/u/Dragonsire)\
**Post date:** [April 8, 2023, 4:10pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/51 "2023-04-08T16:10:07Z")

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finally fixes the base stuff…after I write my own lol…glad to see this fixed

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<div class="post-metadata">

**Author:** ![temp](https://avatars.discourse-cdn.com/v4/letter/t/f04885/32.png) [@temp](https://forums.atlas-65.com/u/temp)\
**Post date:** [April 9, 2023, 3:51am UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/52 "2023-04-09T03:51:26Z")

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NMS Save Editor

## [1.12.0](https://github.com/goatfungus/NMSSaveEditor/blob/master/CHANGELOG.md) - Update (9 April 2023)

- Overhaul of export/import functionality for freighters to include more details and inventory data
- Added Horizon Vector NX ship type
- Added Product/Substance export checkbox to ship/freighter backup dialogs

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [April 15, 2023, 8:54am UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/53 "2023-04-15T08:54:20Z")

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# MBINCompiler has updated [v4.22.0-pre2](https://github.com/monkeyman192/MBINCompiler/releases/tag/v4.22.0-pre2) 🔗

> MBINCompiler has been updated for the latest public release [Steam Buildid 10999491](https://steamdb.info/app/275850/history/?changeid=18442071)

> MBINCompiler is ok to use with [11007036 experimental](https://steamdb.info/app/275850/history/?changeid=18448608)

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [April 23, 2023, 12:27pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/54 "2023-04-23T12:27:17Z")

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# NMS Save Editor has updated [version 1.13.2](https://github.com/goatfungus/NMSSaveEditor) 🔗

> ## 1.13.2 - Update (24 April 2023)
> 
> - Fixed array removal issue (affecting supercharge, data imports, and account unlocks)
> 
> ## 1.13.1 - Update (23 April 2023)
> 
> - Fixed “invalid token” issue caused by mixed character encodings
> - Changed JSON Editor to start from first tree node (PlayerStateData / UserSettingsData)
> 
> ## 1.13.0 - Update (23 April 2023)
> 
> - Overhaul of JSON reader/writer functionality to improve support for unicode
> - Improved responsiveness of all file open/save dialogs
> - Added missing name mappings
> - Added save name / description fields to main UI
> - Fixed issue where consumable products were defaulting to stack size 1
> - Added platform rewards to Account tab
> - Changed NMSSaveEditor.conf format to JSON

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<div class="post-metadata">

**Author:** ![temp](https://avatars.discourse-cdn.com/v4/letter/t/f04885/32.png) [@temp](https://forums.atlas-65.com/u/temp)\
**Post date:** [April 24, 2023, 2:57am UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/55 "2023-04-24T02:57:02Z")

</div>

[NMS Save Editor](https://github.com/goatfungus/NMSSaveEditor)

## 1.13.3 - Update (24 April 2023)

- Added base storage container names
- Fixed issues with multitool updates / deletions
- Added support for extended JS string formats in import/export
- Reduced the number of property change events caused by array changes
- Fixed NPE in steam storage

## 1.13.4 - Update (25 April 2023)

- Improved delete/import functionality for multitool/ship/companion lists
- Added missing techboxes and companion eggs to item lists
- Updated stack size rules to match game files
- Tweaked PS4-SaveWizard format to allow for name mappings (if available)

## 1.13.5 - Update (25 April 2023)

- Fixed issues with JSON Editor

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [April 25, 2023, 10:12am UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/56 "2023-04-25T10:12:08Z")

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[NMS Save Editor](https://github.com/goatfungus/NMSSaveEditor) 🔗

## 1.13.6 - Update (25 April 2023)

- Updated name mapper to support files that are incorrectly mapped (PS4 Save Wizard)

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [April 28, 2023, 12:00pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/57 "2023-04-28T12:00:36Z")

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# [NMSSaveEditor](https://github.com/goatfungus/NMSSaveEditor) has updated 🔗

## 1.13.7 - Update (28 April 2023)

- Fixed issue with \uFFFF encodings in JSON Editor
- Changed Archived Techs to show encoded product IDs instead of raw data

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [April 28, 2023, 10:28pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/58 "2023-04-28T22:28:17Z")

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# [NMSSaveEditor](https://github.com/goatfungus/NMSSaveEditor) has updated 🔗

## 1.13.8 - Update (29 April 2023)

- Another fix for the issue with \uFFFF encodings in JSON Editor (hopefully the last)

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<div class="post-metadata">

**Author:** ![TravelEcho](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/travelecho/32/3148_2.png) [@TravelEcho](https://forums.atlas-65.com/u/TravelEcho)\
**Post date:** [April 29, 2023, 3:52pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/59 "2023-04-29T15:52:22Z")

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Is it possible to use the editor to tell the game you already completed the Atlas and all the other story mode quests? (Which I have done on other saves and don’t want to be constantly pushed to complete again with every now save. To be honest I’m getting aggravated with the game constantly switching to the story quests when I’m not looking.)

I hope the answer is yes, or perhaps there is a way to create a mod that can turn them off in each save?

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<div class="post-metadata">

**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [April 29, 2023, 5:46pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/60 "2023-04-29T17:46:51Z")

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It may depend on which save editor you use. I will look when I get home.

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<div class="post-metadata">

**Author:** ![Dragonsire](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/dragonsire/32/30798_2.png) [@Dragonsire](https://forums.atlas-65.com/u/Dragonsire)\
**Post date:** [April 30, 2023, 12:24am UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/7900/61 "2023-04-30T00:24:21Z")

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yes. but it must be done in JSON. There are various ways the game tracks progression. One Is global Stats and another is through mission progress, and SavedInteractionIndicies. Altering specific quests can be tricky. But its possible with a little research.

ATLAS\_LORE needs to be 10 if memory serves me, but I can’t recall what else. I was doing some work on mapping all this all but got bored and started working on something else for a bit

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