# No Man's Sky MODS

**URL:** https://forums.atlas-65.com/t/no-mans-sky-mods/6565
**Category:** NMS Beyond
**Created:** [August 17, 2019, 11:12am UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/6565 "2019-08-17T11:12:11Z")
**Posts on this page:** 1
**Showing post:** 14

<div class="post-metadata">

### Author: ![temp](https://avatars.discourse-cdn.com/v4/letter/t/f04885/32.png) [@temp](https://forums.atlas-65.com/u/temp)
#### Post date: [September 24, 2019, 9:18pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods/6565/14 "2019-09-24T21:18:19Z")

</div>

Terrain Edits cramping your style?

@DevilinPixy has a rather thorough write up on it from last year and it’s still pertinent .

> [@Bases - Terrain Edit limit / Render Count issues](https://forums.atlas-65.com/t/bases-terrain-edit-limit-render-count-issues/6022):
>
> Some of the changes I noticed with the latest update 1.59 are a terrain edit limit and render count. Sounds good and supposed to improve performance, although for me not noticeable with no obvious fps gain. The silly thing with both the terrain edit limit as well as the render count, is that this appears to be global! Terrain Edit limit: This means that no matter where you build your base, any terrain edits already made, continue to count towards this limit for ANY base you have or create. It…

ihleslie on Steam (@ianh here) has continued work on his program to remove terrain edits. The process is planet wide in its effects. Requires use of the No Man’s Sky Save Editor and his program.

> **[Does deformation stick now? :: No Man's Sky General Discussion](https://steamcommunity.com/app/275850/discussions/0/1638669204740311190/)**
>
> I rage quit this long ago after spending an insane amount of time and materials hollowing out a huge underground space for a base, only to find it immediately filled back in before I could build. New update has piqued my interest, but not if this is...

Poofer on Steam has a guide which just utilizes the No Man’s Sky Save Editor but is a bit more complex.

> **[Steam Community :: Guide :: \[Save Editor\]Restoring Terrain messes at your base.](https://steamcommunity.com/sharedfiles/filedetails/?id=1529579606&searchtext=terrain+edits)**
>
> Wether you build a lot underground, visit underground bases, dig for treasure or simply have a crazy night and wake up to a mess at your home base, there's a limit to how many times you can edit terra

I’m terrible with the use of the Terrain Manipulator. I used @ianh 's method to clean up all of my old terrain edits with the exception of my old bases. When I recently moved (copy/delete) my current base it left a large footprint in the old site and this fixed it.

---

_[View the full topic](https://forums.atlas-65.com/t/no-mans-sky-mods/6565)._
