# No Man's Sky Mods / Modding

**URL:** <https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085>\
**Category:** NMS Echoes\
**Created:** [August 24, 2023, 3:24pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085 "2023-08-24T15:24:48Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [March 28, 2024, 10:16pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/41 "2024-03-28T22:16:42Z")

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I have a small shuttle called Minor Destruction. I love it ❤

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**Author:** ![MacForADay](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/macforaday/32/15055_2.png) [@MacForADay](https://forums.atlas-65.com/u/MacForADay)\
**Post date:** [March 29, 2024, 3:27am UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/42 "2024-03-29T03:27:36Z")

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It’s gonna be funny if there is a huge community outcry for them to add shuttles to the fabricator

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**Author:** ![ThatBomberBoi](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/thatbomberboi/32/41691_2.png) [@ThatBomberBoi](https://forums.atlas-65.com/u/ThatBomberBoi)\
**Post date:** [March 31, 2024, 10:30pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/43 "2024-03-31T22:30:51Z")

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Update on this!  
I got it working in a mostly stable way. The mod’s available here, with a few caveats I’m working on fixing, such as a few issues with colours, and enabling scrapping on the ships to give parts that way 😅:

> **[Solar Ship Fabricator](https://www.nexusmods.com/nomanssky/mods/3015/?tab=description)**
>
> Adds Solar Class Starships to the Starship Fabricator

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [April 2, 2024, 2:15pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/44 "2024-04-02T14:15:04Z")

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# MBINCompiler updated to version [v.4.64.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v4.64.0-pre1) 🔗

> sorry for the delay. The above release has been merged for experimental

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [April 2, 2024, 2:58pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/45 "2024-04-02T14:58:16Z")

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[NMSSaveEditor](https://github.com/goatfungus) has updated to version 1.15.4

> 1.15.4 - Update (02 April 2024)
> 
> - Overhaul of the WGS / XBox Game Pass save file format.

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [April 2, 2024, 10:06pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/46 "2024-04-02T22:06:54Z")

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# MBINCompiler updated to version [v4.64.0-pre2](https://github.com/monkeyman192/MBINCompiler/releases/tag/v4.64.0-pre2) 🔗

For latest experimental with buildid [13926066](https://steamdb.info/app/275850/history/?changeid=23002420)

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**Author:** ![temp](https://avatars.discourse-cdn.com/v4/letter/t/f04885/32.png) [@temp](https://forums.atlas-65.com/u/temp)\
**Post date:** [April 3, 2024, 11:16pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/47 "2024-04-03T23:16:33Z")

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[No Man’s Sky Save Editor (NMSSE)](https://github.com/goatfungus/NMSSaveEditor)

Warning: On-going problem with Custom Ships.

 ![2024-04-03 16 09 26](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/4/0/401f95da874ba7b11007dabde5b1062325732aa8.jpeg)

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [April 4, 2024, 11:08am UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/48 "2024-04-04T11:08:27Z")

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# MBINCompiler updated to version [v4.64.0-pre3](https://github.com/monkeyman192/MBINCompiler/releases/tag/v4.64.0-pre3)

> For latest Steam experimental with buildid [13939219](https://steamdb.info/app/275850/history/?changeid=23017878)

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<div class="post-metadata">

**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [April 18, 2024, 7:37am UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/49 "2024-04-18T07:37:40Z")

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> <https://twitter.com/instakibs/status/1780611598966567087?t=Dt_4ed7YtIlnpGo9tuj4uA&s=19>

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [April 24, 2024, 7:19pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/50 "2024-04-24T19:19:44Z")

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# MBINCompiler update [v4.65.0-pre3](https://github.com/monkeyman192/MBINCompiler/releases/tag/v4.65.0-pre3) 🔗

Works with current Steam experimental.

> Please share any feedback/issues you find with it in the NMS Modding Discord

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [May 1, 2024, 12:23am UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/51 "2024-05-01T00:23:58Z")

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# MBINCompiler update [v4.65.0-pre4](https://github.com/monkeyman192/MBINCompiler/releases/tag/v4.65.0-pre4) 🔗

> the update you’ve all been waiting for(?) MBINCompiler has been updated:

> This update brings some important changes, mainly that for the first time ever, both geometry file formats can be decompiled and recompiled faithfully. Anim files are about 99% accurate, just some edge cases are holding that back.  
> This has the required changes for the headers so mods produced with this version should be all g
> 
> At this point, there are only 2 lingering issues with MBINCompiler to be resolved:
> 
> 1. Quaternion (de)serialization
> 2. Determining whether or not the alignment of a class with lists is affected by the alignment of the contents of list. Anyone who has dug into MBINCompiler will have noticed that some classes have mysterious alignments which can’t be explained by the normal rules. My theory is that our algorithm for determining alignment isn’t 100% correct, but I’m gonna need basically every single entity file to test this to see if the proposed change fixes it.
> 
> Once these are both fixed we should have files recompiling 1:1 for every single file which will be a momentous occasion

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [May 2, 2024, 1:32pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/52 "2024-05-02T13:32:52Z")

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Alternative Vehicle Control has updated to version 4.65

[https://www.nexusmods.com/nomanssky/mods/2848](https://www.nexusmods.com/nomanssky/mods/2848)

Also see:

> [@Custom Keybinding and Alternative Vehicle Control](https://forums.atlas-65.com/t/custom-keybinding-and-alternative-vehicle-control/8103):
>
> Nexus Mods [https://www.nexusmods.com/nomanssky/mods/2848?tab=description](https://www.nexusmods.com/nomanssky/mods/2848?tab=description) I have updated the mod required to make Alternative Vehicle Control possible, which can then be used with custom keybinds for which a few examples follow below. Arrow Key Vehicle Controls ↑↓←→ Note: Requires the ‘Alt-Vehicle’ mod, listed below. Without the mod, movement would be completely locked to the mouse! Put the 4 Buttons (Up, Down, Left, Right) first, then their respective ‘MouseUnbound’ counterparts last, in th…

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [May 31, 2024, 10:29am UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/53 "2024-05-31T10:29:35Z")

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# MBINCompiler update [v4.71.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v4.71.0-pre1) 🔗

> Update for latest experimental [14550997](https://steamdb.info/app/275850/history/?changeid=23761931) 🔗 (SteamDB)  
> Only a few small structs used in the rewards table were changed, so shouldn’t cause any issues

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [June 6, 2024, 9:33pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/54 "2024-06-06T21:33:00Z")

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# [NMSSaveEditor](https://github.com/goatfungus/NMSSaveEditor) 🔗 has updated

> 1.16.0 - Update (06 June 2024)
> 
> - Updated items and name mappings for NMS 4.71 (Adrift).

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [June 10, 2024, 6:19pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/55 "2024-06-10T18:19:33Z")

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# NomNom updated to version [4.70.0.39-beta.9](https://github.com/zencq/NomNom/releases/tag/4.70.0.39-beta.9) 🔗

> Updated for Adrift. More will follow…
> 
> **Notable changes in this release:**
> 
> - Updated database to game version 4.71
> - Expedition-only saves are shown as incompatible for now
> - Improved UX in the _Save Transfer_ window
> 
> Full changelog **[here](https://github.com/zencq/NomNom/blob/master/CHANGELOG.md#470039-beta9-2024-06-10)**.

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [June 11, 2024, 12:42pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/56 "2024-06-11T12:42:57Z")

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> [@3xperimental (Steam)](https://forums.atlas-65.com/t/3xperimental-steam/8088/103):
>
> Good luck updating NomNom… face_exhaling

@jedidia I have not fully tested NomNom with the latest experimental, but it does appear to load for me and seems to show things correctly? Have you noticed an issue with NomNom with Steam Experimental? I know it changed things to do with saves, not yet sure what exactly and love to know more.

NMSSE does appear to have issues, showing it unable to deal with the metadata files, which I believe NomNom has always sort of ignored. Not sure how much of an issue that is, but I can imagine it can be…

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**Author:** ![jedidia](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/jedidia/32/1237_2.png) [@jedidia](https://forums.atlas-65.com/u/jedidia)\
**Post date:** [June 12, 2024, 5:50am UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/57 "2024-06-12T05:50:44Z")

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> [@DevilinPixy](#):
>
> Have you noticed an issue with NomNom with Steam Experimental?

No, I just saw the patch notes and thought that it would probably break all the save editors pretty badly. If that’s not the case, then all the better! Makes me wonder what they changed in their save structure, though. Usually data structure refactoring comes with severe backwards-compatibility issues.

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [June 12, 2024, 10:49pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/58 "2024-06-12T22:49:52Z")

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Looks to be mostly an internal restructure happening. Some discussion about the new changes found in the NMS Modding Discord. Some preparations for a Cloud Save Manager on top an alternate colour load screen background, a QR code related to this new manager, and some new so far ‘empty data’ icons.

On the save data side nothing has really changed other than the metadata files that come with it on Steam. Not sure about similar changes for other platforms. For Steam, NMSSE breaks because of those files, not necessarily the sava data files themselves.

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [June 14, 2024, 11:47am UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/59 "2024-06-14T11:47:06Z")

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# NomNom updated to [4.70.1.40-beta.10](https://github.com/zencq/NomNom/releases/tag/4.70.1.40-beta.10) 🔗

> This one fixes some regressions and adds support for new save format.
> 
> **Notable changes in this release:**
> 
> - Fixed the crash when opening _Add/Replace Item_ and _Item Details_ from an inventory
> - Added experimental support for new save format (see full changelog for more details)
> 
> Full changelog **[here](https://github.com/zencq/NomNom/blob/master/CHANGELOG.md#470140-beta10-2024-06-14)**.

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [August 21, 2025, 8:52pm UTC](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085/60 "2025-08-21T20:52:27Z")

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