Well,
That takes the cake!
Glad to see new news.
XDragon
Well,
That takes the cake!
Glad to see new news.
XDragon
survival mode is automatic when you start a new game,
You did not have to and get the item immediately you where at your ship
no dead storms when you had to travel
you picked the planet by going back from start
every begining is no live ya is dying run run run and you die
if you got on the wrong planet
ha ha we got ya
you have to restart
you sure you want to try again
there is no fun in that
My hope and speculation for NMS Online is that it will include inserted content that supplements the procedural generation in addition to increased cooperative capabilities.
In other words, I would like to see larger base/ city builds, missions , and player guilds with online support. Along with this, it may give opportunities for content that is more detailed than what the procedural system presents in general: unique encounters, large scale battles, substory driven conflicts, unique fauna perhapsâŚect? (or perhaps I am just being too optimistic)
Well, SM did tweet this out recently, 2016 concept art
Iâm considering Seanâs statement:
âNo Manâs Sky Online includes a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together. Whilst this brings people together like never before, and has many recognisable online elements, we donât consider No Manâs Sky to be an MMO â it wonât require a subscription, wonât contain microtransactions, and will be free for all existing players.â
To me, this sounds like a single, cross-platform server. So all online players, regardless of their hardware, occupy the same game space, and can meet each other. I suspect thatâs what âempowers players everywhere in the universe to meet and play togetherâ means.
There would probably have to be some form of instancing, to limit the numbers of players in any one particular game. Which implies some form of lobby system, so groups of players who want to meet in a specific instance can do so.
Maybe.
That would mean a shift in sonies policy, which I donât see any indication ofâŚ
Ah, youâre refering to the start of the game. Ok, I can see what you mean by that.
That is highly subjectiveâŚ
Sony have already shifted their policy in respect of Fortnite. I understand that Zenimax also have Microsoft and Sonyâs agreement for Elder Scrolls Online to go cross-platform - but Zenimax have chosen not to implement it (yet).
So itâs not only possible, itâs been done.
Whether Hello Games have the muscle to push such a thing past the big corporations is another matter. But it can happen.
They have? Looks like I completely missed that.
Sony has enabled crossplay for Fortnite and Rocket LeagueâŚso we can hope.
When someone new starts this NMS and they die and die and die and die and die ⌠where is the FUN in that?
time
Not long ago I started a new game. I intended to help @sheralmyst work out how the latest version of the game functions.
Now it looks as though everythingâs going to change again, some time in the summer. It makes me feel as if thereâs no point playing now. Everything I do is likely to be obsolete in a few months.
To be honest, after playing through, there are some things that need to change. The story has many loose threads and no real ending. I can understand that though because the game is not really finished.
The many changes we see when an update hits are more or less âexplainedâ by the story as it is right now. Each set of changes is like a reset from the Atlas as it searches endlessly to see itâs own ending.
I donât mind the changes. As long as it all comes together in the end. When HG is finally finished, I hope we are all standing together, at the center, with the Atlas as it finally sees what it has wanted all along. The end. A real end.
Maybe that is just a dream I have. Maybe it is not what HG envisions at all.
Hoo. Very Metanarrative.
Iâm not convinced that the story needs an ending. But it does, eventually, need a credible explanation of whatâs going on. Not just a load of KZit.
The current explanation of the significance of â16â as â16 seconds to the death of ATLASâ is clearly rubbish.
Why 16? why not 14, or forty seven and three quarters?
At various points during the development of the game, HG have hired in outside writers. I suspect this may have been a mistake that will come back to bite them. The writers they brought in listened to what they were told - but had clearly never played the game. Consequently, a lot of the later dialogue doesnât make much sense, and has no logical consistency.
But Iâm rambling now. Yes, if there is to be any satisfactory conclusion, then the story needs to change.
But before that happens, we need a LOT more story.
I too, began work on a Stranded Travellerâs Survival Guide, to cover the first section of the game, until you finally launch into space.
I then realised, the same as you have, that within months my efforts would be rendered obselete by a potential reset of all we know.
I also realised that the begining boils down to just a couple of simple things:
Grab yellow & red glowing plants. Mine some rocks & local plant-life.
Get your multitool/scanner up & working.
Get to your ship & continue to follow the instructions that have been popping up on the lower RHS of the screen since you first âwoke upâ.
Doesnât really warrant a âguideâ.
There were a couple of extra things I noted that were probably helpful such as:
Noxious cave plants yield sodium or oxygen & the rather obvious fact, caves partially protect you from storms.
It seemed a bit spoilerish to mention that, should you encounter a storm, then a fast retreat back to your ship is the safest option.
Most confusing is working out the buttons before you get dead⌠these are listed, (presumably for each platform), in the guide, as is most other info.
Maybe, when the BEYOND update lands, Iâll resurect my efforts at a Survival Guide & edit it to suit & have another go.
HmmâŚ
Again a 26 seconds trailerâŚ
Well⌠Iâd say customizable ships since itâs almost the only thing shown? At least thereâs something with spaceships.
The 4 dots on the Next update meant something. Now we have 5 dots appearing⌠maybe it means something again? I donât freaking know.
Online options are ok I guess. But No Manâs Sky is better when played alone, so online wonât be a big deal, at least for me. Iâd rather prefer to have improvements on the current bugs or like space update, LORE, more planets more danger, forests etc.
And again⌠I hope that they will not change everything again, since I am still getting familiar with âNextââŚ
That basically means that the policy has been overthrown at the highest level in Sony, since thatâs the only level anything at Sony can get overthrown. Meaning, cross-platform on the PS4 shouldnât be much of an issue anymore in the future for any game.
So yeah, depending on the way HG is going to implement this, cross-platform might definitely be in the cards. That is assuming they abandon their reliance of platform proprietary APIs for player detection and communication. Since they will have to give the game parity on GOG eventually, thatâs not too far fetched an assumption either, I guessâŚ
Iâll just say that I really enjoyed multiplayer in NEXT and havenât had a problem with anyone random Iâve come accross. Everyone has been nice, even giving me free items. I have a handfull of friends that play NMS now and amongst eachother weâll shoot eachother for fun but then after we just team up and gather resources and fight space pirates together. I found that to makes the game a whole lot more fun for me, personally. I like the game alone too, but its really nice to have your closest friends keep you company. I welcome an improved multiplayer experience.