# NMS Mods / Modding

**URL:** <https://forums.atlas-65.com/t/nms-mods-modding/8824>\
**Category:** NMS Voyagers\
**Created:** [August 28, 2025, 3:12pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824 "2025-08-28T15:12:31Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [November 2, 2025, 1:50pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/21 "2025-11-02T13:50:47Z")

</div>

## [NMS Base Building App](https://www.nexusmods.com/nomanssky/mods/2598) 🔗

> ### Version 6.1.1
> 
> - Fixed the appearance of the Aeron Winglets (B\_STR\_AA) and their listings within the part drawer.
> - The mirror tool has been generalised and can be used for all parts. Non-Corvette parts work best that have local symmetry (like walls, etc).
> - Fixed an issue where the camera focus action (F key) would pull the camera out too far.
> - Fixed an issue where focus-all action (A key) was not working.

> ### Version 6.1.2
> 
> - Every 5 minutes will now trigger an autosave to help mitigate unexpected crashes.
> - Fixed an issue where the corvette “\_Y\_NE” parts were not being listed in their respective variants panel in the part drawer.
> - Collapsed L/R corvette connector pieces into one item with the variants sub-window in the part drawer.
> - Fixed naming of variants for the Atlas Corvette parts.
> - Fixed visibility of NW parts for the Hardrame Diffuser Rim
> - Fixed visiblity of Speedbird Dome Rime in the Part Drawer

## [NMS Base Building Plugin](https://www.nexusmods.com/nomanssky/mods/984) 🔗

> ### Version 6.1.1
> 
> - Fixed appearance of Aeron Winglet (B\_STR\_AA) parts.
> - Improved the search responsiveness on the Asset Browser.
> - Part variant’s have been removed from the Asset Browser and are now accessed from a sub-menu from their relevant “parent” part in the Asset Browser.
> - Added the “Mirror Across X Axis” tool.
> - All parts can now be mirrored by the mirror tools, non corvette parts use a rotation based mirror that works best for locally symmetrical parts (walls, etc)

> ### Version 6.1.2
> 
> - Ported add-on structure to newer Blender extension structure.
> - Removed YAML as a Python dependency as it’s no longer used.
> - Fixed an issue where the corvette “\_Y\_NE” parts were not being listed in their respective variants panel in the Asset Browser.
> - Collapsed L/R corvette connector pieces into one item with the variants sub-window in the part drawer.
> - Fixed naming of variants for the Atlas Corvette parts.
> - Fixed visibility of NW parts for the Hardrame Diffuser Rim
> - Fixed visibility of Speedbird Dome Rime in the Asset Browser
> - Fixed an issue where the Asset Browser could not load on systems of certain language settings.

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [November 2, 2025, 4:11pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/22 "2025-11-02T16:11:52Z")

</div>

## NomNom has updated to [6.10.0](https://github.com/zencq/NomNom/releases/tag/6.10.0) 🔗

> Small release adding the new items from Beach.
> 
> **Notable changes in this release:**
> 
> - Update database to game version 6.10
> 
> Full changelog **[here](https://github.com/zencq/NomNom/blob/master/CHANGELOG.md#6100-2025-10-30)**.

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [November 7, 2025, 2:59pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/23 "2025-11-07T14:59:01Z")

</div>

## MBINCompiler updated to [v6.17.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.17.0-pre1) 🔗

> MBINCompiler updated for Experimental 20696703

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [November 14, 2025, 2:19pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/24 "2025-11-14T14:19:36Z")

</div>

## MBINCompiler updated to [v6.17.0-pre2](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.17.0-pre2) 🔗

> MBINCompiler has been updated for the latest experimental (in-game version 155759 with save version 4200)

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [November 25, 2025, 11:00pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/25 "2025-11-25T23:00:51Z")

</div>

MBINCompiler updated to [v6.17.0-pre3](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.17.0-pre3) 🔗

> MBINCompiler has been updated for the latest experimental: 20922757-156291

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [November 30, 2025, 1:39pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/26 "2025-11-30T13:39:25Z")

</div>

## [NMS Base Builder - Blender Plugin](https://www.nexusmods.com/nomanssky/mods/984) 🔗

> ### Version 6.1.3
> 
> - It is no longer required to install Python in order to use the Asset Browser tool.
> - The tool now uses the Python installation that is part of Blender itself.
> - Using the Asset Browser should now be a lot more stable to use for users setting things up for the first time.
> - Existing users can remove their Python installation if they were only using it for this tool.
> - There is still a small wait on the Asset Browser’s first-time load as things initialize.
> - Added a Guides button to the tool.

> ### Version 6.1.4
> 
> - It is no longer required to installed bpy\_external for the Asset Browser to work. All you need is Blender and the zip - and you should be good to go!
> - Visual refresh to the Asset Browser which improves readability and consistency with the Base App.
> - Added connection point data to the Corvette Mini Teleporter.

A small update from **DjMonkey**

> Both Blender and my Python skills have somewhat improved since I created the Blender add-on back in… (checks notes…) 2019!
> 
> I’ve been stripping back the dependencies required for it to function. With 6.1.3 version earlier this month you didn’t need to install a separate Python installation, and now, with todays update - 6.1.4 - you no longer need to install the bpy\_externall add-on.
> 
> This means the zip alone should be enough for the add-on, including the Asset Browser to function. Which should hopefully improve setup and mitigate the problems people still continually face when trying to get things set up correctly.
> 
> I also spent some time doing a visual refresh to make things more consistent with the standalone application and improving legibility, and I also did a small fix adding the connection points to the corvette teleporters.

---

<div class="post-metadata">

**Author:** ![Redmas](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/redmas/32/68118_2.png) [@Redmas](https://forums.atlas-65.com/u/Redmas)\
**Post date:** [January 15, 2026, 7:04am UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/27 "2026-01-15T07:04:59Z")

</div>

Hi , the mods from my Youtube channel ( mods created by me ) are (only, for now ) available to download on my discord:

> **[Rejoins le serveur Discord NMS REDMAS MODS USERS COMMUNITY !](https://discord.com/invite/ZkRwFJwp75)**
>
> Official Discord for redmas mods. Get direct download links, fast updates, real-time support, and direct contact with the creator & other users . A close, reactive, and community-driven space. | 613 membres

[![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/9/3/93c692d4e9c291a949ae55c67ea2f023b7025700.jpeg ""Let It Begin" Modded Lush planets rework- No Man's sky Mods - Fantasy Reborn HQ: Essential Pack") ](https://www.youtube.com/watch?v=VNwC5JeP10s)

[![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/0/e/0ebefbf1f0b8568c0cf1d8625feecca0e718f77a.jpeg "999 New Beginning - No Man's Sky FANTASY REBORN HQ ( Euphoria edition ) - ft AGAGUR") ](https://www.youtube.com/watch?v=r-IIe8oVUX4)

[![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/c/1/c1ab7fa00a2c9d0dff9fd0919531a62abd03a1b2.jpeg "No Man's Sky FANTASY REBORN HQ ( The Beauty Of The Universe ) - ft AGAGUR") ](https://www.youtube.com/watch?v=lJV0Or_18EI)

[![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/d/1/d18f02a43b5d0f10b8f9c69911d31178a6e183af.jpeg "No Man's Sky Space Pack - Mod Update's demo - version 4.11 : Modded Corvette spaceships cameras") ](https://www.youtube.com/watch?v=GE9PZaY8fzI)

[![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/b/6/b6264779fa3a11b090c39e3b54ea6b30c1270cfd.jpeg "No Man's Sky Advanced Base Building & QOL Improvements Pack - Mod Release Trailer") ](https://www.youtube.com/watch?v=H3Bd9khk8i4)

[![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/0/8/08135b1b2cf2d8ae301186d525204f45b1ace81d.jpeg "No Man's Sky Action Pack - Mod Release Trailer") ](https://www.youtube.com/watch?v=_oda-0YQFSk)

[![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/a/e/aed87d906fc088dbf5a6f48770dfe10cb7f39cff.jpeg "No Man's Sky Customisation Mod - Advanced Player Scaler and modifier") ](https://www.youtube.com/watch?v=-pAxIESlQnE)

[![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/8/3/83300eecf010be5bc5978a777d1bf35beffb37eb.jpeg "no man's sky beacon : modded generation and gameplay demo - intentional relaxing video for sleep") ](https://www.youtube.com/watch?v=31NMkurf6eg)

[![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/a/d/adef5780d98190e7e218f3dfbfc554bcdbbc82d2.jpeg "No Man's Sky : Beacon Update, Modded by redmas Mods 4k Demo (download links are in the description )") ](https://www.youtube.com/watch?v=NzeM5PrcwwI)

[![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/a/b/ab9bbccefe2ae017e8013c6310a73747659852f1.jpeg ""Your targeting computer is off" - modded spaceships controls, cameras, space and planet generation") ](https://www.youtube.com/watch?v=-qG02MA_U7M)

Hi , the mods from my Youtube channel ( mods created by me ) are (only, for now ) available to download on my discord. [See here](https://forums.atlas-65.com/t/nms-mods-modding/8824/27)

---

<div class="post-metadata">

**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [January 15, 2026, 8:14am UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/28 "2026-01-15T08:14:28Z")

</div>

😮 that base building mod…nice!

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [January 15, 2026, 3:40pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/29 "2026-01-15T15:40:14Z")

</div>

@Redmas Nice to see all these videos of your mods listed here. I did clean up the links/urls to your Discord a bit, as they were YouTube re-direct links. Should be good now 🥰

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<div class="post-metadata">

**Author:** ![Redmas](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/redmas/32/68118_2.png) [@Redmas](https://forums.atlas-65.com/u/Redmas)\
**Post date:** [January 17, 2026, 9:41am UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/30 "2026-01-17T09:41:15Z")

</div>

thank you very much , yeah i am sorry i messed up the links ^^

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [February 13, 2026, 1:46pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/31 "2026-02-13T13:46:06Z")

</div>

## MBINCompiler updated to [v6.20.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.20.0-pre1) 🔗

> Looks like the latest public (6.21) is the same as the last experimental, so the current MBINCompiler should be good for it!

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [February 14, 2026, 1:44pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/32 "2026-02-14T13:44:33Z")

</div>

## MBINCompiler updated to [v6.22.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.22.0-pre1) 🔗

Updated for latest Steam Experimental

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [February 14, 2026, 8:59pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/33 "2026-02-14T20:59:55Z")

</div>

## NomNom has updated to [6.20.0](https://github.com/zencq/NomNom/releases/tag/6.20.0) 🔗

> Small release adding the new items from Remnant.
> 
> **Notable changes in this release:**
> 
> - Update database to game version 6.20
> 
> Full changelog **[here](https://github.com/zencq/NomNom/blob/master/CHANGELOG.md#6200-2026-02-14)**.

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [March 4, 2026, 8:28pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/34 "2026-03-04T20:28:56Z")

</div>

## NMSSaveEditor has updated to [1.20.0](https://github.com/goatfungus/NMSSaveEditor) 🔗

> ## 1.20.0 - Update (04 March 2026)
> 
> - Updated name mappings for NMS 6.2 (Remnant).
> - Added new items / rewards

---

<div class="post-metadata">

**Author:** ![Redmas](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/redmas/32/68118_2.png) [@Redmas](https://forums.atlas-65.com/u/Redmas)\
**Post date:** [March 15, 2026, 7:07pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/35 "2026-03-15T19:07:26Z")

</div>

[![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/5/3/5367e6c08f938086053cc75ff9b2eaefb8f06d70.jpeg "No Man’s Sky Generation Overhaul Mod (Planets, Creatures & More)") ](https://www.youtube.com/watch?v=bZhfUFWfu60)

> **[Rejoins le serveur Discord NMS REDMAS MODS USERS COMMUNITY !](https://discord.com/invite/ZkRwFJwp75)**
>
> Official Discord for redmas mods. Get direct download links, fast updates, real-time support, and direct contact with the creator & other users . A close, reactive, and community-driven space. | 649 membres

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [March 19, 2026, 1:13pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/36 "2026-03-19T13:13:55Z")

</div>

## NMS Base Builder - Blender Plugin v6.1.6

[Nexus Mods](https://www.nexusmods.com/nomanssky/mods/984) 🔗 | [GitHub](https://github.com/djmonkeyuk/nms-base-builder/releases/tag/v6.1.6) 🔗

> - Updated the colour options to allow users to use colours from a variety of material palettes.
> - Added a button only export the objects of the base to the user clipboard.
> - Re-processed meshes for STORAGEPANEL and BUILDFLATPANEL.
> - Fixed an issue where the Asset Browser would not load on Linux.
> - Fixed an issue where the Asset Browser tabs would be squashed and not be scrollable on Mac.
> - Fixed a mesh placement issue with the B\_STR\_U corvette pieces.
> 
> An update to the App with the relevant changes will come a bit later.

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [March 23, 2026, 7:34pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/37 "2026-03-23T19:34:25Z")

</div>

# NMS Base Building App updated to 6.16

[Nexus Mods](https://www.nexusmods.com/nomanssky/mods/2598) 🔗

> - 
> ### Version 6.1.6
> 
> - Added a new Materials & Colours Panel to be used to explore and apply colours frame the variety of palettes.
> - Item property details now displays the Material and Colour currently applied to it.
> - Applying a colour should also retain any pre-existing UserData settings (e.g switches, batteries, etc)
> - Re-processed meshes for STORAGEPANEL and BUILDFLATPANEL.
> - Fixed a mesh placement issue with the B\_STR\_U corvette pieces.
> - Tweaked the layout and options in the File Menu
> - Added a “Support Me” button to the file menu which takes the user to a dedicate page on my website.

---

<div class="post-metadata">

**Author:** ![toddumptious](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/toddumptious/32/58816_2.png) [@toddumptious](https://forums.atlas-65.com/u/toddumptious)\
**Post date:** [March 24, 2026, 5:23pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/38 "2026-03-24T17:23:00Z")

</div>

I just started using this again so this is nice to see 🙂

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [March 25, 2026, 11:27am UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/39 "2026-03-25T11:27:48Z")

</div>

## NMS Base Building Plugin and App v6.17

[Nexus Mods App](https://www.nexusmods.com/nomanssky/mods/984) 🔗 | [Nexus Mods Blender Plugin](https://www.nexusmods.com/nomanssky/mods/2598) 🔗 | [GitHub](https://github.com/djmonkeyuk/nms-base-builder/releases/tag/v6.1.7) 🔗

> Small update to both No Man’s Sky Blender and App
> 
> - Added Freighter colour palette to the new colour+material options.
> - For both tools, applying colours this way should no longer override pre-existing UserData values, like logic switches, etc.
> - For Blender: Colour and Material information is now displayed on the objects Custom Properties list. This is only for display and readability purposes, changing them does not effect anything.

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [April 8, 2026, 6:02pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/40 "2026-04-08T18:02:30Z")

</div>

## MBINCompiler updated to [v6.30.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.30.0-pre1) 🔗

> MBINCompiler has been updated for the latest game version

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