# NMS Mods / Modding

**URL:** <https://forums.atlas-65.com/t/nms-mods-modding/8824>\
**Category:** NMS Voyagers\
**Created:** [August 28, 2025, 3:12pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824 "2025-08-28T15:12:31Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [August 28, 2025, 3:12pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/1 "2025-08-28T15:12:31Z")

</div>

A new topic to continue posting about your favourite tools for and modifications to the game.

## This topic is for discussion of No Man’s Sky modifications compatible with Voyagers.

For previous mods topics see here:

- [NMS - Worlds](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8284)
- [NMS - Echoes](https://forums.atlas-65.com/t/no-mans-sky-mods-modding/8085)
- [NMS - Waypoint](https://forums.atlas-65.com/t/no-mans-sky-mods/7900)
- [NMS - Frontiers](https://forums.atlas-65.com/t/no-mans-sky-mods/7590)
- [NMS - Origins](https://forums.atlas-65.com/t/no-mans-sky-mods/7262)
- [NMS - Beyond](https://forums.atlas-65.com/t/no-mans-sky-mods/6565)
- [NMS - Atlas Rises v1.3](https://forums.atlas-65.com/t/nms-modding-share-your-no-mans-sky-mod/5113)

# [Nexus Mods - No Man’s Sky](https://www.nexusmods.com/nomanssky) 🔗

# No Man’s Sky - Modding Wiki

[https://wiki.step-project.com/NMS:Landing\_Page](https://wiki.step-project.com/NMS:Landing_Page)

The above is the new Wiki to replace the old one linked below:  
[No Man’s Sky Modding Wiki](https://nmsmodding.fandom.com/wiki/No_Man%27s_Sky_Modding_Wiki) 🔗 (Fandom)

# No Man’s Sky Modding Discord

> **[Join the No Man's Sky Modding Discord Server!](https://discord.com/invite/22ZAU9H)**
>
> The NMS Modding Discord exists to assist with the making of mods for No Man's Sky and to support the tools used to do so | 7670 members

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [August 28, 2025, 1:54am UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/2 "2025-08-28T01:54:13Z")

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## MBINCompiler updated to [v6.01.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.01.0-pre1) 🔗

> Update for MBINCompiler for NMS Voyagers is here!!  
> Please note this is marked as pre-release as it was generated for the latest experimental, so if you are still on public there may be some compatibility issues.

> This build has an issue with the following two structs:  
> `GcRegionHotspotsTable` and `GcBuildableShipGlobals`  
> There is an issue with the size of the array associated with an enum so there may be issues with the results produced by MBINCompiler.

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [August 29, 2025, 8:36am UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/3 "2025-08-29T08:36:10Z")

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## MBINCompiler updated to [v6.01.0-pre2](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.01.0-pre2) 🔗

> This fixed the issues with the hotspot table as well as the buildable ships global!  
> Happy modding!

> Also, I’ll be soon looking into moving MBINCompiler to .net 8, so if you haven’t got the runtime installed, get on that. Will also try and fix the issue of it not running on linux while I’m at it I guess

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [August 29, 2025, 11:49pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/4 "2025-08-29T23:49:31Z")

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## NMSSaveEditor has updated to [1.19.0](https://github.com/goatfungus/NMSSaveEditor) 🔗

> 1.19.0 - Update (30 August 2025)
> 
> - Updated name mappings for NMS 6.0 (Voyagers).,
> - Added new items / rewards,
> - Added new Corvette ship type

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [September 4, 2025, 12:40pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/5 "2025-09-04T12:40:47Z")

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## MBINCompiler updated to [v6.04.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.04.0-pre1) 🔗

> Update for Experimental 19844476-151441

> **A few more previous updates**
>
> [v6.02.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.02.0-pre1) 🔗
> 
> > Update for Experimental 19829742-151360
> 
> [v6.03.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.03.0-pre1) 🔗
> 
> > Update for Experimental 19816668-151294
> 
> [v6.03.0-pre2](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.03.0-pre2)
> 
> > Update for Experimental 19829742-151360

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [September 5, 2025, 3:04am UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/6 "2025-09-05T03:04:52Z")

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Making some good progress creating Corvette parts for use with the Base Builder plugin. All models made into .obj format, now just have to set new origins for each part ID. Some get new IDs for different orientations, while others do not. Hopefully by the time I am done, Charlie has fixed the plugin’s mods folder to actually list the parts again. Else I may have to look into fixing that myself.

 ![image](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/3/8/38f29cd26707e8788499b1b96e7440010004fbd0.jpeg)

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [September 5, 2025, 6:34am UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/7 "2025-09-05T06:34:02Z")

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## MBINCompiler updated to [v6.04.0-pre2](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.04.0-pre2) 🔗

> Update for Experimental 19861266-151541

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [September 6, 2025, 6:32am UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/8 "2025-09-06T06:32:01Z")

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## NomNom updated to [6.00.1](https://github.com/zencq/NomNom/releases/tag/6.00.1) 🔗

> ### Changed
> 
> - Update database to game version 6.03
> 
> ### Fixed
> 
> - Underfill only working on individually items
> - The Wraith now being recognized as living ship
> - Buttons only clickable on actual lines of the graphic ([#253](https://github.com/zencq/NomNom/issues/253) [Discord#26](https://discord.com/channels/762409407488720918/1304242868499517594) [Discord#35](https://discord.com/channels/762409407488720918/1360947473262313552))
> - Crash when sending inventory to Assistant for No Man’s Sky app was not successful ([#270](https://github.com/zencq/NomNom/issues/270))
> - Corvette base data is now included in the ship export (and import)
> - Crash that could occur when loading teleport endpoints (found via [#269](https://github.com/zencq/NomNom/issues/269))
> - Crash if the freighter inventory has more than 120 slots

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [September 6, 2025, 11:09pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/9 "2025-09-06T23:09:38Z")

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Woot! 🥳

 ![image](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/0/9/09bf6c3043489c9878693418c3eabb0d93c58b4f.jpeg)  
Implemented pretty much all the corvette building parts and their rotations into the plugin itself instead. Close to 500 parts … _pffttt_. Just a few more decorations and I can finally have some fun messing about.

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<div class="post-metadata">

**Author:** ![Polyphemus](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/polyphemus/32/1884_2.png) [@Polyphemus](https://forums.atlas-65.com/u/Polyphemus)\
**Post date:** [September 7, 2025, 12:07am UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/10 "2025-09-07T00:07:19Z")

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> [@DevilinPixy](#):
>
> Close to 500 parts …

You say nearly 500 parts - but in the trade menus, we only see just over 100. Does this mean there are many more that haven’t been released yet?

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<div class="post-metadata">

**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [September 7, 2025, 12:35am UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/11 "2025-09-07T00:35:09Z")

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Parts plus their rotations

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [September 7, 2025, 1:32am UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/12 "2025-09-07T01:32:22Z")

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As @sheralmyst said, that includes the various rotations for many of them. There are quite a few Hull parts that have 16 or 8 different ‘IDs’ for their rotations, while others only have 2 like wings, engines (left/right), or access ramps and a few others with snap front/back.

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<div class="post-metadata">

**Author:** ![toddumptious](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/toddumptious/32/58816_2.png) [@toddumptious](https://forums.atlas-65.com/u/toddumptious)\
**Post date:** [September 7, 2025, 10:32am UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/13 "2025-09-07T10:32:19Z")

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This is a great way to look at life if you don’t have much.

Case in point, I don’t have one couch, I have 6. I just prefer to keep it in that one orientation.

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<div class="post-metadata">

**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [September 7, 2025, 10:40am UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/14 "2025-09-07T10:40:01Z")

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I had a 10 x 10 foot bedroom most of my life growing up. You wouldn’t believe the ways I rotated, rearranged, disassembled, reassembled the stuff in that room. Every 6 months, I had a different room. Same stuff. But very different

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [September 9, 2025, 11:39pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/15 "2025-09-09T23:39:20Z")

</div>

## MBINCompiler updated to [v6.05.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.05.0-pre1) 🔗

> MBINCompiler has been updated for the latest experimental patch

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [September 28, 2025, 2:27pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/16 "2025-09-28T14:27:09Z")

</div>

## MBINCompiler updated to [v6.06.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.06.0-pre1) 🔗

> MBINCompiler has been updated for the latest experimental patch: 20052004- **152437**

> MBINCompiler v6.06.0-pre1 is still good for 20079393- **152504**

> MBINCompiler v6.06.0-pre1 is still good for 20141666- **152790**

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [September 29, 2025, 9:42pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/17 "2025-09-29T21:42:31Z")

</div>

## NMS Base Building App / Plugin for Blender

From **DjMonkey** Discord

> 🚀 No Man’s Sky news: With the recent influx of members here, the message is clear - the tools need an update! Today I have updated the Blender addon and the Standalone app to support both the Fossils and the Corvette building parts. I also spent some time adding and fixing some features to both versions. Huge thanks to those who provided JSON data for me to validate against! Downloads at the usual links here!
> 
> 🔗 [https://www.nexusmods.com/nomanssky/mods/984](https://www.nexusmods.com/nomanssky/mods/984)  
> 🔗 [https://www.nexusmods.com/nomanssky/mods/2598](https://www.nexusmods.com/nomanssky/mods/2598)

> **[Release release 6.0.0 · djmonkeyuk/nms-base-builder](https://github.com/djmonkeyuk/nms-base-builder/releases/tag/v6.0.0)**
>
> Added parts for Corvette pieces
> Added parts for Fossil pieces
> Added other missing parts from recent updates.
> Added a mirror and flip button which can be used on certain corvette pieces.
> Improved su...

> - Added parts for Corvette pieces
> - Added parts for Fossil pieces
> - Added other missing parts from recent updates.
> - Added a mirror and flip button which can be used on certain corvette pieces.
> - Improved support for message fields.
> - UserData value is now retained during import and export, which should make Corvette workflows nicer.
> - Matching version number of tool to closer match NMS game version number.

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [October 22, 2025, 5:11pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/18 "2025-10-22T17:11:09Z")

</div>

## MBINCompiler updated to [v6.10.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.10.0-pre1) 🔗

> MBINCompiler is updated for 6.10 release

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [October 24, 2025, 10:43pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/19 "2025-10-24T22:43:05Z")

</div>

# NMS Base Building App/Plugin

> I’ve updated both base building App and Blender versions with 6.1 parts.
> 
> Further more… the App especially has had a bit of an overhaul with a few new special features:  
> Game style controls - use right mouse button combined with W/A/S/D + E/Q to wizz around the scene!  
> Tabs - work on multiple bases at the same time!  
> Some quality of life and UI improvements!  
> Mirror across the X axis with covette parts.  
> Copy + Paste!
> 
> [https://www.nexusmods.com/nomanssky/mods/984](https://www.nexusmods.com/nomanssky/mods/984)  
> [https://www.nexusmods.com/nomanssky/mods/2598](https://www.nexusmods.com/nomanssky/mods/2598)
> 
> See the screenshot for a little peak!
> 
> ![image](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/3/c/3ceeea1dfc6f4aa911b77753174191e62e8ef9a8.jpeg)

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [November 2, 2025, 1:06pm UTC](https://forums.atlas-65.com/t/nms-mods-modding/8824/20 "2025-11-02T13:06:25Z")

</div>

## MBINCompiler updated to [v6.11.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.11.0-pre1) 🔗

> MBINCompiler updated for Experimental 20514297

> MBINCompiler v6.11.0-pre1 is still good for Experimental 20530335-154616

## MBINCompiler updated to [v6.13.0-pre1](https://github.com/monkeyman192/MBINCompiler/releases/tag/v6.13.0-pre1) 🔗

> MBINCompiler updated for Experimental 20576816

[Next page](https://forums.atlas-65.com/t/nms-mods-modding/8824.md?page=2)
