# \[N E X T\] Patch Notes & Discussion

**URL:** <https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519>\
**Category:** NMS Next\
**Created:** [July 24, 2018, 10:48am UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519 "2018-07-24T10:48:11Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Oshoryu](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/oshoryu/32/10922_2.png) [@Oshoryu](https://forums.atlas-65.com/u/Oshoryu)\
**Post date:** [July 24, 2018, 10:48am UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/1 "2018-07-24T10:48:11Z")

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> **[NEXT Update - No Man's Sky](https://www.nomanssky.com/next-update/)**
>
> NEXT: INTRODUCING UPDATE 1.5 Update 1.5, NEXT, introduces a full multiplayer experience, near-unlimited base building, command of freighter armadas, a graphical overhaul and more. This update marks the two year anniversary of No Man’s Sky, and a lot...

THIRD PERSON

Third person camera for walking, jetpacking, swimming and in-ship flight  
New player models  
Completely reworked animation system  
New animations for players, as well as NPCs and creatures  
System and animations for gestures  
Character customisation  
Player character turns to look at points of interest  
New get in / out of vehicle effect  
Interactions show the player character where appropriate  
Warping in ship is in third person  
Resized various deployable tech to better fit third person mode

MISSIONS

Real time missions  
Scheduled missions  
Multiplayer missions  
Completely overhauled tutorial  
New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions  
Guild envoy missions

BASES

Bases can be built anywhere  
Players can own multiple bases  
Hundreds of new base parts  
Increased base complexity / size limits  
Joint base building  
Improved teleporting and selection between teleport destinations  
Improved terrain editor modes and options to be more intuitive  
Toned down saturation intensity of palette choices for colouring base building parts  
Base terrain editing now stops when you hit the limit rather than overwriting old edits  
Bases can now be deleted  
Improved system for placing base building parts  
Increased base building radius and made it expandable  
Disabled base auto uploading, and added manual controls  
Enabled downloading more than one external base from other players

FREIGHTERS

Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance  
Overhauled base building inside player freighters  
Reworked and added procedural textures to freighter bridge hologram planet  
Redesigned path from freighter hangar to bridge  
Improved speed of airlock doors opening on freighters

CRAFTING AND RESOURCES

Reworked and rebalanced all core substances and resources  
Deployable tech can now be picked up  
Added refiner based crafting system  
Added Craftable ammunition  
Improved damage falloff on mining beam

UI / UX

Additional markers visible in analysis visor  
Points of interest can be tagged from analysis visor  
Latitude / longitude displayed on analysis visor  
Improved HUD layout  
HUD lines dynamically hidden with the corresponding UI elements  
Improved notification layout  
Improved build menu  
Improved quick menu  
Inventory stack splitting  
New repair interface  
All player owned ships can now be summoned  
Added system for repairing damaged inventory slots  
Backpack showing in your inventory will now match customised character backpack  
Backpack bars display hazard protection and life support  
In-ship map now highlights enemies  
Improved docking indicators when flying  
Completely reworked shop UI  
Nanites no longer take up inventory slots  
Scanning ships shows their slot count  
Save slots are now sorted by timestamp  
Galaxy map can show multiple markers for each system  
Added dynamic suit protection inventory icon  
Inventory full notifications now take into account cargo slots  
Fixed camera voxel to star voxel in Galactic map  
Can pin base building recipes on the HUD  
Added danger icons to tentacle plants  
Improved tech and product pinning, with more detailed guides to obtaining the build requirements  
Improved compass  
Improved HUD marker icons for objects of interest  
Added multiplayer text chat on PC

GRAPHICS AND PLANET GENERATION

Improved fog and increased draw distance  
New terrain generation system for improved navigability and more varied earth-like and alien landscapes  
Reduced situations where cave props can be spawned above ground  
Improved particle systems fading out over distance  
Added support for extremely large biome props  
Improved and increased variety of clouds and cloud shadows seen from space  
Improved planet surface rendering from space  
Improved terrain lods and visuals when flying in from space  
Improved colour selection during planet generation  
Improved sky and fog colour selection  
Tightened triplanar texture blend areas  
New colour mapping system to create more varied and atmospheric visuals  
Improved tree density  
Tree size variation  
Added empty systems, with no current inhabitants  
Added abandoned systems, with derelict space stations  
Improved storm visuals  
Improved textures for ship, NPCs, and buildings  
Added planetary ring system  
Increased asteroids density in space  
Improved space visuals  
Added support for larger bodies of water  
Character shadows for first person gameplay  
Adjusted TAA settings to reduce shadow blurring on terrain  
Added particle effect when flying above water  
Splash particle effects  
Inventory and pause menu now uses depth of field to blur in-game camera  
Balanced intensity of lights in the Atlas station  
Updated model of hologram backpack in suit upgrade chamber  
Improved water surface and foam shaders  
Improved water reflections to better match terrain  
Improved imposter visuals and lighting to better match nearby objects  
Switched object and terrain fading to use Blue Noise to give smoother transitions  
Improved compression on some textures generated in-game  
Improved terrain texture blending and selection  
Improved sand and cave colour selection  
Improved beach blending and visuals  
Brightened cave interiors, especially at night  
Improved storm effect fading as you enter buildings  
Added gun model for ships  
New high quality tree models and textures  
Fixed an issue with landing pad UVs  
Improved drone, quad and walker models  
New drone texture effects  
Added more varied underwater and underground objects  
Improved appearance of Gravitino Balls  
Major improvements to biome object placement  
Improved crystal placement  
Improved marker distances for gameplay props  
Added terrain objects which cannot be destroyed by player ships  
Improved colours, brightness, saturation of creature textures  
Tweaked rock textures  
Improved scale of underground objects  
Tweaked poison blob particle effects  
Improved cave biome glowing plant lights  
Optimised cave biome prop performance  
Improved bushes and underwater plants  
Improved asteroid texture balance  
Improved abandoned slimey diffuse colours  
Improved under-foot dust effects  
Improved heavy air in caves  
Improved scale of gameplay plants  
Improved toxic grass diffuse texture  
Tweaked mountain fragments on certain biomes  
Improved vertex displacement on flags to make them wave nicer  
Improved smoke and damage effects on ships and distress beacons  
Modified frequency of wordstones, crates, underground props and damaged machinery  
Improved rare gem collection effect  
Improved ship trail effects  
New engine effect for ships

SPACE STATIONS AND BUILDINGS

Overhauled space station interior  
New space station marketplace  
New style for stairs in space station  
Redesigned look of teleporter in space station  
Added variation to building interior layouts and props  
Added a small ramp to the drop pod for easier access  
Improved building frequency  
Added LOD system for base building parts to increase draw distances and complexities

EXPLORATION, FAUNA AND FLORA

New underground ruins building type  
Buried technology modules and blueprint analysis  
Overhauled signal booster and navigation data input  
Procedurally generated technology  
Procedurally generated products  
Improved creature pathfinding  
Improved creature response to feeding  
Herd behaviour for creatures  
Improved scales and maximum sizes of creatures  
Improved sentinel drone behaviour, proximity indicator and escape gameplay  
Improved matching of creature body parts to their role  
Coprite improvements  
New hazardous fauna  
New hazardous flora  
Improved scan ranges for biome specific plants  
Added new armoured drone type  
Must use the terrain editor to mine resource deposits  
Improved Colossus speed and fuel tanks / consumption  
Different ship classes use different amounts of launch fuel  
New name generation system for planets / ships / weapons / creatures  
Increased variety in creature descriptions  
Nada + Polo’s tasks are now tracked in the Mission Log  
Fancier descriptions for planetary weather conditions  
Changed starting Exosuit inventory size  
Increased the number of Exosuit cargo slots available to purchase  
Increased crafted item stack size in the Exosuit to 5

CONTROLS AND COMBAT

Climbing traversal more challenging and rewarding  
Added ability to slide down cliffs  
Player movement is more dynamic  
Air resistance simulation for jetpack navigation  
Multi-tool manual holstering / unholstering  
Ship weapons can be used against ground targets  
Splash damage added to ship weapons when used against ground targets  
Improved low level flight, with destruction of terrain objects with which you collide  
Fixed jitter on physics debris pieces  
Stopped player colliding with tiny rocks on scorched biomes  
Crit points on sentinel drones and quads  
Combat scope module for the Multi-Tool  
Personal forcefield module for the Multi-Tool  
New grenade types  
Improved weapon alternative mode, also with better HUD display  
Sentinel drones can repair quads and walkers in battle  
Improved sentinel quadruped behaviour, pouncing, evade  
Improved walker behaviour with different attack modes  
Extra armour plating added to sentinels arriving in combat  
Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations

AUDIO

Updated creature vocals  
New third person foley for player and NPCs  
Additional loading music and a new track when starting normal mode  
Revised ship engine sounds  
Added low flying ship sounds  
Revised underwater sounds  
Improved combat audio and overhauled Quad and Walker audio  
New NPC vocals  
New Frigate audio

STABILITY / BALANCING / FIXES

Fixed a number of issues with atmospherics and water rendering on the horizon  
Fixed text clipping issues in some languages  
Fixed certain cases where opening the settings menu silently changed resolution  
Fixes for several uncommon out of memory crashes  
Fixed transition between lighting when flying to space  
Fixed and improved a number of situations for flattening terrain around buildings  
Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet  
Fixed crashed freighters having underground treasure too low to mine down to  
Prevented dead planets ever having atmospheres  
Prevented some story-critical buildings being placed underwater  
Fixed lighting issues with double sided leaf shaders  
Fixed repetitive tiling textures on some foliage leaves  
Fixed issues with loading some particularly large saves  
Fix for superconductive lock bug  
Voice chat quality and reliability improvements  
Fixed scan events for players who have managed to go off-grid  
Fix for edited terrain regions repeatedly regenerating themselves unnecessarily  
Fixed rocks showing up as the wrong colour on frozen biomes  
Fix occasional hang in asynchronous IO  
Fixes for non-instance LODs  
Added geometry streaming system  
Made numerous memory savings to improve overall stability  
Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction  
Rebalanced AI ship damage  
Balanced ship to ground target damage  
High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X  
Made numerous grass and foliage rendering optimisations  
Optimised per-frame renderer memory usage  
Optimised various engine components using async compute  
Various optimisations  
Various miscellaneous bug fixes

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<div class="post-metadata">

**Author:** ![toddumptious](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/toddumptious/32/58816_2.png) [@toddumptious](https://forums.atlas-65.com/u/toddumptious)\
**Post date:** [July 24, 2018, 11:11am UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/2 "2018-07-24T11:11:41Z")

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![_20180724_120932](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/2X/1/1c0352d4b75ce346fc3bccdf05319f0733956bab.JPG)

Atlas pass? Check.

Sean’s crunch mode beard? Check.

Lack of sleep from sheer excitement? Check.

Ready for these patch notes!!

_Edit: dry skin in my left eyebrow? Check!!_

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**Author:** ![LordMarkov](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/lordmarkov/32/3134_2.png) [@LordMarkov](https://forums.atlas-65.com/u/LordMarkov)\
**Post date:** [July 24, 2018, 1:03pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/3 "2018-07-24T13:03:37Z")

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I clicked on this early it seems. Although, I think we know a lot of what the patch notes will say from the messages from Sean, the trailer and leaked gameplay.

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**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [July 24, 2018, 1:20pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/4 "2018-07-24T13:20:10Z")

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Someone on Cobra is saying the negative reviews on Steam are being deleted. This is appropriate in my opinion as this is a new game.

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**Author:** ![Dragoon4205](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/dragoon4205/32/7554_2.png) [@Dragoon4205](https://forums.atlas-65.com/u/Dragoon4205)\
**Post date:** [July 24, 2018, 1:20pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/5 "2018-07-24T13:20:49Z")

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They delete all reviews i believe not just negative

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<div class="post-metadata">

**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [July 24, 2018, 1:21pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/6 "2018-07-24T13:21:56Z")

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Still makes sense. This is a new game and deserves new reviews.

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<div class="post-metadata">

**Author:** ![Dragoon4205](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/dragoon4205/32/7554_2.png) [@Dragoon4205](https://forums.atlas-65.com/u/Dragoon4205)\
**Post date:** [July 24, 2018, 1:22pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/7 "2018-07-24T13:22:33Z")

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![Screenshot_2018-07-24-09-22-01](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/2X/e/edff65371d9be846a8e7ea904baf11a6166168ed.png)

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**Author:** ![Argh](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/argh/32/2328_2.png) [@Argh](https://forums.atlas-65.com/u/Argh)\
**Post date:** [July 24, 2018, 1:22pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/8 "2018-07-24T13:22:55Z")

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[post removed]

Sorry, I shouldn’t be like that, it just put me in a _really_ foul mood. I’ve been in there a lot lately, usually being very helpful, and that was just… absolutely infuriating. 2 hours I can’t talk on any channel there right when everything is happening. For one emote. Feel like it completely ruined my celebration.

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**Author:** ![DarthTrethon](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/darthtrethon/32/2790_2.png) [@DarthTrethon](https://forums.atlas-65.com/u/DarthTrethon)\
**Post date:** [July 24, 2018, 1:23pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/9 "2018-07-24T13:23:29Z")

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Yep…it’s a major game reset for reviews on Steam…hopefully the same happens on metacritic for PS4 and PC…set everything back to zero and only take into account new reviews.

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<div class="post-metadata">

**Author:** ![DarthTrethon](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/darthtrethon/32/2790_2.png) [@DarthTrethon](https://forums.atlas-65.com/u/DarthTrethon)\
**Post date:** [July 24, 2018, 1:24pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/10 "2018-07-24T13:24:29Z")

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I stay out of that crap hole for the most part…it’s a giant mess in there for the most part.

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<div class="post-metadata">

**Author:** ![Dragoon4205](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/dragoon4205/32/7554_2.png) [@Dragoon4205](https://forums.atlas-65.com/u/Dragoon4205)\
**Post date:** [July 24, 2018, 1:29pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/11 "2018-07-24T13:29:02Z")

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![Screenshot_2018-07-24-09-28-26](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/2X/b/b2659b62a107f5972f1b61ede54f1ab30c856b75.png)never mind they are back guess it was just steam doing something

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<div class="post-metadata">

**Author:** ![Ospredox](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/ospredox/32/36534_2.png) [@Ospredox](https://forums.atlas-65.com/u/Ospredox)\
**Post date:** [July 24, 2018, 2:49pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/12 "2018-07-24T14:49:26Z")

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I actually laughed out loud at this. Exactly what I needed to start off the morning. Thanks 😆

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<div class="post-metadata">

**Author:** ![Oshoryu](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/oshoryu/32/10922_2.png) [@Oshoryu](https://forums.atlas-65.com/u/Oshoryu)\
**Post date:** [July 24, 2018, 3:39pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/13 "2018-07-24T15:39:40Z")

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Patch notes updated to first post

I’ll sort the formatting out tomorrow

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<div class="post-metadata">

**Author:** ![Oshoryu](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/oshoryu/32/10922_2.png) [@Oshoryu](https://forums.atlas-65.com/u/Oshoryu)\
**Post date:** [July 24, 2018, 3:58pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/14 "2018-07-24T15:58:58Z")

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Derelict space stations and abandoned systems! Yes!

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<div class="post-metadata">

**Author:** ![DarthTrethon](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/darthtrethon/32/2790_2.png) [@DarthTrethon](https://forums.atlas-65.com/u/DarthTrethon)\
**Post date:** [July 24, 2018, 4:05pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/15 "2018-07-24T16:05:53Z")

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Has anyone else found their ship collection is gone aside from the main ship?

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<div class="post-metadata">

**Author:** ![DarthTrethon](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/darthtrethon/32/2790_2.png) [@DarthTrethon](https://forums.atlas-65.com/u/DarthTrethon)\
**Post date:** [July 24, 2018, 4:11pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/16 "2018-07-24T16:11:50Z")

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Nevermind…my game crashed while on my freighter and back popped by missing ships upon reload…wonderful.

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<div class="post-metadata">

**Author:** ![Oshoryu](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/oshoryu/32/10922_2.png) [@Oshoryu](https://forums.atlas-65.com/u/Oshoryu)\
**Post date:** [July 24, 2018, 4:12pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/17 "2018-07-24T16:12:12Z")

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People on Reddit are reporting this too, but a simple freighter summon solves the issue… allegedly

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<div class="post-metadata">

**Author:** ![DarthTrethon](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/darthtrethon/32/2790_2.png) [@DarthTrethon](https://forums.atlas-65.com/u/DarthTrethon)\
**Post date:** [July 24, 2018, 4:13pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/18 "2018-07-24T16:13:13Z")

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Summon did not fix it for me but reloading the save on my freighter(after the game crashed) did.

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<div class="post-metadata">

**Author:** ![Oshoryu](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/oshoryu/32/10922_2.png) [@Oshoryu](https://forums.atlas-65.com/u/Oshoryu)\
**Post date:** [July 24, 2018, 4:14pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/19 "2018-07-24T16:14:26Z")

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Good to know!

Also would putting the PS4 on rest mode make the dl go faster?

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<div class="post-metadata">

**Author:** ![Kryzla](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/kryzla/32/3607_2.png) [@Kryzla](https://forums.atlas-65.com/u/Kryzla)\
**Post date:** [July 24, 2018, 4:26pm UTC](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519/20 "2018-07-24T16:26:52Z")

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Ill be going for a fresh start so hopefully no glitches… But I suppose this is 2018, even the Matrix has glitches by design… 10 mins to go!

[Next page](https://forums.atlas-65.com/t/n-e-x-t-patch-notes-discussion/5519.md?page=2)
