# Multi-Tools 🔫

**URL:** <https://forums.atlas-65.com/t/multi-tools/5683>\
**Category:** NMS Next - Creative Mode\
**Created:** [July 29, 2018, 11:27am UTC](https://forums.atlas-65.com/t/multi-tools/5683 "2018-07-29T11:27:23Z")\
**Posts on this page:** 1\
**Showing post:** 37

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**Author:** ![Crimsontine](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/crimsontine/32/54712_2.png) [@Crimsontine](https://forums.atlas-65.com/u/Crimsontine)\
**Post date:** [August 7, 2018, 10:35pm UTC](https://forums.atlas-65.com/t/multi-tools/5683/37 "2018-08-07T22:35:54Z")

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Hi Devlin. 🤗 My reply…

> [@DevilinPixy](#):
>
> Seeds are only used for the model, not the name, as they are randomly added depending on class.

> [@ProcGen—Seed Codes, Save Editors & Mods](https://forums.atlas-65.com/t/procgen-seed-codes-save-editors-mods/5822/1):
>
> Everything is organized according to, “item types”. We drop seeds into item types, not classes. And upon doing so, we tweak it’s class, slots and stats. And the name comes along as part of the seed.

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