# Future Update Speculation

**URL:** <https://forums.atlas-65.com/t/future-update-speculation/7921>\
**Category:** NMS Waypoint\
**Created:** [October 18, 2022, 8:11pm UTC](https://forums.atlas-65.com/t/future-update-speculation/7921 "2022-10-18T20:11:00Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![Dragonsire](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/dragonsire/32/30798_2.png) [@Dragonsire](https://forums.atlas-65.com/u/Dragonsire)\
**Post date:** [October 18, 2022, 8:11pm UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/1 "2022-10-18T20:11:00Z")

</div>

Apparently most are expecting MacOs Ventura update on Monday 24th…it will be interesting to see if this is true. Though not having No Man’s Sky up for preorder on Mac is kinda surprising. Unless it is on the Apple Store…don’t own anything apple/mac so personally wouldn’t know.

---

<div class="post-metadata">

**Author:** ![Crimsontine](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/crimsontine/32/54712_2.png) [@Crimsontine](https://forums.atlas-65.com/u/Crimsontine)\
**Post date:** [October 19, 2022, 12:42am UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/2 "2022-10-19T00:42:20Z")

</div>

macOS Ventura is the latest Apple’s desktop operating system for Macintosh computers. The first developer version was released on June 6, 2022, while the first public beta was released on July 11, 2022. Apple is publicly releasing iOS 16.1, iPadOS 16.1, and macOS Ventura 13.0 on October 24, 2022.

### macOS Ventura Wiki

> **[macOS Ventura](https://en.wikipedia.org/wiki/MacOS_Ventura)**
>
> macOS Ventura (version 13) is the nineteenth major release of macOS, Apple's operating system for Macintosh computers. The successor to macOS Monterey, it was announced at WWDC 2022 on June 6, 2022, and launched on October 24, 2022. macOS Ventura was succeeded by macOS Sonoma, which was released on September 26, 2023.
> It is named after the city of Ventura and is the tenth macOS release to bear a name from the company's home state of California. The macOS 13 Ventura logo, official graphics and ...

### Articles About Oct 24

> **[macOS Ventura With Stage Manager and More Launching October 24](https://www.macrumors.com/2022/10/18/macos-ventura-october-24/)**
>
> Apple today announced that macOS Ventura will be available on Monday, October 24, the same day that iPadOS 16.1 will be available to iPad customers. macOS Ventura is a notable update for the Mac, bringing new features such as Stage Manager, a new...

[https://www.xda-developers.com/ios-16-1-macos-ventura-release-date/](https://www.xda-developers.com/ios-16-1-macos-ventura-release-date/)

> **[Apple will release iPadOS 16 and macOS Ventura on October 24 | TechCrunch](https://techcrunch.com/2022/10/18/apple-will-release-ipados-16-and-macos-ventura-on-october-24/)**
>
> Apple is releasing iPadOS 16 and macOS Ventura on October 24, the company confirmed on Tuesday amidst a slew of other announcements.

> **[iPadOS 16 and macOS Ventura arrive on October 24th](https://www.engadget.com/ipad-os-16-macos-ventura-october-24th-162257225.html)**
>
> You'll finally be able to get your hands on iPadOS 16 next Monday, October 24th.

### Apple Announces NMS

> **[macOS Ventura brings powerful productivity tools, new Continuity features to Mac](https://www.apple.com/newsroom/2022/06/macos-ventura-brings-powerful-productivity-tools-new-continuity-features-to-mac/)**
>
> macOS Ventura, the latest version of the world’s most advanced desktop operating system, takes the Mac experience to a whole new level.

> ### Immersive Gaming Experiences
> 
> **The power of Apple silicon enables every new Mac to run AAA games with ease, including upcoming titles such as EA’s GRID Legends and Capcom’s Resident Evil Village. And since Apple silicon also powers iPad, game developers can bring their AAA games to even more users, like No Man’s Sky from Hello Games, which is coming to both Mac and iPad later this year.**
> 
> Metal 3, the latest version of the software that powers the gaming experience across Apple platforms, introduces new features that take the gaming experience on Mac to new heights and unleash the full potential of Apple silicon for years to come. MetalFX Upscaling enables developers to quickly render complex scenes by using less compute-intensive frames, and then apply resolution scaling and temporal anti-aliasing. The result is accelerated performance that provides gamers with a more responsive feel and graphics that look stunning. Game developers also benefit from a new Fast Resource Loading API that minimizes wait time by providing a more direct path from storage to the GPU, so games can easily access high-quality textures and geometry needed to create expansive worlds for realistic and immersive gameplay.

> **[No Man's Sky is Coming to iPad and Mac Later This Year](https://wccftech.com/no-mans-sky-is-coming-to-ipad-and-mac-later-this-year/)**
>
> One of the biggest surprises from Apple at WWDC 2022 was the focus on gaming on both the Mac and iPad. Sadly, a lot of people missed out on this because there was a lot to cover. It actually is a big deal because it will help iPads grow further into...

### Conclusion

Since “NMS is coming to both Mac and iPad later this year,” **October 24** could very well be that date. 🥹

---

<div class="post-metadata">

**Author:** ![Dragonsire](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/dragonsire/32/30798_2.png) [@Dragonsire](https://forums.atlas-65.com/u/Dragonsire)\
**Post date:** [October 19, 2022, 11:55am UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/3 "2022-10-19T11:55:39Z")

</div>

Or at least anytime after the 24th.

---

<div class="post-metadata">

**Author:** ![Dragonsire](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/dragonsire/32/30798_2.png) [@Dragonsire](https://forums.atlas-65.com/u/Dragonsire)\
**Post date:** [October 19, 2022, 5:18pm UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/4 "2022-10-19T17:18:49Z")

</div>

Ventura Release Candidate came out today. So yup final next week…then the wait begins…my poor f5…

UPDATED  
It released…wait begins.

---

<div class="post-metadata">

**Author:** ![Dragonsire](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/dragonsire/32/30798_2.png) [@Dragonsire](https://forums.atlas-65.com/u/Dragonsire)\
**Post date:** [October 23, 2022, 12:44am UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/5 "2022-10-23T00:44:55Z")

</div>

Interesting comment;  
No Man’s Sky, coming to Mac later this year, will be one of the first games to use MetalFX Upscaling. The frame rate increases, giving you that responsive feel, and it looks beautiful.

Resident evil is coming Oct 28th…

Food for thought

---

<div class="post-metadata">

**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [October 28, 2022, 1:24pm UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/6 "2022-10-28T13:24:05Z")

</div>

SM has tweeted this twice now

> <https://twitter.com/NoMansSky/status/1585985316149932032?t=IE2Og3qvbGI0bLSIr6RGYw&s=19>
>
> celestialmaze @cmzw\_

 ![Screenshot_20221028-082418_Twitter](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/8/b/8b77334bb3af29dd66e3b8f51890552cdf8a30d3.jpeg)

---

<div class="post-metadata">

**Author:** ![kliktrak](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/kliktrak/32/1231_2.png) [@kliktrak](https://forums.atlas-65.com/u/kliktrak)\
**Post date:** [October 29, 2022, 6:25am UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/7 "2022-10-29T06:25:40Z")

</div>

Merch incoming, in time for Santa’swish list 🎄 🤔

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [October 29, 2022, 4:26pm UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/8 "2022-10-29T16:26:21Z")

</div>

Hmmm, merch is cool, but I have a feeling this is merely a shared interest in the techniques used to model this. Pretty impressive actually, to be able to model it out of a volume cube. He sure knows his stuff, to show off this reasonably new Blender toy 🤪

---

<div class="post-metadata">

**Author:** ![AdaRynin](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/adarynin/32/30535_2.png) [@AdaRynin](https://forums.atlas-65.com/u/AdaRynin)\
**Post date:** [October 30, 2022, 1:02am UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/9 "2022-10-30T01:02:20Z")

</div>

What’s a volume cube? I first thought this was about 3D printing. Or is this tweet about rendering in Blender?

---

<div class="post-metadata">

**Author:** ![GullyFourmyle](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/gullyfourmyle/32/24231_2.png) [@GullyFourmyle](https://forums.atlas-65.com/u/GullyFourmyle)\
**Post date:** [October 30, 2022, 4:22am UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/10 "2022-10-30T04:22:26Z")

</div>

A volume cube is a way to model the space within a cube using a density function. Commonly used for effects like fog. It breaks the cube (actually it can be a rectangular prism) into smaller cubes called voxels (volume pixels) and decides to show or hide that smaller cube based on the density at that point. Make the voxels small enough and you get a smooth surface. You can also use something similar to ‘marching cubes’ to find the boundaries between densities and add a polygon skin there for rendering in the GPU.

By adding functions for spheres, torus, or random noise or any other math function you can model the volume into any shape. I haven’t found a good example that demonstrates how this ship was made using Blender’s node, but you could look up “Inigo Quilez” on YouTube to see an application of this outside of Blender. Sean mentioned Inigo as a resource before NMS was released and I had used some of his signed distance functions in my own graphics before that. If you are inclined to visit his channel, checkout the girl and the landscape (two most recent) videos to see what can be modeled purely in math. BTW, if your computer is fairly fast, Inigo’s images generate in real time in webgl within a browser, there are links to shader toy in the descriptions.

I imagine that HG is using something similar in the terrain generation (for example creating caves) so this would interest Sean. By adding, subtracting, twisting, stretching, and blurring the densities you can create pretty much everything land mass related that we see in the game, and it seems the ships could be done as well (maybe not as efficiently 🙂 )

---

<div class="post-metadata">

**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [October 31, 2022, 11:24am UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/11 "2022-10-31T11:24:49Z")

</div>

This article highlights the loose lore threads and hopefully, someday, HG will tie them off.

> **[8 Lingering Questions We Have After The End Of No Man's Sky](https://www.thegamer.com/questions-we-have-after-finishing-no-mans-sky/)**
>
> There are still some cosmic mysteries that the ending of No Man's Sky didn't solve.

---

<div class="post-metadata">

**Author:** ![TravelEcho](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/travelecho/32/3148_2.png) [@TravelEcho](https://forums.atlas-65.com/u/TravelEcho)\
**Post date:** [October 31, 2022, 8:27pm UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/12 "2022-10-31T20:27:23Z")

</div>

> [@sheralmyst](#):
>
> he loose lore threads

Speaking for myself, I don’t want the story threads neatly tied up. There is a certain charm in the game having so much mystery rippling throughout the lore.

I guess I have a high tolerance for uncertainty and I enjoy not knowing, and privately speculating wit no definitive answers. 😊

What I would like is for the Lore stories to have an option to be able to toggle them off. I am tired of being hounded to repeat story lines that I have already completed. I can’t help wondering if others feel the same.

---

<div class="post-metadata">

**Author:** ![unique](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/unique/32/38939_2.png) [@unique](https://forums.atlas-65.com/u/unique)\
**Post date:** [October 31, 2022, 9:31pm UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/13 "2022-10-31T21:31:37Z")

</div>

> [@TravelEcho](#):
>
> I can’t help wondering if others feel the same.

I’m pretty sure most people feel the same after a hundred hours or so. A simple “ignore this task/story/mission” would be a nice addition.

---

<div class="post-metadata">

**Author:** ![Dragonsire](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/dragonsire/32/30798_2.png) [@Dragonsire](https://forums.atlas-65.com/u/Dragonsire)\
**Post date:** [November 2, 2022, 11:36am UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/14 "2022-11-02T11:36:34Z")

</div>

[internal](https://steamdb.info/app/275850/depots/?branch=internal) Internal [9849486](https://steamdb.info/patchnotes/9849486/) 1 hour ago

---

<div class="post-metadata">

**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [November 2, 2022, 12:48pm UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/15 "2022-11-02T12:48:00Z")

</div>

Exp patch pushed

---

<div class="post-metadata">

**Author:** ![Clemm](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/clemm/32/3339_2.png) [@Clemm](https://forums.atlas-65.com/u/Clemm)\
**Post date:** [November 13, 2022, 1:33am UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/16 "2022-11-13T01:33:45Z")

</div>

Hmmm. A possible idea for a game enhancement – a low % occurrence of graveyard systems. Ones that have a dwarf star, no planets, but a multitude of planetesimals. Think large asteroids, not small moons.

[Scientists discover a mysterious solar system. It’s nothing like ours. (msn.com)](https://www.msn.com/en-us/news/technology/scientists-discover-a-mysterious-solar-system-it-s-nothing-like-ours/ar-AA141Pyt?ocid=BingHp01&cvid=2ef579cc2c444ab6cebefe64d7dfb850)

Such systems would have no portals, no space stations, and no NPC or settlements. Players would need to discover such systems by chance or get glyphs or by getting coordinates/glyphs for a nearby system from other players.

The planetesimals would be large enough to land on, exit, and mine. Resources could be of an exceedingly rare type. Perhaps a few unique artifacts could be found by “digging.”

Perhaps a new type of space fauna could be found. One that scans or scavenges such graveyard systems.

Etc. you get the idea.

---

<div class="post-metadata">

**Author:** ![TravelEcho](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/travelecho/32/3148_2.png) [@TravelEcho](https://forums.atlas-65.com/u/TravelEcho)\
**Post date:** [November 14, 2022, 7:24pm UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/17 "2022-11-14T19:24:35Z")

</div>

> [@Clemm](#):
>
> A possible idea for a game enhancement

I love this idea! ❤

---

<div class="post-metadata">

**Author:** ![Clemm](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/clemm/32/3339_2.png) [@Clemm](https://forums.atlas-65.com/u/Clemm)\
**Post date:** [November 15, 2022, 2:04am UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/18 "2022-11-15T02:04:24Z")

</div>

[https://hellogames.zendesk.com/hc/en-us/requests/new?ticket\_form\_id=360000296478&mobile\_site=true](https://hellogames.zendesk.com/hc/en-us/requests/new?ticket_form_id=360000296478&mobile_site=true)

🙂👍🤞

---

<div class="post-metadata">

**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [November 19, 2022, 12:22pm UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/19 "2022-11-19T12:22:47Z")

</div>

[![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/b/2/b2654414438571790142280800d4be80e4ba0451.jpeg "No Mans Sky SANDWORM TAMED | MODS") ](https://www.youtube.com/watch?v=gqRFEa1pFSo)

---

<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [November 19, 2022, 7:08pm UTC](https://forums.atlas-65.com/t/future-update-speculation/7921/20 "2022-11-19T19:08:48Z")

</div>

I guess this YouTuber is not aware of how much is already known (and possible with mods) for a long time (Origins 3.0).

[Next page](https://forums.atlas-65.com/t/future-update-speculation/7921.md?page=2)
