Datamining (Maximum Spoilers)

I gotta say, that looks so cool that I kind of want to join them now :open_mouth:

6 Likes

I believe this one’s meant for the Alliance Banner System instead of the regular player one based on how the Galactic Hub’s alliance banner is defined. I really hope this means that we’ll get a MAIN FAM player banner and decals added alongside the alliance banner, though!

11 Likes

They’d really have HG’d themselves in a ā€œAlliance Banner Onlyā€ scenario. An oopsie like that would be a bit much, even for them!

Love you, HG <3

5 Likes

Well it doesn’t help that the current decal meter rolled back and now seems to be taking forever to unlock… At the rate it’s moving it may be Xmas before we find out. :sweat_smile:

7 Likes

This is how it is currently actually setup, all I did was activate it. It does the same with our AF logo as well as others. That’s not to say it can not be used with the Alliance UI as well though, likely using that exact same image ID. I imagine any communities present are planned for implementation across the board. Just something that appears to not be finished yet.

Entry 54 in ā€˜bannercustomisationdata’

		<Property name="BannerImages" value="GcCustomisationBannerImageData" _id="BAN_MAINFAM">
			<Property name="ID" value="BAN_MAINFAM" />
			<Property name="BannerImage" value="TkTextureResource">
				<Property name="Filename" value="TEXTURES/UI/FRONTEND/ICONS/BANNERICONS/COMMUNITY/BANNER.MAINFAM.DDS" />
			</Property>
			<Property name="LinkedSpecialID" value="BANNER_MAINFAM" />
			<Property name="WideImage" value="false" />
			<Property name="IsSpecialAllianceBanner" value="true" />
			<Property name="TipText" value="UI_TIP_BANNER_MAINFAM" />
		</Property>

Edit: Small correction, entry 54, which makes it index 53 for use in save editor (BannerIcon)

8 Likes

I like decaf Chai using Roobios. Great taste, no caffeine.

4 Likes

Yes very nice and sweet taste for a herbal.

3 Likes

There is another expedition lined up server-side. Halloween expedition maybe?

8 Likes

I’m hoping for a vintage redux that isn’t Beachhead.

4 Likes

We’re one short compared to the average yearly amount so it makes sense.

Now if they dont have time to make a fresh new one, a good idea would be to rerun the cursed expedition for halloween, which will blend wonderfully with the christmas redux when The Swarm redux happens.

The Cursed and The Swarm would be a great double feature midnight matinee

6 Likes

Isn’t that the one that nearly gave me a seizure? :face_with_spiral_eyes: I enjoyed it but the visuals were like a 1960’s Woodstock trip

7 Likes

So I take it you didnt heed the warning about the brown acid. They said DONT drink the water.

5 Likes

HG added a strange lil creature swarming system in Cosmos which goes unused so far despite having a few definitions for fish shoals and bird flocks. It seems to summon in ā€œfakeā€ creatures without a proper individual AI and just wires them to fly with their flocks:

Looking at the binary, it seems like a good chunk of the actual animations used by this system for creature landing / take off are missing, though.
(Note: the max number of creatures was deliberately raised to 160 instead of the default 20 in the files for testing here)

12 Likes

I remember when they added flocks that would suddenly rise from the ground and take off. I also remember animals going to sleep when it became night. That behavior has vanished. You no longer see animals lay down and go to sleep at night.
And the birds flocks and fish schools seem a bit frantic. They move in a circle and too fast.
It would be nice to see a more varied flight pattern.
That movement in the vid is really nice for butterflies

11 Likes

Yeah those are a bit annoying, like the local storms which gravitate towards the player.
Nice idea, shame they try to stay close to you, its a bit of an immersion spoiler.

6 Likes

I saw talk in discord that this may actually be a LNF asset. Makes sense to me because this looks like the behavior of butterflies over a field of flowers or around a bush or moths around a light.

7 Likes

The flocks / swarms seem to have a single (very solid) hit box. They can knock your exocraft over. Very un-butterfly like behaviour.

11 Likes

They will knock you out of photo and build mode too

9 Likes

Funnily enough, there’s also a very unfinished ā€œtailā€ part for the PlayerModel added in Cosmos that’s currently just an untextured knob. Might also be an LNF asset :sweat_smile:

12 Likes

:smiley: I wonder if when you walk backwards into a Corvette Nutrition Processor wall, thats what makes you bounce up n down.

6 Likes