# Creative Mode Settlements

**URL:** <https://forums.atlas-65.com/t/creative-mode-settlements/7620>\
**Category:** NMS Frontiers - Creative Mode\
**Created:** [September 7, 2021, 5:48am UTC](https://forums.atlas-65.com/t/creative-mode-settlements/7620 "2021-09-07T05:48:54Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![ThrashNeon](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/thrashneon/32/16738_2.png) [@ThrashNeon](https://forums.atlas-65.com/u/ThrashNeon)\
**Post date:** [September 7, 2021, 5:48am UTC](https://forums.atlas-65.com/t/creative-mode-settlements/7620/1 "2021-09-07T05:48:54Z")

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So I’ve started my first settlement in creative mode (PS4)…

It was very quick to get through building the starport (so far, so good)… but now what?  
It has been several (real time) hours and there have been no notifications to build more buildings, or to do anything.

“You can talk to your citizens or go explore the universe. You will be notified by the settlement overseer console.” When?  
“To decrease debt, build more buildings.” I can’t, so I’m just losing money.

No way to abandon a settlement or to quit your overseer job? EDIT: I guess just creating a new settlement is the answer?

Also, you can’t build a transporter to get back to your settlement easily?  
There isn’t even any indication in the transporter list of what system a settlement might be in, so if you’re in a different system (or galaxy), it’s guesswork? EDIT: Creating a base nearby seems to work for this.

I would have guessed that settlements would have similar mechanics to base building. =/

EDIT: Just found the Settlement Overseer thread, a couple of answers there - but I don’t know if there are any oddities particular to creative mode settlements.

> [@Settlement Overseer](https://forums.atlas-65.com/t/settlement-overseer/7583):
>
> For any questions or discussions or pics related to running a frontier settlement. Can you choose a different settlement?

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**Author:** ![jedidia](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/jedidia/32/1237_2.png) [@jedidia](https://forums.atlas-65.com/u/jedidia)\
**Post date:** [September 7, 2021, 7:04am UTC](https://forums.atlas-65.com/t/creative-mode-settlements/7620/2 "2021-09-07T07:04:54Z")

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> [@ThrashNeon](#):
>
> Also, you can’t build a transporter to get back to your settlement easily?

You can teleport from a space station teleporter directly without building a teleporter. Don’t think you can port back, though.

> [@ThrashNeon](#):
>
> “You can talk to your citizens or go explore the universe. You will be notified by the settlement overseer console.” When?

Usually it’s nagging you every couple of hours… maybe they took that out in creative mode because it would be too annoying anyways? There was also a bug that prevented them from happening that should be patched since yesterday, so maybe they will happen now.

> [@ThrashNeon](#):
>
> “To decrease debt, build more buildings.” I can’t, so I’m just losing money.

It looks like debt is broken at the moment.

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**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [September 7, 2021, 8:12am UTC](https://forums.atlas-65.com/t/creative-mode-settlements/7620/3 "2021-09-07T08:12:22Z")

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What are you playing on? PC 3xp just got an update for all of this so it should be coming to all soon. Timers fixed and you can teleport to your settlement.

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [September 7, 2021, 9:14am UTC](https://forums.atlas-65.com/t/creative-mode-settlements/7620/4 "2021-09-07T09:14:12Z")

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One difference you will find in Creative mode is the fact you will never get to fight the Sentinels

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**Author:** ![ThrashNeon](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/thrashneon/32/16738_2.png) [@ThrashNeon](https://forums.atlas-65.com/u/ThrashNeon)\
**Post date:** [September 7, 2021, 3:02pm UTC](https://forums.atlas-65.com/t/creative-mode-settlements/7620/5 "2021-09-07T15:02:35Z")

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PS4. I’ll keep an eye out for a patch.

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**Author:** ![ThrashNeon](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/thrashneon/32/16738_2.png) [@ThrashNeon](https://forums.atlas-65.com/u/ThrashNeon)\
**Post date:** [September 8, 2021, 5:22am UTC](https://forums.atlas-65.com/t/creative-mode-settlements/7620/6 "2021-09-08T05:22:41Z")

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> [@DevilinPixy](#):
>
> One difference you will find in Creative mode is the fact you will never get to fight the Sentinels

That’s a little surprising… there are still sentinels for other missions in creative.

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [September 8, 2021, 8:40am UTC](https://forums.atlas-65.com/t/creative-mode-settlements/7620/7 "2021-09-08T08:40:41Z")

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> [@ThrashNeon](#):
>
> That’s a little surprising… there are still sentinels for other missions in creative.

Oh yes, they are not always completely missing, but that is pretty much it, they then follow you around doing nothing.

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**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [September 8, 2021, 8:51am UTC](https://forums.atlas-65.com/t/creative-mode-settlements/7620/8 "2021-09-08T08:51:22Z")

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The same for dangerous animals.

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<div class="post-metadata">

**Author:** ![ThrashNeon](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/thrashneon/32/16738_2.png) [@ThrashNeon](https://forums.atlas-65.com/u/ThrashNeon)\
**Post date:** [September 8, 2021, 7:01pm UTC](https://forums.atlas-65.com/t/creative-mode-settlements/7620/9 "2021-09-08T19:01:05Z")

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> [@DevilinPixy](#):
>
> Oh yes, they are not always completely missing, but that is pretty much it, they then follow you around doing nothing.

Yeah, I usually blast them anyway for the missions 😄 … although after Frontiers, I did have a weird sentinel bug during a mission at a manufacturing facility that I hadn’t seen before.  
I blasted the door open and 2 sentinels went into alert mode. I destroyed them, but they still showed up on the HUD except they were invisible, and the danger music never stopped.

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<div class="post-metadata">

**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [August 21, 2025, 8:22pm UTC](https://forums.atlas-65.com/t/creative-mode-settlements/7620/10 "2025-08-21T20:22:00Z")

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