# Base Building Creations

**URL:** <https://forums.atlas-65.com/t/base-building-creations/6520>\
**Category:** NMS Beyond - Creative Mode\
**Created:** [August 14, 2019, 11:10am UTC](https://forums.atlas-65.com/t/base-building-creations/6520 "2019-08-14T11:10:14Z")\
**Posts on this page:** 20\
**Page:** 15

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**Author:** ![SingularGleam](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/singulargleam/32/76527_2.png) [@SingularGleam](https://forums.atlas-65.com/u/SingularGleam)\
**Post date:** [January 7, 2020, 1:26pm UTC](https://forums.atlas-65.com/t/base-building-creations/6520/281 "2020-01-07T13:26:19Z")

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Wow!

That’s all I wanted to say, but have to type more to post

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**Author:** ![TravelEcho](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/travelecho/32/3148_2.png) [@TravelEcho](https://forums.atlas-65.com/u/TravelEcho)\
**Post date:** [January 7, 2020, 4:24pm UTC](https://forums.atlas-65.com/t/base-building-creations/6520/282 "2020-01-07T16:24:15Z")

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Can’t shoot while ship is landed. (sorry to be so brief --computer is getting a facelift today.

Also —

Love the pool dudes! Heckin’ Awesome! 😍

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [January 8, 2020, 6:29am UTC](https://forums.atlas-65.com/t/base-building-creations/6520/283 "2020-01-08T06:29:09Z")

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Found a location and uploaded the base for all to visit

PC - Normal - Eissentam

> **[No Man's Sky Portal Decoder](https://nmsportals.github.io/#30A1FAFB86F3)**
>
> Convert No Man's Sky Portal glyphs to text and text glyphs, share your portal coordinates!

 ![9-Ball Pool](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/e/3/e3be685a919232b3a8c4bf8ce0932d5dc3280aa7.jpeg)

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**Author:** ![kliktrak](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/kliktrak/32/1231_2.png) [@kliktrak](https://forums.atlas-65.com/u/kliktrak)\
**Post date:** [January 8, 2020, 3:07pm UTC](https://forums.atlas-65.com/t/base-building-creations/6520/284 "2020-01-08T15:07:22Z")

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Just brilliant, was already impressed and then in the vid when you went inside and showed the detail and the ball return ramps…mind blown 🤯

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [January 9, 2020, 12:20am UTC](https://forums.atlas-65.com/t/base-building-creations/6520/285 "2020-01-09T00:20:03Z")

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Hmmm, I guess it’s a start, but I can’t promise anything…  
(Save Editor + Blender)

 ![275850_20200109032333_1](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/d/7/d734110037a45ab60122a4f0950c4d5fcf5a73d3.jpeg)

Oh well, scale and angles about right, but it needs to be smaller to reduce the part count, because I am currently just over 2k.

Edit: Reduced size to about 1400 parts, with a playfield of 8\*17 floor tiles. This might work, as it seems a decent size to play in. (changed image)

 ![275850_20200109021126_1](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/3/3/337fa641615ff3d041509028e4001ec17fe47909.jpeg)

Edit: I think looks are not a problem. Now for gameplay … 🤨

 ![275850_20200109050735_1](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/6/0/60481bd7e9352353e4c92923a0edf7b81f690d64.jpeg)

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**Author:** ![ukmerlin](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/ukmerlin/32/19844_2.png) [@ukmerlin](https://forums.atlas-65.com/u/ukmerlin)\
**Post date:** [January 9, 2020, 1:02am UTC](https://forums.atlas-65.com/t/base-building-creations/6520/286 "2020-01-09T01:02:47Z")

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Looking for a way to mark your teleporters? Check this out;  
[No Man's Sky - Bases Building - Orbital - Naming Teleporters - YouTube](https://www.youtube.com/watch?v=F1IjbHO5huw)

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [January 9, 2020, 1:18am UTC](https://forums.atlas-65.com/t/base-building-creations/6520/287 "2020-01-09T01:18:36Z")

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Good use of decals on a flat wall panel (rotated and scaled)

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**Author:** ![jedidia](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/jedidia/32/1237_2.png) [@jedidia](https://forums.atlas-65.com/u/jedidia)\
**Post date:** [January 9, 2020, 7:40am UTC](https://forums.atlas-65.com/t/base-building-creations/6520/288 "2020-01-09T07:40:44Z")

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You know we’re expecting an LCD display that keeps the score up on that panel, right? 😁

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [January 9, 2020, 7:44am UTC](https://forums.atlas-65.com/t/base-building-creations/6520/289 "2020-01-09T07:44:25Z")

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Oh really ?!? I thought I could get away without … \<insert sarcasm emote\>

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**Author:** ![ukmerlin](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/ukmerlin/32/19844_2.png) [@ukmerlin](https://forums.atlas-65.com/u/ukmerlin)\
**Post date:** [January 9, 2020, 4:53pm UTC](https://forums.atlas-65.com/t/base-building-creations/6520/290 "2020-01-09T16:53:09Z")

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Worth mentioning that the orbital is at maximum game height around 1800u so the terrestrial teleporter had to be connected in blender.

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [January 10, 2020, 3:17pm UTC](https://forums.atlas-65.com/t/base-building-creations/6520/291 "2020-01-10T15:17:23Z")

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> [@DevilinPixy](#):
>
> Or trapping a vehicle to make it move all crazy, causing a natural ‘bumper’. Abusing glitches in a controlled way …

(Save Editor + Blender)  
I guess this works well enough as a pop-bumper. Using a Sphere Creator, hooked up to a ByteBeat with ByteBeat Switch to pulse the spawning. The sphere wants to naturally get out of the collision state and climbs up because of the angled surrounding. Then it gets reset again, causing it to be forced down again. Rinse repeat. A hidden Floor Switch will trigger it all. Ball goes close, bumper activates, ball gets pushed away.

Animated 2 frame image. Does reasonably reflect the idea.

 ![pop-bumper](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/e/c/ec0066766b3f4cb348c6d326d348b1048c986ab2.gif)

Edit: Of course the pinball is small enough to fit below. (bumper 1.6x vs pinball 0.6x)

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [January 11, 2020, 5:41am UTC](https://forums.atlas-65.com/t/base-building-creations/6520/292 "2020-01-11T05:41:33Z")

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A quick video of the pinball machine in its current state. This is a work in progress with a whole lot more to do, to create an interesting fun game. I am pretty happy so far …  
(Save Editor + Blender)

[![](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/8/d/8d0cf022f35ee83fe15251cd70a62c8d68be5f6d.jpeg "No Man's Sky - Pinball (WIP)") ](https://www.youtube.com/watch?v=2QjSmfUEPYk)

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**Author:** ![TravelEcho](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/travelecho/32/3148_2.png) [@TravelEcho](https://forums.atlas-65.com/u/TravelEcho)\
**Post date:** [January 11, 2020, 4:02pm UTC](https://forums.atlas-65.com/t/base-building-creations/6520/293 "2020-01-11T16:02:45Z")

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Just… WOW!

Rising to the challenge like a pro! 😍

Love your idea for the chutes!

Thanks for the update.

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**Author:** ![jedidia](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/jedidia/32/1237_2.png) [@jedidia](https://forums.atlas-65.com/u/jedidia)\
**Post date:** [January 11, 2020, 10:46pm UTC](https://forums.atlas-65.com/t/base-building-creations/6520/294 "2020-01-11T22:46:14Z")

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You’re officially crazy… 🤣

Might have to be a bit steeper… Could the ball be launched with a grenade for more Oomph?

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [January 12, 2020, 5:19am UTC](https://forums.atlas-65.com/t/base-building-creations/6520/295 "2020-01-12T05:19:52Z")

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Not sure about the angle. For now I stick with the 6.5° and I may give steeper a try if it doesn’t work out. Will have to try a grenade, never used those, but I expect the ball will collide a lot, losing all its momentum pretty quick.

Edit: Plasma Launcher has no effect on the ball at all.

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**Author:** ![P0nestream](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/p0nestream/32/36999_2.png) [@P0nestream](https://forums.atlas-65.com/u/P0nestream)\
**Post date:** [January 13, 2020, 5:26am UTC](https://forums.atlas-65.com/t/base-building-creations/6520/296 "2020-01-13T05:26:41Z")

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![20200111174834_1](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/e/8/e8cd215ca3992ae9e03332dbd605c0bfe35fb019.jpeg)  
My latest “base” [- YouTube](https://youtu.be/G8QkoNTofGU) (Not built in blender)

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [January 13, 2020, 5:36pm UTC](https://forums.atlas-65.com/t/base-building-creations/6520/297 "2020-01-13T17:36:44Z")

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Update on the pinball machine.  
(Save Editor +Blender)

- Added some ‘sinkholes’ for increased difficulty, considering the game will be rather ‘slow’.
- Added non-functional flippers
- Added somewhat functional ‘slingshots’ to the front sides
- Added the out-lanes and side-lanes
- Added the ‘apron’ where you’d normally find the game info cards.

The player will stand on a platform, raised above the flippers. This just gives a better view while still being very playable. Behind the flippers, below the player, is the main ‘drain’.

I will be working on two more ‘ramps’ and additional ways to score. Perhaps another sinkhole or two as well. My main worry is the part count being currently at 2400, which does not leave much room for full logic (scoreboard). Will see how it goes … 😉

Images with the glass removed:

 ![275850_20200113181319_1](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/f/7/f725511ea4b5a0cfe3b31737a51b98381adacc92.jpeg)

 ![275850_20200113181516_1](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/a/e/aef8f75bef317d711e3f52a6d9e4f71b1a34bccf.jpeg)

 ![Pinball Blender.PNG](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/0/2/022f9ba5928d1dd02417b21f1ab7cb05c8f33046.jpeg)

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**Author:** ![Mad-Hatter](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/mad-hatter/32/61657_2.png) [@Mad-Hatter](https://forums.atlas-65.com/u/Mad-Hatter)\
**Post date:** [January 13, 2020, 9:19pm UTC](https://forums.atlas-65.com/t/base-building-creations/6520/298 "2020-01-13T21:19:25Z")

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It amazes me how a space exploration game with a bit of building thrown in, has become a weird sandbox for glitch-building aficionados, where somewhere in an immense collection of galaxies there lurks all manner of bizzare ‘bases’.  
Very cool!

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**Author:** ![TravelEcho](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/travelecho/32/3148_2.png) [@TravelEcho](https://forums.atlas-65.com/u/TravelEcho)\
**Post date:** [January 13, 2020, 10:43pm UTC](https://forums.atlas-65.com/t/base-building-creations/6520/299 "2020-01-13T22:43:40Z")

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This is so very cool! 😲

I love how you just took on the challenge and ran with it. ❤

Continuing to watch how you solve further problems creating this.  
👍 👍 👍 👍 👍 👍

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**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [January 14, 2020, 4:18am UTC](https://forums.atlas-65.com/t/base-building-creations/6520/300 "2020-01-14T04:18:39Z")

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Looks great! @DevilinPixy is a Pinball Wizard. 😃

I have a small suggestion for this thread. Should we divide it into ‘straight’ builds, glitched builds and blender builds? Or some other combination? My fear is that others who may be like me, may hesitate to post a straight build next to the more elaborate builds. It is also a bit confusing for those who may not realize the different build methods.  
Or leave all as is?  
Open to suggestions.

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