# API discussion (Vulkan, OpenGL, DirectX, GNM/GNMX, etc.)

**URL:** <https://forums.atlas-65.com/t/api-discussion-vulkan-opengl-directx-gnm-gnmx-etc/6382>\
**Category:** NMS Beyond\
**Created:** [May 7, 2019, 3:46pm UTC](https://forums.atlas-65.com/t/api-discussion-vulkan-opengl-directx-gnm-gnmx-etc/6382 "2019-05-07T15:46:06Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![zsigmond](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/zsigmond/32/7551_2.png) [@zsigmond](https://forums.atlas-65.com/u/zsigmond)\
**Post date:** [May 8, 2019, 6:10pm UTC](https://forums.atlas-65.com/t/api-discussion-vulkan-opengl-directx-gnm-gnmx-etc/6382/6 "2019-05-08T18:10:18Z")

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> [@The Lighter Side of NMS. Graphics Hiccups and Funny Pics](https://forums.atlas-65.com/t/the-lighter-side-of-nms-graphics-hiccups-and-funny-pics/3317/810):
>
> So we, the great horde of unacknowledged beta testers, can work out the bugs, so, eventually, everyone else can enjoy a game that just works.

Beta testers? lol  
Eventually works?  
If they stop wasting time on rewriting the code on every release things would work.

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