# API discussion (Vulkan, OpenGL, DirectX, GNM/GNMX, etc.)

**URL:** <https://forums.atlas-65.com/t/api-discussion-vulkan-opengl-directx-gnm-gnmx-etc/6382>\
**Category:** NMS Beyond\
**Created:** [May 7, 2019, 3:46pm UTC](https://forums.atlas-65.com/t/api-discussion-vulkan-opengl-directx-gnm-gnmx-etc/6382 "2019-05-07T15:46:06Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Polyphemus](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/polyphemus/32/1884_2.png) [@Polyphemus](https://forums.atlas-65.com/u/Polyphemus)\
**Post date:** [May 8, 2019, 11:07am UTC](https://forums.atlas-65.com/t/api-discussion-vulkan-opengl-directx-gnm-gnmx-etc/6382/5 "2019-05-08T11:07:46Z")

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> [@The Lighter Side of NMS. Graphics Hiccups and Funny Pics](https://forums.atlas-65.com/t/the-lighter-side-of-nms-graphics-hiccups-and-funny-pics/3317/807):
>
> rendering will be not as good as the one we curently have?

As a participant in the Vulkan experimental release, I can say that rendering and speeds are generally better. We are working through the problems (and we are reporting them, and HG are releasing patches).

The trouble at the moment is not speed, which is generally better, but stability. There can be frequent crashes, and occasionally strange graphics behaviour.

But that’s why its an experimental release. So we, the great horde of unacknowledged beta testers, can work out the bugs, so, eventually, everyone else can enjoy a game that just works.

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