# API discussion (Vulkan, OpenGL, DirectX, GNM/GNMX, etc.)

**URL:** <https://forums.atlas-65.com/t/api-discussion-vulkan-opengl-directx-gnm-gnmx-etc/6382>\
**Category:** NMS Beyond\
**Created:** [May 7, 2019, 3:46pm UTC](https://forums.atlas-65.com/t/api-discussion-vulkan-opengl-directx-gnm-gnmx-etc/6382 "2019-05-07T15:46:06Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![jedidia](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/jedidia/32/1237_2.png) [@jedidia](https://forums.atlas-65.com/u/jedidia)\
**Post date:** [May 7, 2019, 10:16pm UTC](https://forums.atlas-65.com/t/api-discussion-vulkan-opengl-directx-gnm-gnmx-etc/6382/4 "2019-05-07T22:16:29Z")

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> [@The Lighter Side of NMS. Graphics Hiccups and Funny Pics](https://forums.atlas-65.com/t/the-lighter-side-of-nms-graphics-hiccups-and-funny-pics/3317/807):
>
> Means that the rendering will be not as good as the one we curently have?

No, it should be on par, but faster. They have to rewrite a lot of glue code and probably restructure their shaders somewhat, so it’s a bit of a bumpy road right now (it’s experimental, after all), but the end result will be better performance on most systems. And, as I hear, a lot more maintainable code, so there will probably be further benefits down the line.

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