# API discussion (Vulkan, OpenGL, DirectX, GNM/GNMX, etc.)

**URL:** <https://forums.atlas-65.com/t/api-discussion-vulkan-opengl-directx-gnm-gnmx-etc/6382>\
**Category:** NMS Beyond\
**Created:** [May 7, 2019, 3:46pm UTC](https://forums.atlas-65.com/t/api-discussion-vulkan-opengl-directx-gnm-gnmx-etc/6382 "2019-05-07T15:46:06Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![jedidia](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/jedidia/32/1237_2.png) [@jedidia](https://forums.atlas-65.com/u/jedidia)\
**Post date:** [May 9, 2019, 9:51pm UTC](https://forums.atlas-65.com/t/api-discussion-vulkan-opengl-directx-gnm-gnmx-etc/6382/10 "2019-05-09T21:51:06Z")

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> [@The Lighter Side of NMS. Graphics Hiccups and Funny Pics](https://forums.atlas-65.com/t/the-lighter-side-of-nms-graphics-hiccups-and-funny-pics/3317/814):
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> Not sure if everyone knows this but the Ps4 does not use opengl.

I was honestly surprised when I read that claim in a post above. Didn’t go looking it up, but I never assumed that the PS4 would use such a comparatively inefficient interface when they only had to support one single GPU model…

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