# 3xperimental

**URL:** <https://forums.atlas-65.com/t/3xperimental/6536>\
**Category:** NMS Beyond\
**Created:** [August 15, 2019, 12:14am UTC](https://forums.atlas-65.com/t/3xperimental/6536 "2019-08-15T00:14:46Z")\
**Posts on this page:** 20\
**Page:** 12

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**Author:** ![jedidia](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/jedidia/32/1237_2.png) [@jedidia](https://forums.atlas-65.com/u/jedidia)\
**Post date:** [February 21, 2020, 10:13pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/222 "2020-02-21T22:13:15Z")

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No, they’re back to their good(?) old(!) selves. Looking at the before and after of those thrusters (the catamaran-like ones), it seems like a scaling parameter got messed up, but that doesn’t explain the missing wings on some. Looks like a bit more was broken than that.

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**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [February 21, 2020, 10:36pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/223 "2020-02-21T22:36:40Z")

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Too bad. They were nice.

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**Author:** ![BoomstickJoe](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/boomstickjoe/32/57216_2.png) [@BoomstickJoe](https://forums.atlas-65.com/u/BoomstickJoe)\
**Post date:** [February 22, 2020, 12:44am UTC](https://forums.atlas-65.com/t/3xperimental/6536/224 "2020-02-22T00:44:25Z")

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Yeah shuttle badonkAdonks will be missed 🤣

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**Author:** ![temp](https://avatars.discourse-cdn.com/v4/letter/t/f04885/32.png) [@temp](https://forums.atlas-65.com/u/temp)\
**Post date:** [February 25, 2020, 6:22pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/225 "2020-02-25T18:22:56Z")

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From [Steam](https://steamcommunity.com/app/275850/discussions/0/1754652960101829332/):

Experimental Branch Update 25/02

- Slightly reduced the time taken for Living Ship components to mature, so that they do not exceed 24 hours.
- Implemented a recovery fix for players whose Starbirth missions failed to locate an appropriate planet or building at the coordinates steps.
- Fixed an issue which duplicated the default filter in photo mode.
- Fixed an issue that caused pinned instructions involving Atlas Stones to suggest that Atlas Stones could be collected from factories.
- Fixed an issue which affected the portable refiner when picking it up with one too few inventory slots available.

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [February 26, 2020, 12:11pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/226 "2020-02-26T12:11:40Z")

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[Experimental Branch Update 26/02](https://steamcommunity.com/app/275850/discussions/0/1754652960101829332/)

- Fixed an issue that caused Cuboid Roof Caps to snap to the floor, rather than the roof, of Cuboid Rooms.
- Added a chance to find cargo pods at derelict freighter space encounters.
- Fixed an issue that caused extra, incorrect inventory tabs to appear when comparing ships or freighters.
- Fixed an issue that caused frigates not to award cargo.
- Water reflections have been removed in PC VR (matching PS VR) to improve visual quality.
- A toggle has been added to the General Options menu to disable Auto Torch.
- Fixed a number of issues that prevented Atlas words from being learned correctly.

Woot! 🔦

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**Author:** ![gunnar](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/gunnar/32/4267_2.png) [@gunnar](https://forums.atlas-65.com/u/gunnar)\
**Post date:** [February 26, 2020, 12:24pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/227 "2020-02-26T12:24:18Z")

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On the steam fora these were the most requested fixes for weeks. Glad to get those complaints out of the way there.  
Now they need to sort out the “fix clouds” guy on twitter 😉

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**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [February 26, 2020, 5:52pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/228 "2020-02-26T17:52:49Z")

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‘Added a chance to find cargo pods at derelict freighter space encounters’  
Yippeee! Just had a wisdom tooth extracted. May be too doped to play today… 😆 🤪

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**Author:** ![TravelEcho](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/travelecho/32/3148_2.png) [@TravelEcho](https://forums.atlas-65.com/u/TravelEcho)\
**Post date:** [February 26, 2020, 6:00pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/229 "2020-02-26T18:00:44Z")

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> [@DevilinPixy](#):
>
> - A toggle has been added to the General Options menu to disable Auto Torch.

Yes! finally! thank you HG.

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**Author:** ![Argh](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/argh/32/2328_2.png) [@Argh](https://forums.atlas-65.com/u/Argh)\
**Post date:** [February 26, 2020, 8:49pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/230 "2020-02-26T20:49:54Z")

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Hear hear! My fastest zendesk feature request ever after an update. There are places in my base where it perpetually toggles itself on and off every few seconds. 😛

> [@DevilinPixy](#):
>
> Added a chance to find cargo pods at derelict freighter space encounters.

There we go! Figured that had to be in the works too.

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [February 27, 2020, 2:02pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/231 "2020-02-27T14:02:35Z")

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A post was merged into an existing topic: [Living Ships](https://forums.atlas-65.com/t/living-ships/6961/55)

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**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [March 9, 2020, 7:16pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/232 "2020-03-09T19:16:33Z")

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Just got an update  
Restarted and my game crashed

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**Author:** ![temp](https://avatars.discourse-cdn.com/v4/letter/t/f04885/32.png) [@temp](https://forums.atlas-65.com/u/temp)\
**Post date:** [March 9, 2020, 8:54pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/233 "2020-03-09T20:54:24Z")

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From [Steam](https://steamcommunity.com/app/275850/discussions/0/1755780323773971498/):

Experimental Branch 09/03

- Introduced partial fix for an issue that could cause players to fall through the terrain.

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**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [March 10, 2020, 12:34pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/234 "2020-03-10T12:34:04Z")

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> <https://twitter.com/NoMansSky/status/1237351969926328321?s=19>

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**Author:** ![gunnar](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/gunnar/32/4267_2.png) [@gunnar](https://forums.atlas-65.com/u/gunnar)\
**Post date:** [March 10, 2020, 4:19pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/235 "2020-03-10T16:19:47Z")

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> [@sheralmyst](#):
>
> few extra improvements

This feels like another of these “few fixes” release and then a changelog of 2 pages. I hope they leaked to experimental.

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**Author:** ![BoomstickJoe](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/boomstickjoe/32/57216_2.png) [@BoomstickJoe](https://forums.atlas-65.com/u/BoomstickJoe)\
**Post date:** [March 10, 2020, 4:22pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/236 "2020-03-10T16:22:15Z")

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Seems odd to call out that fix. Hidden stuff perhapse?

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**Author:** ![temp](https://avatars.discourse-cdn.com/v4/letter/t/f04885/32.png) [@temp](https://forums.atlas-65.com/u/temp)\
**Post date:** [March 11, 2020, 5:19pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/237 "2020-03-11T17:19:51Z")

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From [Steam](https://steamcommunity.com/app/275850/discussions/0/1755780323773971498/):

Experimental Branch Update 11/03

- Fixed an issue where players who lost their Void Egg during the final stages of the Starbirth mission were not able to recover it.

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [March 31, 2020, 2:06pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/238 "2020-03-31T14:06:02Z")

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New 3xperimental update !!!

[Experimental Branch 31/03](https://steamcommunity.com/app/275850/discussions/0/2155476542900532582/) 🔗 (Steam)

- This hotfix addresses an issue which began to occur recently, and fixes a crash seen most often in the Nexus.

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**Author:** ![Clemm](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/clemm/32/3339_2.png) [@Clemm](https://forums.atlas-65.com/u/Clemm)\
**Post date:** [March 31, 2020, 4:05pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/239 "2020-03-31T16:05:54Z")

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Now if only I didn’t have to work and if storms had not knocked out our power, … So sad.

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**Author:** ![sheralmyst](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/sheralmyst/32/55317_2.png) [@sheralmyst](https://forums.atlas-65.com/u/sheralmyst)\
**Post date:** [March 31, 2020, 8:27pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/240 "2020-03-31T20:27:20Z")

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This update fixed my landing issues. Also seems to have cleaned up some edges.

 ![20200331150653_1](https://us1.discourse-cdn.com/flex019/uploads/etarc/original/3X/1/c/1cf6535e61cf7e9c9347767815cd74bf61075271.jpeg)

EDIT:  
This update DID NOT fix the landing issue. Not sure why but today it is back to telling me Landing Sequence Unavailable.  
Yesterday I was landing just fine, today, not so much.  
Also, the planets in my home system have deregistered. They show as unknown and undiscovered…  
EDIT the edit:  
When I land on the planets all of the info comes back, including the fact that I discovered and uploaded it. However, the flora and fauna remain undiscovered.

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**Author:** ![DevilinPixy](https://sea1.discourse-cdn.com/flex019/user_avatar/forums.atlas-65.com/devilinpixy/32/74073_2.png) [@DevilinPixy](https://forums.atlas-65.com/u/DevilinPixy)\
**Post date:** [April 7, 2020, 11:03pm UTC](https://forums.atlas-65.com/t/3xperimental/6536/241 "2020-04-07T23:03:23Z")

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New update available on the 3xperimental branch:

[Experimental Branch 07/04](https://steamcommunity.com/app/275850/discussions/0/2149848024140952886/) 🔗

- Fixed an issue which forced mouse input to the edge of the screen.
- Fixed hand placement when piloting the Minotaur in VR.
- Fixed an issue which allowed beam weapons to appear inside the cockpit of the Minotaur in VR.
- Added missing decals to the Exocraft Customisers.
- Fixed a crash.

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